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/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef BinaryPropertyList_h
#define BinaryPropertyList_h
#include <CoreFoundation/CoreFoundation.h>
#include <wtf/Forward.h>
#include <wtf/Vector.h>
// Writes a limited subset of binary property lists.
// Covers only what's needed for writing browser history as of this writing.
class BinaryPropertyListObjectStream {
public:
// Call writeBooleanTrue to write the boolean true value.
// A single shared object will be used in the serialized list.
virtual void writeBooleanTrue() = 0;
// Call writeInteger to write an integer value.
// A single shared object will be used for each integer in the serialized list.
virtual void writeInteger(int) = 0;
// Call writeString to write a string value.
// A single shared object will be used for each string in the serialized list.
virtual void writeString(const String&) = 0;
// Call writeUniqueString instead of writeString when it's unlikely the
// string will be written twice in the same property list; this saves hash
// table overhead for such strings. A separate object will be used for each
// of these strings in the serialized list.
virtual void writeUniqueString(const String&) = 0;
virtual void writeUniqueString(const char*) = 0;
// Call writeIntegerArray instead of writeArrayStart/writeArrayEnd for
// arrays entirely composed of integers. A single shared object will be used
// for each identical array in the serialized list. Warning: The integer
// pointer must remain valid until the writeBinaryPropertyList function
// returns, because these lists are put into a hash table without copying
// them -- that's OK if the client already has a Vector<int>.
virtual void writeIntegerArray(const int*, size_t) = 0;
// After calling writeArrayStart, write array elements.
// Then call writeArrayEnd, passing in the result from writeArrayStart.
// A separate object will be used for each of these arrays in the serialized list.
virtual size_t writeArrayStart() = 0;
virtual void writeArrayEnd(size_t resultFromWriteArrayStart) = 0;
// After calling writeDictionaryStart, write all keys, then all values.
// Then call writeDictionaryEnd, passing in the result from writeDictionaryStart.
// A separate object will be used for each dictionary in the serialized list.
virtual size_t writeDictionaryStart() = 0;
virtual void writeDictionaryEnd(size_t resultFromWriteDictionaryStart) = 0;
protected:
virtual ~BinaryPropertyListObjectStream() { }
};
class BinaryPropertyListWriter {
public:
// Calls writeObjects once to prepare for writing and determine how big a
// buffer is required. Then calls buffer to get the appropriately-sized
// buffer, then calls writeObjects a second time and writes the property list.
void writePropertyList();
protected:
virtual ~BinaryPropertyListWriter() { }
private:
// Called by writePropertyList.
// Must call the object stream functions for the objects to be written
// into the property list.
virtual void writeObjects(BinaryPropertyListObjectStream&) = 0;
// Called by writePropertyList.
// Returns the buffer that the writer should write into.
virtual UInt8* buffer(size_t) = 0;
friend class BinaryPropertyListPlan;
friend class BinaryPropertyListSerializer;
};
#endif // BinaryPropertyList_h