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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL OES_texture_half_float Conformance Tests</title> |
| <script src="resources/desktop-gl-constants.js" type="text/javascript"></script> |
| <script src="../../../resources/js-test.js"></script> |
| <script src="resources/webgl-test.js"></script> |
| <script src="resources/webgl-test-utils.js"></script></head> |
| <body> |
| <div id="description"></div> |
| <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas> |
| <canvas id="canvas2d" style="width: 50px; height: 50px;"> </canvas> |
| <div id="console"></div> |
| <script id="testFragmentShader" type="x-shader/x-fragment"> |
| precision mediump float; |
| uniform sampler2D tex; |
| uniform vec4 subtractor; |
| varying vec2 texCoord; |
| void main() |
| { |
| vec4 color = texture2D(tex, texCoord); |
| if (abs(color.r - subtractor.r) + |
| abs(color.g - subtractor.g) + |
| abs(color.b - subtractor.b) + |
| abs(color.a - subtractor.a) < 8.0) { |
| gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); |
| } else { |
| gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
| } |
| } |
| </script> |
| <!-- Shaders for testing half-floating-point render targets --> |
| <script id="positionVertexShader" type="x-shader/x-vertex"> |
| attribute vec4 vPosition; |
| void main() |
| { |
| gl_Position = vPosition; |
| } |
| </script> |
| <script id="floatingPointFragmentShader" type="x-shader/x-fragment"> |
| void main() |
| { |
| gl_FragColor = vec4(10000.0, 10000.0, 10000.0, 10000.0); |
| } |
| </script> |
| <script> |
| if (window.testRunner) |
| window.testRunner.dumpAsText(); |
| |
| "use strict" |
| description("This test verifies the functionality of OES_texture_half_float with null/non-null ArrayBufferView"); |
| |
| debug(""); |
| var wtu = WebGLTestUtils; |
| var canvas = document.getElementById("canvas"); |
| var colorCanvas = document.getElementById("canvas2d"); |
| colorCanvas.width = 2; |
| colorCanvas.height = 2; |
| var ctx = colorCanvas.getContext("2d"); |
| ctx.fillStyle = "rgb(255,0,0)"; |
| ctx.fillRect(0, 0, 2, 2); |
| var gl = wtu.create3DContext(canvas); |
| // This constant must be defined in order to run the texture creation test without the extension enabled. |
| var halfFloatOESEnum = 0x8D61; |
| var ext = null; |
| |
| if (!gl) { |
| testFailed("WebGL context does not exists"); |
| } else { |
| testPassed("WebGL context exists"); |
| |
| // Verify that allocation of texture fails if extension is not enabled |
| runTextureCreationTest(false); |
| ext = gl.getExtension("OES_texture_half_float") |
| if (!ext) { |
| testPassed("No OES_texture_half_float support. This is legal"); |
| } else { |
| testPassed("Successfully enabled OES_texture_half_float extension"); |
| |
| var program = wtu.setupTexturedQuad(gl); |
| |
| // Check if creation of texture succeed's with various formats and null ArrayBufferView |
| var formats = [ |
| { format: gl.RGBA, expected: [255, 0, 0, 255], }, |
| { format: gl.RGB, expected: [255, 0, 0, 255], }, |
| { format: gl.LUMINANCE, expected: [255, 255, 255, 255], }, |
| { format: gl.ALPHA, expected: [ 0, 0, 0, 255], }, |
| { format: gl.LUMINANCE_ALPHA, expected: [255, 255, 255, 255], }, |
| ]; |
| formats.forEach(function(f) { |
| runTextureCreationTest(true, f.format, null, f.expected); |
| }); |
| |
| // Texture creation should fail when passed with non-null, non-Uint16 ArrayBufferView |
| formats.forEach(function(f) { |
| var width = 2; |
| var height = 2; |
| var format = f.format; |
| |
| // Float32Array |
| var float32Data = new Float32Array(width * height * getNumberOfChannels(format)); |
| for (var ii = 0; ii < float32Data.length; ii++) { |
| float32Data[ii] = 1000; |
| } |
| runTextureCreationTest(true, format, float32Data, null); |
| |
| // Int16Array |
| var int16Data = new Int16Array(width * height * getNumberOfChannels(format)); |
| for (var ii = 0; ii < int16Data.length; ii++) { |
| int16Data[ii] = 1000; |
| } |
| runTextureCreationTest(true, format, int16Data, null); |
| }); |
| |
| // Test that Uint16 encoded half float values can be used as texture data. |
| |
| // First test that values in the 0-1 range can be written and read. |
| var halfFloatOneThird = 0x3555; // Half float 1/3 |
| var uint16Formats = [ |
| { format: gl.RGBA, expected: [85, 85, 85, 85], }, |
| { format: gl.RGB, expected: [85, 85, 85, 255], }, |
| { format: gl.LUMINANCE, expected: [85, 85, 85, 255], }, |
| { format: gl.ALPHA, expected: [ 0, 0, 0, 85], }, |
| { format: gl.LUMINANCE_ALPHA, expected: [85, 85, 85, 85], }, |
| ]; |
| |
| uint16Formats.forEach(function(f) { |
| var width = 2; |
| var height = 2; |
| var format = f.format; |
| |
| var uint16Data = new Uint16Array(width * height * getNumberOfChannels(format)); |
| for (var ii = 0; ii < uint16Data.length; ii++) { |
| uint16Data[ii] = halfFloatOneThird; |
| } |
| runTextureCreationTest(true, format, uint16Data, f.expected); |
| }); |
| |
| // Next check that values outside the 0-1 range can be written. |
| var halfFloatTenK = 0x70E2; // Half float 10000 |
| var uint16Formats2 = [ |
| { format: gl.RGBA, subtractor: [10000, 10000, 10000, 10000], }, |
| { format: gl.RGB, subtractor: [10000, 10000, 10000, 1], }, |
| ]; |
| |
| uint16Formats2.forEach(function(f) { |
| var width = 2; |
| var height = 2; |
| var format = f.format; |
| |
| var uint16Data = new Uint16Array(width * height * getNumberOfChannels(format)); |
| for (var ii = 0; ii < uint16Data.length; ii++) { |
| uint16Data[ii] = halfFloatTenK; |
| } |
| runRenderTest(format, f.subtractor, uint16Data); |
| }); |
| |
| // Check if attaching texture as FBO target succeeds (Not mandatory) |
| runRenderTest(gl.RGBA, [10000, 10000, 10000, 10000], null); |
| runRenderTest(gl.RGB, [10000, 10000, 10000, 1], null); |
| |
| // Check of getExtension() returns same object |
| runUniqueObjectTest(); |
| } |
| } |
| |
| function getNumberOfChannels(format) |
| { |
| if (format == gl.RGBA) |
| return 4; |
| else if (format == gl.RGB) |
| return 3; |
| else if (format == gl.LUMINANCE || format == gl.ALPHA) |
| return 1; |
| else if (format == gl.LUMINANCE_ALPHA) |
| return 2; |
| } |
| |
| function getFormatName(format) |
| { |
| if (format == gl.RGBA) |
| return "RGBA"; |
| else if (format == gl.RGB) |
| return "RGB"; |
| else if (format == gl.LUMINANCE) |
| return "LUMINANCE"; |
| else if (format == gl.ALPHA) |
| return "ALPHA"; |
| else if (format == gl.LUMINANCE_ALPHA) |
| return "LUMINANCE_ALPHA"; |
| } |
| |
| function allocateTexture() |
| { |
| var texture = gl.createTexture(); |
| gl.bindTexture(gl.TEXTURE_2D, texture); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "texture parameter setup should succeed"); |
| return texture; |
| } |
| |
| function runTextureCreationTest(extensionEnabled, opt_format, opt_data, opt_expected) |
| { |
| var format = opt_format || gl.RGBA; |
| var data = opt_data || null; |
| var expectSuccess = true; |
| |
| if (!extensionEnabled || !opt_expected) |
| expectSuccess = false; |
| debug("Testing texture creation with extension " + (extensionEnabled ? "enabled" : "disabled") + |
| ", format " + getFormatName(format) + ", and data " + (data ? "non-null" : "null") + |
| ". Expect " + (expectSuccess ? "Success" : "Failure")); |
| |
| var texture = allocateTexture(); |
| var width = 2; |
| var height = 2; |
| gl.texImage2D(gl.TEXTURE_2D, 0, format, width, height, 0, format, halfFloatOESEnum, data); |
| if(!extensionEnabled) { |
| wtu.glErrorShouldBe(gl, gl.INVALID_ENUM, "Half floating point texture must be disallowed if OES_texture_half_float isn't enabled"); |
| return; |
| } else if (!opt_expected) { |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "Half floating point texture allocation must be disallowed when ArrayBufferView is not-null and not-Uint16"); |
| return; |
| } else { |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Half floating point texture allocation should succeed if OES_texture_half_float is enabled"); |
| |
| if (!data) { |
| gl.texImage2D(gl.TEXTURE_2D, 0, format, format, halfFloatOESEnum, colorCanvas); |
| } |
| wtu.clearAndDrawUnitQuad(gl); |
| wtu.checkCanvas(gl, opt_expected); |
| // Check that linear fails. |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); |
| wtu.clearAndDrawUnitQuad(gl); |
| wtu.checkCanvas(gl, [0, 0, 0, 255], "should be black"); |
| } |
| |
| } |
| |
| function checkRenderingResults() |
| { |
| wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green"); |
| } |
| |
| function runRenderTest(format, subtractor, data) |
| { |
| var formatString = wtu.glEnumToString(gl, format); |
| |
| debug(""); |
| |
| if (!data) { |
| debug("Testing half floating point " + formatString + " render target"); |
| } else { |
| debug("Testing half floating point " + formatString + " from a Uint16Array"); |
| } |
| |
| var texture = allocateTexture(); |
| var width = 2; |
| var height = 2; |
| |
| gl.texImage2D(gl.TEXTURE_2D, 0, format, width, height, 0, format, ext.HALF_FLOAT_OES, data); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Half floating point texture allocation should succeed if OES_texture_half_float is enabled"); |
| |
| if (!data) { |
| // Try to use this texture as render target |
| var fbo = gl.createFramebuffer(); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0); |
| gl.bindTexture(gl.TEXTURE_2D, null); |
| |
| // It is legal for a WebGL implementation exposing the OES_texture_half_float extension to |
| // support half floating point textures but not as attachments to framebuffer objects. |
| if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) { |
| debug("Half floating point render targets not supported -- this is legal"); |
| return; |
| } |
| |
| var renderProgram = |
| wtu.setupProgram(gl, |
| ["positionVertexShader", "floatingPointFragmentShader"], |
| ['vPosition'], |
| [0]); |
| wtu.drawUnitQuad(gl); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Rendering to half floating point texture should succeed"); |
| } |
| |
| // Now sample from the half floating-point texture and verify we got the correct values. |
| var texturedShaders = [ |
| wtu.setupSimpleTextureVertexShader(gl), |
| "testFragmentShader" |
| ]; |
| var testProgram = |
| wtu.setupProgram(gl, |
| [wtu.setupSimpleTextureVertexShader(gl), "testFragmentShader"], |
| ['vPosition', 'texCoord0'], |
| [0, 1]); |
| var quadParameters = wtu.setupUnitQuad(gl, 0, 1); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, null); |
| gl.bindTexture(gl.TEXTURE_2D, texture); |
| gl.useProgram(testProgram); |
| gl.uniform4fv(gl.getUniformLocation(testProgram, "subtractor"), subtractor); |
| wtu.drawUnitQuad(gl); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "rendering from half floating point texture should succeed"); |
| checkRenderingResults(); |
| } |
| |
| function runUniqueObjectTest() |
| { |
| debug(""); |
| debug("Testing that getExtension() returns the same object each time"); |
| gl.getExtension("OES_texture_half_float").myProperty = 2; |
| gc(); |
| shouldBe('gl.getExtension("OES_texture_half_float").myProperty', '2'); |
| } |
| |
| debug(""); |
| var successfullyParsed = true; |
| </script> |
| <script src="../../resources/js-test-post.js"></script> |
| |
| </body> |
| </html> |