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/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGPU)
#include "ContextDestructionObserver.h"
#include "GPUObjectBase.h"
#include "WebGPUShaderModule.h"
#include <wtf/Forward.h>
#include <wtf/Lock.h>
namespace WebCore {
class ScriptExecutionContext;
class GPUErrorScopes;
class WebGPUDevice;
class WebGPUPipeline : public GPUObjectBase, public ContextDestructionObserver {
public:
virtual ~WebGPUPipeline();
static HashMap<WebGPUPipeline*, WebGPUDevice*>& instances(const LockHolder&);
static Lock& instancesMutex();
virtual bool isRenderPipeline() const { return false; }
virtual bool isComputePipeline() const { return false; }
virtual bool isValid() const = 0;
struct ShaderData {
RefPtr<WebGPUShaderModule> module;
String entryPoint;
};
virtual bool cloneShaderModules(const WebGPUDevice&) = 0;
virtual bool recompile(const WebGPUDevice&) = 0;
void contextDestroyed() final;
protected:
WebGPUPipeline(WebGPUDevice&, GPUErrorScopes&);
};
} // namespace WebCore
#define SPECIALIZE_TYPE_TRAITS_WEBGPUPIPELINE(ToValueTypeName, predicate) \
SPECIALIZE_TYPE_TRAITS_BEGIN(ToValueTypeName) \
static bool isType(const WebCore::WebGPUPipeline& pipeline) { return pipeline.predicate; } \
SPECIALIZE_TYPE_TRAITS_END()
#endif // ENABLE(WEBGPU)