| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef AudioContext_h |
| #define AudioContext_h |
| |
| #include "ActiveDOMObject.h" |
| #include "AsyncAudioDecoder.h" |
| #include "AudioBus.h" |
| #include "AudioDestinationNode.h" |
| #include "EventListener.h" |
| #include "EventTarget.h" |
| #include "JSDOMPromise.h" |
| #include "MediaCanStartListener.h" |
| #include "MediaProducer.h" |
| #include "PlatformMediaSession.h" |
| #include <atomic> |
| #include <wtf/HashSet.h> |
| #include <wtf/MainThread.h> |
| #include <wtf/PassRefPtr.h> |
| #include <wtf/RefCounted.h> |
| #include <wtf/RefPtr.h> |
| #include <wtf/ThreadSafeRefCounted.h> |
| #include <wtf/Threading.h> |
| #include <wtf/Vector.h> |
| #include <wtf/text/AtomicStringHash.h> |
| |
| namespace WebCore { |
| |
| class AudioBuffer; |
| class AudioBufferCallback; |
| class AudioBufferSourceNode; |
| class MediaElementAudioSourceNode; |
| class MediaStreamAudioDestinationNode; |
| class MediaStreamAudioSourceNode; |
| class HRTFDatabaseLoader; |
| class HTMLMediaElement; |
| class ChannelMergerNode; |
| class ChannelSplitterNode; |
| class GainNode; |
| class GenericEventQueue; |
| class PannerNode; |
| class AudioListener; |
| class AudioSummingJunction; |
| class BiquadFilterNode; |
| class DelayNode; |
| class Document; |
| class ConvolverNode; |
| class DynamicsCompressorNode; |
| class AnalyserNode; |
| class WaveShaperNode; |
| class ScriptProcessorNode; |
| class OscillatorNode; |
| class PeriodicWave; |
| |
| // AudioContext is the cornerstone of the web audio API and all AudioNodes are created from it. |
| // For thread safety between the audio thread and the main thread, it has a rendering graph locking mechanism. |
| |
| class AudioContext : public ActiveDOMObject, public ThreadSafeRefCounted<AudioContext>, public EventTargetWithInlineData, public MediaCanStartListener, public MediaProducer, private PlatformMediaSessionClient { |
| public: |
| // Create an AudioContext for rendering to the audio hardware. |
| static RefPtr<AudioContext> create(Document&, ExceptionCode&); |
| |
| virtual ~AudioContext(); |
| |
| bool isInitialized() const; |
| |
| bool isOfflineContext() { return m_isOfflineContext; } |
| |
| Document* document() const; // ASSERTs if document no longer exists. |
| |
| const Document* hostingDocument() const override; |
| |
| AudioDestinationNode* destination() { return m_destinationNode.get(); } |
| size_t currentSampleFrame() const { return m_destinationNode->currentSampleFrame(); } |
| double currentTime() const { return m_destinationNode->currentTime(); } |
| float sampleRate() const { return m_destinationNode->sampleRate(); } |
| unsigned long activeSourceCount() const { return static_cast<unsigned long>(m_activeSourceCount); } |
| |
| void incrementActiveSourceCount(); |
| void decrementActiveSourceCount(); |
| |
| PassRefPtr<AudioBuffer> createBuffer(unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionCode&); |
| PassRefPtr<AudioBuffer> createBuffer(ArrayBuffer*, bool mixToMono, ExceptionCode&); |
| |
| // Asynchronous audio file data decoding. |
| void decodeAudioData(ArrayBuffer*, PassRefPtr<AudioBufferCallback>, PassRefPtr<AudioBufferCallback>, ExceptionCode& ec); |
| |
| AudioListener* listener() { return m_listener.get(); } |
| |
| using ActiveDOMObject::suspend; |
| using ActiveDOMObject::resume; |
| |
| typedef DOMPromise<std::nullptr_t, ExceptionCode> Promise; |
| |
| void suspend(Promise&&); |
| void resume(Promise&&); |
| void close(Promise&&); |
| |
| const AtomicString& state() const; |
| |
| // The AudioNode create methods are called on the main thread (from JavaScript). |
| PassRefPtr<AudioBufferSourceNode> createBufferSource(); |
| #if ENABLE(VIDEO) |
| PassRefPtr<MediaElementAudioSourceNode> createMediaElementSource(HTMLMediaElement*, ExceptionCode&); |
| #endif |
| #if ENABLE(MEDIA_STREAM) |
| PassRefPtr<MediaStreamAudioSourceNode> createMediaStreamSource(MediaStream*, ExceptionCode&); |
| PassRefPtr<MediaStreamAudioDestinationNode> createMediaStreamDestination(); |
| #endif |
| PassRefPtr<GainNode> createGain(); |
| PassRefPtr<BiquadFilterNode> createBiquadFilter(); |
| PassRefPtr<WaveShaperNode> createWaveShaper(); |
| PassRefPtr<DelayNode> createDelay(ExceptionCode&); |
| PassRefPtr<DelayNode> createDelay(double maxDelayTime, ExceptionCode&); |
| PassRefPtr<PannerNode> createPanner(); |
| PassRefPtr<ConvolverNode> createConvolver(); |
| PassRefPtr<DynamicsCompressorNode> createDynamicsCompressor(); |
| PassRefPtr<AnalyserNode> createAnalyser(); |
| PassRefPtr<ScriptProcessorNode> createScriptProcessor(size_t bufferSize, ExceptionCode&); |
| PassRefPtr<ScriptProcessorNode> createScriptProcessor(size_t bufferSize, size_t numberOfInputChannels, ExceptionCode&); |
| PassRefPtr<ScriptProcessorNode> createScriptProcessor(size_t bufferSize, size_t numberOfInputChannels, size_t numberOfOutputChannels, ExceptionCode&); |
| PassRefPtr<ChannelSplitterNode> createChannelSplitter(ExceptionCode&); |
| PassRefPtr<ChannelSplitterNode> createChannelSplitter(size_t numberOfOutputs, ExceptionCode&); |
| PassRefPtr<ChannelMergerNode> createChannelMerger(ExceptionCode&); |
| PassRefPtr<ChannelMergerNode> createChannelMerger(size_t numberOfInputs, ExceptionCode&); |
| PassRefPtr<OscillatorNode> createOscillator(); |
| PassRefPtr<PeriodicWave> createPeriodicWave(Float32Array* real, Float32Array* imag, ExceptionCode&); |
| |
| // When a source node has no more processing to do (has finished playing), then it tells the context to dereference it. |
| void notifyNodeFinishedProcessing(AudioNode*); |
| |
| // Called at the start of each render quantum. |
| void handlePreRenderTasks(); |
| |
| // Called at the end of each render quantum. |
| void handlePostRenderTasks(); |
| |
| // Called periodically at the end of each render quantum to dereference finished source nodes. |
| void derefFinishedSourceNodes(); |
| |
| // We schedule deletion of all marked nodes at the end of each realtime render quantum. |
| void markForDeletion(AudioNode*); |
| void deleteMarkedNodes(); |
| |
| // AudioContext can pull node(s) at the end of each render quantum even when they are not connected to any downstream nodes. |
| // These two methods are called by the nodes who want to add/remove themselves into/from the automatic pull lists. |
| void addAutomaticPullNode(AudioNode*); |
| void removeAutomaticPullNode(AudioNode*); |
| |
| // Called right before handlePostRenderTasks() to handle nodes which need to be pulled even when they are not connected to anything. |
| void processAutomaticPullNodes(size_t framesToProcess); |
| |
| // Keeps track of the number of connections made. |
| void incrementConnectionCount() |
| { |
| ASSERT(isMainThread()); |
| m_connectionCount++; |
| } |
| |
| unsigned connectionCount() const { return m_connectionCount; } |
| |
| // |
| // Thread Safety and Graph Locking: |
| // |
| |
| void setAudioThread(ThreadIdentifier thread) { m_audioThread = thread; } // FIXME: check either not initialized or the same |
| ThreadIdentifier audioThread() const { return m_audioThread; } |
| bool isAudioThread() const; |
| |
| // Returns true only after the audio thread has been started and then shutdown. |
| bool isAudioThreadFinished() { return m_isAudioThreadFinished; } |
| |
| // mustReleaseLock is set to true if we acquired the lock in this method call and caller must unlock(), false if it was previously acquired. |
| void lock(bool& mustReleaseLock); |
| |
| // Returns true if we own the lock. |
| // mustReleaseLock is set to true if we acquired the lock in this method call and caller must unlock(), false if it was previously acquired. |
| bool tryLock(bool& mustReleaseLock); |
| |
| void unlock(); |
| |
| // Returns true if this thread owns the context's lock. |
| bool isGraphOwner() const; |
| |
| // Returns the maximum numuber of channels we can support. |
| static unsigned maxNumberOfChannels() { return MaxNumberOfChannels;} |
| |
| class AutoLocker { |
| public: |
| explicit AutoLocker(AudioContext& context) |
| : m_context(context) |
| { |
| m_context.lock(m_mustReleaseLock); |
| } |
| |
| ~AutoLocker() |
| { |
| if (m_mustReleaseLock) |
| m_context.unlock(); |
| } |
| |
| private: |
| AudioContext& m_context; |
| bool m_mustReleaseLock; |
| }; |
| |
| // In AudioNode::deref() a tryLock() is used for calling finishDeref(), but if it fails keep track here. |
| void addDeferredFinishDeref(AudioNode*); |
| |
| // In the audio thread at the start of each render cycle, we'll call handleDeferredFinishDerefs(). |
| void handleDeferredFinishDerefs(); |
| |
| // Only accessed when the graph lock is held. |
| void markSummingJunctionDirty(AudioSummingJunction*); |
| void markAudioNodeOutputDirty(AudioNodeOutput*); |
| |
| // Must be called on main thread. |
| void removeMarkedSummingJunction(AudioSummingJunction*); |
| |
| // EventTarget |
| virtual EventTargetInterface eventTargetInterface() const override final { return AudioContextEventTargetInterfaceType; } |
| virtual ScriptExecutionContext* scriptExecutionContext() const override final; |
| |
| // Reconcile ref/deref which are defined both in ThreadSafeRefCounted and EventTarget. |
| using ThreadSafeRefCounted<AudioContext>::ref; |
| using ThreadSafeRefCounted<AudioContext>::deref; |
| |
| void startRendering(); |
| void fireCompletionEvent(); |
| |
| static unsigned s_hardwareContextCount; |
| |
| // Restrictions to change default behaviors. |
| enum BehaviorRestrictionFlags { |
| NoRestrictions = 0, |
| RequireUserGestureForAudioStartRestriction = 1 << 0, |
| RequirePageConsentForAudioStartRestriction = 1 << 1, |
| }; |
| typedef unsigned BehaviorRestrictions; |
| |
| BehaviorRestrictions behaviorRestrictions() const { return m_restrictions; } |
| void addBehaviorRestriction(BehaviorRestrictions restriction) { m_restrictions |= restriction; } |
| void removeBehaviorRestriction(BehaviorRestrictions restriction) { m_restrictions &= ~restriction; } |
| |
| void isPlayingAudioDidChange(); |
| |
| void nodeWillBeginPlayback(); |
| |
| protected: |
| explicit AudioContext(Document&); |
| AudioContext(Document&, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate); |
| |
| static bool isSampleRateRangeGood(float sampleRate); |
| |
| private: |
| void constructCommon(); |
| |
| void lazyInitialize(); |
| void uninitialize(); |
| |
| bool willBeginPlayback(); |
| bool willPausePlayback(); |
| |
| bool userGestureRequiredForAudioStart() const { return m_restrictions & RequireUserGestureForAudioStartRestriction; } |
| bool pageConsentRequiredForAudioStart() const { return m_restrictions & RequirePageConsentForAudioStartRestriction; } |
| |
| enum class State { Suspended, Running, Interrupted, Closed }; |
| void setState(State); |
| |
| void clear(); |
| |
| void scheduleNodeDeletion(); |
| |
| virtual void mediaCanStart() override; |
| |
| // MediaProducer |
| virtual MediaProducer::MediaStateFlags mediaState() const override; |
| virtual void pageMutedStateDidChange() override; |
| |
| // The context itself keeps a reference to all source nodes. The source nodes, then reference all nodes they're connected to. |
| // In turn, these nodes reference all nodes they're connected to. All nodes are ultimately connected to the AudioDestinationNode. |
| // When the context dereferences a source node, it will be deactivated from the rendering graph along with all other nodes it is |
| // uniquely connected to. See the AudioNode::ref() and AudioNode::deref() methods for more details. |
| void refNode(AudioNode*); |
| void derefNode(AudioNode*); |
| |
| // ActiveDOMObject API. |
| void stop() override; |
| bool canSuspendForPageCache() const override; |
| const char* activeDOMObjectName() const override; |
| |
| // When the context goes away, there might still be some sources which haven't finished playing. |
| // Make sure to dereference them here. |
| void derefUnfinishedSourceNodes(); |
| |
| // PlatformMediaSessionClient |
| virtual PlatformMediaSession::MediaType mediaType() const override { return PlatformMediaSession::WebAudio; } |
| virtual PlatformMediaSession::MediaType presentationType() const override { return PlatformMediaSession::WebAudio; } |
| virtual void mayResumePlayback(bool shouldResume) override; |
| virtual void suspendPlayback() override; |
| virtual bool canReceiveRemoteControlCommands() const override { return false; } |
| virtual void didReceiveRemoteControlCommand(PlatformMediaSession::RemoteControlCommandType) override { } |
| virtual bool overrideBackgroundPlaybackRestriction() const override { return false; } |
| |
| // EventTarget |
| virtual void refEventTarget() override { ref(); } |
| virtual void derefEventTarget() override { deref(); } |
| |
| void handleDirtyAudioSummingJunctions(); |
| void handleDirtyAudioNodeOutputs(); |
| |
| void addReaction(State, Promise&&); |
| void updateAutomaticPullNodes(); |
| |
| // Only accessed in the audio thread. |
| Vector<AudioNode*> m_finishedNodes; |
| |
| // We don't use RefPtr<AudioNode> here because AudioNode has a more complex ref() / deref() implementation |
| // with an optional argument for refType. We need to use the special refType: RefTypeConnection |
| // Either accessed when the graph lock is held, or on the main thread when the audio thread has finished. |
| Vector<AudioNode*> m_referencedNodes; |
| |
| // Accumulate nodes which need to be deleted here. |
| // This is copied to m_nodesToDelete at the end of a render cycle in handlePostRenderTasks(), where we're assured of a stable graph |
| // state which will have no references to any of the nodes in m_nodesToDelete once the context lock is released |
| // (when handlePostRenderTasks() has completed). |
| Vector<AudioNode*> m_nodesMarkedForDeletion; |
| |
| // They will be scheduled for deletion (on the main thread) at the end of a render cycle (in realtime thread). |
| Vector<AudioNode*> m_nodesToDelete; |
| |
| bool m_isDeletionScheduled { false }; |
| bool m_isStopScheduled { false }; |
| bool m_isInitialized { false }; |
| bool m_isAudioThreadFinished { false }; |
| bool m_automaticPullNodesNeedUpdating { false }; |
| bool m_isOfflineContext { false }; |
| |
| // Only accessed when the graph lock is held. |
| HashSet<AudioSummingJunction*> m_dirtySummingJunctions; |
| HashSet<AudioNodeOutput*> m_dirtyAudioNodeOutputs; |
| |
| // For the sake of thread safety, we maintain a seperate Vector of automatic pull nodes for rendering in m_renderingAutomaticPullNodes. |
| // It will be copied from m_automaticPullNodes by updateAutomaticPullNodes() at the very start or end of the rendering quantum. |
| HashSet<AudioNode*> m_automaticPullNodes; |
| Vector<AudioNode*> m_renderingAutomaticPullNodes; |
| // Only accessed in the audio thread. |
| Vector<AudioNode*> m_deferredFinishDerefList; |
| Vector<Vector<Promise>> m_stateReactions; |
| |
| std::unique_ptr<PlatformMediaSession> m_mediaSession; |
| std::unique_ptr<GenericEventQueue> m_eventQueue; |
| |
| RefPtr<AudioBuffer> m_renderTarget; |
| RefPtr<AudioDestinationNode> m_destinationNode; |
| RefPtr<AudioListener> m_listener; |
| |
| unsigned m_connectionCount { 0 }; |
| |
| // Graph locking. |
| Lock m_contextGraphMutex; |
| volatile ThreadIdentifier m_audioThread { 0 }; |
| volatile ThreadIdentifier m_graphOwnerThread; // if the lock is held then this is the thread which owns it, otherwise == UndefinedThreadIdentifier |
| |
| AsyncAudioDecoder m_audioDecoder; |
| |
| // This is considering 32 is large enough for multiple channels audio. |
| // It is somewhat arbitrary and could be increased if necessary. |
| enum { MaxNumberOfChannels = 32 }; |
| |
| // Number of AudioBufferSourceNodes that are active (playing). |
| std::atomic<int> m_activeSourceCount { 0 }; |
| |
| BehaviorRestrictions m_restrictions { NoRestrictions }; |
| |
| State m_state { State::Suspended }; |
| }; |
| |
| } // WebCore |
| |
| #endif // AudioContext_h |