| /* |
| * Copyright (C) 2013 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| WI.Point = class Point |
| { |
| constructor(x, y) |
| { |
| this.x = x || 0; |
| this.y = y || 0; |
| } |
| |
| // Static |
| |
| static fromEvent(event) |
| { |
| return new WI.Point(event.pageX, event.pageY); |
| } |
| |
| static fromEventInElement(event, element) |
| { |
| var wkPoint = window.webkitConvertPointFromPageToNode(element, new WebKitPoint(event.pageX, event.pageY)); |
| return new WI.Point(wkPoint.x, wkPoint.y); |
| } |
| |
| // Public |
| |
| toString() |
| { |
| return "WI.Point[" + this.x + "," + this.y + "]"; |
| } |
| |
| copy() |
| { |
| return new WI.Point(this.x, this.y); |
| } |
| |
| equals(anotherPoint) |
| { |
| return this.x === anotherPoint.x && this.y === anotherPoint.y; |
| } |
| |
| distance(anotherPoint) |
| { |
| let dx = anotherPoint.x - this.x; |
| let dy = anotherPoint.y - this.y; |
| return Math.sqrt((dx * dx) + (dy * dy)); |
| } |
| }; |
| |
| WI.Size = class Size |
| { |
| constructor(width, height) |
| { |
| this.width = width || 0; |
| this.height = height || 0; |
| } |
| |
| // Public |
| |
| toString() |
| { |
| return "WI.Size[" + this.width + "," + this.height + "]"; |
| } |
| |
| copy() |
| { |
| return new WI.Size(this.width, this.height); |
| } |
| |
| equals(anotherSize) |
| { |
| return this.width === anotherSize.width && this.height === anotherSize.height; |
| } |
| }; |
| |
| WI.Size.ZERO_SIZE = new WI.Size(0, 0); |
| |
| |
| WI.Rect = class Rect |
| { |
| constructor(x, y, width, height) |
| { |
| this.origin = new WI.Point(x || 0, y || 0); |
| this.size = new WI.Size(width || 0, height || 0); |
| } |
| |
| // Static |
| |
| static rectFromClientRect(clientRect) |
| { |
| return new WI.Rect(clientRect.left, clientRect.top, clientRect.width, clientRect.height); |
| } |
| |
| static unionOfRects(rects) |
| { |
| var union = rects[0]; |
| for (var i = 1; i < rects.length; ++i) |
| union = union.unionWithRect(rects[i]); |
| return union; |
| } |
| |
| // Public |
| |
| toString() |
| { |
| return "WI.Rect[" + [this.origin.x, this.origin.y, this.size.width, this.size.height].join(", ") + "]"; |
| } |
| |
| copy() |
| { |
| return new WI.Rect(this.origin.x, this.origin.y, this.size.width, this.size.height); |
| } |
| |
| equals(anotherRect) |
| { |
| return this.origin.equals(anotherRect.origin) && this.size.equals(anotherRect.size); |
| } |
| |
| inset(insets) |
| { |
| return new WI.Rect( |
| this.origin.x + insets.left, |
| this.origin.y + insets.top, |
| this.size.width - insets.left - insets.right, |
| this.size.height - insets.top - insets.bottom |
| ); |
| } |
| |
| pad(padding) |
| { |
| return new WI.Rect( |
| this.origin.x - padding, |
| this.origin.y - padding, |
| this.size.width + padding * 2, |
| this.size.height + padding * 2 |
| ); |
| } |
| |
| minX() |
| { |
| return this.origin.x; |
| } |
| |
| minY() |
| { |
| return this.origin.y; |
| } |
| |
| midX() |
| { |
| return this.origin.x + (this.size.width / 2); |
| } |
| |
| midY() |
| { |
| return this.origin.y + (this.size.height / 2); |
| } |
| |
| maxX() |
| { |
| return this.origin.x + this.size.width; |
| } |
| |
| maxY() |
| { |
| return this.origin.y + this.size.height; |
| } |
| |
| intersectionWithRect(rect) |
| { |
| var x1 = Math.max(this.minX(), rect.minX()); |
| var x2 = Math.min(this.maxX(), rect.maxX()); |
| if (x1 > x2) |
| return WI.Rect.ZERO_RECT; |
| var intersection = new WI.Rect; |
| intersection.origin.x = x1; |
| intersection.size.width = x2 - x1; |
| var y1 = Math.max(this.minY(), rect.minY()); |
| var y2 = Math.min(this.maxY(), rect.maxY()); |
| if (y1 > y2) |
| return WI.Rect.ZERO_RECT; |
| intersection.origin.y = y1; |
| intersection.size.height = y2 - y1; |
| return intersection; |
| } |
| |
| unionWithRect(rect) |
| { |
| var x = Math.min(this.minX(), rect.minX()); |
| var y = Math.min(this.minY(), rect.minY()); |
| var width = Math.max(this.maxX(), rect.maxX()) - x; |
| var height = Math.max(this.maxY(), rect.maxY()) - y; |
| return new WI.Rect(x, y, width, height); |
| } |
| |
| round() |
| { |
| return new WI.Rect( |
| Math.floor(this.origin.x), |
| Math.floor(this.origin.y), |
| Math.ceil(this.size.width), |
| Math.ceil(this.size.height) |
| ); |
| } |
| }; |
| |
| WI.Rect.ZERO_RECT = new WI.Rect(0, 0, 0, 0); |
| |
| |
| WI.EdgeInsets = class EdgeInsets |
| { |
| constructor(top, right, bottom, left) |
| { |
| console.assert(arguments.length === 1 || arguments.length === 4); |
| |
| if (arguments.length === 1) { |
| this.top = top; |
| this.right = top; |
| this.bottom = top; |
| this.left = top; |
| } else if (arguments.length === 4) { |
| this.top = top; |
| this.right = right; |
| this.bottom = bottom; |
| this.left = left; |
| } |
| } |
| |
| // Public |
| |
| equals(anotherInset) |
| { |
| return this.top === anotherInset.top && this.right === anotherInset.right |
| && this.bottom === anotherInset.bottom && this.left === anotherInset.left; |
| } |
| |
| copy() |
| { |
| return new WI.EdgeInsets(this.top, this.right, this.bottom, this.left); |
| } |
| }; |
| |
| WI.RectEdge = { |
| MIN_X: 0, |
| MIN_Y: 1, |
| MAX_X: 2, |
| MAX_Y: 3 |
| }; |
| |
| WI.Quad = class Quad |
| { |
| constructor(quad) |
| { |
| this.points = [ |
| new WI.Point(quad[0], quad[1]), // top left |
| new WI.Point(quad[2], quad[3]), // top right |
| new WI.Point(quad[4], quad[5]), // bottom right |
| new WI.Point(quad[6], quad[7]) // bottom left |
| ]; |
| |
| this.width = Math.round(Math.sqrt(Math.pow(quad[0] - quad[2], 2) + Math.pow(quad[1] - quad[3], 2))); |
| this.height = Math.round(Math.sqrt(Math.pow(quad[0] - quad[6], 2) + Math.pow(quad[1] - quad[7], 2))); |
| } |
| |
| // Import / Export |
| |
| static fromJSON(json) |
| { |
| return new WI.Quad(json); |
| } |
| |
| toJSON() |
| { |
| return this.toProtocol(); |
| } |
| |
| // Public |
| |
| toProtocol() |
| { |
| return [ |
| this.points[0].x, this.points[0].y, |
| this.points[1].x, this.points[1].y, |
| this.points[2].x, this.points[2].y, |
| this.points[3].x, this.points[3].y |
| ]; |
| } |
| }; |
| |
| WI.Polygon = class Polygon |
| { |
| constructor(points) |
| { |
| this.points = points; |
| } |
| |
| // Public |
| |
| bounds() |
| { |
| var minX = Number.MAX_VALUE; |
| var minY = Number.MAX_VALUE; |
| var maxX = -Number.MAX_VALUE; |
| var maxY = -Number.MAX_VALUE; |
| for (var point of this.points) { |
| minX = Math.min(minX, point.x); |
| maxX = Math.max(maxX, point.x); |
| minY = Math.min(minY, point.y); |
| maxY = Math.max(maxY, point.y); |
| } |
| return new WI.Rect(minX, minY, maxX - minX, maxY - minY); |
| } |
| }; |
| |
| WI.CubicBezier = class CubicBezier |
| { |
| constructor(x1, y1, x2, y2) |
| { |
| this._inPoint = new WI.Point(x1, y1); |
| this._outPoint = new WI.Point(x2, y2); |
| |
| // Calculate the polynomial coefficients, implicit first and last control points are (0,0) and (1,1). |
| this._curveInfo = { |
| x: {c: 3.0 * x1}, |
| y: {c: 3.0 * y1} |
| }; |
| |
| this._curveInfo.x.b = 3.0 * (x2 - x1) - this._curveInfo.x.c; |
| this._curveInfo.x.a = 1.0 - this._curveInfo.x.c - this._curveInfo.x.b; |
| |
| this._curveInfo.y.b = 3.0 * (y2 - y1) - this._curveInfo.y.c; |
| this._curveInfo.y.a = 1.0 - this._curveInfo.y.c - this._curveInfo.y.b; |
| } |
| |
| // Static |
| |
| static fromCoordinates(coordinates) |
| { |
| if (!coordinates || coordinates.length < 4) |
| return null; |
| |
| coordinates = coordinates.map(Number); |
| if (coordinates.includes(NaN)) |
| return null; |
| |
| return new WI.CubicBezier(coordinates[0], coordinates[1], coordinates[2], coordinates[3]); |
| } |
| |
| static fromString(text) |
| { |
| if (!text || !text.length) |
| return null; |
| |
| var trimmedText = text.toLowerCase().replace(/\s/g, ""); |
| if (!trimmedText.length) |
| return null; |
| |
| if (Object.keys(WI.CubicBezier.keywordValues).includes(trimmedText)) |
| return WI.CubicBezier.fromCoordinates(WI.CubicBezier.keywordValues[trimmedText]); |
| |
| var matches = trimmedText.match(/^cubic-bezier\(([-\d.]+),([-\d.]+),([-\d.]+),([-\d.]+)\)$/); |
| if (!matches) |
| return null; |
| |
| matches.splice(0, 1); |
| return WI.CubicBezier.fromCoordinates(matches); |
| } |
| |
| // Public |
| |
| get inPoint() |
| { |
| return this._inPoint; |
| } |
| |
| get outPoint() |
| { |
| return this._outPoint; |
| } |
| |
| copy() |
| { |
| return new WI.CubicBezier(this._inPoint.x, this._inPoint.y, this._outPoint.x, this._outPoint.y); |
| } |
| |
| toString() |
| { |
| var values = [this._inPoint.x, this._inPoint.y, this._outPoint.x, this._outPoint.y]; |
| for (var key in WI.CubicBezier.keywordValues) { |
| if (Array.shallowEqual(WI.CubicBezier.keywordValues[key], values)) |
| return key; |
| } |
| |
| return "cubic-bezier(" + values.join(", ") + ")"; |
| } |
| |
| solve(x, epsilon) |
| { |
| return this._sampleCurveY(this._solveCurveX(x, epsilon)); |
| } |
| |
| // Private |
| |
| _sampleCurveX(t) |
| { |
| // `ax t^3 + bx t^2 + cx t' expanded using Horner's rule. |
| return ((this._curveInfo.x.a * t + this._curveInfo.x.b) * t + this._curveInfo.x.c) * t; |
| } |
| |
| _sampleCurveY(t) |
| { |
| return ((this._curveInfo.y.a * t + this._curveInfo.y.b) * t + this._curveInfo.y.c) * t; |
| } |
| |
| _sampleCurveDerivativeX(t) |
| { |
| return (3.0 * this._curveInfo.x.a * t + 2.0 * this._curveInfo.x.b) * t + this._curveInfo.x.c; |
| } |
| |
| // Given an x value, find a parametric value it came from. |
| _solveCurveX(x, epsilon) |
| { |
| var t0, t1, t2, x2, d2, i; |
| |
| // First try a few iterations of Newton's method -- normally very fast. |
| for (t2 = x, i = 0; i < 8; i++) { |
| x2 = this._sampleCurveX(t2) - x; |
| if (Math.abs(x2) < epsilon) |
| return t2; |
| d2 = this._sampleCurveDerivativeX(t2); |
| if (Math.abs(d2) < 1e-6) |
| break; |
| t2 = t2 - x2 / d2; |
| } |
| |
| // Fall back to the bisection method for reliability. |
| t0 = 0.0; |
| t1 = 1.0; |
| t2 = x; |
| |
| if (t2 < t0) |
| return t0; |
| if (t2 > t1) |
| return t1; |
| |
| while (t0 < t1) { |
| x2 = this._sampleCurveX(t2); |
| if (Math.abs(x2 - x) < epsilon) |
| return t2; |
| if (x > x2) |
| t0 = t2; |
| else |
| t1 = t2; |
| t2 = (t1 - t0) * 0.5 + t0; |
| } |
| |
| // Failure. |
| return t2; |
| } |
| }; |
| |
| WI.CubicBezier.keywordValues = { |
| "ease": [0.25, 0.1, 0.25, 1], |
| "ease-in": [0.42, 0, 1, 1], |
| "ease-out": [0, 0, 0.58, 1], |
| "ease-in-out": [0.42, 0, 0.58, 1], |
| "linear": [0, 0, 1, 1] |
| }; |
| |
| WI.Spring = class Spring |
| { |
| constructor(mass, stiffness, damping, initialVelocity) |
| { |
| this.mass = Math.max(1, mass); |
| this.stiffness = Math.max(1, stiffness); |
| this.damping = Math.max(0, damping); |
| this.initialVelocity = initialVelocity; |
| } |
| |
| // Static |
| |
| static fromValues(values) |
| { |
| if (!values || values.length < 4) |
| return null; |
| |
| values = values.map(Number); |
| if (values.includes(NaN)) |
| return null; |
| |
| return new WI.Spring(...values); |
| } |
| |
| static fromString(text) |
| { |
| if (!text || !text.length) |
| return null; |
| |
| let trimmedText = text.toLowerCase().trim(); |
| if (!trimmedText.length) |
| return null; |
| |
| let matches = trimmedText.match(/^spring\(([\d.]+)\s+([\d.]+)\s+([\d.]+)\s+([-\d.]+)\)$/); |
| if (!matches) |
| return null; |
| |
| return WI.Spring.fromValues(matches.slice(1)); |
| } |
| |
| // Public |
| |
| copy() |
| { |
| return new WI.Spring(this.mass, this.stiffness, this.damping, this.initialVelocity); |
| } |
| |
| toString() |
| { |
| return `spring(${this.mass} ${this.stiffness} ${this.damping} ${this.initialVelocity})`; |
| } |
| |
| solve(t) |
| { |
| let w0 = Math.sqrt(this.stiffness / this.mass); |
| let zeta = this.damping / (2 * Math.sqrt(this.stiffness * this.mass)); |
| |
| let wd = 0; |
| let A = 1; |
| let B = -this.initialVelocity + w0; |
| if (zeta < 1) { |
| // Under-damped. |
| wd = w0 * Math.sqrt(1 - zeta * zeta); |
| A = 1; |
| B = (zeta * w0 + -this.initialVelocity) / wd; |
| } |
| |
| if (zeta < 1) // Under-damped |
| t = Math.exp(-t * zeta * w0) * (A * Math.cos(wd * t) + B * Math.sin(wd * t)); |
| else // Critically damped (ignoring over-damped case). |
| t = (A + B * t) * Math.exp(-t * w0); |
| |
| return 1 - t; // Map range from [1..0] to [0..1]. |
| } |
| |
| calculateDuration(epsilon) |
| { |
| epsilon = epsilon || 0.0001; |
| let t = 0; |
| let current = 0; |
| let minimum = Number.POSITIVE_INFINITY; |
| while (current >= epsilon || minimum >= epsilon) { |
| current = Math.abs(1 - this.solve(t)); // Undo the range mapping |
| if (minimum < epsilon && current >= epsilon) |
| minimum = Number.POSITIVE_INFINITY; // Spring reversed direction |
| else if (current < minimum) |
| minimum = current; |
| t += 0.1; |
| } |
| return t; |
| } |
| }; |