blob: 34e18e6fb496422d7ecbe155c681e9fe6fac5c42 [file] [log] [blame]
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<meta name="viewport" content="initial-scale=2">
<script src="../../../resources/js-test-pre.js"></script>
<!--
Touch tests that involve the ontouchstart, ontouchmove, ontouchend or ontouchcancel callbacks
should be written in an asynchronous fashion so they can be run on mobile platforms like Android.
This template will generate an asynchronous style test by using the js-test-post-function script.
You will need to invoke isSuccessfullyParsed() in your test script when the test completes.
-->
</head>
<body>
<p id="description"></p>
<div id="console"></div>
<script>
var div = document.createElement("div");
div.id = "touchtarget";
div.style.width = "100px";
div.style.height = "100px";
div.style.backgroundColor = "blue";
var lastEvent = null;
var touchEventsReceived = 0;
var EXPECTED_TOUCH_EVENTS_TOTAL = 4;
function touchEventCallback() {
if (window.eventSender) {
lastEvent = event;
verifyTouch(touchEventsReceived++);
} else {
debug(event.type);
}
if (window.testRunner && touchEventsReceived == EXPECTED_TOUCH_EVENTS_TOTAL) {
// If we've got here, we can safely say we were successfully parsed :) We need to
// call the isSucccessfullyParsed function to output the correct TEST COMPLETE
// footer message.
successfullyParsed = true;
isSuccessfullyParsed();
testRunner.notifyDone();
}
}
div.addEventListener("touchstart", touchEventCallback, false);
div.addEventListener("touchmove", touchEventCallback, false);
div.addEventListener("touchend", touchEventCallback, false);
document.body.insertBefore(div, document.body.firstChild);
function verifyTouchEvent(type, totalTouchCount, changedTouchCount, targetTouchCount)
{
shouldBeEqualToString("lastEvent.type", type);
shouldBe("lastEvent.touches.length", totalTouchCount.toString());
shouldBe("lastEvent.changedTouches.length", changedTouchCount.toString());
shouldBe("lastEvent.targetTouches.length", targetTouchCount.toString());
}
function verifyTouchPoint(list, point, x, y, id)
{
shouldBe("lastEvent." + list + "[" + point + "].pageX", x.toString());
shouldBe("lastEvent." + list + "[" + point + "].pageY", y.toString());
shouldBe("lastEvent." + list + "[" + point + "].clientX", x.toString());
shouldBe("lastEvent." + list + "[" + point + "].clientY", y.toString());
shouldBe("lastEvent." + list + "[" + point + "].identifier", id.toString());
}
function verifyTouch(which) {
switch (which) {
case 0:
verifyTouchEvent("touchstart", 1, 1, 1);
shouldBeEqualToString("lastEvent.touches[0].target.id", "touchtarget");
verifyTouchPoint("touches", 0, 8, 12, 0);
verifyTouchPoint("changedTouches", 0, 8, 12, 0);
verifyTouchPoint("targetTouches", 0, 8, 12, 0);
shouldBe("lastEvent.pageX", '8');
shouldBe("lastEvent.pageY", '12');
break;
case 1:
verifyTouchEvent("touchmove", 1, 1, 1);
verifyTouchPoint("touches", 0, 10, 15, 0);
shouldBe("lastEvent.pageX", '10');
shouldBe("lastEvent.pageY", '15');
break;
case 2:
verifyTouchEvent("touchstart", 2, 1, 2);
verifyTouchPoint("touches", 0, 10, 15, 0);
verifyTouchPoint("touches", 1, 40, 45, 1);
shouldBe("lastEvent.pageX", '25');
shouldBe("lastEvent.pageY", '30');
break;
case 3:
verifyTouchEvent("touchend", 1, 1, 1);
shouldBe("lastEvent.pageX", '40');
shouldBe("lastEvent.pageY", '45');
break;
default: testFailed("Wrong number of touch events! (" + which + ")");
}
}
function sendTouchSequence()
{
eventSender.addTouchPoint(8*2, 12*2);
eventSender.touchStart();
debug('move');
eventSender.updateTouchPoint(0, 10*2, 15*2);
eventSender.touchMove();
debug('add second touch');
eventSender.addTouchPoint(40*2, 45*2);
eventSender.touchStart();
debug('end');
eventSender.releaseTouchPoint(0);
eventSender.touchEnd();
}
if (window.testRunner)
testRunner.waitUntilDone();
if (window.eventSender) {
description("This tests pageX and pageY coordinates on touch events and touches when zoomed to 2x scale.");
// Give some time for the viewport scale to set in.
setTimeout(function() {
lastEvent = null;
sendTouchSequence();
}, 100);
} else {
debug("This test requires DumpRenderTree. Tap on the blue rect to log.")
}
</script>
</body>
</html>