| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ShaderImage_test.cpp: |
| // Tests for images |
| // |
| |
| #include "GLSLANG/ShaderLang.h" |
| #include "angle_gl.h" |
| #include "compiler/translator/StaticType.h" |
| #include "gtest/gtest.h" |
| #include "tests/test_utils/ShaderCompileTreeTest.h" |
| #include "tests/test_utils/compiler_test.h" |
| |
| using namespace sh; |
| |
| namespace |
| { |
| |
| // Checks that the imageStore call with mangled name imageStoreMangledName exists in the AST. |
| // Further each argument is checked whether it matches the expected properties given the compiled |
| // shader. |
| void CheckImageStoreCall(TIntermNode *astRoot, |
| const TString &imageStoreMangledName, |
| TBasicType imageType, |
| int storeLocationNominalSize, |
| TBasicType storeValueType, |
| int storeValueNominalSize) |
| { |
| const TIntermAggregate *imageStoreFunctionCall = |
| FindFunctionCallNode(astRoot, imageStoreMangledName); |
| ASSERT_NE(nullptr, imageStoreFunctionCall); |
| |
| const TIntermSequence *storeArguments = imageStoreFunctionCall->getSequence(); |
| ASSERT_EQ(3u, storeArguments->size()); |
| |
| const TIntermTyped *storeArgument1Typed = (*storeArguments)[0]->getAsTyped(); |
| ASSERT_EQ(imageType, storeArgument1Typed->getBasicType()); |
| |
| const TIntermTyped *storeArgument2Typed = (*storeArguments)[1]->getAsTyped(); |
| ASSERT_EQ(EbtInt, storeArgument2Typed->getBasicType()); |
| ASSERT_EQ(storeLocationNominalSize, storeArgument2Typed->getNominalSize()); |
| |
| const TIntermTyped *storeArgument3Typed = (*storeArguments)[2]->getAsTyped(); |
| ASSERT_EQ(storeValueType, storeArgument3Typed->getBasicType()); |
| ASSERT_EQ(storeValueNominalSize, storeArgument3Typed->getNominalSize()); |
| } |
| |
| // Checks that the imageLoad call with mangled name imageLoadMangledName exists in the AST. |
| // Further each argument is checked whether it matches the expected properties given the compiled |
| // shader. |
| void CheckImageLoadCall(TIntermNode *astRoot, |
| const TString &imageLoadMangledName, |
| TBasicType imageType, |
| int loadLocationNominalSize) |
| { |
| const TIntermAggregate *imageLoadFunctionCall = |
| FindFunctionCallNode(astRoot, imageLoadMangledName); |
| ASSERT_NE(nullptr, imageLoadFunctionCall); |
| |
| const TIntermSequence *loadArguments = imageLoadFunctionCall->getSequence(); |
| ASSERT_EQ(2u, loadArguments->size()); |
| |
| const TIntermTyped *loadArgument1Typed = (*loadArguments)[0]->getAsTyped(); |
| ASSERT_EQ(imageType, loadArgument1Typed->getBasicType()); |
| |
| const TIntermTyped *loadArgument2Typed = (*loadArguments)[1]->getAsTyped(); |
| ASSERT_EQ(EbtInt, loadArgument2Typed->getBasicType()); |
| ASSERT_EQ(loadLocationNominalSize, loadArgument2Typed->getNominalSize()); |
| } |
| |
| // Checks whether the image is properly exported as a uniform by the compiler. |
| void CheckExportedImageUniform(const std::vector<sh::ShaderVariable> &uniforms, |
| size_t uniformIndex, |
| ::GLenum imageTypeGL, |
| const TString &imageName) |
| { |
| ASSERT_EQ(1u, uniforms.size()); |
| |
| const auto &imageUniform = uniforms[uniformIndex]; |
| ASSERT_EQ(imageTypeGL, imageUniform.type); |
| ASSERT_STREQ(imageUniform.name.c_str(), imageName.c_str()); |
| } |
| |
| // Checks whether the image is saved in the AST as a node with the correct properties given the |
| // shader. |
| void CheckImageDeclaration(TIntermNode *astRoot, |
| const ImmutableString &imageName, |
| TBasicType imageType, |
| TLayoutImageInternalFormat internalFormat, |
| bool readonly, |
| bool writeonly, |
| bool coherent, |
| bool restrictQualifier, |
| bool volatileQualifier, |
| int binding) |
| { |
| const TIntermSymbol *myImageNode = FindSymbolNode(astRoot, imageName); |
| ASSERT_NE(nullptr, myImageNode); |
| |
| ASSERT_EQ(imageType, myImageNode->getBasicType()); |
| const TType &myImageType = myImageNode->getType(); |
| TLayoutQualifier myImageLayoutQualifier = myImageType.getLayoutQualifier(); |
| ASSERT_EQ(internalFormat, myImageLayoutQualifier.imageInternalFormat); |
| TMemoryQualifier myImageMemoryQualifier = myImageType.getMemoryQualifier(); |
| ASSERT_EQ(readonly, myImageMemoryQualifier.readonly); |
| ASSERT_EQ(writeonly, myImageMemoryQualifier.writeonly); |
| ASSERT_EQ(coherent, myImageMemoryQualifier.coherent); |
| ASSERT_EQ(restrictQualifier, myImageMemoryQualifier.restrictQualifier); |
| ASSERT_EQ(volatileQualifier, myImageMemoryQualifier.volatileQualifier); |
| ASSERT_EQ(binding, myImageType.getLayoutQualifier().binding); |
| } |
| |
| } // namespace |
| |
| class ShaderImageTest : public ShaderCompileTreeTest |
| { |
| public: |
| ShaderImageTest() {} |
| |
| protected: |
| void SetUp() override |
| { |
| ShaderCompileTreeTest::SetUp(); |
| mExtraCompileOptions |= SH_VARIABLES; |
| } |
| |
| ::GLenum getShaderType() const override { return GL_COMPUTE_SHADER; } |
| ShShaderSpec getShaderSpec() const override { return SH_GLES3_1_SPEC; } |
| }; |
| |
| // Test that an image2D is properly parsed and exported as a uniform. |
| TEST_F(ShaderImageTest, Image2DDeclaration) |
| { |
| const std::string &shaderString = |
| "#version 310 es\n" |
| "layout(local_size_x = 4) in;\n" |
| "layout(rgba32f, binding = 1) uniform highp readonly image2D myImage;\n" |
| "void main() {\n" |
| " ivec2 sz = imageSize(myImage);\n" |
| "}"; |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed" << mInfoLog; |
| } |
| |
| CheckExportedImageUniform(getUniforms(), 0, GL_IMAGE_2D, "myImage"); |
| CheckImageDeclaration(mASTRoot, ImmutableString("myImage"), EbtImage2D, EiifRGBA32F, true, |
| false, false, false, false, 1); |
| } |
| |
| // Test that an image3D is properly parsed and exported as a uniform. |
| TEST_F(ShaderImageTest, Image3DDeclaration) |
| { |
| const std::string &shaderString = |
| "#version 310 es\n" |
| "layout(local_size_x = 4) in;\n" |
| "layout(rgba32ui, binding = 3) uniform highp writeonly readonly uimage3D myImage;\n" |
| "void main() {\n" |
| " ivec3 sz = imageSize(myImage);\n" |
| "}"; |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed" << mInfoLog; |
| } |
| |
| CheckExportedImageUniform(getUniforms(), 0, GL_UNSIGNED_INT_IMAGE_3D, "myImage"); |
| CheckImageDeclaration(mASTRoot, ImmutableString("myImage"), EbtUImage3D, EiifRGBA32UI, true, |
| true, false, false, false, 3); |
| } |
| |
| // Check that imageLoad calls get correctly parsed. |
| TEST_F(ShaderImageTest, ImageLoad) |
| { |
| const std::string &shaderString = |
| "#version 310 es\n" |
| "layout(local_size_x = 4) in;\n" |
| "layout(rgba32f) uniform highp readonly image2D my2DImageInput;\n" |
| "layout(rgba32i) uniform highp readonly iimage3D my3DImageInput;\n" |
| "void main() {\n" |
| " vec4 result = imageLoad(my2DImageInput, ivec2(gl_LocalInvocationID.xy));\n" |
| " ivec4 result2 = imageLoad(my3DImageInput, ivec3(gl_LocalInvocationID.xyz));\n" |
| "}"; |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed" << mInfoLog; |
| } |
| |
| // imageLoad call with image2D passed |
| std::string mangledName2D = "imageLoad("; |
| mangledName2D += StaticType::GetBasic<EbtImage2D>()->getMangledName(); |
| mangledName2D += StaticType::GetBasic<EbtInt, 2>()->getMangledName(); |
| CheckImageLoadCall(mASTRoot, mangledName2D.c_str(), EbtImage2D, 2); |
| |
| // imageLoad call with image3D passed |
| std::string mangledName3D = "imageLoad("; |
| mangledName3D += StaticType::GetBasic<EbtIImage3D>()->getMangledName(); |
| mangledName3D += StaticType::GetBasic<EbtInt, 3>()->getMangledName(); |
| CheckImageLoadCall(mASTRoot, mangledName3D.c_str(), EbtIImage3D, 3); |
| } |
| |
| // Check that imageStore calls get correctly parsed. |
| TEST_F(ShaderImageTest, ImageStore) |
| { |
| const std::string &shaderString = |
| "#version 310 es\n" |
| "layout(local_size_x = 4) in;\n" |
| "layout(rgba32f) uniform highp writeonly image2D my2DImageOutput;\n" |
| "layout(rgba32ui) uniform highp writeonly uimage2DArray my2DImageArrayOutput;\n" |
| "void main() {\n" |
| " imageStore(my2DImageOutput, ivec2(gl_LocalInvocationID.xy), vec4(0.0));\n" |
| " imageStore(my2DImageArrayOutput, ivec3(gl_LocalInvocationID.xyz), uvec4(0));\n" |
| "}"; |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed" << mInfoLog; |
| } |
| |
| // imageStore call with image2D |
| std::string mangledName2D = "imageStore("; |
| mangledName2D += StaticType::GetBasic<EbtImage2D>()->getMangledName(); |
| mangledName2D += StaticType::GetBasic<EbtInt, 2>()->getMangledName(); |
| mangledName2D += StaticType::GetBasic<EbtFloat, 4>()->getMangledName(); |
| CheckImageStoreCall(mASTRoot, mangledName2D.c_str(), EbtImage2D, 2, EbtFloat, 4); |
| |
| // imageStore call with image2DArray |
| std::string mangledName2DArray = "imageStore("; |
| mangledName2DArray += StaticType::GetBasic<EbtUImage2DArray>()->getMangledName(); |
| mangledName2DArray += StaticType::GetBasic<EbtInt, 3>()->getMangledName(); |
| mangledName2DArray += StaticType::GetBasic<EbtUInt, 4>()->getMangledName(); |
| CheckImageStoreCall(mASTRoot, mangledName2DArray.c_str(), EbtUImage2DArray, 3, EbtUInt, 4); |
| } |
| |
| // Check that memory qualifiers are correctly parsed. |
| TEST_F(ShaderImageTest, ImageMemoryQualifiers) |
| { |
| const std::string &shaderString = |
| "#version 310 es\n" |
| "layout(local_size_x = 4) in;" |
| "layout(rgba32f) uniform highp coherent readonly image2D image1;\n" |
| "layout(rgba32f) uniform highp volatile writeonly image2D image2;\n" |
| "layout(rgba32f) uniform highp volatile restrict readonly writeonly image2D image3;\n" |
| "void main() {\n" |
| "}"; |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed" << mInfoLog; |
| } |
| |
| CheckImageDeclaration(mASTRoot, ImmutableString("image1"), EbtImage2D, EiifRGBA32F, true, false, |
| true, false, false, -1); |
| CheckImageDeclaration(mASTRoot, ImmutableString("image2"), EbtImage2D, EiifRGBA32F, false, true, |
| true, false, true, -1); |
| CheckImageDeclaration(mASTRoot, ImmutableString("image3"), EbtImage2D, EiifRGBA32F, true, true, |
| true, true, true, -1); |
| } |