| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // OVR_multiview2_test.cpp: |
| // Test that shaders with gl_ViewID_OVR are validated correctly. |
| // |
| |
| #include "GLSLANG/ShaderLang.h" |
| #include "compiler/translator/tree_util/IntermTraverse.h" |
| #include "tests/test_utils/ShaderCompileTreeTest.h" |
| #include "tests/test_utils/compiler_test.h" |
| |
| using namespace sh; |
| |
| namespace |
| { |
| |
| class SymbolOccurrenceCounter : public TIntermTraverser |
| { |
| public: |
| SymbolOccurrenceCounter() : TIntermTraverser(true, false, false), mNumberOfOccurrences(0u) {} |
| |
| void visitSymbol(TIntermSymbol *node) override |
| { |
| if (shouldCountSymbol(node)) |
| { |
| ++mNumberOfOccurrences; |
| } |
| } |
| |
| virtual bool shouldCountSymbol(const TIntermSymbol *node) const = 0; |
| |
| unsigned getNumberOfOccurrences() const { return mNumberOfOccurrences; } |
| |
| private: |
| unsigned mNumberOfOccurrences; |
| }; |
| |
| class SymbolOccurrenceCounterByQualifier : public SymbolOccurrenceCounter |
| { |
| public: |
| SymbolOccurrenceCounterByQualifier(TQualifier symbolQualifier) |
| : mSymbolQualifier(symbolQualifier) |
| {} |
| |
| bool shouldCountSymbol(const TIntermSymbol *node) const override |
| { |
| return node->getQualifier() == mSymbolQualifier; |
| } |
| |
| private: |
| TQualifier mSymbolQualifier; |
| }; |
| |
| class SymbolOccurrenceCounterByName : public SymbolOccurrenceCounter |
| { |
| public: |
| SymbolOccurrenceCounterByName(const ImmutableString &symbolName) : mSymbolName(symbolName) {} |
| |
| bool shouldCountSymbol(const TIntermSymbol *node) const override |
| { |
| return node->variable().symbolType() != SymbolType::Empty && node->getName() == mSymbolName; |
| } |
| |
| private: |
| ImmutableString mSymbolName; |
| }; |
| |
| class SymbolOccurrenceCounterByNameAndQualifier : public SymbolOccurrenceCounter |
| { |
| public: |
| SymbolOccurrenceCounterByNameAndQualifier(const ImmutableString &symbolName, |
| TQualifier qualifier) |
| : mSymbolName(symbolName), mSymbolQualifier(qualifier) |
| {} |
| |
| bool shouldCountSymbol(const TIntermSymbol *node) const override |
| { |
| return node->variable().symbolType() != SymbolType::Empty && |
| node->getName() == mSymbolName && node->getQualifier() == mSymbolQualifier; |
| } |
| |
| private: |
| ImmutableString mSymbolName; |
| TQualifier mSymbolQualifier; |
| }; |
| |
| class OVRMultiview2VertexShaderTest : public ShaderCompileTreeTest |
| { |
| public: |
| OVRMultiview2VertexShaderTest() {} |
| |
| protected: |
| ::GLenum getShaderType() const override { return GL_VERTEX_SHADER; } |
| ShShaderSpec getShaderSpec() const override { return SH_WEBGL3_SPEC; } |
| void initResources(ShBuiltInResources *resources) override |
| { |
| resources->OVR_multiview = 1; |
| resources->OVR_multiview2 = 1; |
| resources->MaxViewsOVR = 4; |
| } |
| }; |
| |
| class OVRMultiview2FragmentShaderTest : public ShaderCompileTreeTest |
| { |
| public: |
| OVRMultiview2FragmentShaderTest() {} |
| |
| protected: |
| ::GLenum getShaderType() const override { return GL_FRAGMENT_SHADER; } |
| ShShaderSpec getShaderSpec() const override { return SH_WEBGL3_SPEC; } |
| void initResources(ShBuiltInResources *resources) override |
| { |
| resources->OVR_multiview = 1; |
| resources->OVR_multiview2 = 1; |
| resources->MaxViewsOVR = 4; |
| } |
| }; |
| |
| class OVRMultiview2OutputCodeTest : public MatchOutputCodeTest |
| { |
| public: |
| OVRMultiview2OutputCodeTest(sh::GLenum shaderType) |
| : MatchOutputCodeTest(shaderType, 0, SH_ESSL_OUTPUT) |
| { |
| addOutputType(SH_GLSL_COMPATIBILITY_OUTPUT); |
| |
| getResources()->OVR_multiview = 1; |
| getResources()->OVR_multiview2 = 1; |
| getResources()->MaxViewsOVR = 4; |
| } |
| |
| void requestHLSLOutput() |
| { |
| #if defined(ANGLE_ENABLE_HLSL) |
| addOutputType(SH_HLSL_4_1_OUTPUT); |
| #endif |
| } |
| |
| bool foundInAllGLSLCode(const char *str) |
| { |
| return foundInGLSLCode(str) && foundInESSLCode(str); |
| } |
| |
| bool foundInHLSLCode(const char *stringToFind) const |
| { |
| #if defined(ANGLE_ENABLE_HLSL) |
| return foundInCode(SH_HLSL_4_1_OUTPUT, stringToFind); |
| #else |
| return true; |
| #endif |
| } |
| }; |
| |
| class OVRMultiview2VertexShaderOutputCodeTest : public OVRMultiview2OutputCodeTest |
| { |
| public: |
| OVRMultiview2VertexShaderOutputCodeTest() : OVRMultiview2OutputCodeTest(GL_VERTEX_SHADER) {} |
| }; |
| |
| class OVRMultiview2FragmentShaderOutputCodeTest : public OVRMultiview2OutputCodeTest |
| { |
| public: |
| OVRMultiview2FragmentShaderOutputCodeTest() : OVRMultiview2OutputCodeTest(GL_FRAGMENT_SHADER) {} |
| }; |
| |
| class OVRMultiview2ComputeShaderOutputCodeTest : public OVRMultiview2OutputCodeTest |
| { |
| public: |
| OVRMultiview2ComputeShaderOutputCodeTest() : OVRMultiview2OutputCodeTest(GL_COMPUTE_SHADER) {} |
| }; |
| |
| void VariableOccursNTimes(TIntermBlock *root, |
| const ImmutableString &varName, |
| const TQualifier varQualifier, |
| unsigned n) |
| { |
| // Check that there are n occurrences of the variable with the given name and qualifier. |
| SymbolOccurrenceCounterByNameAndQualifier viewIDByNameAndQualifier(varName, varQualifier); |
| root->traverse(&viewIDByNameAndQualifier); |
| EXPECT_EQ(n, viewIDByNameAndQualifier.getNumberOfOccurrences()); |
| |
| // Check that there are n occurrences of the variable with the given name. By this we guarantee |
| // that there are no other occurrences of the variable with the same name but different |
| // qualifier. |
| SymbolOccurrenceCounterByName viewIDByName(varName); |
| root->traverse(&viewIDByName); |
| EXPECT_EQ(n, viewIDByName.getNumberOfOccurrences()); |
| } |
| |
| // Invalid combination of non-matching num_views declarations. |
| TEST_F(OVRMultiview2VertexShaderTest, InvalidNumViewsMismatch) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "#extension GL_OVR_multiview2 : require\n" |
| "layout(num_views = 2) in;\n" |
| "layout(num_views = 1) in;\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position.x = (gl_ViewID_OVR == 0u) ? 1.0 : 0.0;\n" |
| " gl_Position.yzw = vec3(0, 0, 1);\n" |
| "}\n"; |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Invalid value zero for num_views. |
| TEST_F(OVRMultiview2VertexShaderTest, InvalidNumViewsZero) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "#extension GL_OVR_multiview2 : require\n" |
| "layout(num_views = 0) in;\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position.x = (gl_ViewID_OVR == 0u) ? 1.0 : 0.0;\n" |
| " gl_Position.yzw = vec3(0, 0, 1);\n" |
| "}\n"; |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Too large value for num_views. |
| TEST_F(OVRMultiview2VertexShaderTest, InvalidNumViewsGreaterThanMax) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "#extension GL_OVR_multiview2 : require\n" |
| "layout(num_views = 5) in;\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position.x = (gl_ViewID_OVR == 0u) ? 1.0 : 0.0;\n" |
| " gl_Position.yzw = vec3(0, 0, 1);\n" |
| "}\n"; |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Valid use of gl_ViewID_OVR. |
| TEST_F(OVRMultiview2VertexShaderTest, ViewIDUsed) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "#extension GL_OVR_multiview2 : require\n" |
| "layout(num_views = 2) in;\n" |
| "layout(num_views = 2) in; // Duplicated on purpose\n" |
| "in vec4 pos;\n" |
| "out float myOutput;\n" |
| "void main()\n" |
| "{\n" |
| " if (gl_ViewID_OVR == 0u)\n" |
| " {\n" |
| " gl_Position = pos;\n" |
| " myOutput = 1.0;\n" |
| " }\n" |
| " else\n" |
| " {\n" |
| " gl_Position = pos + vec4(1.0, 0.0, 0.0, 0.0);\n" |
| " myOutput = 2.0;\n" |
| " }\n" |
| " gl_Position += (gl_ViewID_OVR == 0u) ? 1.0 : 0.0;\n" |
| "}\n"; |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Read gl_FragCoord in a OVR_multiview2 fragment shader. |
| TEST_F(OVRMultiview2FragmentShaderTest, ReadOfFragCoord) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "#extension GL_OVR_multiview2 : require\n" |
| "precision highp float;\n" |
| "out vec4 outColor;\n" |
| "void main()\n" |
| "{\n" |
| " outColor = vec4(gl_FragCoord.xy, 0, 1);\n" |
| "}\n"; |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Read gl_ViewID_OVR in an OVR_multiview2 fragment shader. |
| TEST_F(OVRMultiview2FragmentShaderTest, ReadOfViewID) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "#extension GL_OVR_multiview2 : require\n" |
| "precision highp float;\n" |
| "out vec4 outColor;\n" |
| "void main()\n" |
| "{\n" |
| " outColor = vec4(gl_ViewID_OVR, 0, 0, 1);\n" |
| "}\n"; |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Correct use of GL_OVR_multiview2 macro. |
| TEST_F(OVRMultiview2VertexShaderTest, UseOfExtensionMacro) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "#ifdef GL_OVR_multiview2\n" |
| "#if (GL_OVR_multiview2 == 1)\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n" |
| "}\n" |
| "#endif\n" |
| "#endif\n"; |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Test that gl_ViewID_OVR can't be used as an l-value. |
| TEST_F(OVRMultiview2VertexShaderTest, ViewIdAsLValue) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "#extension GL_OVR_multiview2 : require\n" |
| "layout(num_views = 2) in;\n" |
| "void foo(out uint u)\n" |
| "{\n" |
| " u = 3u;\n" |
| "}\n" |
| "void main()\n" |
| "{\n" |
| " foo(gl_ViewID_OVR);\n" |
| " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n" |
| "}\n"; |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Test that compiling an ESSL 1.00 shader with multiview support fails. |
| TEST_F(OVRMultiview2VertexShaderTest, ESSL1Shader) |
| { |
| const std::string &shaderString = |
| "#extension GL_OVR_multiview2 : require\n" |
| "layout(num_views = 2) in;\n" |
| "void main()\n" |
| "{\n" |
| " if (gl_ViewID_OVR == 0)\n" |
| " {\n" |
| " gl_Position = vec4(-1.0, 0.0, 0.0, 1.0);\n" |
| " }\n" |
| " else\n" |
| " {\n" |
| " gl_Position = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| " }\n" |
| "}\n"; |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Test that compiling an ESSL 1.00 shader with an unsupported global layout qualifier fails. |
| TEST_F(OVRMultiview2VertexShaderTest, ESSL1ShaderUnsupportedGlobalLayoutQualifier) |
| { |
| const std::string &shaderString = |
| "#extension GL_OVR_multiview2 : require\n" |
| "layout(num_views = 2) in;\n" |
| "layout(std140) uniform;\n" |
| "void main()\n" |
| "{\n" |
| " if (gl_ViewID_OVR == 0)\n" |
| " {\n" |
| " gl_Position = vec4(-1.0, 0.0, 0.0, 1.0);\n" |
| " }\n" |
| " else\n" |
| " {\n" |
| " gl_Position = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| " }\n" |
| "}\n"; |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Test that compiling an ESSL 1.00 vertex shader with an unsupported input storage qualifier fails. |
| TEST_F(OVRMultiview2VertexShaderTest, ESSL1ShaderUnsupportedInputStorageQualifier) |
| { |
| const std::string &shaderString = |
| "#extension GL_OVR_multiview2 : require\n" |
| "layout(num_views = 2) in;\n" |
| "in vec4 pos;\n" |
| "void main()\n" |
| "{\n" |
| " if (gl_ViewID_OVR == 0)\n" |
| " {\n" |
| " gl_Position = vec4(-1.0, 0.0, 0.0, 1.0);\n" |
| " }\n" |
| " else\n" |
| " {\n" |
| " gl_Position = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| " }\n" |
| "}\n"; |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Test that compiling an ESSL 1.00 fragment shader with an unsupported input storage qualifier |
| // fails. |
| TEST_F(OVRMultiview2FragmentShaderTest, ESSL1ShaderUnsupportedInStorageQualifier) |
| { |
| const std::string &shaderString = |
| "#extension GL_OVR_multiview2 : require\n" |
| "precision highp float;\n" |
| "in vec4 color;\n" |
| "void main()\n" |
| "{\n" |
| " if (gl_ViewID_OVR == 0)\n" |
| " {\n" |
| " gl_FragColor = color;\n" |
| " }\n" |
| " else\n" |
| " {\n" |
| " gl_FragColor = color + vec4(1.0, 0.0, 0.0, 1.0);\n" |
| " }\n" |
| "}\n"; |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Test that gl_InstanceID gets correctly replaced by InstanceID. gl_InstanceID should only be used |
| // twice: once to initialize ViewID_OVR and once for InstanceID. The number of occurrences of |
| // InstanceID in the AST should be the sum of two and the number of occurrences of gl_InstanceID |
| // before any renaming. |
| TEST_F(OVRMultiview2VertexShaderTest, GLInstanceIDIsRenamed) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "#extension GL_OVR_multiview2 : require\n" |
| "layout(num_views = 2) in;\n" |
| "flat out int myInstance;\n" |
| "out float myInstanceF;\n" |
| "out float myInstanceF2;\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position.x = gl_ViewID_OVR == 0u ? 0. : 1.;\n" |
| " gl_Position.yzw = vec3(0., 0., 1.);\n" |
| " myInstance = gl_InstanceID;\n" |
| " myInstanceF = float(gl_InstanceID) + .5;\n" |
| " myInstanceF2 = float(gl_InstanceID) + .1;\n" |
| "}\n"; |
| mExtraCompileOptions |= SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW; |
| compileAssumeSuccess(shaderString); |
| |
| SymbolOccurrenceCounterByName glInstanceIDByName(ImmutableString("gl_InstanceID")); |
| mASTRoot->traverse(&glInstanceIDByName); |
| EXPECT_EQ(2u, glInstanceIDByName.getNumberOfOccurrences()); |
| |
| SymbolOccurrenceCounterByQualifier glInstanceIDByQualifier(EvqInstanceID); |
| mASTRoot->traverse(&glInstanceIDByQualifier); |
| EXPECT_EQ(2u, glInstanceIDByQualifier.getNumberOfOccurrences()); |
| |
| SymbolOccurrenceCounterByName instanceIDByName(ImmutableString("InstanceID")); |
| mASTRoot->traverse(&instanceIDByName); |
| EXPECT_EQ(5u, instanceIDByName.getNumberOfOccurrences()); |
| } |
| |
| // Test that gl_ViewID_OVR gets correctly replaced by ViewID_OVR. gl_ViewID_OVR should not be found |
| // by either name or qualifier. The number of occurrences of ViewID_OVR in the AST should be the sum |
| // of two and the number of occurrences of gl_ViewID_OVR before any renaming. |
| TEST_F(OVRMultiview2VertexShaderTest, GLViewIDIsRenamed) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "#extension GL_OVR_multiview2 : require\n" |
| "layout(num_views = 2) in;\n" |
| "flat out uint a;\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position.x = gl_ViewID_OVR == 0u ? 0. : 1.;\n" |
| " gl_Position.yzw = vec3(0., 0., 1.);\n" |
| " a = gl_ViewID_OVR == 0u ? (gl_ViewID_OVR+2u) : gl_ViewID_OVR;\n" |
| "}\n"; |
| mExtraCompileOptions |= SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW; |
| compileAssumeSuccess(shaderString); |
| |
| SymbolOccurrenceCounterByName glViewIDOVRByName(ImmutableString("gl_ViewID_OVR")); |
| mASTRoot->traverse(&glViewIDOVRByName); |
| EXPECT_EQ(0u, glViewIDOVRByName.getNumberOfOccurrences()); |
| |
| SymbolOccurrenceCounterByQualifier glViewIDOVRByQualifier(EvqViewIDOVR); |
| mASTRoot->traverse(&glViewIDOVRByQualifier); |
| EXPECT_EQ(0u, glViewIDOVRByQualifier.getNumberOfOccurrences()); |
| |
| SymbolOccurrenceCounterByNameAndQualifier viewIDByNameAndQualifier( |
| ImmutableString("ViewID_OVR"), EvqFlatOut); |
| mASTRoot->traverse(&viewIDByNameAndQualifier); |
| EXPECT_EQ(6u, viewIDByNameAndQualifier.getNumberOfOccurrences()); |
| } |
| |
| // The test checks that ViewID_OVR and InstanceID have the correct initializers based on the |
| // number of views. |
| TEST_F(OVRMultiview2VertexShaderOutputCodeTest, ViewIDAndInstanceIDHaveCorrectValues) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "#extension GL_OVR_multiview2 : require\n" |
| "layout(num_views = 3) in;\n" |
| "flat out int myInstance;\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position.x = gl_ViewID_OVR == 0u ? 0. : 1.;\n" |
| " gl_Position.yzw = vec3(0., 0., 1.);\n" |
| " myInstance = gl_InstanceID;\n" |
| "}\n"; |
| requestHLSLOutput(); |
| compile(shaderString, SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW); |
| |
| EXPECT_TRUE(foundInAllGLSLCode("ViewID_OVR = (uint(gl_InstanceID) % 3u)")); |
| EXPECT_TRUE(foundInAllGLSLCode("InstanceID = int((uint(gl_InstanceID) / 3u))")); |
| |
| EXPECT_TRUE(foundInHLSLCode("ViewID_OVR = (uint_ctor(gl_InstanceID) % 3)")); |
| #if defined(ANGLE_ENABLE_HLSL) |
| EXPECT_FALSE(foundInHLSLCode("_ViewID_OVR = (uint_ctor(gl_InstanceID) % 3)")); |
| #endif |
| EXPECT_TRUE(foundInHLSLCode("InstanceID = int_ctor((uint_ctor(gl_InstanceID) / 3))")); |
| } |
| |
| // The test checks that the directive enabling GL_OVR_multiview2 is not outputted if the extension |
| // is emulated. |
| TEST_F(OVRMultiview2VertexShaderOutputCodeTest, StrippedOVRMultiviewDirective) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "#extension GL_OVR_multiview2 : require\n" |
| "layout(num_views = 3) in;\n" |
| "void main()\n" |
| "{\n" |
| "}\n"; |
| // The directive must not be present if any of the multiview emulation options are set. |
| compile(shaderString, SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW); |
| EXPECT_FALSE(foundInESSLCode("GL_OVR_multiview2")); |
| EXPECT_FALSE(foundInGLSLCode("GL_OVR_multiview2")); |
| |
| // The directive should be outputted from the ESSL translator with none of the options being |
| // set. |
| compile(shaderString); |
| EXPECT_TRUE(foundInESSLCode("GL_OVR_multiview2")); |
| } |
| |
| // Test that ViewID_OVR is declared as a flat input variable in an ESSL 3.00 fragment shader. |
| TEST_F(OVRMultiview2FragmentShaderTest, ViewIDDeclaredAsFlatInput) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "#extension GL_OVR_multiview2 : require\n" |
| "void main()\n" |
| "{\n" |
| "}\n"; |
| mExtraCompileOptions |= SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW; |
| compileAssumeSuccess(shaderString); |
| VariableOccursNTimes(mASTRoot, ImmutableString("ViewID_OVR"), EvqFlatIn, 1u); |
| } |
| |
| // Test that ViewID_OVR is declared as a flat output variable in an ESSL 1.00 vertex shader. |
| TEST_F(OVRMultiview2VertexShaderTest, ViewIDDeclaredAsFlatOutput) |
| { |
| const std::string &shaderString = |
| "#extension GL_OVR_multiview2 : require\n" |
| "void main()\n" |
| "{\n" |
| "}\n"; |
| mExtraCompileOptions |= SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW; |
| compileAssumeSuccess(shaderString); |
| VariableOccursNTimes(mASTRoot, ImmutableString("ViewID_OVR"), EvqFlatOut, 2u); |
| } |
| |
| // The test checks that the GL_NV_viewport_array2 extension is emitted in a vertex shader if the |
| // SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER option is set. |
| TEST_F(OVRMultiview2VertexShaderOutputCodeTest, ViewportArray2IsEmitted) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "#extension GL_OVR_multiview2 : require\n" |
| "layout(num_views = 3) in;\n" |
| "void main()\n" |
| "{\n" |
| "}\n"; |
| compile(shaderString, SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW | |
| SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER); |
| EXPECT_TRUE(foundInAllGLSLCode("#extension GL_NV_viewport_array2 : require")); |
| } |
| |
| // The test checks that the GL_NV_viewport_array2 extension is not emitted in a vertex shader if the |
| // OVR_multiview2 extension is not requested in the shader source even if the |
| // SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER option is set. |
| TEST_F(OVRMultiview2VertexShaderOutputCodeTest, ViewportArray2IsNotEmitted) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "void main()\n" |
| "{\n" |
| "}\n"; |
| compile(shaderString, SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW | |
| SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER); |
| EXPECT_FALSE(foundInGLSLCode("#extension GL_NV_viewport_array2")); |
| EXPECT_FALSE(foundInESSLCode("#extension GL_NV_viewport_array2")); |
| } |
| |
| // The test checks that the GL_NV_viewport_array2 extension is not emitted in a fragment shader if |
| // the SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER option is set. |
| TEST_F(OVRMultiview2FragmentShaderOutputCodeTest, ViewportArray2IsNotEmitted) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "#extension GL_OVR_multiview2 : require\n" |
| "void main()\n" |
| "{\n" |
| "}\n"; |
| compile(shaderString, SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW | |
| SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER); |
| EXPECT_FALSE(foundInGLSLCode("#extension GL_NV_viewport_array2")); |
| EXPECT_FALSE(foundInESSLCode("#extension GL_NV_viewport_array2")); |
| } |
| |
| // The test checks that the GL_NV_viewport_array2 extension is not emitted in a compute shader if |
| // the SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER option is set. |
| TEST_F(OVRMultiview2ComputeShaderOutputCodeTest, ViewportArray2IsNotEmitted) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_OVR_multiview2 : require |
| void main() |
| { |
| })"; |
| compile(shaderString, SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW | |
| SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER); |
| EXPECT_FALSE(foundInGLSLCode("#extension GL_NV_viewport_array2")); |
| EXPECT_FALSE(foundInESSLCode("#extension GL_NV_viewport_array2")); |
| } |
| |
| // The test checks that the viewport index is selected after the initialization of ViewID_OVR for |
| // GLSL and ESSL ouputs. |
| TEST_F(OVRMultiview2VertexShaderOutputCodeTest, GlViewportIndexIsSet) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "#extension GL_OVR_multiview2 : require\n" |
| "layout(num_views = 3) in;\n" |
| "void main()\n" |
| "{\n" |
| "}\n"; |
| compile(shaderString, SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW | |
| SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER); |
| |
| std::vector<const char *> expectedStrings = {"ViewID_OVR = (uint(gl_InstanceID) % 3u)", |
| "gl_ViewportIndex = int(ViewID_OVR)"}; |
| EXPECT_TRUE(foundInCodeInOrder(SH_ESSL_OUTPUT, expectedStrings)); |
| EXPECT_TRUE(foundInCodeInOrder(SH_GLSL_COMPATIBILITY_OUTPUT, expectedStrings)); |
| } |
| |
| // The test checks that the layer is selected after the initialization of ViewID_OVR for |
| // GLSL and ESSL ouputs. |
| TEST_F(OVRMultiview2VertexShaderOutputCodeTest, GlLayerIsSet) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "#extension GL_OVR_multiview2 : require\n" |
| "layout(num_views = 3) in;\n" |
| "void main()\n" |
| "{\n" |
| "}\n"; |
| compile(shaderString, SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW | |
| SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER); |
| |
| std::vector<const char *> expectedStrings = { |
| "ViewID_OVR = (uint(gl_InstanceID) % 3u)", |
| "gl_Layer = (int(ViewID_OVR) + multiviewBaseViewLayerIndex)"}; |
| EXPECT_TRUE(foundInCodeInOrder(SH_ESSL_OUTPUT, expectedStrings)); |
| EXPECT_TRUE(foundInCodeInOrder(SH_GLSL_COMPATIBILITY_OUTPUT, expectedStrings)); |
| } |
| |
| // Test that the OVR_multiview2 without emulation is emits OVR_multiview2 output. |
| TEST_F(OVRMultiview2VertexShaderOutputCodeTest, NativeOvrMultiview2Output) |
| { |
| const std::string &shaderString = |
| "#version 300 es\n" |
| "#extension GL_OVR_multiview2 : require\n" |
| "layout(num_views = 3) in;\n" |
| "void main()\n" |
| "{\n" |
| "}\n"; |
| compile(shaderString); |
| |
| std::vector<const char *> expectedStrings = {"#extension GL_OVR_multiview2", |
| "layout(num_views"}; |
| EXPECT_TRUE(foundInCodeInOrder(SH_ESSL_OUTPUT, expectedStrings)); |
| EXPECT_TRUE(foundInCodeInOrder(SH_GLSL_COMPATIBILITY_OUTPUT, expectedStrings)); |
| |
| EXPECT_FALSE(foundInGLSLCode("#extension GL_NV_viewport_array2")); |
| EXPECT_FALSE(foundInESSLCode("#extension GL_NV_viewport_array2")); |
| |
| EXPECT_FALSE(foundInGLSLCode("gl_ViewportIndex")); |
| EXPECT_FALSE(foundInESSLCode("gl_ViewportIndex")); |
| } |
| |
| } // namespace |