blob: a43b79cea5f55975dd2728af43b48d023cef6612 [file] [log] [blame]
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<script src="../../../resources/js-test-pre.js"></script>
<!--
Touch tests that involve the ontouchstart, ontouchmove, ontouchend or ontouchcancel callbacks
should be written in an asynchronous fashion so they can be run on mobile platforms like Android.
This template will generate an asynchronous style test by using the js-test-post-function script.
You will need to invoke isSuccessfullyParsed() in your test script when the test completes.
-->
</head>
<body>
<p id="description"></p>
<div id="console"></div>
<script>
var div = document.createElement("div");
div.id = "touchtarget";
div.style.width = "100px";
div.style.height = "100px";
div.style.backgroundColor = "blue";
var lastEvent = null;
var touchEventsReceived = 0;
var EXPECTED_TOUCH_EVENTS_TOTAL = 3;
function touchEventCallback() {
if (window.eventSender) {
lastEvent = event;
verifyTouch(touchEventsReceived++);
} else {
debug(event.type);
}
if (window.testRunner && touchEventsReceived == EXPECTED_TOUCH_EVENTS_TOTAL) {
// If we've got here, we can safely say we were successfully parsed :) We need to
// call the isSucccessfullyParsed function to output the correct TEST COMPLETE
// footer message.
successfullyParsed = true;
isSuccessfullyParsed();
testRunner.notifyDone();
}
}
div.addEventListener("touchstart", touchEventCallback, false);
div.addEventListener("touchmove", touchEventCallback, false);
div.addEventListener("touchend", touchEventCallback, false);
document.body.insertBefore(div, document.body.firstChild);
function verifyTouchEvent(type, totalTouchCount, changedTouchCount, targetTouchCount)
{
shouldBeEqualToString("lastEvent.type", type);
shouldBe("lastEvent.touches.length", totalTouchCount.toString());
shouldBe("lastEvent.changedTouches.length", changedTouchCount.toString());
shouldBe("lastEvent.targetTouches.length", targetTouchCount.toString());
}
function verifyTouchPoint(list, point, x, y, id)
{
shouldBe("lastEvent." + list + "[" + point + "].pageX", x.toString());
shouldBe("lastEvent." + list + "[" + point + "].pageY", y.toString());
shouldBe("lastEvent." + list + "[" + point + "].clientX", x.toString());
shouldBe("lastEvent." + list + "[" + point + "].clientY", y.toString());
shouldBe("lastEvent." + list + "[" + point + "].identifier", id.toString());
}
function verifyTouch(which) {
switch (which) {
case 0:
verifyTouchEvent("touchstart", 2, 1, 1);
verifyTouchPoint("touches", 0, 10, 10, 0);
verifyTouchPoint("touches", 1, 200, 200, 1);
verifyTouchPoint("changedTouches", 0, 10, 10, 0);
verifyTouchPoint("targetTouches", 0, 10, 10, 0);
break;
case 1:
verifyTouchEvent("touchmove", 2, 1, 1);
verifyTouchPoint("touches", 0, 20, 30, 0);
verifyTouchPoint("touches", 1, 200, 200, 1);
verifyTouchPoint("changedTouches", 0, 20, 30, 0);
break;
// At this point touch 2 moved but no event was triggered
// on the target, since no touch in the target changed.
case 2:
verifyTouchEvent("touchend", 1, 1, 0);
verifyTouchPoint("touches", 0, 150, 150, 1);
verifyTouchPoint("changedTouches", 0, 20, 30, 0);
break;
default: testFailed("Wrong number of touch events! (" + which + ")");
}
}
function multiTouchSequence()
{
debug("multi touch sequence");
debug("");
debug("Two touchpoints, 1 in the target, 1 on the body without a target");
eventSender.addTouchPoint(10, 10);
eventSender.addTouchPoint(200, 200)
eventSender.touchStart(); // Begin, Begin.
debug("");
debug("First touchpoint moved");
eventSender.markAllTouchesAsStationary();
eventSender.updateTouchPoint(0, 20, 30);
eventSender.touchMove(); // Moved, Stationary.
debug("");
debug("Second touchpoint moved");
eventSender.markAllTouchesAsStationary();
eventSender.updateTouchPoint(1, 150, 150);
eventSender.touchMove(); // Stationary, Moved.
debug("");
debug("First touchpoint is released");
eventSender.markAllTouchesAsStationary();
eventSender.releaseTouchPoint(0);
eventSender.touchEnd(); // Ended, Stationary.
}
if (window.eventSender) {
description("This tests multi touch event support where one of the touches has no touch event handler.");
lastEvent = null;
eventSender.clearTouchPoints();
multiTouchSequence();
} else {
debug("This test requires DumpRenderTree.")
}
var successfullyParsed = true;
</script>
</body>
</html>