| // |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // RefCountObject.h: Defines the gl::RefCountObject base class that provides |
| // lifecycle support for GL objects using the traditional BindObject scheme, but |
| // that need to be reference counted for correct cross-context deletion. |
| // (Concretely, textures, buffers and renderbuffers.) |
| |
| #ifndef LIBANGLE_REFCOUNTOBJECT_H_ |
| #define LIBANGLE_REFCOUNTOBJECT_H_ |
| |
| #include "angle_gl.h" |
| #include "common/PackedEnums.h" |
| #include "common/debug.h" |
| #include "libANGLE/Error.h" |
| #include "libANGLE/Observer.h" |
| #include "libANGLE/renderer/serial_utils.h" |
| |
| #include <cstddef> |
| |
| namespace angle |
| { |
| |
| template <typename ContextT, typename ErrorT> |
| class RefCountObject : angle::NonCopyable |
| { |
| public: |
| using ContextType = ContextT; |
| using ErrorType = ErrorT; |
| |
| RefCountObject() : mRefCount(0) {} |
| |
| virtual void onDestroy(const ContextType *context) {} |
| |
| void addRef() const { ++mRefCount; } |
| |
| ANGLE_INLINE void release(const ContextType *context) |
| { |
| ASSERT(mRefCount > 0); |
| if (--mRefCount == 0) |
| { |
| onDestroy(context); |
| delete this; |
| } |
| } |
| |
| size_t getRefCount() const { return mRefCount; } |
| |
| protected: |
| virtual ~RefCountObject() { ASSERT(mRefCount == 0); } |
| |
| mutable size_t mRefCount; |
| }; |
| |
| template <class ObjectType, typename ContextT, typename ErrorT = angle::Result> |
| class BindingPointer |
| { |
| public: |
| using ContextType = ContextT; |
| using ErrorType = ErrorT; |
| |
| BindingPointer() : mObject(nullptr) {} |
| |
| BindingPointer(ObjectType *object) : mObject(object) |
| { |
| if (mObject) |
| { |
| mObject->addRef(); |
| } |
| } |
| |
| BindingPointer(const BindingPointer &other) : mObject(other.mObject) |
| { |
| if (mObject) |
| { |
| mObject->addRef(); |
| } |
| } |
| |
| BindingPointer &operator=(BindingPointer &&other) |
| { |
| std::swap(mObject, other.mObject); |
| return *this; |
| } |
| |
| virtual ~BindingPointer() |
| { |
| // Objects have to be released before the resource manager is destroyed, so they must be |
| // explicitly cleaned up. |
| ASSERT(mObject == nullptr); |
| } |
| |
| void set(const ContextType *context, ObjectType *newObject) |
| { |
| // addRef first in case newObject == mObject and this is the last reference to it. |
| if (newObject != nullptr) |
| { |
| reinterpret_cast<RefCountObject<ContextType, ErrorType> *>(newObject)->addRef(); |
| } |
| |
| // Store the old pointer in a temporary so we can set the pointer before calling release. |
| // Otherwise the object could still be referenced when its destructor is called. |
| ObjectType *oldObject = mObject; |
| mObject = newObject; |
| if (oldObject != nullptr) |
| { |
| reinterpret_cast<RefCountObject<ContextType, ErrorType> *>(oldObject)->release(context); |
| } |
| } |
| |
| void assign(ObjectType *object) { mObject = object; } |
| |
| ObjectType *get() const { return mObject; } |
| ObjectType *operator->() const { return mObject; } |
| |
| bool operator==(const BindingPointer &other) const { return mObject == other.mObject; } |
| |
| bool operator!=(const BindingPointer &other) const { return !(*this == other); } |
| |
| protected: |
| ANGLE_INLINE void setImpl(ObjectType *obj) { mObject = obj; } |
| |
| private: |
| ObjectType *mObject; |
| }; |
| } // namespace angle |
| |
| namespace gl |
| { |
| class Context; |
| |
| template <class ObjectType> |
| class BindingPointer; |
| |
| using RefCountObjectNoID = angle::RefCountObject<Context, angle::Result>; |
| |
| template <typename IDType> |
| class RefCountObject : public gl::RefCountObjectNoID |
| { |
| public: |
| explicit RefCountObject(rx::Serial serial, IDType id) : mSerial(serial), mId(id) {} |
| |
| rx::Serial serial() const { return mSerial; } |
| IDType id() const { return mId; } |
| |
| protected: |
| ~RefCountObject() override {} |
| |
| private: |
| // Unique serials are used to identify resources for frame capture. |
| rx::Serial mSerial; |
| IDType mId; |
| }; |
| |
| template <class ObjectType> |
| class BindingPointer : public angle::BindingPointer<ObjectType, Context> |
| { |
| public: |
| using ContextType = typename angle::BindingPointer<ObjectType, Context>::ContextType; |
| using ErrorType = typename angle::BindingPointer<ObjectType, Context>::ErrorType; |
| |
| BindingPointer() {} |
| |
| BindingPointer(ObjectType *object) : angle::BindingPointer<ObjectType, Context>(object) {} |
| |
| typename ResourceTypeToID<ObjectType>::IDType id() const |
| { |
| ObjectType *obj = this->get(); |
| if (obj) |
| return obj->id(); |
| return {0}; |
| } |
| }; |
| |
| template <class ObjectType> |
| class OffsetBindingPointer : public BindingPointer<ObjectType> |
| { |
| public: |
| using ContextType = typename BindingPointer<ObjectType>::ContextType; |
| using ErrorType = typename BindingPointer<ObjectType>::ErrorType; |
| |
| OffsetBindingPointer() : mOffset(0), mSize(0) {} |
| |
| void set(const ContextType *context, ObjectType *newObject, GLintptr offset, GLsizeiptr size) |
| { |
| set(context, newObject); |
| mOffset = offset; |
| mSize = size; |
| } |
| |
| GLintptr getOffset() const { return mOffset; } |
| GLsizeiptr getSize() const { return mSize; } |
| |
| bool operator==(const OffsetBindingPointer<ObjectType> &other) const |
| { |
| return this->get() == other.get() && mOffset == other.mOffset && mSize == other.mSize; |
| } |
| |
| bool operator!=(const OffsetBindingPointer<ObjectType> &other) const |
| { |
| return !(*this == other); |
| } |
| |
| void assign(ObjectType *object, GLintptr offset, GLsizeiptr size) |
| { |
| assign(object); |
| if (object) |
| { |
| mOffset = offset; |
| mSize = size; |
| } |
| else |
| { |
| mOffset = 0; |
| mSize = 0; |
| } |
| } |
| |
| private: |
| // Delete the unparameterized functions. This forces an explicit offset and size. |
| using BindingPointer<ObjectType>::set; |
| using BindingPointer<ObjectType>::assign; |
| |
| GLintptr mOffset; |
| GLsizeiptr mSize; |
| }; |
| |
| template <typename SubjectT> |
| class SubjectBindingPointer : protected BindingPointer<SubjectT>, public angle::ObserverBindingBase |
| { |
| public: |
| SubjectBindingPointer(angle::ObserverInterface *observer, angle::SubjectIndex index) |
| : ObserverBindingBase(observer, index) |
| {} |
| ~SubjectBindingPointer() {} |
| SubjectBindingPointer(const SubjectBindingPointer &other) = default; |
| SubjectBindingPointer &operator=(const SubjectBindingPointer &other) = default; |
| |
| void bind(const Context *context, SubjectT *subject) |
| { |
| // AddRef first in case subject == get() |
| if (subject) |
| { |
| subject->addObserver(this); |
| subject->addRef(); |
| } |
| |
| if (get()) |
| { |
| get()->removeObserver(this); |
| get()->release(context); |
| } |
| |
| this->setImpl(subject); |
| } |
| |
| using BindingPointer<SubjectT>::get; |
| using BindingPointer<SubjectT>::operator->; |
| |
| friend class State; |
| }; |
| } // namespace gl |
| |
| namespace egl |
| { |
| class Display; |
| |
| using RefCountObject = angle::RefCountObject<Display, Error>; |
| |
| template <class ObjectType> |
| using BindingPointer = angle::BindingPointer<ObjectType, Display, Error>; |
| |
| } // namespace egl |
| |
| #endif // LIBANGLE_REFCOUNTOBJECT_H_ |