| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // FeaturesVk.h: Optional features for the Vulkan renderer. |
| // |
| |
| #ifndef ANGLE_PLATFORM_FEATURESVK_H_ |
| #define ANGLE_PLATFORM_FEATURESVK_H_ |
| |
| #include "platform/Feature.h" |
| |
| namespace angle |
| { |
| |
| struct FeaturesVk : FeatureSetBase |
| { |
| FeaturesVk(); |
| ~FeaturesVk(); |
| |
| // Line segment rasterization must follow OpenGL rules. This means using an algorithm similar |
| // to Bresenham's. Vulkan uses a different algorithm. This feature enables the use of pixel |
| // shader patching to implement OpenGL basic line rasterization rules. This feature will |
| // normally always be enabled. Exposing it as an option enables performance testing. |
| Feature basicGLLineRasterization = { |
| "basic_gl_line_rasterization", FeatureCategory::VulkanFeatures, |
| "Enable the use of pixel shader patching to implement OpenGL basic line " |
| "rasterization rules", |
| &members}; |
| |
| // If the VK_EXT_line_rasterization extension is available we'll use it to get |
| // Bresenham line rasterization. |
| Feature bresenhamLineRasterization = { |
| "bresenham_line_rasterization", FeatureCategory::VulkanFeatures, |
| "Enable Bresenham line rasterization via VK_EXT_line_rasterization extension", &members}; |
| |
| // If the VK_EXT_provoking_vertex extension is available, we'll use it to set |
| // the provoking vertex mode |
| Feature provokingVertex = {"provoking_vertex", FeatureCategory::VulkanFeatures, |
| "Enable provoking vertex mode via VK_EXT_provoking_vertex extension", |
| &members}; |
| |
| // Flips the viewport to render upside-down. This has the effect to render the same way as |
| // OpenGL. If this feature gets enabled, we enable the KHR_MAINTENANCE_1 extension to allow |
| // negative viewports. We inverse rendering to the backbuffer by reversing the height of the |
| // viewport and increasing Y by the height. So if the viewport was (0,0,width,height), it |
| // becomes (0, height, width, -height). Unfortunately, when we start doing this, we also need |
| // to adjust a lot of places since the rendering now happens upside-down. Affected places so |
| // far: |
| // -readPixels |
| // -copyTexImage |
| // -framebuffer blit |
| // -generating mipmaps |
| // -Point sprites tests |
| // -texStorage |
| Feature flipViewportY = {"flip_viewport_y", FeatureCategory::VulkanFeatures, |
| "Flips the viewport to render upside-down", &members}; |
| |
| // Add an extra copy region when using vkCmdCopyBuffer as the Windows Intel driver seems |
| // to have a bug where the last region is ignored. |
| Feature extraCopyBufferRegion = { |
| "extra_copy_buffer_region", FeatureCategory::VulkanWorkarounds, |
| "Some drivers seem to have a bug where the last copy region in vkCmdCopyBuffer is ignored", |
| &members}; |
| |
| // This flag is added for the sole purpose of end2end tests, to test the correctness |
| // of various algorithms when a fallback format is used, such as using a packed format to |
| // emulate a depth- or stencil-only format. |
| Feature forceFallbackFormat = {"force_fallback_format", FeatureCategory::VulkanWorkarounds, |
| "Force a fallback format for angle_end2end_tests", &members}; |
| |
| // On some NVIDIA drivers the point size range reported from the API is inconsistent with the |
| // actual behavior. Clamp the point size to the value from the API to fix this. |
| // Tracked in http://anglebug.com/2970. |
| Feature clampPointSize = { |
| "clamp_point_size", FeatureCategory::VulkanWorkarounds, |
| "The point size range reported from the API is inconsistent with the actual behavior", |
| &members, "http://anglebug.com/2970"}; |
| |
| // On some android devices, the memory barrier between the compute shader that converts vertex |
| // attributes and the vertex shader that reads from it is ineffective. Only known workaround is |
| // to perform a flush after the conversion. http://anglebug.com/3016 |
| Feature flushAfterVertexConversion = { |
| "flush_after_vertex_conversion", FeatureCategory::VulkanWorkarounds, |
| "The memory barrier between the compute shader that converts vertex attributes and the " |
| "vertex shader that reads from it is ineffective", |
| &members, "http://anglebug.com/3016"}; |
| |
| // Whether the VkDevice supports the VK_KHR_incremental_present extension, on which the |
| // EGL_KHR_swap_buffers_with_damage extension can be layered. |
| Feature supportsIncrementalPresent = { |
| "supports_incremental_present", FeatureCategory::VulkanFeatures, |
| "VkDevice supports the VK_KHR_incremental_present extension", &members}; |
| |
| // Whether texture copies on cube map targets should be done on GPU. This is a workaround for |
| // Intel drivers on windows that have an issue with creating single-layer views on cube map |
| // textures. |
| Feature forceCPUPathForCubeMapCopy = { |
| "force_cpu_path_for_cube_map_copy", FeatureCategory::VulkanWorkarounds, |
| "Some drivers have an issue with creating single-layer views on cube map textures", |
| &members}; |
| |
| // Whether the VkDevice supports the VK_ANDROID_external_memory_android_hardware_buffer |
| // extension, on which the EGL_ANDROID_image_native_buffer extension can be layered. |
| Feature supportsAndroidHardwareBuffer = { |
| "supports_android_hardware_buffer", FeatureCategory::VulkanFeatures, |
| "VkDevice supports the VK_ANDROID_external_memory_android_hardware_buffer extension", |
| &members}; |
| |
| // Whether the VkDevice supports the VK_KHR_external_memory_fd extension, on which the |
| // GL_EXT_memory_object_fd extension can be layered. |
| Feature supportsExternalMemoryFd = { |
| "supports_external_memory_fd", FeatureCategory::VulkanFeatures, |
| "VkDevice supports the VK_KHR_external_memory_fd extension", &members}; |
| |
| // Whether the VkDevice supports the VK_FUCHSIA_external_memory |
| // extension, on which the GL_ANGLE_memory_object_fuchsia extension can be layered. |
| angle::Feature supportsExternalMemoryFuchsia = { |
| "supports_external_memory_fuchsia", FeatureCategory::VulkanFeatures, |
| "VkDevice supports the VK_FUCHSIA_external_memory extension", &members}; |
| |
| angle::Feature supportsFilteringPrecision = { |
| "supports_filtering_precision_google", FeatureCategory::VulkanFeatures, |
| "VkDevice supports the VK_GOOGLE_sampler_filtering_precision extension", &members}; |
| |
| // Whether the VkDevice supports the VK_KHR_external_fence_capabilities extension. |
| Feature supportsExternalFenceCapabilities = { |
| "supports_external_fence_capabilities", FeatureCategory::VulkanFeatures, |
| "VkDevice supports the VK_KHR_external_fence_capabilities extension", &members}; |
| |
| // Whether the VkDevice supports the VK_KHR_external_semaphore_capabilities extension. |
| Feature supportsExternalSemaphoreCapabilities = { |
| "supports_external_semaphore_capabilities", FeatureCategory::VulkanFeatures, |
| "VkDevice supports the VK_KHR_external_semaphore_capabilities extension", &members}; |
| |
| // Whether the VkDevice supports the VK_KHR_external_semaphore_fd extension, on which the |
| // GL_EXT_semaphore_fd extension can be layered. |
| Feature supportsExternalSemaphoreFd = { |
| "supports_external_semaphore_fd", FeatureCategory::VulkanFeatures, |
| "VkDevice supports the VK_KHR_external_semaphore_fd extension", &members}; |
| |
| // Whether the VkDevice supports the VK_FUCHSIA_external_semaphore |
| // extension, on which the GL_ANGLE_semaphore_fuchsia extension can be layered. |
| angle::Feature supportsExternalSemaphoreFuchsia = { |
| "supports_external_semaphore_fuchsia", FeatureCategory::VulkanFeatures, |
| "VkDevice supports the VK_FUCHSIA_external_semaphore extension", &members}; |
| |
| // Whether the VkDevice supports the VK_KHR_external_fence_fd extension, on which the |
| // EGL_ANDROID_native_fence extension can be layered. |
| Feature supportsExternalFenceFd = {"supports_external_fence_fd", |
| FeatureCategory::VulkanFeatures, |
| "VkDevice supports the VK_KHR_external_fence_fd extension", |
| &members, "http://anglebug.com/2517"}; |
| |
| // Whether the VkDevice can support EGL_ANDROID_native_fence_sync extension. |
| Feature supportsAndroidNativeFenceSync = { |
| "supports_android_native_fence_sync", FeatureCategory::VulkanFeatures, |
| "VkDevice supports the EGL_ANDROID_native_fence_sync extension", &members, |
| "http://anglebug.com/2517"}; |
| |
| // Whether the VkDevice supports the VK_EXT_shader_stencil_export extension, which is used to |
| // perform multisampled resolve of stencil buffer. A multi-step workaround is used instead if |
| // this extension is not available. |
| Feature supportsShaderStencilExport = { |
| "supports_shader_stencil_export", FeatureCategory::VulkanFeatures, |
| "VkDevice supports the VK_EXT_shader_stencil_export extension", &members}; |
| |
| // Where VK_EXT_transform_feedback is not support, an emulation path is used. |
| // http://anglebug.com/3205 |
| Feature emulateTransformFeedback = { |
| "emulate_transform_feedback", FeatureCategory::VulkanFeatures, |
| "Emulate transform feedback as the VK_EXT_transform_feedback is not present.", &members, |
| "http://anglebug.com/3205"}; |
| |
| // Where VK_EXT_transform_feedback is supported, it's preferred over an emulation path. |
| // http://anglebug.com/3206 |
| Feature supportsTransformFeedbackExtension = { |
| "supports_transform_feedback_extension", FeatureCategory::VulkanFeatures, |
| "Transform feedback uses the VK_EXT_transform_feedback extension.", &members, |
| "http://anglebug.com/3206"}; |
| |
| // Whether the VkDevice supports the VK_EXT_index_type_uint8 extension |
| // http://anglebug.com/4405 |
| Feature supportsIndexTypeUint8 = {"supports_index_type_uint8", FeatureCategory::VulkanFeatures, |
| "VkDevice supports the VK_EXT_index_type_uint8 extension", |
| &members, "http://anglebug.com/4405"}; |
| |
| // VK_PRESENT_MODE_FIFO_KHR causes random timeouts on Linux Intel. http://anglebug.com/3153 |
| Feature disableFifoPresentMode = { |
| "disable_fifo_present_mode", FeatureCategory::VulkanWorkarounds, |
| "VK_PRESENT_MODE_FIFO_KHR causes random timeouts", &members, "http://anglebug.com/3153"}; |
| |
| // On Qualcomm, gaps in bound descriptor set indices causes the post-gap sets to misbehave. |
| // For example, binding only descriptor set 3 results in zero being read from a uniform buffer |
| // object within that set. This flag results in empty descriptor sets being bound for any |
| // unused descriptor set to work around this issue. http://anglebug.com/2727 |
| Feature bindEmptyForUnusedDescriptorSets = { |
| "bind_empty_for_unused_descriptor_sets", FeatureCategory::VulkanWorkarounds, |
| "Gaps in bound descriptor set indices causes the post-gap sets to misbehave", &members, |
| "http://anglebug.com/2727"}; |
| |
| // OES_depth_texture is a commonly expected feature on Android. However it |
| // requires that D16_UNORM support texture filtering |
| // (e.g. VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT) and some devices |
| // do not. Work-around this by setting saying D16_UNORM supports filtering |
| // anyway. |
| Feature forceD16TexFilter = { |
| "force_D16_texture_filter", FeatureCategory::VulkanWorkarounds, |
| "VK_FORMAT_D16_UNORM does not support VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT, " |
| "which prevents OES_depth_texture from being supported.", |
| &members, "http://anglebug.com/3452"}; |
| |
| // On some android devices, vkCmdBlitImage with flipped coordinates blits incorrectly. This |
| // workaround makes sure this path is avoided. http://anglebug.com/3498 |
| Feature disableFlippingBlitWithCommand = { |
| "disable_flipping_blit_with_command", FeatureCategory::VulkanWorkarounds, |
| "vkCmdBlitImage with flipped coordinates blits incorrectly.", &members, |
| "http://anglebug.com/3498"}; |
| |
| // On platform with Intel or AMD GPU, a window resizing would not trigger the vulkan driver to |
| // return VK_ERROR_OUT_OF_DATE on swapchain present. Work-around by query current window extent |
| // every frame to detect a window resizing. |
| // http://anglebug.com/3623, http://anglebug.com/3624, http://anglebug.com/3625 |
| Feature perFrameWindowSizeQuery = { |
| "per_frame_window_size_query", FeatureCategory::VulkanWorkarounds, |
| "Vulkan swapchain is not returning VK_ERROR_OUT_OF_DATE when window resizing", &members, |
| "http://anglebug.com/3623, http://anglebug.com/3624, http://anglebug.com/3625"}; |
| |
| // Seamful cube map emulation misbehaves on the AMD windows driver, so it's disallowed. |
| Feature disallowSeamfulCubeMapEmulation = { |
| "disallow_seamful_cube_map_emulation", FeatureCategory::VulkanWorkarounds, |
| "Seamful cube map emulation misbehaves on some drivers, so it's disallowed", &members, |
| "http://anglebug.com/3243"}; |
| |
| // Qualcomm and SwiftShader shader compiler doesn't support sampler arrays as parameters, so |
| // revert to old RewriteStructSamplers behavior, which produces fewer. |
| Feature forceOldRewriteStructSamplers = { |
| "force_old_rewrite_struct_samplers", FeatureCategory::VulkanWorkarounds, |
| "Some shader compilers don't support sampler arrays as parameters, so revert to old " |
| "RewriteStructSamplers behavior, which produces fewer.", |
| &members, "http://anglebug.com/2703"}; |
| |
| // Vulkan considers vertex attribute accesses to count up to the last multiple of the stride. |
| // This additional access supports AMD's robust buffer access implementation. |
| // AMDVLK in particular will return incorrect values when the vertex access extends into the |
| // range that would be the stride padding and the buffer is too small. |
| // This workaround limits GL_MAX_VERTEX_ATTRIB_STRIDE to a reasonable value and pads out |
| // every buffer allocation size to be large enough to support a maximum vertex stride. |
| // http://anglebug.com/4428 |
| Feature padBuffersToMaxVertexAttribStride = { |
| "pad_buffers_to_max_vertex_attrib_stride", FeatureCategory::VulkanWorkarounds, |
| "Vulkan considers vertex attribute accesses to count up to the last multiple of the " |
| "stride. This additional access supports AMD's robust buffer access implementation. " |
| "AMDVLK in particular will return incorrect values when the vertex access extends into " |
| "the range that would be the stride padding and the buffer is too small. " |
| "This workaround limits GL_MAX_VERTEX_ATTRIB_STRIDE to a maximum value and " |
| "pads up every buffer allocation size to be a multiple of the maximum stride.", |
| &members, "http://anglebug.com/4428"}; |
| |
| // Whether the VkDevice supports the VK_EXT_swapchain_colorspace extension |
| // http://anglebug.com/2514 |
| Feature supportsSwapchainColorspace = { |
| "supports_swapchain_colorspace", FeatureCategory::VulkanFeatures, |
| "VkDevice supports the VK_EXT_swapchain_colorspace extension", &members, |
| "http://anglebug.com/2514"}; |
| |
| // Whether the VkDevice supports the VK_EXT_external_memory_host extension, on which the |
| // ANGLE_iosurface_client_buffer extension can be layered. |
| Feature supportsExternalMemoryHost = { |
| "supports_external_memory_host", FeatureCategory::VulkanFeatures, |
| "VkDevice supports the VK_EXT_external_memory_host extension", &members}; |
| |
| // Whether to fill new buffers and textures with nonzero data to sanitize robust resource |
| // initialization and flush out assumptions about zero init. |
| Feature allocateNonZeroMemory = { |
| "allocate_non_zero_memory", FeatureCategory::VulkanFeatures, |
| "Fill new allocations with non-zero values to flush out errors.", &members, |
| "http://anglebug.com/4384"}; |
| |
| // Persistently map buffer memory until destroy, saves on map/unmap IOCTL overhead |
| // for buffers that are updated frequently. |
| Feature persistentlyMappedBuffers = { |
| "persistently_mapped_buffers", FeatureCategory::VulkanFeatures, |
| "Persistently map buffer memory to reduce map/unmap IOCTL overhead.", &members, |
| "http://anglebug.com/2162"}; |
| |
| // Android needs to pre-rotate surfaces that are not oriented per the native device's |
| // orientation (e.g. a landscape application on a Pixel phone). This feature works for |
| // full-screen applications. http://anglebug.com/3502 |
| Feature enablePreRotateSurfaces = {"enable_pre_rotation_surfaces", |
| FeatureCategory::VulkanFeatures, |
| "Enable Android pre-rotation for landscape applications", |
| &members, "http://anglebug.com/3502"}; |
| |
| // Cache FramebufferVk objects. Currently hitting a bug on Apple: http://anglebug.com/4442 |
| Feature enableFramebufferVkCache = { |
| "enable_framebuffer_vk_cache", FeatureCategory::VulkanFeatures, |
| "Enable FramebufferVk objects to be cached", &members, "http://anglebug.com/4442"}; |
| |
| // Enable precision qualifiers for shaders generated by Vulkan backend http://anglebug.com/3078 |
| Feature enablePrecisionQualifiers = { |
| "enable_precision_qualifiers", FeatureCategory::VulkanFeatures, |
| "Enable precision qualifiers in shaders", &members, "http://anglebug.com/3078"}; |
| |
| // Support Depth/Stencil rendering feedback loops by masking out the depth/stencil buffer. |
| // Manhattan uses this feature in a few draw calls. |
| Feature supportDepthStencilRenderingFeedbackLoops = { |
| "support_depth_stencil_rendering_feedback_loops", FeatureCategory::VulkanFeatures, |
| "Suport depth/stencil rendering feedback loops", &members, "http://anglebug.com/4490"}; |
| |
| // Desktop (at least NVIDIA) drivers prefer combining barriers into one vkCmdPipelineBarrier |
| // call over issuing multiple barrier calls with fine grained dependency information to have |
| // better performance. http://anglebug.com/4633 |
| Feature preferAggregateBarrierCalls = { |
| "prefer_aggregate_barrier_calls", FeatureCategory::VulkanWorkarounds, |
| "Single barrier call is preferred over multiple calls with " |
| "fine grained pipeline stage dependency information", |
| &members, "http://anglebug.com/4633"}; |
| }; |
| |
| inline FeaturesVk::FeaturesVk() = default; |
| inline FeaturesVk::~FeaturesVk() = default; |
| |
| } // namespace angle |
| |
| #endif // ANGLE_PLATFORM_FEATURESVK_H_ |