| /* |
| * Copyright (C) 2009-2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "WebGLFramebuffer.h" |
| |
| #if ENABLE(WEBGL) |
| |
| #include "Extensions3D.h" |
| #include "WebGLContextGroup.h" |
| #include "WebGLDrawBuffers.h" |
| #include "WebGLRenderingContextBase.h" |
| |
| namespace WebCore { |
| |
| namespace { |
| |
| Platform3DObject objectOrZero(WebGLObject* object) |
| { |
| return object ? object->object() : 0; |
| } |
| |
| class WebGLRenderbufferAttachment : public WebGLFramebuffer::WebGLAttachment { |
| public: |
| static Ref<WebGLFramebuffer::WebGLAttachment> create(WebGLRenderbuffer*); |
| |
| private: |
| WebGLRenderbufferAttachment(WebGLRenderbuffer*); |
| GC3Dsizei getWidth() const override; |
| GC3Dsizei getHeight() const override; |
| GC3Denum getFormat() const override; |
| WebGLSharedObject* getObject() const override; |
| bool isSharedObject(WebGLSharedObject*) const override; |
| bool isValid() const override; |
| bool isInitialized() const override; |
| void setInitialized() override; |
| void onDetached(GraphicsContext3D*) override; |
| void attach(GraphicsContext3D*, GC3Denum attachment) override; |
| void unattach(GraphicsContext3D*, GC3Denum attachment) override; |
| |
| WebGLRenderbufferAttachment() { }; |
| |
| RefPtr<WebGLRenderbuffer> m_renderbuffer; |
| }; |
| |
| Ref<WebGLFramebuffer::WebGLAttachment> WebGLRenderbufferAttachment::create(WebGLRenderbuffer* renderbuffer) |
| { |
| return adoptRef(*new WebGLRenderbufferAttachment(renderbuffer)); |
| } |
| |
| WebGLRenderbufferAttachment::WebGLRenderbufferAttachment(WebGLRenderbuffer* renderbuffer) |
| : m_renderbuffer(renderbuffer) |
| { |
| } |
| |
| GC3Dsizei WebGLRenderbufferAttachment::getWidth() const |
| { |
| return m_renderbuffer->getWidth(); |
| } |
| |
| GC3Dsizei WebGLRenderbufferAttachment::getHeight() const |
| { |
| return m_renderbuffer->getHeight(); |
| } |
| |
| GC3Denum WebGLRenderbufferAttachment::getFormat() const |
| { |
| return m_renderbuffer->getInternalFormat(); |
| } |
| |
| WebGLSharedObject* WebGLRenderbufferAttachment::getObject() const |
| { |
| return m_renderbuffer->object() ? m_renderbuffer.get() : 0; |
| } |
| |
| bool WebGLRenderbufferAttachment::isSharedObject(WebGLSharedObject* object) const |
| { |
| return object == m_renderbuffer; |
| } |
| |
| bool WebGLRenderbufferAttachment::isValid() const |
| { |
| return m_renderbuffer->object(); |
| } |
| |
| bool WebGLRenderbufferAttachment::isInitialized() const |
| { |
| return m_renderbuffer->object() && m_renderbuffer->isInitialized(); |
| } |
| |
| void WebGLRenderbufferAttachment::setInitialized() |
| { |
| if (m_renderbuffer->object()) |
| m_renderbuffer->setInitialized(); |
| } |
| |
| void WebGLRenderbufferAttachment::onDetached(GraphicsContext3D* context) |
| { |
| m_renderbuffer->onDetached(context); |
| } |
| |
| void WebGLRenderbufferAttachment::attach(GraphicsContext3D* context, GC3Denum attachment) |
| { |
| Platform3DObject object = objectOrZero(m_renderbuffer.get()); |
| context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, attachment, GraphicsContext3D::RENDERBUFFER, object); |
| } |
| |
| void WebGLRenderbufferAttachment::unattach(GraphicsContext3D* context, GC3Denum attachment) |
| { |
| if (attachment == GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT) { |
| context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, 0); |
| context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, 0); |
| } else |
| context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, attachment, GraphicsContext3D::RENDERBUFFER, 0); |
| } |
| |
| class WebGLTextureAttachment : public WebGLFramebuffer::WebGLAttachment { |
| public: |
| static Ref<WebGLFramebuffer::WebGLAttachment> create(WebGLTexture*, GC3Denum target, GC3Dint level); |
| |
| private: |
| WebGLTextureAttachment(WebGLTexture*, GC3Denum target, GC3Dint level); |
| GC3Dsizei getWidth() const override; |
| GC3Dsizei getHeight() const override; |
| GC3Denum getFormat() const override; |
| WebGLSharedObject* getObject() const override; |
| bool isSharedObject(WebGLSharedObject*) const override; |
| bool isValid() const override; |
| bool isInitialized() const override; |
| void setInitialized() override; |
| void onDetached(GraphicsContext3D*) override; |
| void attach(GraphicsContext3D*, GC3Denum attachment) override; |
| void unattach(GraphicsContext3D*, GC3Denum attachment) override; |
| |
| WebGLTextureAttachment() { }; |
| |
| RefPtr<WebGLTexture> m_texture; |
| GC3Denum m_target; |
| GC3Dint m_level; |
| }; |
| |
| Ref<WebGLFramebuffer::WebGLAttachment> WebGLTextureAttachment::create(WebGLTexture* texture, GC3Denum target, GC3Dint level) |
| { |
| return adoptRef(*new WebGLTextureAttachment(texture, target, level)); |
| } |
| |
| WebGLTextureAttachment::WebGLTextureAttachment(WebGLTexture* texture, GC3Denum target, GC3Dint level) |
| : m_texture(texture) |
| , m_target(target) |
| , m_level(level) |
| { |
| } |
| |
| GC3Dsizei WebGLTextureAttachment::getWidth() const |
| { |
| return m_texture->getWidth(m_target, m_level); |
| } |
| |
| GC3Dsizei WebGLTextureAttachment::getHeight() const |
| { |
| return m_texture->getHeight(m_target, m_level); |
| } |
| |
| GC3Denum WebGLTextureAttachment::getFormat() const |
| { |
| return m_texture->getInternalFormat(m_target, m_level); |
| } |
| |
| WebGLSharedObject* WebGLTextureAttachment::getObject() const |
| { |
| return m_texture->object() ? m_texture.get() : 0; |
| } |
| |
| bool WebGLTextureAttachment::isSharedObject(WebGLSharedObject* object) const |
| { |
| return object == m_texture; |
| } |
| |
| bool WebGLTextureAttachment::isValid() const |
| { |
| return m_texture->object(); |
| } |
| |
| bool WebGLTextureAttachment::isInitialized() const |
| { |
| // Textures are assumed to be initialized. |
| return true; |
| } |
| |
| void WebGLTextureAttachment::setInitialized() |
| { |
| // Textures are assumed to be initialized. |
| } |
| |
| void WebGLTextureAttachment::onDetached(GraphicsContext3D* context) |
| { |
| m_texture->onDetached(context); |
| } |
| |
| void WebGLTextureAttachment::attach(GraphicsContext3D* context, GC3Denum attachment) |
| { |
| Platform3DObject object = objectOrZero(m_texture.get()); |
| context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, attachment, m_target, object, m_level); |
| } |
| |
| void WebGLTextureAttachment::unattach(GraphicsContext3D* context, GC3Denum attachment) |
| { |
| if (attachment == GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT) { |
| context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, m_target, 0, m_level); |
| context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, m_target, 0, m_level); |
| } else |
| context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, attachment, m_target, 0, m_level); |
| } |
| |
| bool isAttachmentComplete(WebGLFramebuffer::WebGLAttachment* attachedObject, GC3Denum attachment, const char** reason) |
| { |
| ASSERT(attachedObject && attachedObject->isValid()); |
| ASSERT(reason); |
| GC3Denum format = attachedObject->getFormat(); |
| unsigned need = GraphicsContext3D::getClearBitsByAttachmentType(attachment); |
| unsigned have = GraphicsContext3D::getClearBitsByFormat(format); |
| |
| if ((need & have) != need) { |
| *reason = "attachment type is not correct for attachment"; |
| return false; |
| } |
| if (!attachedObject->getWidth() || !attachedObject->getHeight()) { |
| *reason = "attachment has a 0 dimension"; |
| return false; |
| } |
| if ((attachment == GraphicsContext3D::DEPTH_ATTACHMENT || attachment == GraphicsContext3D::STENCIL_ATTACHMENT) |
| && format == GraphicsContext3D::DEPTH_STENCIL) { |
| *reason = "attachment DEPTH_STENCIL not allowed on DEPTH or STENCIL attachment"; |
| return false; |
| } |
| return true; |
| } |
| |
| } // anonymous namespace |
| |
| WebGLFramebuffer::WebGLAttachment::WebGLAttachment() = default; |
| |
| WebGLFramebuffer::WebGLAttachment::~WebGLAttachment() = default; |
| |
| Ref<WebGLFramebuffer> WebGLFramebuffer::create(WebGLRenderingContextBase& ctx) |
| { |
| return adoptRef(*new WebGLFramebuffer(ctx)); |
| } |
| |
| WebGLFramebuffer::WebGLFramebuffer(WebGLRenderingContextBase& ctx) |
| : WebGLContextObject(ctx) |
| , m_hasEverBeenBound(false) |
| { |
| setObject(ctx.graphicsContext3D()->createFramebuffer()); |
| } |
| |
| WebGLFramebuffer::~WebGLFramebuffer() |
| { |
| deleteObject(0); |
| } |
| |
| void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GC3Denum attachment, GC3Denum texTarget, WebGLTexture* texture, GC3Dint level) |
| { |
| ASSERT(isBound()); |
| removeAttachmentFromBoundFramebuffer(attachment); |
| if (!object()) |
| return; |
| if (texture && texture->object()) { |
| m_attachments.add(attachment, WebGLTextureAttachment::create(texture, texTarget, level)); |
| drawBuffersIfNecessary(false); |
| texture->onAttached(); |
| } |
| } |
| |
| void WebGLFramebuffer::setAttachmentForBoundFramebuffer(GC3Denum attachment, WebGLRenderbuffer* renderbuffer) |
| { |
| ASSERT(isBound()); |
| removeAttachmentFromBoundFramebuffer(attachment); |
| if (!object()) |
| return; |
| if (renderbuffer && renderbuffer->object()) { |
| m_attachments.add(attachment, WebGLRenderbufferAttachment::create(renderbuffer)); |
| drawBuffersIfNecessary(false); |
| renderbuffer->onAttached(); |
| } |
| } |
| |
| void WebGLFramebuffer::attach(GC3Denum attachment, GC3Denum attachmentPoint) |
| { |
| ASSERT(isBound()); |
| RefPtr<WebGLAttachment> attachmentObject = getAttachment(attachment); |
| if (attachmentObject) |
| attachmentObject->attach(context()->graphicsContext3D(), attachmentPoint); |
| } |
| |
| WebGLSharedObject* WebGLFramebuffer::getAttachmentObject(GC3Denum attachment) const |
| { |
| if (!object()) |
| return 0; |
| RefPtr<WebGLAttachment> attachmentObject = getAttachment(attachment); |
| return attachmentObject ? attachmentObject->getObject() : 0; |
| } |
| |
| WebGLFramebuffer::WebGLAttachment* WebGLFramebuffer::getAttachment(GC3Denum attachment) const |
| { |
| const AttachmentMap::const_iterator it = m_attachments.find(attachment); |
| return (it != m_attachments.end()) ? it->value.get() : 0; |
| } |
| |
| void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(GC3Denum attachment) |
| { |
| ASSERT(isBound()); |
| if (!object()) |
| return; |
| |
| RefPtr<WebGLAttachment> attachmentObject = getAttachment(attachment); |
| if (attachmentObject) { |
| attachmentObject->onDetached(context()->graphicsContext3D()); |
| m_attachments.remove(attachment); |
| drawBuffersIfNecessary(false); |
| switch (attachment) { |
| case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: |
| attach(GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::DEPTH_ATTACHMENT); |
| attach(GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::STENCIL_ATTACHMENT); |
| break; |
| case GraphicsContext3D::DEPTH_ATTACHMENT: |
| attach(GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT, GraphicsContext3D::DEPTH_ATTACHMENT); |
| break; |
| case GraphicsContext3D::STENCIL_ATTACHMENT: |
| attach(GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT, GraphicsContext3D::STENCIL_ATTACHMENT); |
| break; |
| } |
| } |
| } |
| |
| void WebGLFramebuffer::removeAttachmentFromBoundFramebuffer(WebGLSharedObject* attachment) |
| { |
| ASSERT(isBound()); |
| if (!object()) |
| return; |
| if (!attachment) |
| return; |
| |
| bool checkMore = true; |
| do { |
| checkMore = false; |
| for (auto& entry : m_attachments) { |
| RefPtr<WebGLAttachment> attachmentObject = entry.value.get(); |
| if (attachmentObject->isSharedObject(attachment)) { |
| GC3Denum attachmentType = entry.key; |
| attachmentObject->unattach(context()->graphicsContext3D(), attachmentType); |
| removeAttachmentFromBoundFramebuffer(attachmentType); |
| checkMore = true; |
| break; |
| } |
| } |
| } while (checkMore); |
| } |
| |
| GC3Dsizei WebGLFramebuffer::getColorBufferWidth() const |
| { |
| if (!object()) |
| return 0; |
| RefPtr<WebGLAttachment> attachment = getAttachment(GraphicsContext3D::COLOR_ATTACHMENT0); |
| if (!attachment) |
| return 0; |
| |
| return attachment->getWidth(); |
| } |
| |
| GC3Dsizei WebGLFramebuffer::getColorBufferHeight() const |
| { |
| if (!object()) |
| return 0; |
| RefPtr<WebGLAttachment> attachment = getAttachment(GraphicsContext3D::COLOR_ATTACHMENT0); |
| if (!attachment) |
| return 0; |
| |
| return attachment->getHeight(); |
| } |
| |
| GC3Denum WebGLFramebuffer::getColorBufferFormat() const |
| { |
| if (!object()) |
| return 0; |
| RefPtr<WebGLAttachment> attachment = getAttachment(GraphicsContext3D::COLOR_ATTACHMENT0); |
| if (!attachment) |
| return 0; |
| return attachment->getFormat(); |
| } |
| |
| GC3Denum WebGLFramebuffer::checkStatus(const char** reason) const |
| { |
| unsigned int count = 0; |
| GC3Dsizei width = 0, height = 0; |
| bool haveDepth = false; |
| bool haveStencil = false; |
| bool haveDepthStencil = false; |
| for (auto& entry : m_attachments) { |
| RefPtr<WebGLAttachment> attachment = entry.value.get(); |
| if (!isAttachmentComplete(attachment.get(), entry.key, reason)) |
| return GraphicsContext3D::FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| if (!attachment->isValid()) { |
| *reason = "attachment is not valid"; |
| return GraphicsContext3D::FRAMEBUFFER_UNSUPPORTED; |
| } |
| GC3Denum attachmentFormat = attachment->getFormat(); |
| |
| // Attaching an SRGB_EXT format attachment to a framebuffer is invalid. |
| if (attachmentFormat == Extensions3D::SRGB_EXT) |
| attachmentFormat = 0; |
| |
| if (!attachmentFormat) { |
| *reason = "attachment is an unsupported format"; |
| return GraphicsContext3D::FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| switch (entry.key) { |
| case GraphicsContext3D::DEPTH_ATTACHMENT: |
| haveDepth = true; |
| break; |
| case GraphicsContext3D::STENCIL_ATTACHMENT: |
| haveStencil = true; |
| break; |
| case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT: |
| haveDepthStencil = true; |
| break; |
| } |
| if (!count) { |
| width = attachment->getWidth(); |
| height = attachment->getHeight(); |
| } else { |
| if (width != attachment->getWidth() || height != attachment->getHeight()) { |
| *reason = "attachments do not have the same dimensions"; |
| return GraphicsContext3D::FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| } |
| } |
| ++count; |
| } |
| if (!count) { |
| *reason = "no attachments"; |
| return GraphicsContext3D::FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
| } |
| if (!width || !height) { |
| *reason = "framebuffer has a 0 dimension"; |
| return GraphicsContext3D::FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| // WebGL specific: no conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments. |
| if ((haveDepthStencil && (haveDepth || haveStencil)) || (haveDepth && haveStencil)) { |
| *reason = "conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments"; |
| return GraphicsContext3D::FRAMEBUFFER_UNSUPPORTED; |
| } |
| return GraphicsContext3D::FRAMEBUFFER_COMPLETE; |
| } |
| |
| bool WebGLFramebuffer::onAccess(GraphicsContext3D* context3d, const char** reason) |
| { |
| if (checkStatus(reason) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) |
| return false; |
| return initializeAttachments(context3d, reason); |
| } |
| |
| bool WebGLFramebuffer::hasStencilBuffer() const |
| { |
| RefPtr<WebGLAttachment> attachment = getAttachment(GraphicsContext3D::STENCIL_ATTACHMENT); |
| if (!attachment) |
| attachment = getAttachment(GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT); |
| return attachment && attachment->isValid(); |
| } |
| |
| void WebGLFramebuffer::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object) |
| { |
| for (auto& attachment : m_attachments.values()) |
| attachment->onDetached(context3d); |
| |
| context3d->deleteFramebuffer(object); |
| } |
| |
| bool WebGLFramebuffer::initializeAttachments(GraphicsContext3D* g3d, const char** reason) |
| { |
| ASSERT(object()); |
| GC3Dbitfield mask = 0; |
| |
| for (auto& entry : m_attachments) { |
| GC3Denum attachmentType = entry.key; |
| RefPtr<WebGLAttachment> attachment = entry.value.get(); |
| if (!attachment->isInitialized()) |
| mask |= GraphicsContext3D::getClearBitsByAttachmentType(attachmentType); |
| } |
| if (!mask) |
| return true; |
| |
| // We only clear un-initialized renderbuffers when they are ready to be |
| // read, i.e., when the framebuffer is complete. |
| if (g3d->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { |
| *reason = "framebuffer not complete"; |
| return false; |
| } |
| |
| bool initColor = mask & GraphicsContext3D::COLOR_BUFFER_BIT; |
| bool initDepth = mask & GraphicsContext3D::DEPTH_BUFFER_BIT; |
| bool initStencil = mask & GraphicsContext3D::STENCIL_BUFFER_BIT; |
| |
| GC3Dfloat colorClearValue[] = {0, 0, 0, 0}, depthClearValue = 0; |
| GC3Dint stencilClearValue = 0; |
| GC3Dboolean colorMask[] = {0, 0, 0, 0}, depthMask = 0; |
| GC3Duint stencilMask = 0xffffffff; |
| GC3Dboolean isScissorEnabled = 0; |
| GC3Dboolean isDitherEnabled = 0; |
| if (initColor) { |
| g3d->getFloatv(GraphicsContext3D::COLOR_CLEAR_VALUE, colorClearValue); |
| g3d->getBooleanv(GraphicsContext3D::COLOR_WRITEMASK, colorMask); |
| g3d->clearColor(0, 0, 0, 0); |
| g3d->colorMask(true, true, true, true); |
| } |
| if (initDepth) { |
| g3d->getFloatv(GraphicsContext3D::DEPTH_CLEAR_VALUE, &depthClearValue); |
| g3d->getBooleanv(GraphicsContext3D::DEPTH_WRITEMASK, &depthMask); |
| g3d->clearDepth(1.0f); |
| g3d->depthMask(true); |
| } |
| if (initStencil) { |
| g3d->getIntegerv(GraphicsContext3D::STENCIL_CLEAR_VALUE, &stencilClearValue); |
| g3d->getIntegerv(GraphicsContext3D::STENCIL_WRITEMASK, reinterpret_cast<GC3Dint*>(&stencilMask)); |
| g3d->clearStencil(0); |
| g3d->stencilMask(0xffffffff); |
| } |
| isScissorEnabled = g3d->isEnabled(GraphicsContext3D::SCISSOR_TEST); |
| g3d->disable(GraphicsContext3D::SCISSOR_TEST); |
| isDitherEnabled = g3d->isEnabled(GraphicsContext3D::DITHER); |
| g3d->disable(GraphicsContext3D::DITHER); |
| |
| g3d->clear(mask); |
| |
| if (initColor) { |
| g3d->clearColor(colorClearValue[0], colorClearValue[1], colorClearValue[2], colorClearValue[3]); |
| g3d->colorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]); |
| } |
| if (initDepth) { |
| g3d->clearDepth(depthClearValue); |
| g3d->depthMask(depthMask); |
| } |
| if (initStencil) { |
| g3d->clearStencil(stencilClearValue); |
| g3d->stencilMask(stencilMask); |
| } |
| if (isScissorEnabled) |
| g3d->enable(GraphicsContext3D::SCISSOR_TEST); |
| else |
| g3d->disable(GraphicsContext3D::SCISSOR_TEST); |
| if (isDitherEnabled) |
| g3d->enable(GraphicsContext3D::DITHER); |
| else |
| g3d->disable(GraphicsContext3D::DITHER); |
| |
| for (AttachmentMap::iterator it = m_attachments.begin(); it != m_attachments.end(); ++it) { |
| GC3Denum attachmentType = it->key; |
| auto attachment = it->value; |
| GC3Dbitfield bits = GraphicsContext3D::getClearBitsByAttachmentType(attachmentType); |
| if (bits & mask) |
| attachment->setInitialized(); |
| } |
| return true; |
| } |
| |
| bool WebGLFramebuffer::isBound() const |
| { |
| return (context()->m_framebufferBinding.get() == this) || (context()->m_readFramebufferBinding.get() == this); |
| } |
| |
| void WebGLFramebuffer::drawBuffers(const Vector<GC3Denum>& bufs) |
| { |
| m_drawBuffers = bufs; |
| m_filteredDrawBuffers.resize(m_drawBuffers.size()); |
| for (auto& buffer : m_filteredDrawBuffers) |
| buffer = GraphicsContext3D::NONE; |
| drawBuffersIfNecessary(true); |
| } |
| |
| void WebGLFramebuffer::drawBuffersIfNecessary(bool force) |
| { |
| #if ENABLE(WEBGL2) |
| // FIXME: The logic here seems wrong. If we don't have WebGL 2 enabled at all, then |
| // we skip the m_webglDrawBuffers check. But if we do have WebGL 2 enabled, then we |
| // perform this check, for WebGL 1 contexts only. |
| if (!context()->m_webglDrawBuffers && !context()->isWebGL2()) |
| return; |
| #endif |
| bool reset = force; |
| // This filtering works around graphics driver bugs on Mac OS X. |
| for (size_t i = 0; i < m_drawBuffers.size(); ++i) { |
| if (m_drawBuffers[i] != GraphicsContext3D::NONE && getAttachment(m_drawBuffers[i])) { |
| if (m_filteredDrawBuffers[i] != m_drawBuffers[i]) { |
| m_filteredDrawBuffers[i] = m_drawBuffers[i]; |
| reset = true; |
| } |
| } else { |
| if (m_filteredDrawBuffers[i] != GraphicsContext3D::NONE) { |
| m_filteredDrawBuffers[i] = GraphicsContext3D::NONE; |
| reset = true; |
| } |
| } |
| } |
| if (reset) { |
| context()->graphicsContext3D()->getExtensions().drawBuffersEXT( |
| m_filteredDrawBuffers.size(), m_filteredDrawBuffers.data()); |
| } |
| } |
| |
| GC3Denum WebGLFramebuffer::getDrawBuffer(GC3Denum drawBuffer) |
| { |
| int index = static_cast<int>(drawBuffer - Extensions3D::DRAW_BUFFER0_EXT); |
| ASSERT(index >= 0); |
| if (index < static_cast<int>(m_drawBuffers.size())) |
| return m_drawBuffers[index]; |
| if (drawBuffer == Extensions3D::DRAW_BUFFER0_EXT) |
| return GraphicsContext3D::COLOR_ATTACHMENT0; |
| return GraphicsContext3D::NONE; |
| } |
| |
| } |
| |
| #endif // ENABLE(WEBGL) |