| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // CompilerD3D: |
| // Implementation of the D3D compiler methods. |
| // |
| |
| #include "libANGLE/renderer/d3d/CompilerD3D.h" |
| |
| namespace rx |
| { |
| |
| CompilerD3D::CompilerD3D(ShShaderOutput translatorOutputType) |
| : mTranslatorOutputType(translatorOutputType) |
| {} |
| |
| ShShaderOutput CompilerD3D::getTranslatorOutputType() const |
| { |
| return mTranslatorOutputType; |
| } |
| |
| } // namespace rx |