blob: cd7ff2ca40aca67b79b88ce4dcf931d8e84dc106 [file] [log] [blame]
/*
Copyright (C) 2004, 2005 Nikolas Zimmermann <wildfox@kde.org>
2004, 2005 Rob Buis <buis@kde.org>
2005 Eric Seidel <eric.seidel@kdemail.net>
This file is part of the KDE project
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
aint with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#include "config.h"
#ifdef SVG_SUPPORT
#include "RenderPath.h"
#include <math.h>
#include "GraphicsContext.h"
#include "RenderSVGContainer.h"
#include "KRenderingDevice.h"
#include "KRenderingFillPainter.h"
#include "KRenderingStrokePainter.h"
#include "SVGStyledElement.h"
#include <wtf/OwnPtr.h>
namespace WebCore {
class RenderPath::Private {
public:
Path path;
FloatRect fillBBox;
FloatRect strokeBbox;
AffineTransform matrix;
IntRect absoluteBounds;
};
// RenderPath
RenderPath::RenderPath(RenderStyle* style, SVGStyledElement* node)
: RenderObject(node), d(new Private)
{
ASSERT(style != 0);
}
RenderPath::~RenderPath()
{
delete d;
}
AffineTransform RenderPath::localTransform() const
{
return d->matrix;
}
void RenderPath::setLocalTransform(const AffineTransform &matrix)
{
d->matrix = matrix;
}
FloatPoint RenderPath::mapAbsolutePointToLocal(const FloatPoint& point) const
{
// FIXME: does it make sense to map incoming points with the inverse of the
// absolute transform?
double localX;
double localY;
absoluteTransform().invert().map(point.x(), point.y(), &localX, &localY);
return FloatPoint(localX, localY);
}
bool RenderPath::fillContains(const FloatPoint& point, bool requiresFill) const
{
if (d->path.isEmpty())
return false;
if (requiresFill && !KSVGPainterFactory::fillPaintServer(style(), this))
return false;
return path().contains(mapAbsolutePointToLocal(point),
KSVGPainterFactory::fillPainter(style(), this).fillRule());
}
FloatRect RenderPath::relativeBBox(bool includeStroke) const
{
if (d->path.isEmpty())
return FloatRect();
if (includeStroke) {
if (d->strokeBbox.isEmpty())
d->strokeBbox = strokeBBox();
return d->strokeBbox;
}
if (d->fillBBox.isEmpty())
d->fillBBox = path().boundingRect();
return d->fillBBox;
}
void RenderPath::setPath(const Path& newPath)
{
d->path = newPath;
d->strokeBbox = FloatRect();
d->fillBBox = FloatRect();
}
const Path& RenderPath::path() const
{
return d->path;
}
void RenderPath::layout()
{
// FIXME: Currently the DOM does all of the % length calculations, so we
// pretend that one of the attributes of the element has changed on the DOM
// to force the DOM object to update this render object with new aboslute position values.
IntRect oldBounds;
bool checkForRepaint = checkForRepaintDuringLayout();
if (selfNeedsLayout() && checkForRepaint)
oldBounds = d->absoluteBounds;
static_cast<SVGStyledElement*>(element())->notifyAttributeChange();
d->absoluteBounds = getAbsoluteRepaintRect();
setWidth(d->absoluteBounds.width());
setHeight(d->absoluteBounds.height());
if (selfNeedsLayout() && checkForRepaint)
repaintAfterLayoutIfNeeded(oldBounds, oldBounds);
setNeedsLayout(false);
}
IntRect RenderPath::getAbsoluteRepaintRect()
{
FloatRect repaintRect = absoluteTransform().mapRect(relativeBBox(true));
// Filters can expand the bounding box
KCanvasFilter *filter = getFilterById(document(), style()->svgStyle()->filter().mid(1));
if (filter)
repaintRect.unite(filter->filterBBoxForItemBBox(repaintRect));
if (!repaintRect.isEmpty())
repaintRect.inflate(1); // inflate 1 pixel for antialiasing
return enclosingIntRect(repaintRect);
}
bool RenderPath::requiresLayer()
{
return false;
}
short RenderPath::lineHeight(bool b, bool isRootLineBox) const
{
return static_cast<short>(relativeBBox(true).height());
}
short RenderPath::baselinePosition(bool b, bool isRootLineBox) const
{
return static_cast<short>(relativeBBox(true).height());
}
void RenderPath::paint(PaintInfo &paintInfo, int parentX, int parentY)
{
// No one should be transforming us via these.
//ASSERT(parentX == 0);
//ASSERT(parentY == 0);
if (paintInfo.p->paintingDisabled() || (paintInfo.phase != PaintPhaseForeground) || style()->visibility() == HIDDEN || path().isEmpty())
return;
KRenderingDevice* device = renderingDevice();
KRenderingDeviceContext *context = device->currentContext();
bool shouldPopContext = false;
if (context)
paintInfo.p->save();
else {
// Need to set up KCanvas rendering if it hasn't already been done.
context = paintInfo.p->createRenderingDeviceContext();
device->pushContext(context);
shouldPopContext = true;
}
context->concatCTM(localTransform());
// setup to apply filters
KCanvasFilter *filter = getFilterById(document(), style()->svgStyle()->filter().mid(1));
if (filter) {
filter->prepareFilter(relativeBBox(true));
context = device->currentContext();
}
if (KCanvasClipper *clipper = getClipperById(document(), style()->svgStyle()->clipPath().mid(1)))
clipper->applyClip(relativeBBox(true));
if (KCanvasMasker *masker = getMaskerById(document(), style()->svgStyle()->maskElement().mid(1)))
masker->applyMask(relativeBBox(true));
context->clearPath();
KRenderingPaintServer *fillPaintServer = KSVGPainterFactory::fillPaintServer(style(), this);
if (fillPaintServer) {
context->addPath(path());
fillPaintServer->setActiveClient(this);
fillPaintServer->draw(context, this, APPLY_TO_FILL);
}
KRenderingPaintServer *strokePaintServer = KSVGPainterFactory::strokePaintServer(style(), this);
if (strokePaintServer) {
context->addPath(path()); // path is cleared when filled.
strokePaintServer->setActiveClient(this);
strokePaintServer->draw(context, this, APPLY_TO_STROKE);
}
drawMarkersIfNeeded(paintInfo.p, paintInfo.r, path());
// actually apply the filter
if (filter)
filter->applyFilter(relativeBBox(true));
// restore drawing state
if (!shouldPopContext)
paintInfo.p->restore();
else {
device->popContext();
delete context;
}
}
void RenderPath::absoluteRects(Vector<IntRect>& rects, int _tx, int _ty)
{
rects.append(getAbsoluteRepaintRect());
}
RenderPath::PointerEventsHitRules RenderPath::pointerEventsHitRules()
{
PointerEventsHitRules hitRules;
switch (style()->svgStyle()->pointerEvents())
{
case PE_VISIBLE_PAINTED:
hitRules.requireVisible = true;
hitRules.requireFill = true;
hitRules.requireStroke = true;
hitRules.canHitFill = true;
hitRules.canHitStroke = true;
break;
case PE_VISIBLE_FILL:
hitRules.requireVisible = true;
hitRules.canHitFill = true;
break;
case PE_VISIBLE_STROKE:
hitRules.requireVisible = true;
hitRules.canHitStroke = true;
break;
case PE_VISIBLE:
hitRules.requireVisible = true;
hitRules.canHitFill = true;
hitRules.canHitStroke = true;
break;
case PE_PAINTED:
hitRules.requireFill = true;
hitRules.requireStroke = true;
hitRules.canHitFill = true;
hitRules.canHitStroke = true;
break;
case PE_FILL:
hitRules.canHitFill = true;
break;
case PE_STROKE:
hitRules.canHitStroke = true;
break;
case PE_ALL:
hitRules.canHitFill = true;
hitRules.canHitStroke = true;
break;
case PE_NONE:
// nothing to do here, defaults are all false.
break;
}
return hitRules;
}
bool RenderPath::nodeAtPoint(NodeInfo& info, int _x, int _y, int _tx, int _ty, HitTestAction hitTestAction)
{
// We only draw in the forground phase, so we only hit-test then.
if (hitTestAction != HitTestForeground)
return false;
PointerEventsHitRules hitRules = pointerEventsHitRules();
bool isVisible = (style()->visibility() == VISIBLE);
if (isVisible || !hitRules.requireVisible) {
bool hasFill = (style()->svgStyle()->fillPaint() && style()->svgStyle()->fillPaint()->paintType() != SVG_PAINTTYPE_NONE);
bool hasStroke = (style()->svgStyle()->strokePaint() && style()->svgStyle()->strokePaint()->paintType() != SVG_PAINTTYPE_NONE);
FloatPoint hitPoint(_x,_y);
if ((hitRules.canHitStroke && (hasStroke || !hitRules.requireStroke) && strokeContains(hitPoint, hitRules.requireStroke))
|| (hitRules.canHitFill && (hasFill || !hitRules.requireFill) && fillContains(hitPoint, hitRules.requireFill))) {
setInnerNode(info);
return true;
}
}
return false;
}
enum MarkerType {
Start,
Mid,
End
};
struct MarkerData {
FloatPoint origin;
double strokeWidth;
FloatPoint inslopePoints[2];
FloatPoint outslopePoints[2];
MarkerType type;
KCanvasMarker *marker;
};
struct DrawMarkersData {
DrawMarkersData(GraphicsContext*, KCanvasMarker* startMarker, KCanvasMarker* midMarker, double strokeWidth);
GraphicsContext* context;
int elementIndex;
MarkerData previousMarkerData;
KCanvasMarker* midMarker;
};
DrawMarkersData::DrawMarkersData(GraphicsContext* c, KCanvasMarker *start, KCanvasMarker *mid, double strokeWidth)
: context(c)
, elementIndex(0)
, midMarker(mid)
{
previousMarkerData.origin = FloatPoint();
previousMarkerData.strokeWidth = strokeWidth;
previousMarkerData.marker = start;
previousMarkerData.type = Start;
}
static void drawMarkerWithData(GraphicsContext* context, MarkerData &data)
{
if (!data.marker)
return;
FloatPoint inslopeChange = data.inslopePoints[1] - FloatSize(data.inslopePoints[0].x(), data.inslopePoints[0].y());
FloatPoint outslopeChange = data.outslopePoints[1] - FloatSize(data.outslopePoints[0].x(), data.outslopePoints[0].y());
static const double deg2rad = M_PI/180.0;
double inslope = atan2(inslopeChange.y(), inslopeChange.x()) / deg2rad;
double outslope = atan2(outslopeChange.y(), outslopeChange.x()) / deg2rad;
double angle = 0.0;
switch (data.type) {
case Start:
angle = outslope;
break;
case Mid:
angle = (inslope + outslope) / 2;
break;
case End:
angle = inslope;
}
data.marker->draw(context, FloatRect(), data.origin.x(), data.origin.y(), data.strokeWidth, angle);
}
static inline void updateMarkerDataForElement(MarkerData &previousMarkerData, const PathElement *element)
{
FloatPoint *points = element->points;
switch (element->type) {
case PathElementAddQuadCurveToPoint:
// TODO
previousMarkerData.origin = points[1];
break;
case PathElementAddCurveToPoint:
previousMarkerData.inslopePoints[0] = points[1];
previousMarkerData.inslopePoints[1] = points[2];
previousMarkerData.origin = points[2];
break;
case PathElementMoveToPoint:
case PathElementAddLineToPoint:
case PathElementCloseSubpath:
previousMarkerData.inslopePoints[0] = previousMarkerData.origin;
previousMarkerData.inslopePoints[1] = points[0];
previousMarkerData.origin = points[0];
}
}
static void drawStartAndMidMarkers(void *info, const PathElement *element)
{
DrawMarkersData &data = *(DrawMarkersData *)info;
int elementIndex = data.elementIndex;
MarkerData &previousMarkerData = data.previousMarkerData;
FloatPoint *points = element->points;
// First update the outslope for the previous element
previousMarkerData.outslopePoints[0] = previousMarkerData.origin;
previousMarkerData.outslopePoints[1] = points[0];
// Draw the marker for the previous element
if (elementIndex != 0)
drawMarkerWithData(data.context, previousMarkerData);
// Update our marker data for this element
updateMarkerDataForElement(previousMarkerData, element);
if (elementIndex == 1) {
// After drawing the start marker, switch to drawing mid markers
previousMarkerData.marker = data.midMarker;
previousMarkerData.type = Mid;
}
data.elementIndex++;
}
void RenderPath::drawMarkersIfNeeded(GraphicsContext* context, const FloatRect& rect, const Path& path) const
{
Document *doc = document();
const SVGRenderStyle *svgStyle = style()->svgStyle();
KCanvasMarker *startMarker = getMarkerById(doc, svgStyle->startMarker().mid(1));
KCanvasMarker *midMarker = getMarkerById(doc, svgStyle->midMarker().mid(1));
KCanvasMarker *endMarker = getMarkerById(doc, svgStyle->endMarker().mid(1));
if (!startMarker && !midMarker && !endMarker)
return;
double strokeWidth = KSVGPainterFactory::cssPrimitiveToLength(this, style()->svgStyle()->strokeWidth(), 1.0);
DrawMarkersData data(context, startMarker, midMarker, strokeWidth);
path.apply(&data, drawStartAndMidMarkers);
data.previousMarkerData.marker = endMarker;
data.previousMarkerData.type = End;
drawMarkerWithData(context, data.previousMarkerData);
}
bool RenderPath::hasPercentageValues() const
{
return static_cast<SVGStyledElement*>(element())->hasPercentageValues();
}
}
#endif // SVG_SUPPORT