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/*
* Copyright (C) 2003-2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "config.h"
#import "GraphicsContext.h"
#import "DisplayListRecorder.h"
#import "GraphicsContextCG.h"
#import "GraphicsContextPlatformPrivateCG.h"
#import "IntRect.h"
#import <pal/spi/cg/CoreGraphicsSPI.h>
#import <pal/spi/mac/NSGraphicsSPI.h>
#import <wtf/StdLibExtras.h>
#if USE(APPKIT)
#import <AppKit/AppKit.h>
#endif
#if PLATFORM(IOS)
#import "Color.h"
#import "WKGraphics.h"
#import "WKGraphicsInternal.h"
#endif
#if PLATFORM(MAC)
#import "LocalCurrentGraphicsContext.h"
#endif
@class NSColor;
// FIXME: More of this should use CoreGraphics instead of AppKit.
// FIXME: More of this should move into GraphicsContextCG.cpp.
namespace WebCore {
// NSColor, NSBezierPath, and NSGraphicsContext calls do not raise exceptions
// so we don't block exceptions.
#if PLATFORM(MAC)
CGColorRef GraphicsContext::focusRingColor()
{
static CGColorRef color = [] {
CGFloat colorComponents[] = { 0.5, 0.75, 1.0, 1.0 };
return CGColorCreate(sRGBColorSpaceRef(), colorComponents);
}();
return color;
}
static bool drawFocusRingAtTime(CGContextRef context, NSTimeInterval timeOffset)
{
CGFocusRingStyle focusRingStyle;
BOOL needsRepaint = NSInitializeCGFocusRingStyleForTime(NSFocusRingOnly, &focusRingStyle, timeOffset);
// We want to respect the CGContext clipping and also not overpaint any
// existing focus ring. The way to do this is set accumulate to
// -1. According to CoreGraphics, the reasoning for this behavior has been
// lost in time.
focusRingStyle.accumulate = -1;
auto style = adoptCF(CGStyleCreateFocusRingWithColor(&focusRingStyle, GraphicsContext::focusRingColor()));
CGContextSaveGState(context);
CGContextSetStyle(context, style.get());
CGContextFillPath(context);
CGContextRestoreGState(context);
return needsRepaint;
}
static void drawFocusRing(CGContextRef context)
{
drawFocusRingAtTime(context, std::numeric_limits<double>::max());
}
static void drawFocusRingToContext(CGContextRef context, CGPathRef focusRingPath)
{
CGContextBeginPath(context);
CGContextAddPath(context, focusRingPath);
drawFocusRing(context);
}
static bool drawFocusRingToContextAtTime(CGContextRef context, CGPathRef focusRingPath, double timeOffset)
{
UNUSED_PARAM(timeOffset);
CGContextBeginPath(context);
CGContextAddPath(context, focusRingPath);
return drawFocusRingAtTime(context, std::numeric_limits<double>::max());
}
#endif // PLATFORM(MAC)
void GraphicsContext::drawFocusRing(const Path& path, float width, float offset, const Color& color)
{
#if PLATFORM(MAC)
if (paintingDisabled() || path.isNull())
return;
if (m_impl) {
m_impl->drawFocusRing(path, width, offset, color);
return;
}
drawFocusRingToContext(platformContext(), path.platformPath());
#else
UNUSED_PARAM(path);
UNUSED_PARAM(width);
UNUSED_PARAM(offset);
UNUSED_PARAM(color);
#endif
}
#if PLATFORM(MAC)
void GraphicsContext::drawFocusRing(const Path& path, double timeOffset, bool& needsRedraw)
{
if (paintingDisabled() || path.isNull())
return;
if (m_impl) // FIXME: implement animated focus ring drawing.
return;
needsRedraw = drawFocusRingToContextAtTime(platformContext(), path.platformPath(), timeOffset);
}
void GraphicsContext::drawFocusRing(const Vector<FloatRect>& rects, double timeOffset, bool& needsRedraw)
{
if (paintingDisabled())
return;
if (m_impl) // FIXME: implement animated focus ring drawing.
return;
RetainPtr<CGMutablePathRef> focusRingPath = adoptCF(CGPathCreateMutable());
for (const auto& rect : rects)
CGPathAddRect(focusRingPath.get(), 0, CGRect(rect));
needsRedraw = drawFocusRingToContextAtTime(platformContext(), focusRingPath.get(), timeOffset);
}
#endif
void GraphicsContext::drawFocusRing(const Vector<FloatRect>& rects, float width, float offset, const Color& color)
{
#if PLATFORM(MAC)
if (paintingDisabled())
return;
if (m_impl) {
m_impl->drawFocusRing(rects, width, offset, color);
return;
}
RetainPtr<CGMutablePathRef> focusRingPath = adoptCF(CGPathCreateMutable());
for (auto& rect : rects)
CGPathAddRect(focusRingPath.get(), 0, CGRectInset(rect, -offset, -offset));
drawFocusRingToContext(platformContext(), focusRingPath.get());
#else
UNUSED_PARAM(rects);
UNUSED_PARAM(width);
UNUSED_PARAM(offset);
UNUSED_PARAM(color);
#endif
}
#if PLATFORM(MAC)
static NSImage *findImage(NSString* firstChoiceName, NSString* secondChoiceName, bool& usingDot)
{
// Eventually we should be able to get rid of the secondChoiceName. For the time being we need both to keep
// this working on all platforms.
NSImage *image = [NSImage imageNamed:firstChoiceName];
if (!image)
image = [NSImage imageNamed:secondChoiceName];
ASSERT(image); // if image is not available, we want to know
usingDot = image;
return image;
}
// FIXME: Should use RetainPtr instead of handwritten retain/release.
static NSImage *spellingImage = nullptr;
static NSImage *grammarImage = nullptr;
static NSImage *correctionImage = nullptr;
#endif
#if PLATFORM (IOS)
static RetainPtr<CGPatternRef> createDotPattern(bool& usingDot, const char* resourceName)
{
RetainPtr<CGImageRef> image = adoptCF(WKGraphicsCreateImageFromBundleWithName(resourceName));
ASSERT(image); // if image is not available, we want to know
usingDot = true;
return adoptCF(WKCreatePatternFromCGImage(image.get()));
}
#endif
void GraphicsContext::updateDocumentMarkerResources()
{
#if PLATFORM(MAC)
[spellingImage release];
spellingImage = nullptr;
[grammarImage release];
grammarImage = nullptr;
[correctionImage release];
correctionImage = nullptr;
#endif
}
static inline void setPatternPhaseInUserSpace(CGContextRef context, CGPoint phasePoint)
{
CGAffineTransform userToBase = getUserToBaseCTM(context);
CGPoint phase = CGPointApplyAffineTransform(phasePoint, userToBase);
CGContextSetPatternPhase(context, CGSizeMake(phase.x, phase.y));
}
// WebKit on Mac is a standard platform component, so it must use the standard platform artwork for underline.
void GraphicsContext::drawLineForDocumentMarker(const FloatPoint& point, float width, DocumentMarkerLineStyle style)
{
if (paintingDisabled())
return;
// These are the same for misspelling or bad grammar.
int patternHeight = cMisspellingLineThickness;
float patternWidth = cMisspellingLinePatternWidth;
bool usingDot;
#if !PLATFORM(IOS)
NSImage *image;
NSColor *fallbackColor;
#else
CGPatternRef dotPattern;
#endif
switch (style) {
case DocumentMarkerSpellingLineStyle: {
// Constants for spelling pattern color.
static bool usingDotForSpelling = false;
#if !PLATFORM(IOS)
if (!spellingImage)
spellingImage = [findImage(@"NSSpellingDot", @"SpellingDot", usingDotForSpelling) retain];
image = spellingImage;
fallbackColor = [NSColor redColor];
#else
static CGPatternRef spellingPattern = createDotPattern(usingDotForSpelling, "SpellingDot").leakRef();
dotPattern = spellingPattern;
#endif
usingDot = usingDotForSpelling;
break;
}
case DocumentMarkerGrammarLineStyle: {
#if !PLATFORM(IOS)
// Constants for grammar pattern color.
static bool usingDotForGrammar = false;
if (!grammarImage)
grammarImage = [findImage(@"NSGrammarDot", @"GrammarDot", usingDotForGrammar) retain];
usingDot = grammarImage;
image = grammarImage;
fallbackColor = [NSColor greenColor];
break;
#else
ASSERT_NOT_REACHED();
return;
#endif
}
#if PLATFORM(MAC)
// To support correction panel.
case DocumentMarkerAutocorrectionReplacementLineStyle:
case DocumentMarkerDictationAlternativesLineStyle: {
// Constants for spelling pattern color.
static bool usingDotForSpelling = false;
if (!correctionImage)
correctionImage = [findImage(@"NSCorrectionDot", @"CorrectionDot", usingDotForSpelling) retain];
usingDot = usingDotForSpelling;
image = correctionImage;
fallbackColor = [NSColor blueColor];
break;
}
#endif
#if PLATFORM(IOS)
case TextCheckingDictationPhraseWithAlternativesLineStyle: {
static bool usingDotForDictationPhraseWithAlternatives = false;
static CGPatternRef dictationPhraseWithAlternativesPattern = createDotPattern(usingDotForDictationPhraseWithAlternatives, "DictationPhraseWithAlternativesDot").leakRef();
dotPattern = dictationPhraseWithAlternativesPattern;
usingDot = usingDotForDictationPhraseWithAlternatives;
break;
}
#endif // PLATFORM(IOS)
default:
#if PLATFORM(IOS)
// FIXME: Should remove default case so we get compile-time errors.
ASSERT_NOT_REACHED();
#endif // PLATFORM(IOS)
return;
}
FloatPoint offsetPoint = point;
// Make sure to draw only complete dots.
if (usingDot) {
// allow slightly more considering that the pattern ends with a transparent pixel
float widthMod = fmodf(width, patternWidth);
if (patternWidth - widthMod > cMisspellingLinePatternGapWidth) {
float gapIncludeWidth = 0;
if (width > patternWidth)
gapIncludeWidth = cMisspellingLinePatternGapWidth;
offsetPoint.move(floor((widthMod + gapIncludeWidth) / 2), 0);
width -= widthMod;
}
}
// FIXME: This code should not use NSGraphicsContext currentContext
// In order to remove this requirement we will need to use CGPattern instead of NSColor
// FIXME: This code should not be using setPatternPhaseInUserSpace, as this approach is wrong
// for transforms.
// Draw underline.
CGContextRef context = platformContext();
CGContextStateSaver stateSaver { context };
#if PLATFORM(IOS)
WKSetPattern(context, dotPattern, YES, YES);
#endif
setPatternPhaseInUserSpace(context, offsetPoint);
CGRect destinationRect = CGRectMake(offsetPoint.x(), offsetPoint.y(), width, patternHeight);
#if !PLATFORM(IOS)
if (image) {
CGContextClipToRect(context, destinationRect);
// We explicitly flip coordinates so as to ensure we paint the image right-side up. We do this because
// -[NSImage CGImageForProposedRect:context:hints:] does not guarantee that the returned image will respect
// any transforms applied to the context or any specified hints.
CGContextTranslateCTM(context, 0, patternHeight);
CGContextScaleCTM(context, 1, -1);
NSRect dotRect = NSMakeRect(offsetPoint.x(), patternHeight - offsetPoint.y(), patternWidth, patternHeight); // Adjust y position as we flipped coordinates.
// FIXME: Rather than getting the NSImage and then picking the CGImage from it, we should do what iOS does and
// just load the CGImage in the first place.
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
CGImageRef cgImage = [image CGImageForProposedRect:&dotRect context:[NSGraphicsContext graphicsContextWithGraphicsPort:context flipped:NO] hints:nullptr];
#pragma clang diagnostic pop
CGContextDrawTiledImage(context, NSRectToCGRect(dotRect), cgImage);
} else {
CGContextSetFillColorWithColor(context, [fallbackColor CGColor]);
CGContextFillRect(context, destinationRect);
}
#else
WKRectFillUsingOperation(context, destinationRect, kCGCompositeSover);
#endif
}
} // namespace WebCore