| // |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_COMPILER_H_ |
| #define COMPILER_TRANSLATOR_COMPILER_H_ |
| |
| // |
| // Machine independent part of the compiler private objects |
| // sent as ShHandle to the driver. |
| // |
| // This should not be included by driver code. |
| // |
| |
| #include <GLSLANG/ShaderVars.h> |
| |
| #include "compiler/translator/BuiltInFunctionEmulator.h" |
| #include "compiler/translator/CallDAG.h" |
| #include "compiler/translator/Diagnostics.h" |
| #include "compiler/translator/ExtensionBehavior.h" |
| #include "compiler/translator/HashNames.h" |
| #include "compiler/translator/InfoSink.h" |
| #include "compiler/translator/Pragma.h" |
| #include "compiler/translator/SymbolTable.h" |
| #include "compiler/translator/ValidateAST.h" |
| #include "third_party/compiler/ArrayBoundsClamper.h" |
| |
| namespace sh |
| { |
| |
| class TCompiler; |
| class TParseContext; |
| #ifdef ANGLE_ENABLE_HLSL |
| class TranslatorHLSL; |
| #endif // ANGLE_ENABLE_HLSL |
| |
| // |
| // Helper function to check if the shader type is GLSL. |
| // |
| bool IsGLSL130OrNewer(ShShaderOutput output); |
| bool IsGLSL420OrNewer(ShShaderOutput output); |
| bool IsGLSL410OrOlder(ShShaderOutput output); |
| |
| // |
| // Helper function to check if the invariant qualifier can be removed. |
| // |
| bool RemoveInvariant(sh::GLenum shaderType, |
| int shaderVersion, |
| ShShaderOutput outputType, |
| ShCompileOptions compileOptions); |
| |
| // |
| // The base class used to back handles returned to the driver. |
| // |
| class TShHandleBase |
| { |
| public: |
| TShHandleBase(); |
| virtual ~TShHandleBase(); |
| virtual TCompiler *getAsCompiler() { return 0; } |
| #ifdef ANGLE_ENABLE_HLSL |
| virtual TranslatorHLSL *getAsTranslatorHLSL() { return 0; } |
| #endif // ANGLE_ENABLE_HLSL |
| |
| protected: |
| // Memory allocator. Allocates and tracks memory required by the compiler. |
| // Deallocates all memory when compiler is destructed. |
| angle::PoolAllocator allocator; |
| }; |
| |
| // |
| // The base class for the machine dependent compiler to derive from |
| // for managing object code from the compile. |
| // |
| class TCompiler : public TShHandleBase |
| { |
| public: |
| TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output); |
| ~TCompiler() override; |
| TCompiler *getAsCompiler() override { return this; } |
| |
| bool Init(const ShBuiltInResources &resources); |
| |
| // compileTreeForTesting should be used only when tests require access to |
| // the AST. Users of this function need to manually manage the global pool |
| // allocator. Returns nullptr whenever there are compilation errors. |
| TIntermBlock *compileTreeForTesting(const char *const shaderStrings[], |
| size_t numStrings, |
| ShCompileOptions compileOptions); |
| |
| bool compile(const char *const shaderStrings[], |
| size_t numStrings, |
| ShCompileOptions compileOptions); |
| |
| // Get results of the last compilation. |
| int getShaderVersion() const { return mShaderVersion; } |
| TInfoSink &getInfoSink() { return mInfoSink; } |
| |
| bool isComputeShaderLocalSizeDeclared() const { return mComputeShaderLocalSizeDeclared; } |
| const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; } |
| int getNumViews() const { return mNumViews; } |
| |
| // Clears the results from the previous compilation. |
| void clearResults(); |
| |
| const std::vector<sh::ShaderVariable> &getAttributes() const { return mAttributes; } |
| const std::vector<sh::ShaderVariable> &getOutputVariables() const { return mOutputVariables; } |
| const std::vector<sh::ShaderVariable> &getUniforms() const { return mUniforms; } |
| const std::vector<sh::ShaderVariable> &getInputVaryings() const { return mInputVaryings; } |
| const std::vector<sh::ShaderVariable> &getOutputVaryings() const { return mOutputVaryings; } |
| const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return mInterfaceBlocks; } |
| const std::vector<sh::InterfaceBlock> &getUniformBlocks() const { return mUniformBlocks; } |
| const std::vector<sh::InterfaceBlock> &getShaderStorageBlocks() const |
| { |
| return mShaderStorageBlocks; |
| } |
| const std::vector<sh::InterfaceBlock> &getInBlocks() const { return mInBlocks; } |
| |
| ShHashFunction64 getHashFunction() const { return mResources.HashFunction; } |
| NameMap &getNameMap() { return mNameMap; } |
| TSymbolTable &getSymbolTable() { return mSymbolTable; } |
| ShShaderSpec getShaderSpec() const { return mShaderSpec; } |
| ShShaderOutput getOutputType() const { return mOutputType; } |
| const std::string &getBuiltInResourcesString() const { return mBuiltInResourcesString; } |
| |
| bool shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const; |
| |
| // Get the resources set by InitBuiltInSymbolTable |
| const ShBuiltInResources &getResources() const; |
| |
| int getGeometryShaderMaxVertices() const { return mGeometryShaderMaxVertices; } |
| int getGeometryShaderInvocations() const { return mGeometryShaderInvocations; } |
| TLayoutPrimitiveType getGeometryShaderInputPrimitiveType() const |
| { |
| return mGeometryShaderInputPrimitiveType; |
| } |
| TLayoutPrimitiveType getGeometryShaderOutputPrimitiveType() const |
| { |
| return mGeometryShaderOutputPrimitiveType; |
| } |
| |
| sh::GLenum getShaderType() const { return mShaderType; } |
| |
| bool validateAST(TIntermNode *root); |
| |
| protected: |
| // Add emulated functions to the built-in function emulator. |
| virtual void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, |
| ShCompileOptions compileOptions) |
| {} |
| // Translate to object code. May generate performance warnings through the diagnostics. |
| ANGLE_NO_DISCARD virtual bool translate(TIntermBlock *root, |
| ShCompileOptions compileOptions, |
| PerformanceDiagnostics *perfDiagnostics) = 0; |
| // Get built-in extensions with default behavior. |
| const TExtensionBehavior &getExtensionBehavior() const; |
| const char *getSourcePath() const; |
| const TPragma &getPragma() const { return mPragma; } |
| void writePragma(ShCompileOptions compileOptions); |
| // Relies on collectVariables having been called. |
| bool isVaryingDefined(const char *varyingName); |
| |
| const ArrayBoundsClamper &getArrayBoundsClamper() const; |
| ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const; |
| const BuiltInFunctionEmulator &getBuiltInFunctionEmulator() const; |
| |
| virtual bool shouldFlattenPragmaStdglInvariantAll() = 0; |
| virtual bool shouldCollectVariables(ShCompileOptions compileOptions); |
| |
| bool wereVariablesCollected() const; |
| std::vector<sh::ShaderVariable> mAttributes; |
| std::vector<sh::ShaderVariable> mOutputVariables; |
| std::vector<sh::ShaderVariable> mUniforms; |
| std::vector<sh::ShaderVariable> mInputVaryings; |
| std::vector<sh::ShaderVariable> mOutputVaryings; |
| std::vector<sh::InterfaceBlock> mInterfaceBlocks; |
| std::vector<sh::InterfaceBlock> mUniformBlocks; |
| std::vector<sh::InterfaceBlock> mShaderStorageBlocks; |
| std::vector<sh::InterfaceBlock> mInBlocks; |
| |
| private: |
| // Initialize symbol-table with built-in symbols. |
| bool initBuiltInSymbolTable(const ShBuiltInResources &resources); |
| // Compute the string representation of the built-in resources |
| void setResourceString(); |
| // Return false if the call depth is exceeded. |
| bool checkCallDepth(); |
| // Insert statements to reference all members in unused uniform blocks with standard and shared |
| // layout. This is to work around a Mac driver that treats unused standard/shared |
| // uniform blocks as inactive. |
| ANGLE_NO_DISCARD bool useAllMembersInUnusedStandardAndSharedBlocks(TIntermBlock *root); |
| // Insert statements to initialize output variables in the beginning of main(). |
| // This is to avoid undefined behaviors. |
| ANGLE_NO_DISCARD bool initializeOutputVariables(TIntermBlock *root); |
| // Insert gl_Position = vec4(0,0,0,0) to the beginning of main(). |
| // It is to work around a Linux driver bug where missing this causes compile failure |
| // while spec says it is allowed. |
| // This function should only be applied to vertex shaders. |
| ANGLE_NO_DISCARD bool initializeGLPosition(TIntermBlock *root); |
| // Return true if the maximum expression complexity is below the limit. |
| bool limitExpressionComplexity(TIntermBlock *root); |
| // Creates the function call DAG for further analysis, returning false if there is a recursion |
| bool initCallDag(TIntermNode *root); |
| // Return false if "main" doesn't exist |
| bool tagUsedFunctions(); |
| void internalTagUsedFunction(size_t index); |
| |
| void collectInterfaceBlocks(); |
| |
| bool mVariablesCollected; |
| |
| bool mGLPositionInitialized; |
| |
| // Removes unused function declarations and prototypes from the AST |
| class UnusedPredicate; |
| void pruneUnusedFunctions(TIntermBlock *root); |
| |
| TIntermBlock *compileTreeImpl(const char *const shaderStrings[], |
| size_t numStrings, |
| const ShCompileOptions compileOptions); |
| |
| // Fetches and stores shader metadata that is not stored within the AST itself, such as shader |
| // version. |
| void setASTMetadata(const TParseContext &parseContext); |
| |
| // Check if shader version meets the requirement. |
| bool checkShaderVersion(TParseContext *parseContext); |
| |
| // Does checks that need to be run after parsing is complete and returns true if they pass. |
| bool checkAndSimplifyAST(TIntermBlock *root, |
| const TParseContext &parseContext, |
| ShCompileOptions compileOptions); |
| |
| sh::GLenum mShaderType; |
| ShShaderSpec mShaderSpec; |
| ShShaderOutput mOutputType; |
| |
| struct FunctionMetadata |
| { |
| FunctionMetadata() : used(false) {} |
| bool used; |
| }; |
| |
| CallDAG mCallDag; |
| std::vector<FunctionMetadata> mFunctionMetadata; |
| |
| ShBuiltInResources mResources; |
| std::string mBuiltInResourcesString; |
| |
| // Built-in symbol table for the given language, spec, and resources. |
| // It is preserved from compile-to-compile. |
| TSymbolTable mSymbolTable; |
| // Built-in extensions with default behavior. |
| TExtensionBehavior mExtensionBehavior; |
| |
| ArrayBoundsClamper mArrayBoundsClamper; |
| BuiltInFunctionEmulator mBuiltInFunctionEmulator; |
| |
| // Results of compilation. |
| int mShaderVersion; |
| TInfoSink mInfoSink; // Output sink. |
| TDiagnostics mDiagnostics; |
| const char *mSourcePath; // Path of source file or NULL |
| |
| // compute shader local group size |
| bool mComputeShaderLocalSizeDeclared; |
| sh::WorkGroupSize mComputeShaderLocalSize; |
| |
| // GL_OVR_multiview num_views. |
| int mNumViews; |
| |
| // geometry shader parameters. |
| int mGeometryShaderMaxVertices; |
| int mGeometryShaderInvocations; |
| TLayoutPrimitiveType mGeometryShaderInputPrimitiveType; |
| TLayoutPrimitiveType mGeometryShaderOutputPrimitiveType; |
| |
| // name hashing. |
| NameMap mNameMap; |
| |
| TPragma mPragma; |
| |
| // Track what should be validated given passes currently applied. |
| ValidateASTOptions mValidateASTOptions; |
| |
| ShCompileOptions mCompileOptions; |
| }; |
| |
| // |
| // This is the interface between the machine independent code |
| // and the machine dependent code. |
| // |
| // The machine dependent code should derive from the classes |
| // above. Then Construct*() and Delete*() will create and |
| // destroy the machine dependent objects, which contain the |
| // above machine independent information. |
| // |
| TCompiler *ConstructCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output); |
| void DeleteCompiler(TCompiler *); |
| |
| void EmitWorkGroupSizeGLSL(const TCompiler &, TInfoSinkBase &sink); |
| void EmitMultiviewGLSL(const TCompiler &, const ShCompileOptions &, TBehavior, TInfoSinkBase &sink); |
| |
| } // namespace sh |
| |
| #endif // COMPILER_TRANSLATOR_COMPILER_H_ |