blob: bc0c635e6e8874e721a61288088871b4d3270d0c [file] [log] [blame]
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<script src="../../../resources/js-test-pre.js"></script>
<!--
Touch tests that involve the ontouchstart, ontouchmove, ontouchend or ontouchcancel callbacks
should be written in an asynchronous fashion so they can be run on mobile platforms like Android.
You will need to invoke isSuccessfullyParsed() in your test script when the test completes.
-->
</head>
<body>
<p id="description"></p>
<div id="console"></div>
<script>
var div = document.createElement("div");
div.id = "touchtarget";
div.style.width = "100px";
div.style.height = "100px";
div.style.backgroundColor = "blue";
var lastEvent = null;
var touchEventsReceived = 0;
var EXPECTED_TOUCH_EVENTS_TOTAL = 4;
function touchEventCallback() {
if (window.eventSender) {
lastEvent = event;
verifyTouch(touchEventsReceived++);
} else {
debug(event.type);
}
if (window.testRunner && touchEventsReceived == EXPECTED_TOUCH_EVENTS_TOTAL) {
// If we've got here, we can safely say we were successfully parsed :) We need to
// call the isSucccessfullyParsed function to output the correct TEST COMPLETE
// footer message.
isSuccessfullyParsed();
testRunner.notifyDone();
}
}
div.addEventListener("touchstart", touchEventCallback, false);
div.addEventListener("touchmove", touchEventCallback, false);
div.addEventListener("touchend", touchEventCallback, false);
document.body.insertBefore(div, document.body.firstChild);
function verifyTouchEvent(type, totalTouchCount, changedTouchCount, targetTouchCount)
{
shouldBeEqualToString("lastEvent.type", type);
shouldBe("lastEvent.touches.length", totalTouchCount.toString());
shouldBe("lastEvent.changedTouches.length", changedTouchCount.toString());
shouldBe("lastEvent.targetTouches.length", targetTouchCount.toString());
shouldBe("lastEvent.pageX", "0");
shouldBe("lastEvent.pageY", "0");
}
function verifyTouchPoint(list, point, x, y, id)
{
shouldBe("lastEvent." + list + "[" + point + "].pageX", x.toString());
shouldBe("lastEvent." + list + "[" + point + "].pageY", y.toString());
shouldBe("lastEvent." + list + "[" + point + "].clientX", x.toString());
shouldBe("lastEvent." + list + "[" + point + "].clientY", y.toString());
shouldBe("lastEvent." + list + "[" + point + "].identifier", id.toString());
}
function verifyTouch(which) {
switch (which) {
case 0:
verifyTouchEvent("touchstart", 2, 2, 2);
verifyTouchPoint("touches", 0, 10, 10, 0);
verifyTouchPoint("touches", 1, 20, 30, 1);
verifyTouchPoint("changedTouches", 0, 10, 10, 0);
verifyTouchPoint("changedTouches", 1, 20, 30, 1);
verifyTouchPoint("targetTouches", 0, 10, 10, 0);
verifyTouchPoint("targetTouches", 1, 20, 30, 1);
break;
case 1:
verifyTouchEvent("touchmove", 2, 1, 2);
verifyTouchPoint("touches", 0, 15, 15, 0);
verifyTouchPoint("changedTouches", 0, 15, 15, 0);
verifyTouchPoint("touches", 1, 20, 30, 1);
break;
case 2:
verifyTouchEvent("touchend", 1, 1, 1);
verifyTouchPoint("touches", 0, 20, 30, 1);
verifyTouchPoint("changedTouches", 0, 15, 15, 0);
verifyTouchPoint("targetTouches", 0, 20, 30, 1);
break;
case 3:
verifyTouchEvent("touchend", 0, 1, 0);
verifyTouchPoint("changedTouches", 0, 20, 30, 1);
break;
default: testFailed("Wrong number of touch events! (" + which + ")");
}
}
function multiTouchSequence()
{
debug("multi touch sequence");
debug("Two touchpoints pressed");
eventSender.addTouchPoint(10, 10);
eventSender.addTouchPoint(20, 30);
eventSender.touchStart();
debug("First touchpoint moved");
eventSender.updateTouchPoint(0, 15, 15);
eventSender.touchMove();
debug("First touchpoint is released");
eventSender.releaseTouchPoint(0);
eventSender.touchEnd();
debug("Last remaining touchpoint is released");
eventSender.releaseTouchPoint(0);
eventSender.touchEnd();
}
if (window.eventSender) {
description("This tests basic multi touch event support.");
lastEvent = null;
eventSender.clearTouchPoints();
multiTouchSequence();
} else {
debug("This test requires DumpRenderTree. Tap on the blue rect to log.")
}
</script>
</body>
</html>