blob: 107226099fb185410da17b75a051015924638b69 [file] [log] [blame]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
enum AnimationPlayState {
"idle",
"running",
"paused",
"finished"
};
[
ActiveDOMObject,
EnabledAtRuntime=WebAnimations,
InterfaceName=Animation,
CustomConstructor(),
CustomToJSObject
] interface WebAnimation : EventTarget {
attribute DOMString id;
attribute AnimationEffectReadOnly? effect;
attribute AnimationTimeline? timeline;
[ImplementedAs=bindingsStartTime] attribute double? startTime;
[MayThrowException, ImplementedAs=bindingsCurrentTime] attribute double? currentTime;
attribute double playbackRate;
readonly attribute AnimationPlayState playState;
readonly attribute boolean pending;
attribute EventHandler onfinish;
attribute EventHandler oncancel;
readonly attribute Promise<WebAnimation> ready;
readonly attribute Promise<WebAnimation> finished;
void cancel();
[MayThrowException] void finish();
[MayThrowException] void play();
[MayThrowException] void pause();
[MayThrowException] void reverse();
};