| /* |
| * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, |
| * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| * SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "RenderRegion.h" |
| |
| #include "FlowThreadController.h" |
| #include "GraphicsContext.h" |
| #include "HitTestResult.h" |
| #include "IntRect.h" |
| #include "PaintInfo.h" |
| #include "RenderBoxRegionInfo.h" |
| #include "RenderNamedFlowThread.h" |
| #include "RenderView.h" |
| #include "StyleResolver.h" |
| |
| namespace WebCore { |
| |
| RenderRegion::RenderRegion(Node* node, RenderFlowThread* flowThread) |
| : RenderReplaced(node, IntSize()) |
| , m_flowThread(flowThread) |
| , m_parentNamedFlowThread(0) |
| , m_isValid(false) |
| , m_hasCustomRegionStyle(false) |
| , m_regionState(RegionUndefined) |
| , m_dispatchRegionLayoutUpdateEvent(false) |
| { |
| } |
| |
| LayoutUnit RenderRegion::logicalWidthForFlowThreadContent() const |
| { |
| return m_flowThread->isHorizontalWritingMode() ? contentWidth() : contentHeight(); |
| } |
| |
| LayoutUnit RenderRegion::logicalHeightForFlowThreadContent() const |
| { |
| return m_flowThread->isHorizontalWritingMode() ? contentHeight() : contentWidth(); |
| } |
| |
| LayoutRect RenderRegion::regionOverflowRect() const |
| { |
| // FIXME: Would like to just use hasOverflowClip() but we aren't a block yet. When RenderRegion is eliminated and |
| // folded into RenderBlock, switch to hasOverflowClip(). |
| bool clipX = style()->overflowX() != OVISIBLE; |
| bool clipY = style()->overflowY() != OVISIBLE; |
| if ((clipX && clipY) || !isValid() || !m_flowThread) |
| return regionRect(); |
| |
| LayoutRect flowThreadOverflow = m_flowThread->visualOverflowRect(); |
| |
| // Only clip along the flow thread axis. |
| LayoutUnit outlineSize = maximalOutlineSize(PaintPhaseOutline); |
| LayoutRect clipRect; |
| if (m_flowThread->isHorizontalWritingMode()) { |
| LayoutUnit minY = isFirstRegion() ? (flowThreadOverflow.y() - outlineSize) : regionRect().y(); |
| LayoutUnit maxY = isLastRegion() ? max(regionRect().maxY(), flowThreadOverflow.maxY()) + outlineSize : regionRect().maxY(); |
| LayoutUnit minX = clipX ? regionRect().x() : (flowThreadOverflow.x() - outlineSize); |
| LayoutUnit maxX = clipX ? regionRect().maxX() : (flowThreadOverflow.maxX() + outlineSize); |
| clipRect = LayoutRect(minX, minY, maxX - minX, maxY - minY); |
| } else { |
| LayoutUnit minX = isFirstRegion() ? (flowThreadOverflow.x() - outlineSize) : regionRect().x(); |
| LayoutUnit maxX = isLastRegion() ? max(regionRect().maxX(), flowThreadOverflow.maxX()) + outlineSize : regionRect().maxX(); |
| LayoutUnit minY = clipY ? regionRect().y() : (flowThreadOverflow.y() - outlineSize); |
| LayoutUnit maxY = clipY ? regionRect().maxY() : (flowThreadOverflow.maxY() + outlineSize); |
| clipRect = LayoutRect(minX, minY, maxX - minX, maxY - minY); |
| } |
| |
| return clipRect; |
| } |
| |
| bool RenderRegion::isFirstRegion() const |
| { |
| ASSERT(isValid() && m_flowThread); |
| return m_flowThread->firstRegion() == this; |
| } |
| |
| bool RenderRegion::isLastRegion() const |
| { |
| ASSERT(isValid() && m_flowThread); |
| return m_flowThread->lastRegion() == this; |
| } |
| |
| void RenderRegion::paintReplaced(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| // Delegate painting of content in region to RenderFlowThread. |
| if (!m_flowThread || !isValid()) |
| return; |
| |
| setRegionObjectsRegionStyle(); |
| m_flowThread->paintIntoRegion(paintInfo, this, LayoutPoint(paintOffset.x() + borderLeft() + paddingLeft(), paintOffset.y() + borderTop() + paddingTop())); |
| restoreRegionObjectsOriginalStyle(); |
| } |
| |
| // Hit Testing |
| bool RenderRegion::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const LayoutPoint& pointInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action) |
| { |
| if (!isValid()) |
| return false; |
| |
| LayoutPoint adjustedLocation = accumulatedOffset + location(); |
| |
| // Check our bounds next. For this purpose always assume that we can only be hit in the |
| // foreground phase (which is true for replaced elements like images). |
| LayoutRect boundsRect = borderBoxRectInRegion(result.region()); |
| boundsRect.moveBy(adjustedLocation); |
| if (visibleToHitTesting() && action == HitTestForeground && boundsRect.intersects(result.rectForPoint(pointInContainer))) { |
| // Check the contents of the RenderFlowThread. |
| if (m_flowThread && m_flowThread->hitTestRegion(this, request, result, pointInContainer, LayoutPoint(adjustedLocation.x() + borderLeft() + paddingLeft(), adjustedLocation.y() + borderTop() + paddingTop()))) |
| return true; |
| updateHitTestResult(result, pointInContainer - toLayoutSize(adjustedLocation)); |
| if (!result.addNodeToRectBasedTestResult(node(), pointInContainer, boundsRect)) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| void RenderRegion::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
| { |
| RenderReplaced::styleDidChange(diff, oldStyle); |
| bool customRegionStyle = false; |
| if (node()) { |
| Element* regionElement = static_cast<Element*>(node()); |
| customRegionStyle = view()->document()->styleResolver()->checkRegionStyle(regionElement); |
| } |
| setHasCustomRegionStyle(customRegionStyle); |
| flowThread()->checkRegionsWithStyling(); |
| } |
| |
| void RenderRegion::layout() |
| { |
| RenderReplaced::layout(); |
| if (m_flowThread && isValid()) { |
| LayoutRect oldRegionRect(regionRect()); |
| if (!isHorizontalWritingMode()) |
| oldRegionRect = oldRegionRect.transposedRect(); |
| if (oldRegionRect.width() != logicalWidthForFlowThreadContent() || oldRegionRect.height() != logicalHeightForFlowThreadContent()) |
| m_flowThread->invalidateRegions(); |
| } |
| |
| // FIXME: We need to find a way to set up overflow properly. Our flow thread hasn't gotten a layout |
| // yet, so we can't look to it for correct information. It's possible we could wait until after the RenderFlowThread |
| // gets a layout, and then try to propagate overflow information back to the region, and then mark for a second layout. |
| // That second layout would then be able to use the information from the RenderFlowThread to set up overflow. |
| // |
| // The big problem though is that overflow needs to be region-specific. We can't simply use the RenderFlowThread's global |
| // overflow values, since then we'd always think any narrow region had huge overflow (all the way to the width of the |
| // RenderFlowThread itself). |
| // |
| // We'll need to expand RenderBoxRegionInfo to also hold left and right overflow values. |
| } |
| |
| void RenderRegion::attachRegion() |
| { |
| if (!m_flowThread) |
| return; |
| |
| // By now the flow thread should already be added to the rendering tree, |
| // so we go up the rendering parents and check that this region is not part of the same |
| // flow that it actually needs to display. It would create a circular reference. |
| RenderObject* parentObject = parent(); |
| m_parentNamedFlowThread = 0; |
| for ( ; parentObject; parentObject = parentObject->parent()) { |
| if (parentObject->isRenderNamedFlowThread()) { |
| m_parentNamedFlowThread = toRenderNamedFlowThread(parentObject); |
| // Do not take into account a region that links a flow with itself. The dependency |
| // cannot change, so it is not worth adding it to the list. |
| if (m_flowThread == m_parentNamedFlowThread) { |
| m_flowThread = 0; |
| return; |
| } |
| break; |
| } |
| } |
| |
| m_flowThread->addRegionToThread(this); |
| } |
| |
| void RenderRegion::detachRegion() |
| { |
| if (m_flowThread) |
| m_flowThread->removeRegionFromThread(this); |
| } |
| |
| RenderBoxRegionInfo* RenderRegion::renderBoxRegionInfo(const RenderBox* box) const |
| { |
| if (!m_isValid || !m_flowThread) |
| return 0; |
| return m_renderBoxRegionInfo.get(box); |
| } |
| |
| RenderBoxRegionInfo* RenderRegion::setRenderBoxRegionInfo(const RenderBox* box, LayoutUnit logicalLeftInset, LayoutUnit logicalRightInset, |
| bool containingBlockChainIsInset) |
| { |
| ASSERT(m_isValid && m_flowThread); |
| if (!m_isValid || !m_flowThread) |
| return 0; |
| |
| OwnPtr<RenderBoxRegionInfo>& boxInfo = m_renderBoxRegionInfo.add(box, nullptr).iterator->second; |
| if (boxInfo) |
| *boxInfo = RenderBoxRegionInfo(logicalLeftInset, logicalRightInset, containingBlockChainIsInset); |
| else |
| boxInfo = adoptPtr(new RenderBoxRegionInfo(logicalLeftInset, logicalRightInset, containingBlockChainIsInset)); |
| |
| return boxInfo.get(); |
| } |
| |
| PassOwnPtr<RenderBoxRegionInfo> RenderRegion::takeRenderBoxRegionInfo(const RenderBox* box) |
| { |
| return m_renderBoxRegionInfo.take(box); |
| } |
| |
| void RenderRegion::removeRenderBoxRegionInfo(const RenderBox* box) |
| { |
| m_renderBoxRegionInfo.remove(box); |
| } |
| |
| void RenderRegion::deleteAllRenderBoxRegionInfo() |
| { |
| m_renderBoxRegionInfo.clear(); |
| } |
| |
| LayoutUnit RenderRegion::offsetFromLogicalTopOfFirstPage() const |
| { |
| if (!m_isValid || !m_flowThread) |
| return 0; |
| if (m_flowThread->isHorizontalWritingMode()) |
| return regionRect().y(); |
| return regionRect().x(); |
| } |
| |
| void RenderRegion::setRegionObjectsRegionStyle() |
| { |
| if (!hasCustomRegionStyle()) |
| return; |
| |
| // Start from content nodes and recursively compute the style in region for the render objects below. |
| // If the style in region was already computed, used that style instead of computing a new one. |
| RenderNamedFlowThread* namedFlow = view()->flowThreadController()->ensureRenderFlowThreadWithName(style()->regionThread()); |
| const NamedFlowContentNodes& contentNodes = namedFlow->contentNodes(); |
| |
| for (NamedFlowContentNodes::const_iterator iter = contentNodes.begin(), end = contentNodes.end(); iter != end; ++iter) { |
| const Node* node = *iter; |
| // The list of content nodes contains also the nodes with display:none. |
| if (!node->renderer()) |
| continue; |
| |
| RenderObject* object = node->renderer(); |
| // If the content node does not flow any of its children in this region, |
| // we do not compute any style for them in this region. |
| if (!flowThread()->objectInFlowRegion(object, this)) |
| continue; |
| |
| // If the object has style in region, use that instead of computing a new one. |
| RenderObjectRegionStyleMap::iterator it = m_renderObjectRegionStyle.find(object); |
| RefPtr<RenderStyle> objectStyleInRegion; |
| bool objectRegionStyleCached = false; |
| if (it != m_renderObjectRegionStyle.end()) { |
| objectStyleInRegion = it->second.style; |
| ASSERT(it->second.cached); |
| objectRegionStyleCached = true; |
| } else |
| objectStyleInRegion = computeStyleInRegion(object); |
| |
| setObjectStyleInRegion(object, objectStyleInRegion, objectRegionStyleCached); |
| |
| computeChildrenStyleInRegion(object); |
| } |
| } |
| |
| void RenderRegion::restoreRegionObjectsOriginalStyle() |
| { |
| if (!hasCustomRegionStyle()) |
| return; |
| |
| RenderObjectRegionStyleMap temp; |
| for (RenderObjectRegionStyleMap::iterator iter = m_renderObjectRegionStyle.begin(), end = m_renderObjectRegionStyle.end(); iter != end; ++iter) { |
| RenderObject* object = const_cast<RenderObject*>(iter->first); |
| RefPtr<RenderStyle> objectRegionStyle = object->style(); |
| RefPtr<RenderStyle> objectOriginalStyle = iter->second.style; |
| object->setStyleInternal(objectOriginalStyle); |
| |
| bool shouldCacheRegionStyle = iter->second.cached; |
| if (!shouldCacheRegionStyle) { |
| // Check whether we should cache the computed style in region. |
| unsigned changedContextSensitiveProperties = ContextSensitivePropertyNone; |
| StyleDifference styleDiff = objectOriginalStyle->diff(objectRegionStyle.get(), changedContextSensitiveProperties); |
| if (styleDiff < StyleDifferenceLayoutPositionedMovementOnly) |
| shouldCacheRegionStyle = true; |
| } |
| if (shouldCacheRegionStyle) { |
| ObjectRegionStyleInfo styleInfo; |
| styleInfo.style = objectRegionStyle; |
| styleInfo.cached = true; |
| temp.set(object, styleInfo); |
| } |
| } |
| |
| m_renderObjectRegionStyle.swap(temp); |
| } |
| |
| PassRefPtr<RenderStyle> RenderRegion::computeStyleInRegion(const RenderObject* object) |
| { |
| ASSERT(object); |
| ASSERT(object->view()); |
| ASSERT(object->view()->document()); |
| ASSERT(!object->isAnonymous()); |
| ASSERT(object->node() && object->node()->isElementNode()); |
| |
| Element* element = toElement(object->node()); |
| RefPtr<RenderStyle> renderObjectRegionStyle = object->view()->document()->styleResolver()->styleForElement(element, 0, DisallowStyleSharing, MatchAllRules, this); |
| |
| return renderObjectRegionStyle.release(); |
| } |
| |
| void RenderRegion::computeChildrenStyleInRegion(const RenderObject* object) |
| { |
| for (RenderObject* child = object->firstChild(); child; child = child->nextSibling()) { |
| |
| RenderObjectRegionStyleMap::iterator it = m_renderObjectRegionStyle.find(child); |
| |
| RefPtr<RenderStyle> childStyleInRegion; |
| bool objectRegionStyleCached = false; |
| if (it != m_renderObjectRegionStyle.end()) { |
| childStyleInRegion = it->second.style; |
| objectRegionStyleCached = true; |
| } else { |
| if (child->isAnonymous()) |
| childStyleInRegion = RenderStyle::createAnonymousStyleWithDisplay(object->style(), child->style()->display()); |
| else if (child->isText()) |
| childStyleInRegion = RenderStyle::clone(object->style()); |
| else |
| childStyleInRegion = computeStyleInRegion(child); |
| } |
| |
| setObjectStyleInRegion(child, childStyleInRegion, objectRegionStyleCached); |
| |
| computeChildrenStyleInRegion(child); |
| } |
| } |
| |
| void RenderRegion::setObjectStyleInRegion(RenderObject* object, PassRefPtr<RenderStyle> styleInRegion, bool objectRegionStyleCached) |
| { |
| RefPtr<RenderStyle> objectOriginalStyle = object->style(); |
| object->setStyleInternal(styleInRegion); |
| |
| if (object->isBoxModelObject() && !object->hasBoxDecorations()) { |
| bool hasBoxDecorations = object->isTableCell() |
| || object->style()->hasBackground() |
| || object->style()->hasBorder() |
| || object->style()->hasAppearance() |
| || object->style()->boxShadow(); |
| object->setHasBoxDecorations(hasBoxDecorations); |
| } |
| |
| ObjectRegionStyleInfo styleInfo; |
| styleInfo.style = objectOriginalStyle; |
| styleInfo.cached = objectRegionStyleCached; |
| m_renderObjectRegionStyle.set(object, styleInfo); |
| } |
| |
| void RenderRegion::clearObjectStyleInRegion(const RenderObject* object) |
| { |
| ASSERT(object); |
| m_renderObjectRegionStyle.remove(object); |
| |
| // Clear the style for the children of this object. |
| for (RenderObject* child = object->firstChild(); child; child = child->nextSibling()) |
| clearObjectStyleInRegion(child); |
| } |
| |
| } // namespace WebCore |