| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_BUILTINSWORKAROUNDGLSL_H_ |
| #define COMPILER_TRANSLATOR_BUILTINSWORKAROUNDGLSL_H_ |
| |
| #include "compiler/translator/tree_util/IntermTraverse.h" |
| |
| #include "compiler/translator/Pragma.h" |
| |
| namespace sh |
| { |
| |
| ANGLE_NO_DISCARD bool ShaderBuiltinsWorkaround(TCompiler *compiler, |
| TIntermBlock *root, |
| TSymbolTable *symbolTable, |
| ShCompileOptions compileOptions); |
| |
| } // namespace sh |
| |
| #endif // COMPILER_TRANSLATOR_BUILTINSWORKAROUNDGLSL_H_ |