blob: 08e8c7eca85bbd6f14272d058a16001226b908d0 [file] [log] [blame]
/*
* Copyright (C) 2016-2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "config.h"
#import "UIGamepadProvider.h"
#if ENABLE(GAMEPAD) && PLATFORM(MAC)
#import "WebPageProxy.h"
#import "WKAPICast.h"
#import "WKViewInternal.h"
#import "WKWebViewInternal.h"
#import <wtf/ProcessPrivilege.h>
namespace WebKit {
WebPageProxy* UIGamepadProvider::platformWebPageProxyForGamepadInput()
{
ASSERT(hasProcessPrivilege(ProcessPrivilege::CanCommunicateWithWindowServer));
auto responder = [[NSApp keyWindow] firstResponder];
if ([responder isKindOfClass:[WKWebView class]])
return ((WKWebView *)responder)->_page.get();
ALLOW_DEPRECATED_DECLARATIONS_BEGIN
if ([responder isKindOfClass:[WKView class]])
return toImpl(((WKView *)responder).pageRef);
ALLOW_DEPRECATED_DECLARATIONS_END
return nullptr;
}
}
#endif // ENABLE(GAMEPAD) && PLATFORM(MAC)