| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Context_gl.cpp: Implements the GL specific parts of Context. |
| |
| #include "Context.h" |
| #include "common/debug.h" |
| |
| namespace gl |
| { |
| |
| void Context::compressedTexImage1D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLint border, |
| GLsizei imageSize, |
| const void *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::compressedTexSubImage1D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getCompressedTexImage(GLenum target, GLint level, void *img) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::loadTransposeMatrixd(const GLdouble *m) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::loadTransposeMatrixf(const GLfloat *m) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multTransposeMatrixd(const GLdouble *m) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multTransposeMatrixf(const GLfloat *m) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord1d(GLenum target, GLdouble s) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord1dv(GLenum target, const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord1f(GLenum target, GLfloat s) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord1fv(GLenum target, const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord1i(GLenum target, GLint s) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord1iv(GLenum target, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord1s(GLenum target, GLshort s) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord1sv(GLenum target, const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord2d(GLenum target, GLdouble s, GLdouble t) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord2dv(GLenum target, const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord2f(GLenum target, GLfloat s, GLfloat t) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord2fv(GLenum target, const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord2i(GLenum target, GLint s, GLint t) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord2iv(GLenum target, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord2s(GLenum target, GLshort s, GLshort t) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord2sv(GLenum target, const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord3dv(GLenum target, const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord3fv(GLenum target, const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord3iv(GLenum target, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord3sv(GLenum target, const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord4dv(GLenum target, const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord4fv(GLenum target, const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord4iv(GLenum target, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoord4sv(GLenum target, const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib1d(GLuint index, GLdouble x) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib1dv(GLuint index, const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib1s(GLuint index, GLshort x) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib1sv(GLuint index, const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib2d(GLuint index, GLdouble x, GLdouble y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib2dv(GLuint index, const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib2s(GLuint index, GLshort x, GLshort y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib2sv(GLuint index, const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib3dv(GLuint index, const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib3sv(GLuint index, const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4Nbv(GLuint index, const GLbyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4Niv(GLuint index, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4Nsv(GLuint index, const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4Nubv(GLuint index, const GLubyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4Nuiv(GLuint index, const GLuint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4Nusv(GLuint index, const GLushort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4bv(GLuint index, const GLbyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4dv(GLuint index, const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4iv(GLuint index, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4sv(GLuint index, const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4ubv(GLuint index, const GLubyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4uiv(GLuint index, const GLuint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttrib4usv(GLuint index, const GLushort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::beginConditionalRender(GLuint id, GLenum mode) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::clampColor(GLenum target, GLenum clamp) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::endConditionalRender() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::framebufferTexture1D(GLenum target, |
| GLenum attachment, |
| TextureTarget textarget, |
| TextureID texture, |
| GLint level) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI1i(GLuint index, GLint x) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI1iv(GLuint index, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI1ui(GLuint index, GLuint x) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI1uiv(GLuint index, const GLuint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI2i(GLuint index, GLint x, GLint y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI2iv(GLuint index, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI2ui(GLuint index, GLuint x, GLuint y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI2uiv(GLuint index, const GLuint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI3iv(GLuint index, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI3uiv(GLuint index, const GLuint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI4bv(GLuint index, const GLbyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI4sv(GLuint index, const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI4ubv(GLuint index, const GLubyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribI4usv(GLuint index, const GLushort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getActiveUniformName(ShaderProgramID program, |
| GLuint uniformIndex, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *uniformName) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::primitiveRestartIndex(GLuint index) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::fogCoordPointer(GLenum type, GLsizei stride, const void *pointer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::fogCoordd(GLdouble coord) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::fogCoorddv(const GLdouble *coord) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::fogCoordf(GLfloat coord) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::fogCoordfv(const GLfloat *coord) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pointParameteri(GLenum pname, GLint param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pointParameteriv(GLenum pname, const GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3bv(const GLbyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3i(GLint red, GLint green, GLint blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3s(GLshort red, GLshort green, GLshort blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3ubv(const GLubyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3ui(GLuint red, GLuint green, GLuint blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3uiv(const GLuint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3us(GLushort red, GLushort green, GLushort blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColor3usv(const GLushort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos2d(GLdouble x, GLdouble y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos2dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos2f(GLfloat x, GLfloat y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos2fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos2i(GLint x, GLint y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos2iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos2s(GLshort x, GLshort y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos2sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos3d(GLdouble x, GLdouble y, GLdouble z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos3dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos3f(GLfloat x, GLfloat y, GLfloat z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos3fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos3i(GLint x, GLint y, GLint z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos3iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos3s(GLshort x, GLshort y, GLshort z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::windowPos3sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::accum(GLenum op, GLfloat value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::begin(GLenum mode) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::bitmap(GLsizei width, |
| GLsizei height, |
| GLfloat xorig, |
| GLfloat yorig, |
| GLfloat xmove, |
| GLfloat ymove, |
| const GLubyte *bitmap) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::callList(GLuint list) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::callLists(GLsizei n, GLenum type, const void *lists) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::clearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::clearDepth(GLdouble depth) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::clearIndex(GLfloat c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::clipPlane(GLenum plane, const GLdouble *equation) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3b(GLbyte red, GLbyte green, GLbyte blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3bv(const GLbyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3d(GLdouble red, GLdouble green, GLdouble blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3f(GLfloat red, GLfloat green, GLfloat blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3i(GLint red, GLint green, GLint blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3s(GLshort red, GLshort green, GLshort blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3ub(GLubyte red, GLubyte green, GLubyte blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3ubv(const GLubyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3ui(GLuint red, GLuint green, GLuint blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3uiv(const GLuint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3us(GLushort red, GLushort green, GLushort blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color3usv(const GLushort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4bv(const GLbyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4i(GLint red, GLint green, GLint blue, GLint alpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4ubv(const GLubyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4uiv(const GLuint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::color4usv(const GLushort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::colorMaterial(GLenum face, GLenum mode) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::copyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::deleteLists(GLuint list, GLsizei range) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::depthRange(GLdouble n, GLdouble f) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::drawBuffer(GLenum buf) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::drawPixels(GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::edgeFlag(GLboolean flag) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::edgeFlagv(const GLboolean *flag) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::end() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::endList() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalCoord1d(GLdouble u) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalCoord1dv(const GLdouble *u) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalCoord1f(GLfloat u) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalCoord1fv(const GLfloat *u) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalCoord2d(GLdouble u, GLdouble v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalCoord2dv(const GLdouble *u) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalCoord2f(GLfloat u, GLfloat v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalCoord2fv(const GLfloat *u) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalMesh1(GLenum mode, GLint i1, GLint i2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalPoint1(GLint i) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::evalPoint2(GLint i, GLint j) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::feedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::fogi(GLenum pname, GLint param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::fogiv(GLenum pname, const GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::frustum(GLdouble left, |
| GLdouble right, |
| GLdouble bottom, |
| GLdouble top, |
| GLdouble zNear, |
| GLdouble zFar) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| GLuint Context::genLists(GLsizei range) |
| { |
| UNIMPLEMENTED(); |
| return 0; |
| } |
| |
| void Context::getClipPlane(GLenum plane, GLdouble *equation) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getDoublev(GLenum pname, GLdouble *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getLightiv(GLenum light, GLenum pname, GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getMapdv(GLenum target, GLenum query, GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getMapfv(GLenum target, GLenum query, GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getMapiv(GLenum target, GLenum query, GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getMaterialiv(GLenum face, GLenum pname, GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getPixelMapfv(GLenum map, GLfloat *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getPixelMapuiv(GLenum map, GLuint *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getPixelMapusv(GLenum map, GLushort *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getPolygonStipple(GLubyte *mask) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexMask(GLuint mask) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexd(GLdouble c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexdv(const GLdouble *c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexf(GLfloat c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexfv(const GLfloat *c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexi(GLint c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexiv(const GLint *c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexs(GLshort c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexsv(const GLshort *c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::initNames() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| GLboolean Context::isList(GLuint list) const |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| void Context::lightModeli(GLenum pname, GLint param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::lightModeliv(GLenum pname, const GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::lighti(GLenum light, GLenum pname, GLint param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::lightiv(GLenum light, GLenum pname, const GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::lineStipple(GLint factor, GLushort pattern) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::listBase(GLuint base) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::loadMatrixd(const GLdouble *m) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::loadName(GLuint name) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::map1d(GLenum target, |
| GLdouble u1, |
| GLdouble u2, |
| GLint stride, |
| GLint order, |
| const GLdouble *points) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::map1f(GLenum target, |
| GLfloat u1, |
| GLfloat u2, |
| GLint stride, |
| GLint order, |
| const GLfloat *points) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::map2d(GLenum target, |
| GLdouble u1, |
| GLdouble u2, |
| GLint ustride, |
| GLint uorder, |
| GLdouble v1, |
| GLdouble v2, |
| GLint vstride, |
| GLint vorder, |
| const GLdouble *points) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::map2f(GLenum target, |
| GLfloat u1, |
| GLfloat u2, |
| GLint ustride, |
| GLint uorder, |
| GLfloat v1, |
| GLfloat v2, |
| GLint vstride, |
| GLint vorder, |
| const GLfloat *points) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::mapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::mapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::mapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::mapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::materiali(GLenum face, GLenum pname, GLint param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::materialiv(GLenum face, GLenum pname, const GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multMatrixd(const GLdouble *m) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::newList(GLuint list, GLenum mode) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::normal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::normal3bv(const GLbyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::normal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::normal3dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::normal3fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::normal3i(GLint nx, GLint ny, GLint nz) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::normal3iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::normal3s(GLshort nx, GLshort ny, GLshort nz) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::normal3sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::ortho(GLdouble left, |
| GLdouble right, |
| GLdouble bottom, |
| GLdouble top, |
| GLdouble zNear, |
| GLdouble zFar) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::passThrough(GLfloat token) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pixelStoref(GLenum pname, GLfloat param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pixelTransferf(GLenum pname, GLfloat param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pixelTransferi(GLenum pname, GLint param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pixelZoom(GLfloat xfactor, GLfloat yfactor) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::polygonMode(GLenum face, GLenum mode) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::polygonStipple(const GLubyte *mask) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::popAttrib() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::popName() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pushAttrib(GLbitfield mask) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pushName(GLuint name) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos2d(GLdouble x, GLdouble y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos2dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos2f(GLfloat x, GLfloat y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos2fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos2i(GLint x, GLint y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos2iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos2s(GLshort x, GLshort y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos2sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos3dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos3fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos3i(GLint x, GLint y, GLint z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos3iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos3s(GLshort x, GLshort y, GLshort z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos3sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos4dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos4fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos4i(GLint x, GLint y, GLint z, GLint w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos4iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rasterPos4sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rectdv(const GLdouble *v1, const GLdouble *v2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rectfv(const GLfloat *v1, const GLfloat *v2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::recti(GLint x1, GLint y1, GLint x2, GLint y2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rectiv(const GLint *v1, const GLint *v2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::rectsv(const GLshort *v1, const GLshort *v2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| GLint Context::renderMode(GLenum mode) |
| { |
| UNIMPLEMENTED(); |
| return 0; |
| } |
| |
| void Context::rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::scaled(GLdouble x, GLdouble y, GLdouble z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::selectBuffer(GLsizei size, GLuint *buffer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord1d(GLdouble s) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord1dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord1f(GLfloat s) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord1fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord1i(GLint s) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord1iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord1s(GLshort s) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord1sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord2d(GLdouble s, GLdouble t) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord2dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord2f(GLfloat s, GLfloat t) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord2fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord2i(GLint s, GLint t) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord2iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord2s(GLshort s, GLshort t) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord2sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord3d(GLdouble s, GLdouble t, GLdouble r) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord3dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord3f(GLfloat s, GLfloat t, GLfloat r) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord3fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord3i(GLint s, GLint t, GLint r) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord3iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord3s(GLshort s, GLshort t, GLshort r) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord3sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord4dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord4fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord4i(GLint s, GLint t, GLint r, GLint q) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord4iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoord4sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texGend(GLenum coord, GLenum pname, GLdouble param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texGendv(GLenum coord, GLenum pname, const GLdouble *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texImage1D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::translated(GLdouble x, GLdouble y, GLdouble z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex2d(GLdouble x, GLdouble y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex2dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex2f(GLfloat x, GLfloat y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex2fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex2i(GLint x, GLint y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex2iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex2s(GLshort x, GLshort y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex2sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex3d(GLdouble x, GLdouble y, GLdouble z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex3dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex3f(GLfloat x, GLfloat y, GLfloat z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex3fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex3i(GLint x, GLint y, GLint z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex3iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex3s(GLshort x, GLshort y, GLshort z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex3sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex4dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex4fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex4i(GLint x, GLint y, GLint z, GLint w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex4iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertex4sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| GLboolean Context::areTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| void Context::arrayElement(GLint i) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::copyTexImage1D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLint border) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::copyTexSubImage1D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint x, |
| GLint y, |
| GLsizei width) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::edgeFlagPointer(GLsizei stride, const void *pointer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexPointer(GLenum type, GLsizei stride, const void *pointer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexub(GLubyte c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::indexubv(const GLubyte *c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::interleavedArrays(GLenum format, GLsizei stride, const void *pointer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::popClientAttrib() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::prioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::pushClientAttrib(GLbitfield mask) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texSubImage1D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiDrawElementsBaseVertex(PrimitiveMode mode, |
| const GLsizei *count, |
| DrawElementsType type, |
| const void *const *indices, |
| GLsizei drawcount, |
| const GLint *basevertex) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texImage2DMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texImage3DMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::colorP3ui(GLenum type, GLuint color) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::colorP3uiv(GLenum type, const GLuint *color) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::colorP4ui(GLenum type, GLuint color) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::colorP4uiv(GLenum type, const GLuint *color) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::normalP3ui(GLenum type, GLuint coords) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::normalP3uiv(GLenum type, const GLuint *coords) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColorP3ui(GLenum type, GLuint color) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::secondaryColorP3uiv(GLenum type, const GLuint *color) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoordP1ui(GLenum type, GLuint coords) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoordP1uiv(GLenum type, const GLuint *coords) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoordP2ui(GLenum type, GLuint coords) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoordP2uiv(GLenum type, const GLuint *coords) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoordP3ui(GLenum type, GLuint coords) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoordP3uiv(GLenum type, const GLuint *coords) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoordP4ui(GLenum type, GLuint coords) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::texCoordP4uiv(GLenum type, const GLuint *coords) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribP1uiv(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribP2uiv(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribP3uiv(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribP4uiv(GLuint index, |
| GLenum type, |
| GLboolean normalized, |
| const GLuint *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexP2ui(GLenum type, GLuint value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexP2uiv(GLenum type, const GLuint *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexP3ui(GLenum type, GLuint value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexP3uiv(GLenum type, const GLuint *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexP4ui(GLenum type, GLuint value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexP4uiv(GLenum type, const GLuint *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::beginQueryIndexed(GLenum target, GLuint index, QueryID id) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::drawTransformFeedback(GLenum mode, TransformFeedbackID id) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::drawTransformFeedbackStream(GLenum mode, TransformFeedbackID id, GLuint stream) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::endQueryIndexed(GLenum target, GLuint index) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getActiveSubroutineName(ShaderProgramID program, |
| GLenum shadertype, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLchar *name) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getActiveSubroutineUniformName(ShaderProgramID program, |
| GLenum shadertype, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLchar *name) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getActiveSubroutineUniformiv(ShaderProgramID program, |
| GLenum shadertype, |
| GLuint index, |
| GLenum pname, |
| GLint *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getProgramStageiv(ShaderProgramID program, |
| GLenum shadertype, |
| GLenum pname, |
| GLint *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| GLuint Context::getSubroutineIndex(ShaderProgramID program, GLenum shadertype, const GLchar *name) |
| { |
| UNIMPLEMENTED(); |
| return 0; |
| } |
| |
| GLint Context::getSubroutineUniformLocation(ShaderProgramID program, |
| GLenum shadertype, |
| const GLchar *name) |
| { |
| UNIMPLEMENTED(); |
| return 0; |
| } |
| |
| void Context::getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getUniformdv(ShaderProgramID program, UniformLocation location, GLdouble *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::patchParameterfv(GLenum pname, const GLfloat *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::uniform1d(UniformLocation location, GLdouble x) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::uniform1dv(UniformLocation location, GLsizei count, const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::uniform2d(UniformLocation location, GLdouble x, GLdouble y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::uniform2dv(UniformLocation location, GLsizei count, const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::uniform3d(UniformLocation location, GLdouble x, GLdouble y, GLdouble z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::uniform3dv(UniformLocation location, GLsizei count, const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::uniform4d(UniformLocation location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::uniform4dv(UniformLocation location, GLsizei count, const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::uniformMatrix2dv(UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::uniformMatrix2x3dv(UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::uniformMatrix2x4dv(UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::uniformMatrix3dv(UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::uniformMatrix3x2dv(UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::uniformMatrix3x4dv(UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::uniformMatrix4dv(UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::uniformMatrix4x2dv(UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::uniformMatrix4x3dv(UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::depthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::depthRangeIndexed(GLuint index, GLdouble n, GLdouble f) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getDoublei_v(GLenum target, GLuint index, GLdouble *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getFloati_v(GLenum target, GLuint index, GLfloat *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::programUniform1d(ShaderProgramID program, UniformLocation location, GLdouble v0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::programUniform1dv(ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::programUniform2d(ShaderProgramID program, |
| UniformLocation location, |
| GLdouble v0, |
| GLdouble v1) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::programUniform2dv(ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::programUniform3d(ShaderProgramID program, |
| UniformLocation location, |
| GLdouble v0, |
| GLdouble v1, |
| GLdouble v2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::programUniform3dv(ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::programUniform4d(ShaderProgramID program, |
| UniformLocation location, |
| GLdouble v0, |
| GLdouble v1, |
| GLdouble v2, |
| GLdouble v3) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::programUniform4dv(ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::programUniformMatrix2dv(ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::programUniformMatrix2x3dv(ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::programUniformMatrix2x4dv(ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::programUniformMatrix3dv(ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::programUniformMatrix3x2dv(ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::programUniformMatrix3x4dv(ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::programUniformMatrix4dv(ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::programUniformMatrix4x2dv(ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::programUniformMatrix4x3dv(ShaderProgramID program, |
| UniformLocation location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLdouble *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::scissorArrayv(GLuint first, GLsizei count, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::scissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::scissorIndexedv(GLuint index, const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribL1d(GLuint index, GLdouble x) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribL1dv(GLuint index, const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribL2d(GLuint index, GLdouble x, GLdouble y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribL2dv(GLuint index, const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribL3dv(GLuint index, const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribL4dv(GLuint index, const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribLPointer(GLuint index, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void *pointer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::viewportArrayv(GLuint first, GLsizei count, const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::viewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::viewportIndexedfv(GLuint index, const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::drawElementsInstancedBaseInstance(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instancecount, |
| GLuint baseinstance) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::drawTransformFeedbackInstanced(GLenum mode, |
| TransformFeedbackID id, |
| GLsizei instancecount) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::drawTransformFeedbackStreamInstanced(GLenum mode, |
| TransformFeedbackID id, |
| GLuint stream, |
| GLsizei instancecount) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getActiveAtomicCounterBufferiv(ShaderProgramID program, |
| GLuint bufferIndex, |
| GLenum pname, |
| GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::clearBufferData(GLenum target, |
| GLenum internalformat, |
| GLenum format, |
| GLenum type, |
| const void *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::clearBufferSubData(GLenum target, |
| GLenum internalformat, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLenum format, |
| GLenum type, |
| const void *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getInternalformati64v(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint64 *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::invalidateBufferData(BufferID buffer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::invalidateBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr length) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::invalidateTexImage(TextureID texture, GLint level) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::invalidateTexSubImage(TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiDrawArraysIndirect(GLenum mode, |
| const void *indirect, |
| GLsizei drawcount, |
| GLsizei stride) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiDrawElementsIndirect(GLenum mode, |
| GLenum type, |
| const void *indirect, |
| GLsizei drawcount, |
| GLsizei stride) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::shaderStorageBlockBinding(ShaderProgramID program, |
| GLuint storageBlockIndex, |
| GLuint storageBlockBinding) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::textureView(TextureID texture, |
| GLenum target, |
| GLuint origtexture, |
| GLenum internalformat, |
| GLuint minlevel, |
| GLuint numlevels, |
| GLuint minlayer, |
| GLuint numlayers) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexAttribLFormat(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::bindBuffersBase(GLenum target, GLuint first, GLsizei count, const BufferID *buffers) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::bindBuffersRange(GLenum target, |
| GLuint first, |
| GLsizei count, |
| const BufferID *buffers, |
| const GLintptr *offsets, |
| const GLsizeiptr *sizes) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::bindImageTextures(GLuint first, GLsizei count, const GLuint *textures) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::bindSamplers(GLuint first, GLsizei count, const GLuint *samplers) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::bindTextures(GLuint first, GLsizei count, const GLuint *textures) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::bindVertexBuffers(GLuint first, |
| GLsizei count, |
| const BufferID *buffers, |
| const GLintptr *offsets, |
| const GLsizei *strides) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::bufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::clearTexImage(TextureID texture, |
| GLint level, |
| GLenum format, |
| GLenum type, |
| const void *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::clearTexSubImage(TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::bindTextureUnit(GLuint unit, TextureID texture) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::blitNamedFramebuffer(GLuint readFramebuffer, |
| GLuint drawFramebuffer, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| GLenum Context::checkNamedFramebufferStatus(FramebufferID framebuffer, GLenum target) |
| { |
| UNIMPLEMENTED(); |
| return 0; |
| } |
| |
| void Context::clearNamedBufferData(BufferID buffer, |
| GLenum internalformat, |
| GLenum format, |
| GLenum type, |
| const void *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::clearNamedBufferSubData(BufferID buffer, |
| GLenum internalformat, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLenum format, |
| GLenum type, |
| const void *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::clearNamedFramebufferfi(FramebufferID framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::clearNamedFramebufferfv(FramebufferID framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::clearNamedFramebufferiv(FramebufferID framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLint *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::clearNamedFramebufferuiv(FramebufferID framebuffer, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::clipControl(GLenum origin, GLenum depth) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::compressedTextureSubImage1D(TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::compressedTextureSubImage2D(TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::compressedTextureSubImage3D(TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::copyNamedBufferSubData(GLuint readBuffer, |
| GLuint writeBuffer, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::copyTextureSubImage1D(TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint x, |
| GLint y, |
| GLsizei width) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::copyTextureSubImage2D(TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::copyTextureSubImage3D(TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::createBuffers(GLsizei n, BufferID *buffers) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::createFramebuffers(GLsizei n, GLuint *framebuffers) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::createProgramPipelines(GLsizei n, GLuint *pipelines) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::createQueries(GLenum target, GLsizei n, GLuint *ids) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::createRenderbuffers(GLsizei n, RenderbufferID *renderbuffers) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::createSamplers(GLsizei n, GLuint *samplers) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::createTextures(GLenum target, GLsizei n, GLuint *textures) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::createTransformFeedbacks(GLsizei n, GLuint *ids) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::createVertexArrays(GLsizei n, VertexArrayID *arrays) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::disableVertexArrayAttrib(VertexArrayID vaobj, GLuint index) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::enableVertexArrayAttrib(VertexArrayID vaobj, GLuint index) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::flushMappedNamedBufferRange(BufferID buffer, GLintptr offset, GLsizeiptr length) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::generateTextureMipmap(TextureID texture) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getCompressedTextureImage(TextureID texture, |
| GLint level, |
| GLsizei bufSize, |
| void *pixels) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getCompressedTextureSubImage(TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLsizei bufSize, |
| void *pixels) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getNamedBufferParameteri64v(BufferID buffer, GLenum pname, GLint64 *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getNamedBufferParameteriv(BufferID buffer, GLenum pname, GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getNamedBufferPointerv(BufferID buffer, GLenum pname, void **params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getNamedBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr size, void *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getNamedFramebufferAttachmentParameteriv(FramebufferID framebuffer, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getNamedFramebufferParameteriv(FramebufferID framebuffer, GLenum pname, GLint *param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getNamedRenderbufferParameteriv(RenderbufferID renderbuffer, |
| GLenum pname, |
| GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getQueryBufferObjecti64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getQueryBufferObjectiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getQueryBufferObjectui64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getQueryBufferObjectuiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getTextureImage(TextureID texture, |
| GLint level, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *pixels) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getTextureLevelParameterfv(TextureID texture, |
| GLint level, |
| GLenum pname, |
| GLfloat *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getTextureLevelParameteriv(TextureID texture, |
| GLint level, |
| GLenum pname, |
| GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getTextureParameterIiv(TextureID texture, GLenum pname, GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getTextureParameterIuiv(TextureID texture, GLenum pname, GLuint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getTextureParameterfv(TextureID texture, GLenum pname, GLfloat *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getTextureParameteriv(TextureID texture, GLenum pname, GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getTextureSubImage(TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *pixels) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getVertexArrayIndexed64iv(VertexArrayID vaobj, |
| GLuint index, |
| GLenum pname, |
| GLint64 *param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getVertexArrayIndexediv(VertexArrayID vaobj, GLuint index, GLenum pname, GLint *param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getVertexArrayiv(VertexArrayID vaobj, GLenum pname, GLint *param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getnColorTable(GLenum target, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *table) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getnConvolutionFilter(GLenum target, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *image) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getnHistogram(GLenum target, |
| GLboolean reset, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getnMinmax(GLenum target, |
| GLboolean reset, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getnPolygonStipple(GLsizei bufSize, GLubyte *pattern) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getnSeparableFilter(GLenum target, |
| GLenum format, |
| GLenum type, |
| GLsizei rowBufSize, |
| void *row, |
| GLsizei columnBufSize, |
| void *column, |
| void *span) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getnTexImage(GLenum target, |
| GLint level, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| void *pixels) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getnUniformdv(ShaderProgramID program, |
| UniformLocation location, |
| GLsizei bufSize, |
| GLdouble *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::getnUniformuiv(ShaderProgramID program, |
| UniformLocation location, |
| GLsizei bufSize, |
| GLuint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::invalidateNamedFramebufferData(FramebufferID framebuffer, |
| GLsizei numAttachments, |
| const GLenum *attachments) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::invalidateNamedFramebufferSubData(FramebufferID framebuffer, |
| GLsizei numAttachments, |
| const GLenum *attachments, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void *Context::mapNamedBuffer(BufferID buffer, GLenum access) |
| { |
| UNIMPLEMENTED(); |
| return nullptr; |
| } |
| |
| void *Context::mapNamedBufferRange(BufferID buffer, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access) |
| { |
| UNIMPLEMENTED(); |
| return nullptr; |
| } |
| |
| void Context::namedBufferData(BufferID buffer, GLsizeiptr size, const void *data, GLenum usage) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::namedBufferStorage(BufferID buffer, |
| GLsizeiptr size, |
| const void *data, |
| GLbitfield flags) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::namedBufferSubData(BufferID buffer, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void *data) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::namedFramebufferDrawBuffer(FramebufferID framebuffer, GLenum buf) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::namedFramebufferDrawBuffers(FramebufferID framebuffer, GLsizei n, const GLenum *bufs) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::namedFramebufferParameteri(FramebufferID framebuffer, GLenum pname, GLint param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::namedFramebufferReadBuffer(FramebufferID framebuffer, GLenum src) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::namedFramebufferRenderbuffer(FramebufferID framebuffer, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| RenderbufferID renderbuffer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::namedFramebufferTexture(FramebufferID framebuffer, |
| GLenum attachment, |
| TextureID texture, |
| GLint level) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::namedFramebufferTextureLayer(FramebufferID framebuffer, |
| GLenum attachment, |
| TextureID texture, |
| GLint level, |
| GLint layer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::namedRenderbufferStorage(RenderbufferID renderbuffer, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::namedRenderbufferStorageMultisample(RenderbufferID renderbuffer, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::textureBarrier() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::textureBuffer(TextureID texture, GLenum internalformat, BufferID buffer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::textureBufferRange(TextureID texture, |
| GLenum internalformat, |
| BufferID buffer, |
| GLintptr offset, |
| GLsizeiptr size) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::textureParameterIiv(TextureID texture, GLenum pname, const GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::textureParameterIuiv(TextureID texture, GLenum pname, const GLuint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::textureParameterf(TextureID texture, GLenum pname, GLfloat param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::textureParameterfv(TextureID texture, GLenum pname, const GLfloat *param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::textureParameteri(TextureID texture, GLenum pname, GLint param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::textureParameteriv(TextureID texture, GLenum pname, const GLint *param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::textureStorage1D(TextureID texture, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::textureStorage2D(TextureID texture, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::textureStorage2DMultisample(TextureID texture, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::textureStorage3D(TextureID texture, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::textureStorage3DMultisample(TextureID texture, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLboolean fixedsamplelocations) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::textureSubImage1D(TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::textureSubImage2D(TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::textureSubImage3D(TextureID texture, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void *pixels) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::transformFeedbackBufferBase(GLuint xfb, GLuint index, BufferID buffer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::transformFeedbackBufferRange(GLuint xfb, |
| GLuint index, |
| BufferID buffer, |
| GLintptr offset, |
| GLsizeiptr size) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| GLboolean Context::unmapNamedBuffer(BufferID buffer) |
| { |
| UNIMPLEMENTED(); |
| return false; |
| } |
| |
| void Context::vertexArrayAttribBinding(VertexArrayID vaobj, GLuint attribindex, GLuint bindingindex) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexArrayAttribFormat(VertexArrayID vaobj, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLuint relativeoffset) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexArrayAttribIFormat(VertexArrayID vaobj, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexArrayAttribLFormat(VertexArrayID vaobj, |
| GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexArrayBindingDivisor(VertexArrayID vaobj, GLuint bindingindex, GLuint divisor) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexArrayElementBuffer(VertexArrayID vaobj, BufferID buffer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexArrayVertexBuffer(VertexArrayID vaobj, |
| GLuint bindingindex, |
| BufferID buffer, |
| GLintptr offset, |
| GLsizei stride) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::vertexArrayVertexBuffers(VertexArrayID vaobj, |
| GLuint first, |
| GLsizei count, |
| const BufferID *buffers, |
| const GLintptr *offsets, |
| const GLsizei *strides) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiDrawArraysIndirectCount(GLenum mode, |
| const void *indirect, |
| GLintptr drawcount, |
| GLsizei maxdrawcount, |
| GLsizei stride) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::multiDrawElementsIndirectCount(GLenum mode, |
| GLenum type, |
| const void *indirect, |
| GLintptr drawcount, |
| GLsizei maxdrawcount, |
| GLsizei stride) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::polygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void Context::specializeShader(GLuint shader, |
| const GLchar *pEntryPoint, |
| GLuint numSpecializationConstants, |
| const GLuint *pConstantIndex, |
| const GLuint *pConstantValue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| } // namespace gl |