blob: fe93ac0108f646fc6a80e358110cf3098ea0dadb [file] [log] [blame]
/*
* Copyright (C) 2003, 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Path_h
#define Path_h
#if __APPLE__
typedef struct CGPath PlatformPath;
#else
typedef void PlatformPath;
#endif
namespace WebCore {
class FloatPoint;
class FloatSize;
class FloatRect;
class Path {
public:
Path();
~Path();
Path(const Path&);
Path& operator=(const Path&);
bool contains(const FloatPoint&) const;
FloatRect boundingRect() const;
void clear();
void moveTo(const FloatPoint&);
void addLineTo(const FloatPoint&);
void addQuadCurveTo(const FloatPoint& controlPoint, const FloatPoint& point);
void addBezierCurveTo(const FloatPoint& controlPoint1, const FloatPoint& controlPoint2, const FloatPoint&);
void addArcTo(const FloatPoint&, const FloatPoint&, float radius);
void closeSubpath();
void addArc(const FloatPoint&, float radius, float startAngle, float endAngle, bool clockwise);
void addRect(const FloatRect&);
void addEllipse(const FloatRect&);
void translate(const FloatSize&);
PlatformPath* platformPath() const { return m_path; }
private:
PlatformPath* m_path;
};
}
#endif