blob: 419ccf9056307ba9406fbe97e320ab68b96b2040 [file] [log] [blame]
/*
* Copyright (C) 2006 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "IntPoint.h"
#include <d2d1.h>
#include <windows.h>
#include <wtf/MathExtras.h>
namespace WebCore {
IntPoint::IntPoint(const POINT& p)
: m_x(p.x)
, m_y(p.y)
{
}
IntPoint::operator POINT() const
{
POINT p = {m_x, m_y};
return p;
}
IntPoint::IntPoint(const POINTS& p)
: m_x(p.x)
, m_y(p.y)
{
}
IntPoint::operator POINTS() const
{
POINTS p = { static_cast<SHORT>(m_x), static_cast<SHORT>(m_y) };
return p;
}
IntPoint::IntPoint(const D2D1_POINT_2F& p)
: m_x(clampToInteger(p.x))
, m_y(clampToInteger(p.y))
{
}
IntPoint::IntPoint(const D2D1_POINT_2U& p)
: m_x(p.x)
, m_y(p.y)
{
}
IntPoint::operator D2D1_POINT_2F() const
{
return D2D1::Point2F(m_x, m_y);
}
IntPoint::operator D2D1_POINT_2U() const
{
return D2D1::Point2U(m_x, m_y);
}
}