| // |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // GeometryShader_test.cpp: |
| // tests for compiling a Geometry Shader |
| // |
| |
| #include "GLSLANG/ShaderLang.h" |
| #include "angle_gl.h" |
| #include "compiler/translator/BaseTypes.h" |
| #include "compiler/translator/TranslatorESSL.h" |
| #include "gtest/gtest.h" |
| #include "tests/test_utils/ShaderCompileTreeTest.h" |
| #include "tests/test_utils/compiler_test.h" |
| |
| using namespace sh; |
| |
| class GeometryShaderTest : public ShaderCompileTreeTest |
| { |
| public: |
| GeometryShaderTest() {} |
| |
| protected: |
| void initResources(ShBuiltInResources *resources) override |
| { |
| resources->EXT_geometry_shader = 1; |
| } |
| |
| ::GLenum getShaderType() const override { return GL_GEOMETRY_SHADER_EXT; } |
| |
| ShShaderSpec getShaderSpec() const override { return SH_GLES3_1_SPEC; } |
| |
| bool compileGeometryShader(const std::string &statement1, const std::string &statement2) |
| { |
| std::ostringstream sstream; |
| sstream << kHeader << statement1 << statement2 << kEmptyBody; |
| return compile(sstream.str()); |
| } |
| |
| bool compileGeometryShader(const std::string &statement1, |
| const std::string &statement2, |
| const std::string &statement3, |
| const std::string &statement4) |
| { |
| std::ostringstream sstream; |
| sstream << kHeader << statement1 << statement2 << statement3 << statement4 << kEmptyBody; |
| return compile(sstream.str()); |
| } |
| |
| static std::string GetGeometryShaderLayout(const std::string &layoutType, |
| const std::string &primitive, |
| int invocations, |
| int maxVertices) |
| { |
| std::ostringstream sstream; |
| |
| sstream << "layout ("; |
| if (!primitive.empty()) |
| { |
| sstream << primitive; |
| } |
| if (invocations > 0) |
| { |
| sstream << ", invocations = " << invocations; |
| } |
| if (maxVertices >= 0) |
| { |
| sstream << ", max_vertices = " << maxVertices; |
| } |
| sstream << ") " << layoutType << ";" << std::endl; |
| |
| return sstream.str(); |
| } |
| |
| static std::string GetInputDeclaration(const std::string &var, int size) |
| { |
| std::ostringstream sstream; |
| |
| sstream << "in "; |
| if (size < 0) |
| { |
| sstream << var << "[];\n"; |
| } |
| else |
| { |
| sstream << var << "[" << size << "];\n"; |
| } |
| |
| return sstream.str(); |
| } |
| |
| const std::string kVersion = "#version 310 es\n"; |
| const std::string kHeader = |
| "#version 310 es\n" |
| "#extension GL_EXT_geometry_shader : require\n"; |
| const std::string kInputLayout = "layout (points) in;\n"; |
| const std::string kOutputLayout = "layout (points, max_vertices = 1) out;\n"; |
| |
| const std::array<std::string, 4> kInterpolationQualifiers = {{"flat", "smooth", "centroid"}}; |
| const std::map<std::string, int> kInputPrimitivesAndInputArraySizeMap = { |
| {"points", 1}, |
| {"lines", 2}, |
| {"lines_adjacency", 4}, |
| {"triangles", 3}, |
| {"triangles_adjacency", 6}}; |
| |
| const std::string kEmptyBody = |
| "void main()\n" |
| "{\n" |
| "}\n"; |
| }; |
| |
| class GeometryShaderOutputCodeTest : public MatchOutputCodeTest |
| { |
| public: |
| GeometryShaderOutputCodeTest() |
| : MatchOutputCodeTest(GL_GEOMETRY_SHADER_EXT, SH_OBJECT_CODE, SH_ESSL_OUTPUT) |
| { |
| getResources()->EXT_geometry_shader = 1; |
| } |
| }; |
| |
| // Geometry Shaders are not supported in GLSL ES shaders version lower than 310. |
| TEST_F(GeometryShaderTest, Version300) |
| { |
| const std::string &shaderString = |
| R"(#version 300 es |
| void main() |
| { |
| })"; |
| |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders are not supported in GLSL ES shaders version 310 without extension |
| // EXT_geometry_shader enabled. |
| TEST_F(GeometryShaderTest, Version310WithoutExtension) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| void main() |
| { |
| })"; |
| |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders are not supported in GLSL ES shaders version 310 with extension |
| // EXT_geometry_shader disabled. |
| TEST_F(GeometryShaderTest, Version310ExtensionDisabled) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : disable |
| void main() |
| { |
| })"; |
| |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders are supported in GLSL ES shaders version 310 with EXT_geometry_shader enabled. |
| TEST_F(GeometryShaderTest, Version310WithEXTExtension) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout(points) in; |
| layout(points, max_vertices = 1) out; |
| void main() |
| { |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Missing the declaration of input primitive in a geometry shader should be a link error instead of |
| // a compile error. |
| TEST_F(GeometryShaderTest, NoInputPrimitives) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout(points, max_vertices = 1) out; |
| void main() |
| { |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders can only support 5 kinds of input primitives, which cannot be used as output |
| // primitives except 'points'. |
| // Skip testing "points" as it can be used as both input and output primitives. |
| TEST_F(GeometryShaderTest, ValidInputPrimitives) |
| { |
| const std::array<std::string, 4> kInputPrimitives = { |
| {"lines", "lines_adjacency", "triangles", "triangles_adjacency"}}; |
| |
| for (const std::string &inputPrimitive : kInputPrimitives) |
| { |
| if (!compileGeometryShader(GetGeometryShaderLayout("in", inputPrimitive, -1, -1), |
| kOutputLayout)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| if (compileGeometryShader(kInputLayout, |
| GetGeometryShaderLayout("out", inputPrimitive, -1, 6))) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| } |
| |
| // Geometry Shaders allow duplicated declaration of input primitive, but all of them must be same. |
| TEST_F(GeometryShaderTest, RedeclareInputPrimitives) |
| { |
| const std::array<std::string, 5> kInputPrimitives = { |
| {"points", "lines", "lines_adjacency", "triangles", "triangles_adjacency"}}; |
| |
| for (GLuint i = 0; i < kInputPrimitives.size(); ++i) |
| { |
| const std::string &inputLayoutStr1 = |
| GetGeometryShaderLayout("in", kInputPrimitives[i], -1, -1); |
| if (!compileGeometryShader(inputLayoutStr1, inputLayoutStr1, kOutputLayout, "")) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| |
| for (GLuint j = i + 1; j < kInputPrimitives.size(); ++j) |
| { |
| const std::string &inputLayoutStr2 = |
| GetGeometryShaderLayout("in", kInputPrimitives[j], -1, -1); |
| if (compileGeometryShader(inputLayoutStr1, inputLayoutStr2, kOutputLayout, "")) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| } |
| } |
| |
| // Geometry Shaders don't allow declaring different input primitives in one layout. |
| TEST_F(GeometryShaderTest, DeclareDifferentInputPrimitivesInOneLayout) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points, triangles) in; |
| layout (points, max_vertices = 1) out; |
| void main() |
| { |
| })"; |
| |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders don't allow 'invocations' < 1. |
| TEST_F(GeometryShaderTest, InvocationsLessThanOne) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points, invocations = 0) in; |
| layout (points, max_vertices = 1) out; |
| void main() |
| { |
| })"; |
| |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders allow declaring 'invocations' == 1 together with input primitive declaration in |
| // one layout. |
| TEST_F(GeometryShaderTest, InvocationsEqualsOne) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points, invocations = 1) in; |
| layout (points, max_vertices = 1) out; |
| void main() |
| { |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders allow declaring 'invocations' == 1 in an individual layout. |
| TEST_F(GeometryShaderTest, InvocationsEqualsOneInSeparatedLayout) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (invocations = 1) in; |
| layout (points, max_vertices = 1) out; |
| void main() |
| { |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders don't allow 'invocations' larger than the implementation-dependent maximum value |
| // (32 in this test). |
| TEST_F(GeometryShaderTest, TooLargeInvocations) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points, invocations = 9989899) in; |
| layout (points, max_vertices = 1) out; |
| void main() |
| { |
| })"; |
| |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders allow 'invocations' declared together with input primitives in one layout. |
| TEST_F(GeometryShaderTest, InvocationsDeclaredWithInputPrimitives) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points, invocations = 3) in; |
| layout (points, max_vertices = 1) out; |
| void main() |
| { |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders allow 'invocations' declared before input primitives in one input layout. |
| TEST_F(GeometryShaderTest, InvocationsBeforeInputPrimitives) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (invocations = 3, points) in; |
| layout (points, max_vertices = 1) out; |
| void main() |
| { |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders allow 'invocations' declared in an individual input layout. |
| TEST_F(GeometryShaderTest, InvocationsInIndividualLayout) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (invocations = 3) in; |
| layout (points, max_vertices = 1) out; |
| void main() |
| { |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders allow duplicated 'invocations' declarations. |
| TEST_F(GeometryShaderTest, DuplicatedInvocations) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points, invocations = 3) in; |
| layout (invocations = 3) in; |
| layout (points, max_vertices = 1) out; |
| void main() |
| { |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders don't allow multiple different 'invocations' declarations in different |
| // layouts. |
| TEST_F(GeometryShaderTest, RedeclareDifferentInvocations) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points, invocations = 3) in; |
| layout (invocations = 5) in; |
| layout (points, max_vertices = 1) out; |
| void main() |
| { |
| })"; |
| |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders don't allow multiple different 'invocations' declarations in different |
| // layouts. |
| TEST_F(GeometryShaderTest, RedeclareDifferentInvocationsAfterInvocationEqualsOne) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points, invocations = 1) in; |
| layout (invocations = 5) in; |
| layout (points, max_vertices = 1) out; |
| void main() |
| { |
| })"; |
| |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders don't allow multiple different 'invocations' declarations in one layout. |
| TEST_F(GeometryShaderTest, RedeclareDifferentInvocationsInOneLayout) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points, invocations = 3, invocations = 5) in; |
| layout (points, max_vertices = 1) out; |
| void main() |
| { |
| })"; |
| |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders don't allow 'invocations' in out layouts. |
| TEST_F(GeometryShaderTest, DeclareInvocationsInOutLayout) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, invocations = 3, max_vertices = 1) out; |
| void main() |
| { |
| })"; |
| |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders don't allow 'invocations' in layouts without 'in' qualifier. |
| TEST_F(GeometryShaderTest, DeclareInvocationsInLayoutNoQualifier) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (invocations = 3); |
| layout (points, max_vertices = 1) out; |
| void main() |
| { |
| })"; |
| |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders allow declaring output primitive before input primitive declaration. |
| TEST_F(GeometryShaderTest, DeclareOutputPrimitiveBeforeInputPrimitiveDeclare) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points, max_vertices = 1) out; |
| layout (points) in; |
| void main() |
| { |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders allow declaring 'max_vertices' before output primitive in one output layout. |
| TEST_F(GeometryShaderTest, DeclareMaxVerticesBeforeOutputPrimitive) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (max_vertices = 1, points) out; |
| void main() |
| { |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Missing the declaration of output primitive should be a link error instead of a compile error in |
| // a geometry shader. |
| TEST_F(GeometryShaderTest, NoOutputPrimitives) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (max_vertices = 1) out; |
| void main() |
| { |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders can only support 3 kinds of output primitives, which cannot be used as input |
| // primitives except 'points'. |
| // Skip testing "points" as it can be used as both input and output primitives. |
| TEST_F(GeometryShaderTest, ValidateOutputPrimitives) |
| { |
| const std::string outputPrimitives[] = {"line_strip", "triangle_strip"}; |
| |
| for (const std::string &outPrimitive : outputPrimitives) |
| { |
| if (!compileGeometryShader(kInputLayout, |
| GetGeometryShaderLayout("out", outPrimitive, -1, 6))) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| |
| if (compileGeometryShader(GetGeometryShaderLayout("in", outPrimitive, -1, -1), |
| kOutputLayout)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| } |
| |
| // Geometry Shaders allow duplicated output primitive declarations, but all of them must be same. |
| TEST_F(GeometryShaderTest, RedeclareOutputPrimitives) |
| { |
| const std::array<std::string, 3> outPrimitives = {{"points", "line_strip", "triangle_strip"}}; |
| |
| for (GLuint i = 0; i < outPrimitives.size(); i++) |
| { |
| constexpr int maxVertices = 1; |
| const std::string &outputLayoutStr1 = |
| GetGeometryShaderLayout("out", outPrimitives[i], -1, maxVertices); |
| const std::string &outputLayoutStr2 = |
| GetGeometryShaderLayout("out", outPrimitives[i], -1, -1); |
| if (!compileGeometryShader(kInputLayout, outputLayoutStr1, outputLayoutStr2, "")) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| for (GLuint j = i + 1; j < outPrimitives.size(); j++) |
| { |
| const std::string &outputLayoutStr3 = |
| GetGeometryShaderLayout("out", outPrimitives[j], -1, -1); |
| if (compileGeometryShader(kInputLayout, outputLayoutStr1, outputLayoutStr3, "")) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| } |
| } |
| |
| // Geometry Shaders don't allow declaring different output primitives in one layout. |
| TEST_F(GeometryShaderTest, RedeclareDifferentOutputPrimitivesInOneLayout) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, max_vertices = 3, line_strip) out; |
| void main() |
| { |
| })"; |
| |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Missing the declarations of output primitives and 'max_vertices' in a geometry shader should |
| // be a link error instead of a compile error. |
| TEST_F(GeometryShaderTest, NoOutLayouts) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| void main() |
| { |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Missing the declarations of 'max_vertices' in a geometry shader should be a link error |
| // instead of a compile error. |
| TEST_F(GeometryShaderTest, NoMaxVertices) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points) out; |
| void main() |
| { |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders cannot declare a negative 'max_vertices'. |
| TEST_F(GeometryShaderTest, NegativeMaxVertices) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, max_vertices = -1) out; |
| void main() |
| { |
| })"; |
| |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders allow max_vertices == 0. |
| TEST_F(GeometryShaderTest, ZeroMaxVertices) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, max_vertices = 0) out; |
| void main() |
| { |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders cannot declare a 'max_vertices' that is greater than |
| // MAX_GEOMETRY_OUTPUT_VERTICES_EXT (256 in this test). |
| TEST_F(GeometryShaderTest, TooLargeMaxVertices) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, max_vertices = 257) out; |
| void main() |
| { |
| })"; |
| |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders can declare 'max_vertices' in an individual out layout. |
| TEST_F(GeometryShaderTest, MaxVerticesInIndividualLayout) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points) out; |
| layout (max_vertices = 1) out; |
| void main() |
| { |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders allow duplicated 'max_vertices' declarations. |
| TEST_F(GeometryShaderTest, DuplicatedMaxVertices) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, max_vertices = 1) out; |
| layout (max_vertices = 1) out; |
| void main() |
| { |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders don't allow declaring different 'max_vertices'. |
| TEST_F(GeometryShaderTest, RedeclareDifferentMaxVertices) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, max_vertices = 1) out; |
| layout (max_vertices = 2) out; |
| void main() |
| { |
| })"; |
| |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders don't allow declaring different 'max_vertices'. |
| TEST_F(GeometryShaderTest, RedeclareDifferentMaxVerticesInOneLayout) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, max_vertices = 2, max_vertices = 1) out; |
| void main() |
| { |
| })"; |
| |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders don't allow 'location' declared with input/output primitives in one layout. |
| TEST_F(GeometryShaderTest, InvalidLocation) |
| { |
| const std::string &shaderString1 = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points, location = 1) in; |
| layout (points, max_vertices = 2) out; |
| void main() |
| { |
| })"; |
| |
| const std::string &shaderString2 = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (invocations = 2, location = 1) in; |
| layout (points, max_vertices = 2) out; |
| void main() |
| { |
| })"; |
| |
| const std::string &shaderString3 = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, location = 3, max_vertices = 2) out; |
| void main() |
| { |
| })"; |
| |
| const std::string &shaderString4 = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points) out; |
| layout (max_vertices = 2, location = 3) out; |
| void main() |
| { |
| })"; |
| |
| if (compile(shaderString1) || compile(shaderString2) || compile(shaderString3) || |
| compile(shaderString4)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders don't allow invalid layout qualifier declarations. |
| TEST_F(GeometryShaderTest, InvalidLayoutQualifiers) |
| { |
| const std::string &shaderString1 = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points, abc) in; |
| layout (points, max_vertices = 2) out; |
| void main() |
| { |
| })"; |
| |
| const std::string &shaderString2 = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, abc, max_vertices = 2) out; |
| void main() |
| { |
| })"; |
| |
| const std::string &shaderString3 = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points, xyz = 2) in; |
| layout (points, max_vertices = 2) out; |
| void main() |
| { |
| })"; |
| |
| const std::string &shaderString4 = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points) out; |
| layout (max_vertices = 2, xyz = 3) out; |
| void main() |
| { |
| })"; |
| |
| if (compile(shaderString1) || compile(shaderString2) || compile(shaderString3) || |
| compile(shaderString4)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Verify that indexing an array with a constant integer on gl_in is legal. |
| TEST_F(GeometryShaderTest, IndexGLInByConstantInteger) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, max_vertices = 2) out; |
| void main() |
| { |
| vec4 position; |
| position = gl_in[0].gl_Position; |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Verify that indexing an array with an integer variable on gl_in is legal. |
| TEST_F(GeometryShaderTest, IndexGLInByVariable) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (lines) in; |
| layout (points, max_vertices = 2) out; |
| void main() |
| { |
| vec4 position; |
| for (int i = 0; i < 2; i++) |
| { |
| position = gl_in[i].gl_Position; |
| } |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Verify that indexing an array on gl_in without input primitive declaration causes a compile |
| // error. |
| TEST_F(GeometryShaderTest, IndexGLInWithoutInputPrimitive) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points, max_vertices = 2) out; |
| void main() |
| { |
| vec4 position = gl_in[0].gl_Position; |
| })"; |
| |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Verify that using gl_in.length() without input primitive declaration causes a compile error. |
| TEST_F(GeometryShaderTest, UseGLInLengthWithoutInputPrimitive) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points, max_vertices = 2) out; |
| void main() |
| { |
| int length = gl_in.length(); |
| })"; |
| |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Verify that using gl_in.length() with input primitive declaration can compile. |
| TEST_F(GeometryShaderTest, UseGLInLengthWithInputPrimitive) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, max_vertices = 2) out; |
| void main() |
| { |
| gl_Position = vec4(gl_in.length()); |
| EmitVertex(); |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Verify that gl_in[].gl_Position cannot be l-value. |
| TEST_F(GeometryShaderTest, AssignValueToGLIn) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, max_vertices = 2) out; |
| void main() |
| { |
| gl_in[0].gl_Position = vec4(0, 0, 0, 1); |
| })"; |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Verify Geometry Shader supports all required built-in variables. |
| TEST_F(GeometryShaderTest, BuiltInVariables) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points, invocations = 2) in; |
| layout (points, max_vertices = 2) out; |
| void main() |
| { |
| gl_Position = gl_in[gl_InvocationID].gl_Position; |
| int invocation = gl_InvocationID; |
| gl_Layer = invocation; |
| int primitiveIn = gl_PrimitiveIDIn; |
| gl_PrimitiveID = primitiveIn; |
| })"; |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Verify that gl_PrimitiveIDIn cannot be l-value. |
| TEST_F(GeometryShaderTest, AssignValueToGLPrimitiveIn) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points, invocations = 2) in; |
| layout (points, max_vertices = 2) out; |
| void main() |
| { |
| gl_PrimitiveIDIn = 1; |
| })"; |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Verify that gl_InvocationID cannot be l-value. |
| TEST_F(GeometryShaderTest, AssignValueToGLInvocations) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points, invocations = 2) in; |
| layout (points, max_vertices = 2) out; |
| void main() |
| { |
| gl_InvocationID = 1; |
| })"; |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Verify that both EmitVertex() and EndPrimitive() are supported in Geometry Shader. |
| TEST_F(GeometryShaderTest, GeometryShaderBuiltInFunctions) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, max_vertices = 2) out; |
| void main() |
| { |
| gl_Position = gl_in[0].gl_Position; |
| EmitVertex(); |
| EndPrimitive(); |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Verify that using EmitVertex() or EndPrimitive() without GL_EXT_geometry_shader declared causes a |
| // compile error. |
| TEST_F(GeometryShaderTest, GeometryShaderBuiltInFunctionsWithoutExtension) |
| { |
| const std::string &shaderString1 = |
| R"(#version 310 es |
| void main() |
| { |
| EmitVertex(); |
| })"; |
| |
| const std::string &shaderString2 = |
| R"(#version 310 es |
| void main() |
| { |
| EndPrimitive(); |
| })"; |
| |
| if (compile(shaderString1) || compile(shaderString2)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Verify that all required built-in constant values are supported in Geometry Shaders |
| TEST_F(GeometryShaderTest, GeometryShaderBuiltInConstants) |
| { |
| const std::string &kShaderHeader = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, max_vertices = 2) out; |
| void main() |
| { |
| gl_Position.x = float()"; |
| |
| const std::array<std::string, 9> kGeometryShaderBuiltinConstants = {{ |
| "gl_MaxGeometryInputComponents", |
| "gl_MaxGeometryOutputComponents", |
| "gl_MaxGeometryImageUniforms", |
| "gl_MaxGeometryTextureImageUnits", |
| "gl_MaxGeometryOutputVertices", |
| "gl_MaxGeometryTotalOutputComponents", |
| "gl_MaxGeometryUniformComponents", |
| "gl_MaxGeometryAtomicCounters", |
| "gl_MaxGeometryAtomicCounterBuffers", |
| }}; |
| |
| const std::string &kShaderTail = |
| R"(); |
| EmitVertex(); |
| })"; |
| |
| for (const std::string &kGSBuiltinConstant : kGeometryShaderBuiltinConstants) |
| { |
| std::ostringstream ostream; |
| ostream << kShaderHeader << kGSBuiltinConstant << kShaderTail; |
| if (!compile(ostream.str())) |
| { |
| FAIL() << "Shader compilation failed, expecting success: \n" << mInfoLog; |
| } |
| } |
| } |
| |
| // Verify that using any Geometry Shader built-in constant values without GL_EXT_geometry_shader |
| // declared causes a compile error. |
| TEST_F(GeometryShaderTest, GeometryShaderBuiltInConstantsWithoutExtension) |
| { |
| const std::string &kShaderHeader = |
| "#version 310 es\n" |
| "void main()\n" |
| "{\n" |
| " int val = "; |
| |
| const std::array<std::string, 9> kGeometryShaderBuiltinConstants = {{ |
| "gl_MaxGeometryInputComponents", |
| "gl_MaxGeometryOutputComponents", |
| "gl_MaxGeometryImageUniforms", |
| "gl_MaxGeometryTextureImageUnits", |
| "gl_MaxGeometryOutputVertices", |
| "gl_MaxGeometryTotalOutputComponents", |
| "gl_MaxGeometryUniformComponents", |
| "gl_MaxGeometryAtomicCounters", |
| "gl_MaxGeometryAtomicCounterBuffers", |
| }}; |
| |
| const std::string &kShaderTail = |
| ";\n" |
| "}\n"; |
| |
| for (const std::string &kGSBuiltinConstant : kGeometryShaderBuiltinConstants) |
| { |
| std::ostringstream ostream; |
| ostream << kShaderHeader << kGSBuiltinConstant << kShaderTail; |
| if (compile(ostream.str())) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure: \n" << mInfoLog; |
| } |
| } |
| } |
| |
| // Verify that Geometry Shaders cannot accept non-array inputs. |
| TEST_F(GeometryShaderTest, NonArrayInput) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, max_vertices = 1) out; |
| in vec4 texcoord; |
| void main() |
| { |
| })"; |
| |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Verify that it is a compile error to declare an unsized Geometry Shader input before a valid |
| // input primitive declaration. |
| TEST_F(GeometryShaderTest, DeclareUnsizedInputBeforeInputPrimitive) |
| { |
| const std::string &shaderString1 = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| in vec4 texcoord[]; |
| layout (points) in; |
| layout (points, max_vertices = 1) out; |
| void main() |
| { |
| vec4 coord = texcoord[0]; |
| int length = texcoord.length(); |
| })"; |
| |
| const std::string &shaderString2 = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| in vec4 texcoord1[1]; |
| in vec4 texcoord2[]; |
| layout (points) in; |
| layout (points, max_vertices = 1) out; |
| void main() |
| { |
| vec4 coord = texcoord2[0]; |
| int length = texcoord2.length(); |
| })"; |
| |
| if (compile(shaderString1) || compile(shaderString2)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Verify that it is a compile error to declare an unsized Geometry Shader input without a valid |
| // input primitive declaration. |
| TEST_F(GeometryShaderTest, DeclareUnsizedInputWithoutInputPrimitive) |
| { |
| const std::string &shaderString1 = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points, max_vertices = 1) out; |
| in vec4 texcoord[]; |
| void main() |
| { |
| })"; |
| |
| const std::string &shaderString2 = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points, max_vertices = 1) out; |
| in vec4 texcoord1[1]; |
| in vec4 texcoord2[]; |
| void main() |
| { |
| })"; |
| |
| if (compile(shaderString1) || compile(shaderString2)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Verify that indexing an unsized Geometry Shader input which is declared after a |
| // valid input primitive declaration can compile. |
| TEST_F(GeometryShaderTest, IndexingUnsizedInputDeclaredAfterInputPrimitive) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, max_vertices = 1) out; |
| in vec4 texcoord[], texcoord2[]; |
| in vec4[] texcoord3, texcoord4; |
| void main() |
| { |
| gl_Position = texcoord[0] + texcoord2[0] + texcoord3[0] + texcoord4[0]; |
| EmitVertex(); |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Verify that calling length() function on an unsized Geometry Shader input which |
| // is declared before a valid input primitive declaration can compile. |
| TEST_F(GeometryShaderTest, CallingLengthOnUnsizedInputDeclaredAfterInputPrimitive) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, max_vertices = 1) out; |
| in vec4 texcoord[]; |
| void main() |
| { |
| gl_Position = vec4(texcoord.length()); |
| EmitVertex(); |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Verify that assigning a value to the input of a geometry shader causes a compile error. |
| TEST_F(GeometryShaderTest, AssignValueToInput) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, max_vertices = 1) out; |
| in vec4 texcoord[]; |
| void main() |
| { |
| texcoord[0] = vec4(1.0, 0.0, 0.0, 1.0); |
| })"; |
| |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders allow inputs with location qualifier. |
| TEST_F(GeometryShaderTest, InputWithLocations) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (triangles) in; |
| layout (points, max_vertices = 1) out; |
| layout (location = 0) in vec4 texcoord1[]; |
| layout (location = 1) in vec4 texcoord2[]; |
| void main() |
| { |
| int index = 0; |
| vec4 coord1 = texcoord1[0]; |
| vec4 coord2 = texcoord2[index]; |
| gl_Position = coord1 + coord2; |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders allow inputs with explicit size declared before the declaration of the |
| // input primitive, but they should have same size and match the declaration of the |
| // following input primitive declarations. |
| TEST_F(GeometryShaderTest, InputWithSizeBeforeInputPrimitive) |
| { |
| for (auto &primitiveAndArraySize : kInputPrimitivesAndInputArraySizeMap) |
| { |
| const std::string &inputLayoutStr = |
| GetGeometryShaderLayout("in", primitiveAndArraySize.first, -1, -1); |
| const int inputSize = primitiveAndArraySize.second; |
| |
| const std::string &inputDeclaration1 = GetInputDeclaration("vec4 input1", inputSize); |
| if (!compileGeometryShader(inputDeclaration1, "", inputLayoutStr, kOutputLayout)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| |
| const std::string &inputDeclaration2 = GetInputDeclaration("vec4 input2", inputSize + 1); |
| if (compileGeometryShader(inputDeclaration2, "", inputLayoutStr, kOutputLayout) || |
| compileGeometryShader(inputDeclaration1, inputDeclaration2, inputLayoutStr, |
| kOutputLayout)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| } |
| |
| // Geometry shaders allow inputs with explicit size declared after the declaration of the |
| // input primitive, but their sizes should match the previous input primitive declaration. |
| TEST_F(GeometryShaderTest, InputWithSizeAfterInputPrimitive) |
| { |
| for (auto &primitiveAndArraySize : kInputPrimitivesAndInputArraySizeMap) |
| { |
| const std::string &inputLayoutStr = |
| GetGeometryShaderLayout("in", primitiveAndArraySize.first, -1, -1); |
| const int inputSize = primitiveAndArraySize.second; |
| |
| const std::string &inputDeclaration1 = GetInputDeclaration("vec4 input1", inputSize); |
| if (!compileGeometryShader(inputLayoutStr, kOutputLayout, inputDeclaration1, "")) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| |
| const std::string &inputDeclaration2 = GetInputDeclaration("vec4 input2", inputSize + 1); |
| if (compileGeometryShader(inputLayoutStr, kOutputLayout, inputDeclaration2, "")) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| } |
| |
| // Verify that Geometry Shaders accept non-array outputs. |
| TEST_F(GeometryShaderTest, NonArrayOutputs) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, max_vertices = 1) out; |
| out vec4 color; |
| void main() |
| { |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Verify that Geometry Shaders allow declaring outputs with 'location' layout qualifier. |
| TEST_F(GeometryShaderTest, OutputsWithLocation) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (triangles) in; |
| layout (points, max_vertices = 1) out; |
| layout (location = 0) out vec4 color1; |
| layout (location = 1) out vec4 color2; |
| void main() |
| { |
| color1 = vec4(0.0, 1.0, 0.0, 1.0); |
| color2 = vec4(1.0, 0.0, 0.0, 1.0); |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Geometry Shaders allow declaring sized array outputs. |
| TEST_F(GeometryShaderTest, SizedArrayOutputs) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (triangles) in; |
| layout (points, max_vertices = 1) out; |
| out vec4 color[2]; |
| void main() |
| { |
| color[0] = vec4(0.0, 1.0, 0.0, 1.0); |
| color[1] = vec4(1.0, 0.0, 0.0, 1.0); |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Verify that Geometry Shader outputs cannot be declared as an unsized array. |
| TEST_F(GeometryShaderTest, UnsizedArrayOutputs) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (triangles) in; |
| layout (points, max_vertices = 1) out; |
| out vec4 color[]; |
| void main() |
| { |
| })"; |
| |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |
| |
| // Verify that Geometry Shader inputs can use interpolation qualifiers. |
| TEST_F(GeometryShaderTest, InputWithInterpolationQualifiers) |
| { |
| for (const std::string &qualifier : kInterpolationQualifiers) |
| { |
| std::ostringstream stream; |
| stream << kHeader << kInputLayout << kOutputLayout << qualifier << " in vec4 texcoord[];\n" |
| << kEmptyBody; |
| |
| if (!compile(stream.str())) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| } |
| |
| // Verify that Geometry Shader outputs can use interpolation qualifiers. |
| TEST_F(GeometryShaderTest, OutputWithInterpolationQualifiers) |
| { |
| for (const std::string &qualifier : kInterpolationQualifiers) |
| { |
| std::ostringstream stream; |
| stream << kHeader << kInputLayout << kOutputLayout << qualifier << " out vec4 color;\n" |
| << kEmptyBody; |
| |
| if (!compile(stream.str())) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| } |
| |
| // Verify that Geometry Shader outputs can use 'invariant' qualifier. |
| TEST_F(GeometryShaderTest, InvariantOutput) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, max_vertices = 2) out; |
| invariant out vec4 gs_output; |
| void main() |
| { |
| gl_Position = gl_in[0].gl_Position; |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Verify that the member of gl_in won't be incorrectly changed in the output shader string. |
| TEST_F(GeometryShaderOutputCodeTest, ValidateGLInMembersInOutputShaderString) |
| { |
| const std::string &shaderString1 = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (lines) in; |
| layout (points, max_vertices = 2) out; |
| void main() |
| { |
| vec4 position; |
| for (int i = 0; i < 2; i++) |
| { |
| position = gl_in[i].gl_Position; |
| } |
| })"; |
| |
| compile(shaderString1); |
| EXPECT_TRUE(foundInESSLCode("].gl_Position")); |
| |
| const std::string &shaderString2 = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, max_vertices = 2) out; |
| void main() |
| { |
| vec4 position; |
| position = gl_in[0].gl_Position; |
| })"; |
| |
| compile(shaderString2); |
| EXPECT_TRUE(foundInESSLCode("].gl_Position")); |
| } |
| |
| // Verify that geometry shader inputs can be declared as struct arrays. |
| TEST_F(GeometryShaderTest, StructArrayInput) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, max_vertices = 2) out; |
| struct S |
| { |
| float value1; |
| vec4 value2; |
| }; |
| in S gs_input[]; |
| out S gs_output; |
| void main() |
| { |
| gs_output = gs_input[0]; |
| })"; |
| |
| if (!compile(shaderString)) |
| { |
| FAIL() << "Shader compilation failed, expecting success:\n" << mInfoLog; |
| } |
| } |
| |
| // Verify that geometry shader outputs cannot be declared as struct arrays. |
| TEST_F(GeometryShaderTest, StructArrayOutput) |
| { |
| const std::string &shaderString = |
| R"(#version 310 es |
| #extension GL_EXT_geometry_shader : require |
| layout (points) in; |
| layout (points, max_vertices = 2) out; |
| struct S |
| { |
| float value1; |
| vec4 value2; |
| }; |
| out S gs_output[1]; |
| void main() |
| { |
| gs_output[0].value1 = 1.0; |
| gs_output[0].value2 = vec4(1.0, 0.0, 0.0, 1.0); |
| })"; |
| |
| if (compile(shaderString)) |
| { |
| FAIL() << "Shader compilation succeeded, expecting failure:\n" << mInfoLog; |
| } |
| } |