| // |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // eglext_angle.h: ANGLE modifications to the eglext.h header file. |
| // Currently we don't include this file directly, we patch eglext.h |
| // to include it implicitly so it is visible throughout our code. |
| |
| #ifndef INCLUDE_EGL_EGLEXT_ANGLE_ |
| #define INCLUDE_EGL_EGLEXT_ANGLE_ |
| |
| // clang-format off |
| |
| #ifndef EGL_ANGLE_robust_resource_initialization |
| #define EGL_ANGLE_robust_resource_initialization 1 |
| #define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453 |
| #endif /* EGL_ANGLE_robust_resource_initialization */ |
| |
| #ifndef EGL_ANGLE_keyed_mutex |
| #define EGL_ANGLE_keyed_mutex 1 |
| #define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2 |
| #endif /* EGL_ANGLE_keyed_mutex */ |
| |
| #ifndef EGL_ANGLE_d3d_texture_client_buffer |
| #define EGL_ANGLE_d3d_texture_client_buffer 1 |
| #define EGL_D3D_TEXTURE_ANGLE 0x33A3 |
| #define EGL_TEXTURE_OFFSET_X_ANGLE 0x3490 |
| #define EGL_TEXTURE_OFFSET_Y_ANGLE 0x3491 |
| #endif /* EGL_ANGLE_d3d_texture_client_buffer */ |
| |
| #ifndef EGL_ANGLE_software_display |
| #define EGL_ANGLE_software_display 1 |
| #define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1) |
| #endif /* EGL_ANGLE_software_display */ |
| |
| #ifndef EGL_ANGLE_direct3d_display |
| #define EGL_ANGLE_direct3d_display 1 |
| #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2) |
| #define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3) |
| #endif /* EGL_ANGLE_direct3d_display */ |
| |
| #ifndef EGL_ANGLE_direct_composition |
| #define EGL_ANGLE_direct_composition 1 |
| #define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5 |
| #endif /* EGL_ANGLE_direct_composition */ |
| |
| #ifndef EGL_ANGLE_platform_angle |
| #define EGL_ANGLE_platform_angle 1 |
| #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 |
| #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 |
| #define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204 |
| #define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205 |
| #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206 |
| #define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451 |
| #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209 |
| #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A |
| #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E |
| #endif /* EGL_ANGLE_platform_angle */ |
| |
| #ifndef EGL_ANGLE_platform_angle_d3d |
| #define EGL_ANGLE_platform_angle_d3d 1 |
| #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 |
| #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 |
| #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B |
| #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C |
| #define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F |
| #endif /* EGL_ANGLE_platform_angle_d3d */ |
| |
| #ifndef EGL_ANGLE_platform_angle_d3d_luid |
| #define EGL_ANGLE_platform_angle_d3d_luid 1 |
| #define EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE 0x34A0 |
| #define EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE 0x34A1 |
| #endif /* EGL_ANGLE_platform_angle_d3d_luid */ |
| |
| #ifndef EGL_ANGLE_platform_angle_d3d11on12 |
| #define EGL_ANGLE_platform_angle_d3d11on12 1 |
| #define EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x3488 |
| #endif /* EGL_ANGLE_platform_angle_d3d11on12 */ |
| |
| #ifndef EGL_ANGLE_platform_angle_opengl |
| #define EGL_ANGLE_platform_angle_opengl 1 |
| #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D |
| #define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E |
| #define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480 |
| #endif /* EGL_ANGLE_platform_angle_opengl */ |
| |
| #ifndef EGL_ANGLE_platform_angle_null |
| #define EGL_ANGLE_platform_angle_null 1 |
| #define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE |
| #endif /* EGL_ANGLE_platform_angle_null */ |
| |
| #ifndef EGL_ANGLE_platform_angle_vulkan |
| #define EGL_ANGLE_platform_angle_vulkan 1 |
| #define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450 |
| #endif /* EGL_ANGLE_platform_angle_vulkan */ |
| |
| #ifndef EGL_ANGLE_platform_angle_metal |
| #define EGL_ANGLE_platform_angle_metal 1 |
| #define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489 |
| #endif /* EGL_ANGLE_platform_angle_metal */ |
| |
| #ifndef EGL_ANGLE_platform_angle_device_type_swiftshader |
| #define EGL_ANGLE_platform_angle_device_type_swiftshader |
| #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE 0x3487 |
| #endif /* EGL_ANGLE_platform_angle_device_type_swiftshader */ |
| |
| #ifndef EGL_ANGLE_platform_angle_device_type_egl_angle |
| #define EGL_ANGLE_platform_angle_device_type_egl_angle |
| #define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE 0x348E |
| #endif /* EGL_ANGLE_platform_angle_device_type_egl_angle */ |
| |
| #ifndef EGL_ANGLE_platform_angle_context_virtualization |
| #define EGL_ANGLE_platform_angle_context_virtualization 1 |
| #define EGL_PLATFORM_ANGLE_CONTEXT_VIRTUALIZATION_ANGLE 0x3481 |
| #endif /* EGL_ANGLE_platform_angle_context_virtualization */ |
| |
| #ifndef EGL_ANGLE_x11_visual |
| #define EGL_ANGLE_x11_visual |
| #define EGL_X11_VISUAL_ID_ANGLE 0x33A3 |
| #endif /* EGL_ANGLE_x11_visual */ |
| |
| #ifndef EGL_ANGLE_flexible_surface_compatibility |
| #define EGL_ANGLE_flexible_surface_compatibility 1 |
| #define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6 |
| #endif /* EGL_ANGLE_flexible_surface_compatibility */ |
| |
| #ifndef EGL_ANGLE_surface_orientation |
| #define EGL_ANGLE_surface_orientation |
| #define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7 |
| #define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8 |
| #define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001 |
| #define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002 |
| #endif /* EGL_ANGLE_surface_orientation */ |
| |
| #ifndef EGL_ANGLE_experimental_present_path |
| #define EGL_ANGLE_experimental_present_path |
| #define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4 |
| #define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9 |
| #define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA |
| #endif /* EGL_ANGLE_experimental_present_path */ |
| |
| #ifndef EGL_ANGLE_stream_producer_d3d_texture |
| #define EGL_ANGLE_stream_producer_d3d_texture |
| #define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB |
| typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); |
| typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); |
| #ifdef EGL_EGLEXT_PROTOTYPES |
| EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); |
| EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list); |
| #endif |
| #endif /* EGL_ANGLE_stream_producer_d3d_texture */ |
| |
| #ifndef EGL_ANGLE_create_context_webgl_compatibility |
| #define EGL_ANGLE_create_context_webgl_compatibility 1 |
| #define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC |
| #endif /* EGL_ANGLE_create_context_webgl_compatibility */ |
| |
| #ifndef EGL_ANGLE_display_texture_share_group |
| #define EGL_ANGLE_display_texture_share_group 1 |
| #define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF |
| #endif /* EGL_ANGLE_display_texture_share_group */ |
| |
| #ifndef EGL_CHROMIUM_create_context_bind_generates_resource |
| #define EGL_CHROMIUM_create_context_bind_generates_resource 1 |
| #define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x33AD |
| #endif /* EGL_CHROMIUM_create_context_bind_generates_resource */ |
| |
| #ifndef EGL_ANGLE_create_context_client_arrays |
| #define EGL_ANGLE_create_context_client_arrays 1 |
| #define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452 |
| #endif /* EGL_ANGLE_create_context_client_arrays */ |
| |
| #ifndef EGL_ANGLE_device_creation |
| #define EGL_ANGLE_device_creation 1 |
| typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list); |
| typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device); |
| #ifdef EGL_EGLEXT_PROTOTYPES |
| EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list); |
| EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device); |
| #endif |
| #endif /* EGL_ANGLE_device_creation */ |
| |
| #ifndef EGL_ANGLE_program_cache_control |
| #define EGL_ANGLE_program_cache_control 1 |
| #define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455 |
| #define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456 |
| #define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457 |
| #define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458 |
| #define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459 |
| typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib); |
| typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); |
| typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); |
| typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLenum mode); |
| #ifdef EGL_EGLEXT_PROTOTYPES |
| EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib); |
| EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize); |
| EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize); |
| EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLenum mode); |
| #endif |
| #endif /* EGL_ANGLE_program_cache_control */ |
| |
| #ifndef EGL_ANGLE_iosurface_client_buffer |
| #define EGL_ANGLE_iosurface_client_buffer 1 |
| #define EGL_IOSURFACE_ANGLE 0x3454 |
| #define EGL_IOSURFACE_PLANE_ANGLE 0x345A |
| #define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B |
| #define EGL_TEXTURE_TYPE_ANGLE 0x345C |
| #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D |
| #define EGL_IOSURFACE_USAGE_HINT_ANGLE 0x348A |
| #define EGL_IOSURFACE_READ_HINT_ANGLE 0x0001 |
| #define EGL_IOSURFACE_WRITE_HINT_ANGLE 0x0002 |
| #define EGL_BIND_TO_TEXTURE_TARGET_ANGLE 0x348D |
| #endif /* EGL_ANGLE_iosurface_client_buffer */ |
| |
| #ifndef EGL_ANGLE_create_context_extensions_enabled |
| #define EGL_ANGLE_create_context_extensions_enabled 1 |
| #define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F |
| #endif /* EGL_ANGLE_create_context_extensions_enabled */ |
| |
| #ifndef EGL_CHROMIUM_sync_control |
| #define EGL_CHROMIUM_sync_control 1 |
| typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCVALUESCHROMIUMPROC) (EGLDisplay dpy, |
| EGLSurface surface, |
| EGLuint64KHR *ust, |
| EGLuint64KHR *msc, |
| EGLuint64KHR *sbc); |
| #ifdef EGL_EGLEXT_PROTOTYPES |
| EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncValuesCHROMIUM(EGLDisplay dpy, |
| EGLSurface surface, |
| EGLuint64KHR *ust, |
| EGLuint64KHR *msc, |
| EGLuint64KHR *sbc); |
| #endif |
| #endif /* EGL_CHROMIUM_sync_control */ |
| |
| #ifndef EGL_ANGLE_sync_control_rate |
| #define EGL_ANGLE_sync_control_rate 1 |
| typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy, |
| EGLSurface surface, |
| EGLint *numerator, |
| EGLint *denominator); |
| #ifdef EGL_EGLEXT_PROTOTYPES |
| EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE(EGLDisplay dpy, |
| EGLSurface surface, |
| EGLint *numerator, |
| EGLint *denominator); |
| #endif |
| #endif /* EGL_ANGLE_sync_control_rate */ |
| |
| #ifndef EGL_ANGLE_power_preference |
| #define EGL_ANGLE_power_preference 1 |
| #define EGL_POWER_PREFERENCE_ANGLE 0x3482 |
| #define EGL_LOW_POWER_ANGLE 0x0001 |
| #define EGL_HIGH_POWER_ANGLE 0x0002 |
| #endif /* EGL_ANGLE_power_preference */ |
| |
| #ifndef EGL_ANGLE_feature_control |
| #define EGL_ANGLE_feature_control 1 |
| #define EGL_FEATURE_NAME_ANGLE 0x3460 |
| #define EGL_FEATURE_CATEGORY_ANGLE 0x3461 |
| #define EGL_FEATURE_DESCRIPTION_ANGLE 0x3462 |
| #define EGL_FEATURE_BUG_ANGLE 0x3463 |
| #define EGL_FEATURE_STATUS_ANGLE 0x3464 |
| #define EGL_FEATURE_COUNT_ANGLE 0x3465 |
| #define EGL_FEATURE_OVERRIDES_ENABLED_ANGLE 0x3466 |
| #define EGL_FEATURE_OVERRIDES_DISABLED_ANGLE 0x3467 |
| #define EGL_FEATURE_CONDITION_ANGLE 0x3468 |
| #define EGL_FEATURE_ALL_DISABLED_ANGLE 0x3469 |
| typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGIANGLEPROC) (EGLDisplay dpy, EGLint name, EGLint index); |
| typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBANGLEPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); |
| #ifdef EGL_EGLEXT_PROTOTYPES |
| EGLAPI const char *EGLAPIENTRY eglQueryStringiANGLE(EGLDisplay dpy, EGLint name, EGLint index); |
| EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribANGLE(EGLDisplay dpy, EGLint attribute, EGLAttrib *value); |
| #endif |
| #endif /* EGL_ANGLE_feature_control */ |
| |
| #ifndef EGL_ANGLE_image_d3d11_texture |
| #define EGL_D3D11_TEXTURE_ANGLE 0x3484 |
| #define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D |
| #endif /* EGL_ANGLE_image_d3d11_texture */ |
| |
| #ifndef EGL_ANGLE_create_context_backwards_compatible |
| #define EGL_ANGLE_create_context_backwards_compatible 1 |
| #define EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483 |
| #endif /* EGL_ANGLE_create_context_backwards_compatible */ |
| |
| #ifndef EGL_ANGLE_device_cgl |
| #define EGL_ANGLE_device_cgl 1 |
| #define EGL_CGL_CONTEXT_ANGLE 0x3485 |
| #define EGL_CGL_PIXEL_FORMAT_ANGLE 0x3486 |
| #endif |
| |
| #ifndef EGL_ANGLE_ggp_stream_descriptor |
| #define EGL_ANGLE_ggp_stream_descriptor 1 |
| #define EGL_GGP_STREAM_DESCRIPTOR_ANGLE 0x348B |
| #endif /* EGL_ANGLE_ggp_stream_descriptor */ |
| |
| #ifndef EGL_ANGLE_swap_with_frame_token |
| #define EGL_ANGLE_swap_with_frame_token 1 |
| typedef khronos_uint64_t EGLFrameTokenANGLE; |
| typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHFRAMETOKENANGLEPROC)(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken); |
| #ifdef EGL_EGLEXT_PROTOTYPES |
| EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithFrameTokenANGLE(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken); |
| #endif |
| #endif /* EGL_ANGLE_swap_with_frame_token */ |
| |
| #ifndef EGL_ANGLE_device_eagl |
| #define EGL_ANGLE_device_eagl 1 |
| #define EGL_EAGL_CONTEXT_ANGLE 0x348C |
| #endif |
| |
| // clang-format on |
| |
| #endif // INCLUDE_EGL_EGLEXT_ANGLE_ |