PASS Create and use a basic GPUBindGroup. | |
PASS Create and use many GPUBindGroups in a single compute pass. | |
PASS Create and access a uniform-buffer in a GPUBindGroup. | |
PASS Create and access a sampled texture in a GPUBindGroup. | |
PASS Create and use multiple GPUBindGroups in a single dispatch. | |
PASS Bind a single GPUBuffer with different offsets in different GPUBindGroups | |