blob: b837a2b5cd7cadfba4d68212c1f0ab187eeb0a21 [file] [log] [blame]
<!DOCTYPE html>
<html>
<body>
<script>
if (window.testRunner) {
testRunner.dumpAsText();
testRunner.waitUntilDone();
// World id 0 is never saved, so this should print 'undefined'.
testRunner.evaluateScriptInIsolatedWorld(0, "var foo = 'foo';");
testRunner.evaluateScriptInIsolatedWorld(0,
"document.body.appendChild(document.createTextNode('Expecting undefined: ' + window.foo));" +
"document.body.appendChild(document.createElement('br'));");
// Since these two run in the same world, this should print 'bar'.
testRunner.evaluateScriptInIsolatedWorld(1, "var bar = 'bar';");
testRunner.evaluateScriptInIsolatedWorld(1,
"document.body.appendChild(document.createTextNode('Expecting bar: ' + window.bar));" +
"document.body.appendChild(document.createElement('br'));");
// Since these two are in different worlds, this should print 'undefined'.
testRunner.evaluateScriptInIsolatedWorld(2, "var baz = 'baz';");
testRunner.evaluateScriptInIsolatedWorld(3,
"document.body.appendChild(document.createTextNode('Expecting undefined: ' + window.baz));" +
"document.body.appendChild(document.createElement('br'));");
// Worlds should not be shared across documents, so another frame that uses the same
// world id should not see our variables.
var iframe = document.createElement("iframe");
document.body.insertBefore(iframe, document.body.firstChild);
document.body.insertBefore(document.createElement("br"), iframe.nextSibling);
var iframeComplete = function(result) {
// Isolated world executing in frame should be able to to access parent content.
testRunner.evaluateScriptInIsolatedWorld(1,
"parent.document.body.appendChild(parent.document.createTextNode('Expecting true: ' + !!parent.frames[0].document.getElementById('output')));" +
"parent.document.body.appendChild(parent.document.createElement('br'));");
document.body.appendChild(document.createTextNode('Expecting undefined,undefined: ' + result));
document.body.appendChild(document.createElement('br'));
reloadFrame();
}
// Isolated world executing in window should be able to to access frame content.
testRunner.evaluateScriptInIsolatedWorld(1,
"document.body.appendChild(document.createTextNode('Expecting true: ' + !!frames[0].document));" +
"document.body.appendChild(document.createElement('br'));");
iframe.src = "resources/iframe.html";
// Also, navigating a single frame should not result in sharing variables.
function reloadFrame() {
iframeComplete = function(result) {
document.body.appendChild(document.createTextNode('Expecting undefined,undefined: ' + result));
document.body.appendChild(document.createElement('br'));
testRunner.notifyDone();
}
iframe.contentWindow.location.reload(true);
}
}
</script>
</body>
</html>