| /* |
| * Copyright (C) 2009 Apple Inc. All rights reserved. |
| * Copyright (C) 2010, 2011, 2012 Research In Motion Limited. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if USE(3D_GRAPHICS) |
| |
| #include "GraphicsContext3D.h" |
| |
| #include "BitmapImageSingleFrameSkia.h" |
| #include "Extensions3DOpenGLES.h" |
| #include "GraphicsContext.h" |
| #include "OpenGLESShims.h" |
| #include "WebGLLayerWebKitThread.h" |
| |
| #include <BlackBerryPlatformGraphics.h> |
| #include <BlackBerryPlatformLog.h> |
| |
| namespace WebCore { |
| |
| PassRefPtr<GraphicsContext3D> GraphicsContext3D::create(Attributes attribs, HostWindow* hostWindow, RenderStyle renderStyle) |
| { |
| // This implementation doesn't currently support rendering directly to a window. |
| if (renderStyle == RenderDirectlyToHostWindow) |
| return 0; |
| |
| return adoptRef(new GraphicsContext3D(attribs, hostWindow, false)); |
| } |
| |
| GraphicsContext3D::GraphicsContext3D(GraphicsContext3D::Attributes attrs, HostWindow*, bool renderDirectlyToHostWindow) |
| : m_currentWidth(0) |
| , m_currentHeight(0) |
| , m_context(BlackBerry::Platform::Graphics::createWebGLContext()) |
| , m_compiler(SH_ESSL_OUTPUT) |
| , m_extensions(adoptPtr(new Extensions3DOpenGLES(this))) |
| , m_attrs(attrs) |
| , m_texture(0) |
| , m_fbo(0) |
| , m_depthStencilBuffer(0) |
| , m_layerComposited(false) |
| , m_internalColorFormat(GL_RGBA) |
| , m_boundFBO(0) |
| , m_activeTexture(GL_TEXTURE0) |
| , m_boundTexture0(0) |
| , m_isImaginationHardware(0) |
| { |
| if (!renderDirectlyToHostWindow) { |
| #if USE(ACCELERATED_COMPOSITING) |
| m_compositingLayer = WebGLLayerWebKitThread::create(); |
| #endif |
| makeContextCurrent(); |
| |
| // Create a texture to render into. |
| ::glGenTextures(1, &m_texture); |
| ::glBindTexture(GL_TEXTURE_2D, m_texture); |
| ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| ::glBindTexture(GL_TEXTURE_2D, 0); |
| |
| // Create an FBO. |
| ::glGenFramebuffers(1, &m_fbo); |
| ::glBindFramebuffer(GL_FRAMEBUFFER, m_fbo); |
| if (m_attrs.stencil || m_attrs.depth) |
| ::glGenRenderbuffers(1, &m_depthStencilBuffer); |
| m_boundFBO = m_fbo; |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| static_cast<WebGLLayerWebKitThread*>(m_compositingLayer.get())->setWebGLContext(this); |
| #endif |
| } |
| |
| makeContextCurrent(); |
| |
| const char* renderer = reinterpret_cast<const char*>(::glGetString(GL_RENDERER)); |
| m_isImaginationHardware = std::strstr(renderer, "PowerVR SGX"); |
| |
| // ANGLE initialization. |
| ShBuiltInResources ANGLEResources; |
| ShInitBuiltInResources(&ANGLEResources); |
| |
| getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &ANGLEResources.MaxVertexAttribs); |
| getIntegerv(GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS, &ANGLEResources.MaxVertexUniformVectors); |
| getIntegerv(GraphicsContext3D::MAX_VARYING_VECTORS, &ANGLEResources.MaxVaryingVectors); |
| getIntegerv(GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxVertexTextureImageUnits); |
| getIntegerv(GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxCombinedTextureImageUnits); |
| getIntegerv(GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxTextureImageUnits); |
| getIntegerv(GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS, &ANGLEResources.MaxFragmentUniformVectors); |
| |
| ANGLEResources.MaxDrawBuffers = 1; // Always set to 1 for OpenGL ES. |
| ANGLEResources.OES_standard_derivatives = m_extensions->supports("GL_OES_standard_derivatives"); |
| ANGLEResources.OES_EGL_image_external = m_extensions->supports("GL_EGL_image_external"); |
| ANGLEResources.ARB_texture_rectangle = m_extensions->supports("GL_ARB_texture_rectangle"); |
| m_compiler.setResources(ANGLEResources); |
| |
| ::glClearColor(0, 0, 0, 0); |
| } |
| |
| GraphicsContext3D::~GraphicsContext3D() |
| { |
| if (m_texture) { |
| makeContextCurrent(); |
| ::glDeleteTextures(1, &m_texture); |
| if (m_attrs.stencil || m_attrs.depth) |
| ::glDeleteRenderbuffers(1, &m_depthStencilBuffer); |
| ::glDeleteFramebuffers(1, &m_fbo); |
| } |
| |
| BlackBerry::Platform::Graphics::destroyWebGLContext(m_context); |
| } |
| |
| bool GraphicsContext3D::reshapeFBOs(const IntSize& size) |
| { |
| // A BlackBerry-specific implementation of reshapeFBOs is necessary because it contains: |
| // - an Imagination-specific implementation of anti-aliasing |
| // - an Imagination-specific fix for FBOs of size less than (16,16) |
| |
| int fboWidth = size.width(); |
| int fboHeight = size.height(); |
| |
| // Imagination-specific fix |
| if (m_isImaginationHardware) { |
| fboWidth = std::max(fboWidth, 16); |
| fboHeight = std::max(fboHeight, 16); |
| } |
| |
| GLuint internalColorFormat, colorFormat, internalDepthStencilFormat = 0; |
| if (m_attrs.alpha) { |
| internalColorFormat = GL_RGBA; |
| colorFormat = GL_RGBA; |
| } else { |
| internalColorFormat = GL_RGB; |
| colorFormat = GL_RGB; |
| } |
| if (m_attrs.stencil || m_attrs.depth) { |
| // We don't allow the logic where stencil is required and depth is not. |
| // See GraphicsContext3D constructor. |
| if (m_attrs.stencil && m_attrs.depth) |
| internalDepthStencilFormat = GL_DEPTH24_STENCIL8_EXT; |
| else |
| internalDepthStencilFormat = GL_DEPTH_COMPONENT16; |
| } |
| |
| GLint sampleCount = 8; |
| if (m_attrs.antialias) { |
| GLint maxSampleCount; |
| // Hardcode the maximum number of samples due to header issue (PR132183) |
| // ::glGetIntegerv(GL_MAX_SAMPLES_IMG, &maxSampleCount); |
| maxSampleCount = 4; |
| sampleCount = std::min(8, maxSampleCount); |
| } |
| |
| bool mustRestoreFBO = false; |
| if (m_boundFBO != m_fbo) { |
| mustRestoreFBO = true; |
| ::glBindFramebufferEXT(GraphicsContext3D::FRAMEBUFFER, m_fbo); |
| } |
| |
| ::glBindTexture(GL_TEXTURE_2D, m_texture); |
| ::glTexImage2D(GL_TEXTURE_2D, 0, internalColorFormat, fboWidth, fboHeight, 0, colorFormat, GL_UNSIGNED_BYTE, 0); |
| |
| Extensions3D* extensions = getExtensions(); |
| if (m_attrs.antialias) { |
| extensions->framebufferTexture2DMultisampleIMG(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, m_texture, 0, sampleCount); |
| |
| if (m_attrs.stencil || m_attrs.depth) { |
| ::glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, m_depthStencilBuffer); |
| extensions->renderbufferStorageMultisampleIMG(GL_RENDERBUFFER_EXT, sampleCount, internalDepthStencilFormat, fboWidth, fboHeight); |
| |
| if (m_attrs.stencil) |
| ::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_depthStencilBuffer); |
| if (m_attrs.depth) |
| ::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_depthStencilBuffer); |
| ::glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); |
| } |
| } else { |
| ::glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, m_texture, 0); |
| |
| if (m_attrs.stencil || m_attrs.depth) { |
| ::glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, m_depthStencilBuffer); |
| ::glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, internalDepthStencilFormat, fboWidth, fboHeight); |
| |
| if (m_attrs.stencil) |
| ::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_depthStencilBuffer); |
| if (m_attrs.depth) |
| ::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_depthStencilBuffer); |
| ::glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); |
| } |
| } |
| ::glBindTexture(GL_TEXTURE_2D, 0); |
| |
| |
| logFrameBufferStatus(__LINE__); |
| |
| return mustRestoreFBO; |
| } |
| |
| void GraphicsContext3D::logFrameBufferStatus(int line) |
| { |
| BlackBerry::Platform::log(BlackBerry::Platform::LogLevelInfo, "Checking FrameBuffer status at line %d: ", line); |
| switch (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)) { |
| case GL_FRAMEBUFFER_COMPLETE: |
| BlackBerry::Platform::log(BlackBerry::Platform::LogLevelInfo, "COMPLETE | "); |
| break; |
| case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: |
| BlackBerry::Platform::log(BlackBerry::Platform::LogLevelInfo, "INCOMPLETE ATTACHMENT | "); |
| break; |
| case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: |
| BlackBerry::Platform::log(BlackBerry::Platform::LogLevelInfo, "MISSING ATTACHMENT | "); |
| break; |
| case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: |
| BlackBerry::Platform::log(BlackBerry::Platform::LogLevelInfo, "INCOMPLETE DIMENSIONS | "); |
| break; |
| case GL_FRAMEBUFFER_UNSUPPORTED: |
| BlackBerry::Platform::log(BlackBerry::Platform::LogLevelInfo, "UNSUPPORTED | "); |
| break; |
| case FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT: |
| BlackBerry::Platform::log(BlackBerry::Platform::LogLevelInfo, "INCOMPLETE MULTISAMPLE | "); |
| break; |
| } |
| |
| switch (glGetError()) { |
| case GL_NO_ERROR: |
| BlackBerry::Platform::log(BlackBerry::Platform::LogLevelInfo, "NO ERROR"); |
| break; |
| case GL_INVALID_ENUM: |
| BlackBerry::Platform::log(BlackBerry::Platform::LogLevelInfo, "INVALID ENUM"); |
| break; |
| case GL_INVALID_VALUE: |
| BlackBerry::Platform::log(BlackBerry::Platform::LogLevelInfo, "INVALID VALUE"); |
| break; |
| case GL_INVALID_OPERATION: |
| BlackBerry::Platform::log(BlackBerry::Platform::LogLevelInfo, "INVALID OPERATION"); |
| break; |
| case GL_OUT_OF_MEMORY: |
| BlackBerry::Platform::log(BlackBerry::Platform::LogLevelInfo, "OUT OF MEMORY"); |
| break; |
| } |
| BlackBerry::Platform::log(BlackBerry::Platform::LogLevelInfo, "\n"); |
| } |
| |
| void GraphicsContext3D::readPixelsIMG(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, void* data) |
| { |
| // Currently only format=RGBA, type=UNSIGNED_BYTE is supported by the specification: http://www.khronos.org/registry/webgl/specs/latest/ |
| // If this ever changes, this code will need to be updated. |
| |
| // Calculate the strides of our data and canvas |
| unsigned int formatSize = 4; // RGBA UNSIGNED_BYTE |
| unsigned int dataStride = width * formatSize; |
| unsigned int canvasStride = m_currentWidth * formatSize; |
| |
| // If we are using a pack alignment of 8, then we need to align our strides to 8 byte boundaries |
| // See: http://en.wikipedia.org/wiki/Data_structure_alignment (computing padding) |
| int packAlignment; |
| glGetIntegerv(GL_PACK_ALIGNMENT, &packAlignment); |
| if (8 == packAlignment) { |
| dataStride = (dataStride + 7) & ~7; |
| canvasStride = (canvasStride + 7) & ~7; |
| } |
| |
| unsigned char* canvasData = new unsigned char[canvasStride * m_currentHeight]; |
| ::glReadPixels(0, 0, m_currentWidth, m_currentHeight, format, type, canvasData); |
| |
| // If we failed to read our canvas data due to a GL error, don't continue |
| int error = glGetError(); |
| if (GL_NO_ERROR != error) { |
| synthesizeGLError(error); |
| return; |
| } |
| |
| // Clear our data in case some of it lies outside the bounds of our canvas |
| // TODO: don't do this if all of the data lies inside the bounds of the canvas |
| memset(data, 0, dataStride * height); |
| |
| // Calculate the intersection of our canvas and data bounds |
| IntRect dataRect(x, y, width, height); |
| IntRect canvasRect(0, 0, m_currentWidth, m_currentHeight); |
| IntRect nonZeroDataRect = intersection(dataRect, canvasRect); |
| |
| unsigned int xDataOffset = x < 0 ? -x * formatSize : 0; |
| unsigned int yDataOffset = y < 0 ? -y * dataStride : 0; |
| unsigned int xCanvasOffset = nonZeroDataRect.x() * formatSize; |
| unsigned int yCanvasOffset = nonZeroDataRect.y() * canvasStride; |
| unsigned char* dst = static_cast<unsigned char*>(data) + xDataOffset + yDataOffset; |
| unsigned char* src = canvasData + xCanvasOffset + yCanvasOffset; |
| for (int row = 0; row < nonZeroDataRect.height(); row++) { |
| memcpy(dst, src, nonZeroDataRect.width() * formatSize); |
| dst += dataStride; |
| src += canvasStride; |
| } |
| |
| delete [] canvasData; |
| } |
| |
| bool GraphicsContext3D::paintsIntoCanvasBuffer() const |
| { |
| return true; |
| } |
| |
| bool GraphicsContext3D::makeContextCurrent() |
| { |
| BlackBerry::Platform::Graphics::useWebGLContext(m_context); |
| return true; |
| } |
| |
| bool GraphicsContext3D::isGLES2Compliant() const |
| { |
| return true; |
| } |
| |
| bool GraphicsContext3D::isGLES2NPOTStrict() const |
| { |
| return true; |
| } |
| |
| bool GraphicsContext3D::isErrorGeneratedOnOutOfBoundsAccesses() const |
| { |
| return false; |
| } |
| |
| Platform3DObject GraphicsContext3D::platformTexture() const |
| { |
| return m_compositingLayer->getTextureID(); |
| } |
| |
| PlatformGraphicsContext3D GraphicsContext3D::platformGraphicsContext3D() const |
| { |
| return m_context; |
| } |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| PlatformLayer* GraphicsContext3D::platformLayer() const |
| { |
| return m_compositingLayer.get(); |
| } |
| #endif |
| |
| void GraphicsContext3D::paintToCanvas(const unsigned char* imagePixels, int imageWidth, int imageHeight, int canvasWidth, int canvasHeight, |
| GraphicsContext* context) |
| { |
| unsigned char* tempPixels = new unsigned char[imageWidth * imageHeight * 4]; |
| |
| // 3D images have already been converted to BGRA. Don't do it twice!! |
| for (int y = 0; y < imageHeight; y++) { |
| const unsigned char *srcRow = imagePixels + (imageWidth * 4 * y); |
| unsigned char *destRow = tempPixels + (imageWidth * 4 * (imageHeight - y - 1)); |
| for (int i = 0; i < imageWidth * 4; i += 4) |
| memcpy(destRow + i, srcRow + i, 4); |
| } |
| |
| SkBitmap canvasBitmap; |
| |
| canvasBitmap.setConfig(SkBitmap::kARGB_8888_Config, canvasWidth, canvasHeight); |
| canvasBitmap.allocPixels(0, 0); |
| canvasBitmap.lockPixels(); |
| memcpy(canvasBitmap.getPixels(), tempPixels, imageWidth * imageHeight * 4); |
| canvasBitmap.unlockPixels(); |
| delete [] tempPixels; |
| |
| FloatRect src(0, 0, canvasWidth, canvasHeight); |
| FloatRect dst(0, 0, imageWidth, imageHeight); |
| |
| RefPtr<BitmapImageSingleFrameSkia> bitmapImage = BitmapImageSingleFrameSkia::create(canvasBitmap, false); |
| context->drawImage(bitmapImage.get(), ColorSpaceDeviceRGB, dst, src, CompositeCopy, RespectImageOrientation, false); |
| } |
| |
| void GraphicsContext3D::setContextLostCallback(PassOwnPtr<ContextLostCallback>) |
| { |
| } |
| |
| void GraphicsContext3D::setErrorMessageCallback(PassOwnPtr<ErrorMessageCallback>) |
| { |
| } |
| |
| } // namespace WebCore |
| |
| #endif // USE(3D_GRAPHICS) |
| |