| /* |
| * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2007, 2008, 2009 Apple Inc. All rights reserved. |
| * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef ImageBuffer_h |
| #define ImageBuffer_h |
| |
| #include "AffineTransform.h" |
| #include "ColorSpace.h" |
| #include "GraphicsTypes.h" |
| #include "GraphicsTypes3D.h" |
| #include "IntSize.h" |
| #include "ImageBufferData.h" |
| #include "PlatformLayer.h" |
| #include <runtime/Uint8ClampedArray.h> |
| #include <wtf/Forward.h> |
| #include <wtf/PassRefPtr.h> |
| #include <wtf/Vector.h> |
| |
| namespace WebCore { |
| |
| class FloatRect; |
| class GraphicsContext; |
| class GraphicsContext3D; |
| class Image; |
| class ImageData; |
| class IntPoint; |
| class IntRect; |
| |
| enum Multiply { |
| Premultiplied, |
| Unmultiplied |
| }; |
| |
| enum BackingStoreCopy { |
| CopyBackingStore, // Guarantee subsequent draws don't affect the copy. |
| DontCopyBackingStore // Subsequent draws may affect the copy. |
| }; |
| |
| enum ScaleBehavior { |
| Scaled, |
| Unscaled |
| }; |
| |
| class ImageBuffer { |
| WTF_MAKE_NONCOPYABLE(ImageBuffer); WTF_MAKE_FAST_ALLOCATED; |
| friend class IOSurface; |
| public: |
| // Will return a null pointer on allocation failure. |
| static std::unique_ptr<ImageBuffer> create(const FloatSize& size, RenderingMode renderingMode, float resolutionScale = 1, ColorSpace colorSpace = ColorSpaceSRGB) |
| { |
| bool success = false; |
| std::unique_ptr<ImageBuffer> buffer(new ImageBuffer(size, resolutionScale, colorSpace, renderingMode, success)); |
| if (!success) |
| return nullptr; |
| return buffer; |
| } |
| |
| static std::unique_ptr<ImageBuffer> createCompatibleBuffer(const FloatSize&, float resolutionScale, ColorSpace, const GraphicsContext&, bool hasAlpha); |
| |
| WEBCORE_EXPORT ~ImageBuffer(); |
| |
| // The actual resolution of the backing store |
| const IntSize& internalSize() const { return m_size; } |
| const IntSize& logicalSize() const { return m_logicalSize; } |
| |
| FloatSize sizeForDestinationSize(FloatSize) const; |
| |
| float resolutionScale() const { return m_resolutionScale; } |
| |
| WEBCORE_EXPORT GraphicsContext& context() const; |
| |
| WEBCORE_EXPORT RefPtr<Image> copyImage(BackingStoreCopy = CopyBackingStore, ScaleBehavior = Scaled) const; |
| WEBCORE_EXPORT static RefPtr<Image> sinkIntoImage(std::unique_ptr<ImageBuffer>, ScaleBehavior = Scaled); |
| // Give hints on the faster copyImage Mode, return DontCopyBackingStore if it supports the DontCopyBackingStore behavior |
| // or return CopyBackingStore if it doesn't. |
| static BackingStoreCopy fastCopyImageMode(); |
| |
| enum CoordinateSystem { LogicalCoordinateSystem, BackingStoreCoordinateSystem }; |
| |
| PassRefPtr<Uint8ClampedArray> getUnmultipliedImageData(const IntRect&, CoordinateSystem = LogicalCoordinateSystem) const; |
| PassRefPtr<Uint8ClampedArray> getPremultipliedImageData(const IntRect&, CoordinateSystem = LogicalCoordinateSystem) const; |
| |
| void putByteArray(Multiply multiplied, Uint8ClampedArray*, const IntSize& sourceSize, const IntRect& sourceRect, const IntPoint& destPoint, CoordinateSystem = LogicalCoordinateSystem); |
| |
| void convertToLuminanceMask(); |
| |
| String toDataURL(const String& mimeType, const double* quality = 0, CoordinateSystem = LogicalCoordinateSystem) const; |
| #if !USE(CG) |
| AffineTransform baseTransform() const { return AffineTransform(); } |
| void transformColorSpace(ColorSpace srcColorSpace, ColorSpace dstColorSpace); |
| void platformTransformColorSpace(const Vector<int>&); |
| #else |
| AffineTransform baseTransform() const { return AffineTransform(1, 0, 0, -1, 0, m_data.backingStoreSize.height()); } |
| #endif |
| PlatformLayer* platformLayer() const; |
| |
| #if USE(CAIRO) |
| NativeImagePtr nativeImage() const; |
| #endif |
| |
| // FIXME: current implementations of this method have the restriction that they only work |
| // with textures that are RGB or RGBA format, and UNSIGNED_BYTE type. |
| bool copyToPlatformTexture(GraphicsContext3D&, GC3Denum, Platform3DObject, GC3Denum, bool, bool); |
| |
| // These functions are used when clamping the ImageBuffer which is created for filter, masker or clipper. |
| static bool sizeNeedsClamping(const FloatSize&); |
| static bool sizeNeedsClamping(const FloatSize&, FloatSize& scale); |
| static FloatSize clampedSize(const FloatSize&); |
| static FloatSize clampedSize(const FloatSize&, FloatSize& scale); |
| static FloatRect clampedRect(const FloatRect&); |
| |
| private: |
| #if USE(CG) |
| // The returned image might be larger than the internalSize(). If you want the smaller |
| // image, crop the result. |
| RetainPtr<CGImageRef> copyNativeImage(BackingStoreCopy = CopyBackingStore) const; |
| static RetainPtr<CGImageRef> sinkIntoNativeImage(std::unique_ptr<ImageBuffer>); |
| void flushContext() const; |
| #endif |
| |
| void draw(GraphicsContext&, const FloatRect& destRect, const FloatRect& srcRect = FloatRect(0, 0, -1, -1), CompositeOperator = CompositeSourceOver, BlendMode = BlendModeNormal, bool useLowQualityScale = false); |
| void drawPattern(GraphicsContext&, const FloatRect& srcRect, const AffineTransform& patternTransform, const FloatPoint& phase, const FloatSize& spacing, CompositeOperator, const FloatRect& destRect, BlendMode = BlendModeNormal); |
| |
| static void drawConsuming(std::unique_ptr<ImageBuffer>, GraphicsContext&, const FloatRect& destRect, const FloatRect& srcRect = FloatRect(0, 0, -1, -1), CompositeOperator = CompositeSourceOver, BlendMode = BlendModeNormal, bool useLowQualityScale = false); |
| |
| inline void genericConvertToLuminanceMask(); |
| |
| friend class GraphicsContext; |
| friend class GeneratedImage; |
| friend class CrossfadeGeneratedImage; |
| friend class NamedImageGeneratedImage; |
| friend class GradientImage; |
| |
| private: |
| ImageBufferData m_data; |
| IntSize m_size; |
| IntSize m_logicalSize; |
| float m_resolutionScale; |
| |
| // This constructor will place its success into the given out-variable |
| // so that create() knows when it should return failure. |
| WEBCORE_EXPORT ImageBuffer(const FloatSize&, float resolutionScale, ColorSpace, RenderingMode, bool& success); |
| }; |
| |
| #if USE(CG) |
| String ImageDataToDataURL(const ImageData&, const String& mimeType, const double* quality); |
| #endif |
| |
| } // namespace WebCore |
| |
| #endif // ImageBuffer_h |