| /* |
| * Copyright (C) 2006-2019 Apple Inc. All rights reserved. |
| * Copyright (C) 2007 Alp Toker <alp@atoker.com> |
| * Copyright (C) 2008, 2009 Dirk Schulze <krit@webkit.org> |
| * Copyright (C) 2008 Nuanti Ltd. |
| * Copyright (C) 2009 Brent Fulgham <bfulgham@webkit.org> |
| * Copyright (C) 2010, 2011 Igalia S.L. |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * Copyright (C) 2012, Intel Corporation |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if USE(DIRECT2D) |
| |
| #include "DashArray.h" |
| #include "GraphicsContext.h" |
| #include "GraphicsTypes.h" |
| #include <JavaScriptCore/Uint8ClampedArray.h> |
| #include <d2d1.h> |
| |
| namespace WebCore { |
| |
| class AffineTransform; |
| class Color; |
| class FloatRect; |
| class FloatRoundedRect; |
| class FloatSize; |
| class Path; |
| class PlatformContextCairo; |
| |
| struct GraphicsContextState; |
| |
| namespace Direct2D { |
| |
| namespace State { |
| |
| void setStrokeThickness(PlatformContextDirect2D&, float); |
| void setStrokeStyle(PlatformContextDirect2D&, StrokeStyle); |
| |
| void setCompositeOperation(PlatformContextDirect2D&, CompositeOperator, BlendMode); |
| void setShouldAntialias(PlatformContextDirect2D&, bool); |
| |
| void setCTM(PlatformContextDirect2D&, const AffineTransform&); |
| AffineTransform getCTM(PlatformContextDirect2D&); |
| |
| IntRect getClipBounds(PlatformContextDirect2D&); |
| FloatRect roundToDevicePixels(PlatformContextDirect2D&, const FloatRect&); |
| |
| bool isAcceleratedContext(PlatformContextDirect2D&); |
| |
| } // namespace State |
| |
| struct FillSource { |
| FillSource() = default; |
| explicit FillSource(const GraphicsContextState&, const GraphicsContext&); |
| |
| float globalAlpha { 0 }; |
| COMPtr<ID2D1Brush> brush; |
| Color color; |
| |
| WindRule fillRule { WindRule::NonZero }; |
| }; |
| |
| struct StrokeSource { |
| StrokeSource() = default; |
| explicit StrokeSource(const GraphicsContextState&, const GraphicsContext&); |
| |
| float globalAlpha { 0 }; |
| float thickness { 0 }; |
| COMPtr<ID2D1Brush> brush; |
| Color color; |
| }; |
| |
| struct ShadowState { |
| ShadowState() = default; |
| WEBCORE_EXPORT explicit ShadowState(const GraphicsContextState&); |
| |
| bool isVisible() const; |
| bool isRequired(PlatformContextDirect2D&) const; |
| |
| FloatSize offset; |
| float blur { 0 }; |
| Color color; |
| bool ignoreTransforms { false }; |
| |
| float globalAlpha { 1.0 }; |
| CompositeOperator globalCompositeOperator { CompositeSourceOver }; |
| }; |
| |
| void setLineCap(PlatformContextDirect2D&, LineCap); |
| void setLineDash(PlatformContextDirect2D&, const DashArray&, float); |
| void setLineJoin(PlatformContextDirect2D&, LineJoin); |
| void setMiterLimit(PlatformContextDirect2D&, float); |
| |
| void fillRect(PlatformContextDirect2D&, const FloatRect&, const FillSource&, const ShadowState&); |
| void fillRect(PlatformContextDirect2D&, const FloatRect&, const Color&, const ShadowState&); |
| void fillRectWithGradient(PlatformContextDirect2D&, const FloatRect&, ID2D1Brush*); |
| void fillRoundedRect(PlatformContextDirect2D&, const FloatRoundedRect&, const Color&, const ShadowState&); |
| void fillRectWithRoundedHole(PlatformContextDirect2D&, const FloatRect&, const FloatRoundedRect&, const FillSource&, const ShadowState&); |
| void fillPath(PlatformContextDirect2D&, const Path&, const FillSource&, const ShadowState&); |
| void fillPath(PlatformContextDirect2D&, const Path&, const Color&, const ShadowState&); |
| |
| void strokeRect(PlatformContextDirect2D&, const FloatRect&, float, const StrokeSource&, const ShadowState&); |
| void strokePath(PlatformContextDirect2D&, const Path&, const StrokeSource&, const ShadowState&); |
| void clearRect(PlatformContextDirect2D&, const FloatRect&); |
| |
| void drawGlyphs(PlatformContextDirect2D&, const FillSource&, const StrokeSource&, const ShadowState&, const FloatPoint&, const Font&, double, const Vector<unsigned short>& glyphs, const Vector<float>& horizontalAdvances, const Vector<DWRITE_GLYPH_OFFSET>&, float, TextDrawingModeFlags, float, const FloatSize&, const Color&); |
| |
| void drawNativeImage(PlatformContextDirect2D&, IWICBitmap*, const FloatSize& imageSize, const FloatRect&, const FloatRect&, const ImagePaintingOptions& options, float, const ShadowState&); |
| void drawNativeImage(PlatformContextDirect2D&, ID2D1Bitmap*, const FloatSize& imageSize, const FloatRect&, const FloatRect&, const ImagePaintingOptions& options, float, const ShadowState&); |
| void drawPath(PlatformContextDirect2D&, const Path&, const StrokeSource&, const ShadowState&); |
| void drawPattern(PlatformContextDirect2D&, COMPtr<ID2D1Bitmap>&&, const IntSize&, const FloatRect&, const FloatRect&, const AffineTransform&, const FloatPoint&, CompositeOperator, BlendMode); |
| |
| void drawWithoutShadow(PlatformContextDirect2D&, WTF::Function<void(ID2D1RenderTarget*)>&& drawCommands); |
| void drawWithShadow(PlatformContextDirect2D&, FloatRect boundingRect, const ShadowState&, WTF::Function<void(ID2D1RenderTarget*)>&& drawCommands); |
| |
| void drawRect(PlatformContextDirect2D&, const FloatRect&, float, const Color&, StrokeStyle, const Color&); |
| void drawLine(PlatformContextDirect2D&, const FloatPoint&, const FloatPoint&, StrokeStyle, const Color&, float, bool); |
| void drawLinesForText(PlatformContextDirect2D&, const FloatPoint&, float thickness, const DashArray&, bool, bool, const Color&); |
| void drawDotsForDocumentMarker(PlatformContextDirect2D&, const FloatRect&, DocumentMarkerLineStyle); |
| void drawEllipse(PlatformContextDirect2D&, const FloatRect&, StrokeStyle, const Color&, float); |
| void fillEllipse(PlatformContextDirect2D&, const FloatRect&, const Color&, StrokeStyle, const Color&, float); |
| |
| void drawFocusRing(PlatformContextDirect2D&, const Path&, float, const Color&); |
| void drawFocusRing(PlatformContextDirect2D&, const Vector<FloatRect>&, float, const Color&); |
| |
| void flush(PlatformContextDirect2D&); |
| void save(PlatformContextDirect2D&); |
| void restore(PlatformContextDirect2D&); |
| |
| void translate(PlatformContextDirect2D&, float, float); |
| void rotate(PlatformContextDirect2D&, float); |
| void scale(PlatformContextDirect2D&, const FloatSize&); |
| void concatCTM(PlatformContextDirect2D&, const AffineTransform&); |
| |
| void beginTransparencyLayer(PlatformContextDirect2D&, float); |
| void endTransparencyLayer(PlatformContextDirect2D&); |
| |
| void clip(PlatformContextDirect2D&, const FloatRect&); |
| |
| void clipOut(PlatformContextDirect2D&, const FloatRect&); |
| void clipOut(PlatformContextDirect2D&, const Path&); |
| void clipPath(PlatformContextDirect2D&, const Path&, WindRule); |
| void clipPath(PlatformContextDirect2D&, ID2D1Geometry* path); |
| |
| void clipToImageBuffer(PlatformContextDirect2D&, ID2D1RenderTarget*, const FloatRect&); |
| |
| } // namespace Direct2D |
| } // namespace WebCore |
| |
| #endif // USE(DIRECT2D) |