blob: 3c712c99feb4bcaa362a3797be1931b28d7a4262 [file] [log] [blame]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "config.h"
#import "GPURenderPassAttachmentDescriptor.h"
#if ENABLE(WEBGPU)
#import "GPUTexture.h"
#import "Logging.h"
#import <Metal/Metal.h>
namespace WebCore {
GPURenderPassAttachmentDescriptor::GPURenderPassAttachmentDescriptor(MTLRenderPassAttachmentDescriptor *attachmentDescriptor)
{
LOG(WebGPU, "GPURenderPassAttachmentDescriptor::GPURenderPassAttachmentDescriptor()");
m_renderPassAttachmentDescriptor = attachmentDescriptor;
}
unsigned long GPURenderPassAttachmentDescriptor::loadAction() const
{
if (!m_renderPassAttachmentDescriptor)
return 0; // FIXME: WebGPU - There is probably a real value for this.
return [m_renderPassAttachmentDescriptor loadAction];
}
void GPURenderPassAttachmentDescriptor::setLoadAction(unsigned long newLoadAction)
{
if (!m_renderPassAttachmentDescriptor)
return;
[m_renderPassAttachmentDescriptor setLoadAction:static_cast<MTLLoadAction>(newLoadAction)];
}
unsigned long GPURenderPassAttachmentDescriptor::storeAction() const
{
if (!m_renderPassAttachmentDescriptor)
return 0; // FIXME: WebGPU - There is probably a real value for this.
return [m_renderPassAttachmentDescriptor storeAction];
}
void GPURenderPassAttachmentDescriptor::setStoreAction(unsigned long newStoreAction)
{
if (!m_renderPassAttachmentDescriptor)
return;
[m_renderPassAttachmentDescriptor setStoreAction:static_cast<MTLStoreAction>(newStoreAction)];
}
void GPURenderPassAttachmentDescriptor::setTexture(RefPtr<GPUTexture> texture)
{
if (!m_renderPassAttachmentDescriptor)
return;
[m_renderPassAttachmentDescriptor setTexture:static_cast<id<MTLTexture>>(texture->platformTexture())];
}
MTLRenderPassAttachmentDescriptor *GPURenderPassAttachmentDescriptor::platformRenderPassAttachmentDescriptor()
{
return m_renderPassAttachmentDescriptor.get();
}
} // namespace WebCore
#endif