| /* |
| * Copyright (C) 2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "ImageConversion.h" |
| |
| #include "Image.h" |
| #include <d3d9.h> |
| #include <wtf/RefPtr.h> |
| #include <wtf/win/GDIObject.h> |
| |
| namespace WKQCA { |
| |
| static HRESULT getBackBufferRectAsRenderTarget(IDirect3DDevice9* device, IDirect3DSwapChain9* swapChain, const CRect& rect, D3DFORMAT format, CComPtr<IDirect3DSurface9>& outRenderTarget) |
| { |
| CComPtr<IDirect3DSurface9> backBuffer; |
| HRESULT hr = swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &backBuffer); |
| if (FAILED(hr)) |
| return hr; |
| |
| CComPtr<IDirect3DSurface9> renderTarget; |
| hr = device->CreateRenderTarget(rect.Width(), rect.Height(), format, D3DMULTISAMPLE_NONE, 0, FALSE, &renderTarget, 0); |
| if (FAILED(hr)) |
| return hr; |
| |
| hr = device->StretchRect(backBuffer, &rect, renderTarget, 0, D3DTEXF_NONE); |
| if (FAILED(hr)) |
| return hr; |
| |
| outRenderTarget.Attach(renderTarget.Detach()); |
| return S_OK; |
| } |
| |
| static HRESULT getSystemMemoryCopy(IDirect3DDevice9* device, IDirect3DSurface9* renderTarget, CComPtr<IDirect3DSurface9>& outSystemMemorySurface) |
| { |
| D3DSURFACE_DESC desc; |
| HRESULT hr = renderTarget->GetDesc(&desc); |
| if (FAILED(hr)) |
| return hr; |
| |
| CComPtr<IDirect3DSurface9> systemMemorySurface; |
| hr = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &systemMemorySurface, 0); |
| if (FAILED(hr)) |
| return hr; |
| |
| hr = device->GetRenderTargetData(renderTarget, systemMemorySurface); |
| if (FAILED(hr)) |
| return hr; |
| |
| outSystemMemorySurface.Attach(systemMemorySurface.Detach()); |
| return S_OK; |
| } |
| |
| static bool copyRectToBitmap(HDC sourceDC, const CRect& rect, HBITMAP destinationBitmap) |
| { |
| auto bitmapDC = adoptGDIObject(::CreateCompatibleDC(sourceDC)); |
| if (!bitmapDC) |
| return false; |
| |
| HBITMAP oldBitmap = static_cast<HBITMAP>(::SelectObject(bitmapDC.get(), destinationBitmap)); |
| if (!oldBitmap) |
| return false; |
| |
| if (!::BitBlt(bitmapDC.get(), 0, 0, rect.Width(), rect.Height(), sourceDC, rect.left, rect.top, SRCCOPY)) |
| return false; |
| |
| return ::SelectObject(bitmapDC.get(), oldBitmap); |
| } |
| |
| static HRESULT getImageCopy(IDirect3DSurface9* systemMemorySurface, RefPtr<Image>& outImage) |
| { |
| D3DSURFACE_DESC desc; |
| HRESULT hr = systemMemorySurface->GetDesc(&desc); |
| if (FAILED(hr)) |
| return hr; |
| |
| CSize surfaceSize(desc.Width, desc.Height); |
| |
| auto image = Image::create(surfaceSize); |
| if (!image) |
| return E_FAIL; |
| |
| auto bitmap = image->createDIB(); |
| |
| HDC surfaceDC; |
| hr = systemMemorySurface->GetDC(&surfaceDC); |
| if (FAILED(hr)) |
| return hr; |
| |
| bool success = copyRectToBitmap(surfaceDC, CRect(CPoint(0, 0), surfaceSize), bitmap.get()); |
| |
| hr = systemMemorySurface->ReleaseDC(surfaceDC); |
| if (FAILED(hr)) |
| return hr; |
| |
| if (!success) |
| return E_FAIL; |
| |
| outImage = WTFMove(image); |
| return S_OK; |
| } |
| |
| HRESULT getBackBufferRectAsImage(IDirect3DDevice9* device, IDirect3DSwapChain9* swapChain, const CRect& rect, RefPtr<Image>& outImage) |
| { |
| // We have to read the back buffer's bits off the GPU and into system memory. But copying from |
| // the GPU to system memory is slow, so we want to copy as few bits as possible. Direct3D only |
| // allows an entire surface to be read into system memory, not just a subrect, so we first copy |
| // the subrect we care about to a second, smaller surface, then read that second surface into |
| // system memory. |
| |
| // We explicitly specify D3DFMT_X8R8G8B8 to match the format of Image's bits. This should cause |
| // any color conversion to happen on the GPU before we read the bits back into system memory. |
| CComPtr<IDirect3DSurface9> renderTarget; |
| HRESULT hr = getBackBufferRectAsRenderTarget(device, swapChain, rect, D3DFMT_X8R8G8B8, renderTarget); |
| if (FAILED(hr)) |
| return hr; |
| |
| CComPtr<IDirect3DSurface9> systemMemorySurface; |
| hr = getSystemMemoryCopy(device, renderTarget, systemMemorySurface); |
| if (FAILED(hr)) |
| return hr; |
| |
| return getImageCopy(systemMemorySurface, outImage); |
| } |
| |
| } // namespace WKQCA |