blob: 6f8a0d8f4dc9ce0f3cac4dc0cd3e61b6c41ef63d [file] [log] [blame]
/*
* Copyright (C) 2006 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "IntRect.h"
#include <d2d1.h>
#include <windows.h>
#include <wtf/MathExtras.h>
namespace WebCore {
IntRect::IntRect(const RECT& r)
: m_location(IntPoint(r.left, r.top)), m_size(IntSize(r.right - r.left, r.bottom - r.top))
{
}
IntRect::operator RECT() const
{
RECT rect = { x(), y(), maxX(), maxY() };
return rect;
}
IntRect::IntRect(const D2D1_RECT_F& r)
: m_location(IntPoint(clampToInteger(r.left), clampToInteger(r.top)))
, m_size(IntSize(clampToInteger(r.right - r.left), clampToInteger(r.bottom - r.top)))
{
}
IntRect::IntRect(const D2D1_RECT_U& r)
: m_location(IntPoint(r.left, r.top))
, m_size(IntSize(r.right - r.left, r.bottom - r.top))
{
}
IntRect::operator D2D1_RECT_F() const
{
return D2D1::RectF(x(), y(), maxX(), maxY());
}
IntRect::operator D2D1_RECT_U() const
{
return D2D1::RectU(x(), y(), maxX(), maxY());
}
}