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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY GOOGLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL GOOGLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef DOMTransaction_h
#define DOMTransaction_h
#if ENABLE(UNDO_MANAGER)
#include "DOMTransactionStep.h"
#include "UndoStep.h"
#include "WorldContextHandle.h"
#include <wtf/RefPtr.h>
namespace WebCore {
class UndoManager;
class DOMTransaction : public UndoStep {
public:
static PassRefPtr<DOMTransaction> create(const WorldContextHandle&);
void apply();
virtual void unapply() OVERRIDE;
virtual void reapply() OVERRIDE;
virtual EditAction editingAction() const OVERRIDE { return EditActionUnspecified; }
virtual bool isDOMTransaction() const OVERRIDE { return true; }
v8::Handle<v8::Value> data();
void setData(v8::Handle<v8::Value>);
UndoManager* undoManager() const { return m_undoManager; }
void setUndoManager(UndoManager* undoManager) { m_undoManager = undoManager; }
void addTransactionStep(PassRefPtr<DOMTransactionStep> step) { m_transactionSteps.append(step); }
private:
DOMTransaction(const WorldContextHandle&);
v8::Handle<v8::Function> getFunction(const char*);
void callFunction(const char*);
WorldContextHandle m_worldContext;
UndoManager* m_undoManager;
bool m_isAutomatic;
Vector<RefPtr<DOMTransactionStep> > m_transactionSteps;
};
}
#endif
#endif