| // |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // SymbolUniqueId.cpp: Encapsulates a unique id for a symbol. |
| |
| #include "compiler/translator/SymbolUniqueId.h" |
| |
| #include "compiler/translator/SymbolTable.h" |
| |
| namespace sh |
| { |
| |
| TSymbolUniqueId::TSymbolUniqueId(TSymbolTable *symbolTable) : mId(symbolTable->nextUniqueIdValue()) |
| {} |
| |
| TSymbolUniqueId::TSymbolUniqueId(const TSymbol &symbol) : mId(symbol.uniqueId().get()) {} |
| |
| TSymbolUniqueId &TSymbolUniqueId::operator=(const TSymbolUniqueId &) = default; |
| |
| bool TSymbolUniqueId::operator==(const TSymbolUniqueId &other) const |
| { |
| return mId == other.mId; |
| } |
| |
| } // namespace sh |