| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) |
| * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) |
| * Copyright (C) 2005-2021 Apple Inc. All rights reserved. |
| * Copyright (C) 2010, 2012 Google Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "RenderElement.h" |
| |
| #include "AXObjectCache.h" |
| #include "CachedResourceLoader.h" |
| #include "ContentData.h" |
| #include "CursorList.h" |
| #include "DocumentInlines.h" |
| #include "DocumentTimeline.h" |
| #include "ElementChildIterator.h" |
| #include "EventHandler.h" |
| #include "FocusController.h" |
| #include "Frame.h" |
| #include "FrameSelection.h" |
| #include "HTMLAnchorElement.h" |
| #include "HTMLBodyElement.h" |
| #include "HTMLHtmlElement.h" |
| #include "HTMLImageElement.h" |
| #include "HTMLNames.h" |
| #include "InlineIteratorLine.h" |
| #include "InlineIteratorTextBox.h" |
| #include "LengthFunctions.h" |
| #include "Logging.h" |
| #include "Page.h" |
| #include "PathUtilities.h" |
| #include "ReferencedSVGResources.h" |
| #include "RenderBlock.h" |
| #include "RenderChildIterator.h" |
| #include "RenderCounter.h" |
| #include "RenderDeprecatedFlexibleBox.h" |
| #include "RenderDescendantIterator.h" |
| #include "RenderFlexibleBox.h" |
| #include "RenderFragmentedFlow.h" |
| #include "RenderGrid.h" |
| #include "RenderImage.h" |
| #include "RenderImageResourceStyleImage.h" |
| #include "RenderInline.h" |
| #include "RenderIterator.h" |
| #include "RenderLayer.h" |
| #include "RenderLayerCompositor.h" |
| #include "RenderLineBreak.h" |
| #include "RenderListItem.h" |
| #if ASSERT_ENABLED |
| #include "RenderListMarker.h" |
| #endif |
| #include "RenderFragmentContainer.h" |
| #include "RenderStyle.h" |
| #include "RenderTableCaption.h" |
| #include "RenderTableCell.h" |
| #include "RenderTableCol.h" |
| #include "RenderTableRow.h" |
| #include "RenderText.h" |
| #include "RenderTheme.h" |
| #include "RenderTreeBuilder.h" |
| #include "RenderView.h" |
| #include "SVGElementTypeHelpers.h" |
| #include "SVGImage.h" |
| #include "SVGRenderSupport.h" |
| #include "Settings.h" |
| #include "ShadowRoot.h" |
| #include "StylePendingResources.h" |
| #include "StyleResolver.h" |
| #include "TextAutoSizing.h" |
| #include <wtf/IsoMallocInlines.h> |
| #include <wtf/MathExtras.h> |
| #include <wtf/StackStats.h> |
| |
| #if ENABLE(CONTENT_CHANGE_OBSERVER) |
| #include "ContentChangeObserver.h" |
| #endif |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(RenderElement); |
| |
| struct SameSizeAsRenderElement : public RenderObject { |
| unsigned bitfields : 25; |
| void* firstChild; |
| void* lastChild; |
| RenderStyle style; |
| }; |
| |
| static_assert(sizeof(RenderElement) == sizeof(SameSizeAsRenderElement), "RenderElement should stay small"); |
| |
| inline RenderElement::RenderElement(ContainerNode& elementOrDocument, RenderStyle&& style, BaseTypeFlags baseTypeFlags) |
| : RenderObject(elementOrDocument) |
| , m_baseTypeFlags(baseTypeFlags) |
| , m_ancestorLineBoxDirty(false) |
| , m_hasInitializedStyle(false) |
| , m_renderBoxNeedsLazyRepaint(false) |
| , m_hasPausedImageAnimations(false) |
| , m_hasCounterNodeMap(false) |
| , m_hasContinuationChainNode(false) |
| , m_isContinuation(false) |
| , m_isFirstLetter(false) |
| , m_hasValidCachedFirstLineStyle(false) |
| , m_renderBlockHasMarginBeforeQuirk(false) |
| , m_renderBlockHasMarginAfterQuirk(false) |
| , m_renderBlockShouldForceRelayoutChildren(false) |
| , m_renderBlockFlowHasMarkupTruncation(false) |
| , m_renderBlockFlowLineLayoutPath(RenderBlockFlow::UndeterminedPath) |
| , m_isRegisteredForVisibleInViewportCallback(false) |
| , m_visibleInViewportState(static_cast<unsigned>(VisibleInViewportState::Unknown)) |
| , m_didContributeToVisuallyNonEmptyPixelCount(false) |
| , m_firstChild(nullptr) |
| , m_lastChild(nullptr) |
| , m_style(WTFMove(style)) |
| { |
| } |
| |
| RenderElement::RenderElement(Element& element, RenderStyle&& style, BaseTypeFlags baseTypeFlags) |
| : RenderElement(static_cast<ContainerNode&>(element), WTFMove(style), baseTypeFlags) |
| { |
| } |
| |
| RenderElement::RenderElement(Document& document, RenderStyle&& style, BaseTypeFlags baseTypeFlags) |
| : RenderElement(static_cast<ContainerNode&>(document), WTFMove(style), baseTypeFlags) |
| { |
| } |
| |
| RenderElement::~RenderElement() |
| { |
| // Do not add any code here. Add it to willBeDestroyed() instead. |
| ASSERT(!m_firstChild); |
| } |
| |
| bool RenderElement::isContentDataSupported(const ContentData& contentData) |
| { |
| // Minimal support for content properties replacing an entire element. |
| // Works only if we have exactly one piece of content and it's a URL. |
| // Otherwise acts as if we didn't support this feature. |
| return is<ImageContentData>(contentData) && !contentData.next(); |
| } |
| |
| RenderPtr<RenderElement> RenderElement::createFor(Element& element, RenderStyle&& style, OptionSet<ConstructBlockLevelRendererFor> rendererTypeOverride) |
| { |
| |
| const ContentData* contentData = style.contentData(); |
| if (!rendererTypeOverride && contentData && isContentDataSupported(*contentData) && !element.isPseudoElement()) { |
| Style::loadPendingResources(style, element.document(), &element); |
| auto& styleImage = downcast<ImageContentData>(*contentData).image(); |
| auto image = createRenderer<RenderImage>(element, WTFMove(style), const_cast<StyleImage*>(&styleImage)); |
| image->setIsGeneratedContent(); |
| return image; |
| } |
| |
| switch (style.display()) { |
| case DisplayType::None: |
| case DisplayType::Contents: |
| return nullptr; |
| case DisplayType::Inline: |
| if (rendererTypeOverride.contains(ConstructBlockLevelRendererFor::Inline)) |
| return createRenderer<RenderBlockFlow>(element, WTFMove(style)); |
| return createRenderer<RenderInline>(element, WTFMove(style)); |
| case DisplayType::Block: |
| case DisplayType::FlowRoot: |
| case DisplayType::InlineBlock: |
| return createRenderer<RenderBlockFlow>(element, WTFMove(style)); |
| case DisplayType::ListItem: |
| if (rendererTypeOverride.contains(ConstructBlockLevelRendererFor::ListItem)) |
| return createRenderer<RenderBlockFlow>(element, WTFMove(style)); |
| return createRenderer<RenderListItem>(element, WTFMove(style)); |
| case DisplayType::Flex: |
| case DisplayType::InlineFlex: |
| return createRenderer<RenderFlexibleBox>(element, WTFMove(style)); |
| case DisplayType::Grid: |
| case DisplayType::InlineGrid: |
| return createRenderer<RenderGrid>(element, WTFMove(style)); |
| case DisplayType::Box: |
| case DisplayType::InlineBox: |
| return createRenderer<RenderDeprecatedFlexibleBox>(element, WTFMove(style)); |
| default: { |
| if (style.isDisplayTableOrTablePart() && rendererTypeOverride.contains(ConstructBlockLevelRendererFor::TableOrTablePart)) |
| return createRenderer<RenderBlockFlow>(element, WTFMove(style)); |
| |
| switch (style.display()) { |
| case DisplayType::Table: |
| case DisplayType::InlineTable: |
| return createRenderer<RenderTable>(element, WTFMove(style)); |
| case DisplayType::TableCell: |
| return createRenderer<RenderTableCell>(element, WTFMove(style)); |
| case DisplayType::TableCaption: |
| return createRenderer<RenderTableCaption>(element, WTFMove(style)); |
| case DisplayType::TableRowGroup: |
| case DisplayType::TableHeaderGroup: |
| case DisplayType::TableFooterGroup: |
| return createRenderer<RenderTableSection>(element, WTFMove(style)); |
| case DisplayType::TableRow: |
| return createRenderer<RenderTableRow>(element, WTFMove(style)); |
| case DisplayType::TableColumnGroup: |
| case DisplayType::TableColumn: |
| return createRenderer<RenderTableCol>(element, WTFMove(style)); |
| default: |
| break; |
| } |
| break; |
| } |
| } |
| ASSERT_NOT_REACHED(); |
| return nullptr; |
| } |
| |
| std::unique_ptr<RenderStyle> RenderElement::computeFirstLineStyle() const |
| { |
| ASSERT(view().usesFirstLineRules()); |
| |
| RenderElement& rendererForFirstLineStyle = isBeforeOrAfterContent() ? *parent() : const_cast<RenderElement&>(*this); |
| |
| if (rendererForFirstLineStyle.isRenderBlockFlow() || rendererForFirstLineStyle.isRenderButton()) { |
| RenderBlock* firstLineBlock = rendererForFirstLineStyle.firstLineBlock(); |
| if (!firstLineBlock) |
| return nullptr; |
| auto* firstLineStyle = firstLineBlock->getCachedPseudoStyle(PseudoId::FirstLine, &style()); |
| if (!firstLineStyle) |
| return nullptr; |
| return RenderStyle::clonePtr(*firstLineStyle); |
| } |
| |
| if (!rendererForFirstLineStyle.isRenderInline()) |
| return nullptr; |
| |
| auto& parentStyle = rendererForFirstLineStyle.parent()->firstLineStyle(); |
| if (&parentStyle == &rendererForFirstLineStyle.parent()->style()) |
| return nullptr; |
| |
| if (rendererForFirstLineStyle.isAnonymous()) { |
| auto* textRendererWithDisplayContentsParent = RenderText::findByDisplayContentsInlineWrapperCandidate(rendererForFirstLineStyle); |
| if (!textRendererWithDisplayContentsParent) |
| return nullptr; |
| auto* composedTreeParentElement = textRendererWithDisplayContentsParent->textNode()->parentElementInComposedTree(); |
| if (!composedTreeParentElement) |
| return nullptr; |
| |
| auto style = composedTreeParentElement->styleResolver().styleForElement(*composedTreeParentElement, { &parentStyle }).renderStyle; |
| ASSERT(style->display() == DisplayType::Contents); |
| |
| // We act as if there was an unstyled <span> around the text node. Only styling happens via inheritance. |
| auto firstLineStyle = RenderStyle::createPtr(); |
| firstLineStyle->inheritFrom(*style); |
| return firstLineStyle; |
| } |
| |
| return rendererForFirstLineStyle.element()->styleResolver().styleForElement(*element(), { &parentStyle }).renderStyle; |
| } |
| |
| const RenderStyle& RenderElement::firstLineStyle() const |
| { |
| if (!view().usesFirstLineRules()) |
| return style(); |
| |
| if (!m_hasValidCachedFirstLineStyle) { |
| auto firstLineStyle = computeFirstLineStyle(); |
| if (firstLineStyle || hasRareData()) |
| const_cast<RenderElement&>(*this).ensureRareData().cachedFirstLineStyle = WTFMove(firstLineStyle); |
| m_hasValidCachedFirstLineStyle = true; |
| } |
| |
| return (hasRareData() && rareData().cachedFirstLineStyle) ? *rareData().cachedFirstLineStyle : style(); |
| } |
| |
| StyleDifference RenderElement::adjustStyleDifference(StyleDifference diff, OptionSet<StyleDifferenceContextSensitiveProperty> contextSensitiveProperties) const |
| { |
| // If transform changed, and we are not composited, need to do a layout. |
| if (contextSensitiveProperties & StyleDifferenceContextSensitiveProperty::Transform) { |
| // FIXME: when transforms are taken into account for overflow, we will need to do a layout. |
| if (!hasLayer() || !downcast<RenderLayerModelObject>(*this).layer()->isComposited()) { |
| if (!hasLayer()) |
| diff = std::max(diff, StyleDifference::Layout); |
| else { |
| // We need to set at least SimplifiedLayout, but if PositionedMovementOnly is already set |
| // then we actually need SimplifiedLayoutAndPositionedMovement. |
| diff = std::max(diff, (diff == StyleDifference::LayoutPositionedMovementOnly) ? StyleDifference::SimplifiedLayoutAndPositionedMovement : StyleDifference::SimplifiedLayout); |
| } |
| |
| } else |
| diff = std::max(diff, StyleDifference::RecompositeLayer); |
| } |
| |
| if (contextSensitiveProperties & StyleDifferenceContextSensitiveProperty::Opacity) { |
| if (!hasLayer() || !downcast<RenderLayerModelObject>(*this).layer()->isComposited()) |
| diff = std::max(diff, StyleDifference::RepaintLayer); |
| else |
| diff = std::max(diff, StyleDifference::RecompositeLayer); |
| } |
| |
| if (contextSensitiveProperties & StyleDifferenceContextSensitiveProperty::ClipPath) { |
| if (hasLayer() && downcast<RenderLayerModelObject>(*this).layer()->willCompositeClipPath()) |
| diff = std::max(diff, StyleDifference::RecompositeLayer); |
| else |
| diff = std::max(diff, StyleDifference::Repaint); |
| } |
| |
| if (contextSensitiveProperties & StyleDifferenceContextSensitiveProperty::WillChange) { |
| if (style().willChange() && style().willChange()->canTriggerCompositing()) |
| diff = std::max(diff, StyleDifference::RecompositeLayer); |
| } |
| |
| if ((contextSensitiveProperties & StyleDifferenceContextSensitiveProperty::Filter) && hasLayer()) { |
| auto& layer = *downcast<RenderLayerModelObject>(*this).layer(); |
| if (!layer.isComposited() || layer.paintsWithFilters()) |
| diff = std::max(diff, StyleDifference::RepaintLayer); |
| else |
| diff = std::max(diff, StyleDifference::RecompositeLayer); |
| } |
| |
| // The answer to requiresLayer() for plugins, iframes, and canvas can change without the actual |
| // style changing, since it depends on whether we decide to composite these elements. When the |
| // layer status of one of these elements changes, we need to force a layout. |
| if (diff < StyleDifference::Layout && isRenderLayerModelObject()) { |
| if (hasLayer() != downcast<RenderLayerModelObject>(*this).requiresLayer()) |
| diff = StyleDifference::Layout; |
| } |
| |
| // If we have no layer(), just treat a RepaintLayer hint as a normal Repaint. |
| if (diff == StyleDifference::RepaintLayer && !hasLayer()) |
| diff = StyleDifference::Repaint; |
| |
| return diff; |
| } |
| |
| inline bool RenderElement::hasImmediateNonWhitespaceTextChildOrBorderOrOutline() const |
| { |
| for (auto& child : childrenOfType<RenderObject>(*this)) { |
| if (is<RenderText>(child) && !downcast<RenderText>(child).isAllCollapsibleWhitespace()) |
| return true; |
| if (child.style().hasOutline() || child.style().hasBorder()) |
| return true; |
| } |
| return false; |
| } |
| |
| inline bool RenderElement::shouldRepaintForStyleDifference(StyleDifference diff) const |
| { |
| return diff == StyleDifference::Repaint || (diff == StyleDifference::RepaintIfTextOrBorderOrOutline && hasImmediateNonWhitespaceTextChildOrBorderOrOutline()); |
| } |
| |
| void RenderElement::updateFillImages(const FillLayer* oldLayers, const FillLayer& newLayers) |
| { |
| auto fillImagesAreIdentical = [](const FillLayer* layer1, const FillLayer* layer2) -> bool { |
| if (layer1 == layer2) |
| return true; |
| |
| for (; layer1 && layer2; layer1 = layer1->next(), layer2 = layer2->next()) { |
| if (!arePointingToEqualData(layer1->image(), layer2->image())) |
| return false; |
| if (layer1->image() && layer1->image()->usesDataProtocol()) |
| return false; |
| if (auto styleImage = layer1->image()) { |
| if (styleImage->errorOccurred() || !styleImage->hasImage() || styleImage->usesDataProtocol()) |
| return false; |
| } |
| } |
| |
| return !layer1 && !layer2; |
| }; |
| |
| auto isRegisteredWithNewFillImages = [&]() -> bool { |
| for (auto* layer = &newLayers; layer; layer = layer->next()) { |
| if (layer->image() && !layer->image()->hasClient(*this)) |
| return false; |
| } |
| return true; |
| }; |
| |
| // If images have the same characteristics and this element is already registered as a |
| // client to the new images, there is nothing to do. |
| if (fillImagesAreIdentical(oldLayers, &newLayers) && isRegisteredWithNewFillImages()) |
| return; |
| |
| // Add before removing, to avoid removing all clients of an image that is in both sets. |
| for (auto* layer = &newLayers; layer; layer = layer->next()) { |
| if (layer->image()) |
| layer->image()->addClient(*this); |
| } |
| for (auto* layer = oldLayers; layer; layer = layer->next()) { |
| if (layer->image()) |
| layer->image()->removeClient(*this); |
| } |
| } |
| |
| void RenderElement::updateImage(StyleImage* oldImage, StyleImage* newImage) |
| { |
| if (oldImage == newImage) |
| return; |
| if (oldImage) |
| oldImage->removeClient(*this); |
| if (newImage) |
| newImage->addClient(*this); |
| } |
| |
| void RenderElement::updateShapeImage(const ShapeValue* oldShapeValue, const ShapeValue* newShapeValue) |
| { |
| if (oldShapeValue || newShapeValue) |
| updateImage(oldShapeValue ? oldShapeValue->image() : nullptr, newShapeValue ? newShapeValue->image() : nullptr); |
| } |
| |
| bool RenderElement::repaintBeforeStyleChange(StyleDifference diff, const RenderStyle& oldStyle, const RenderStyle& newStyle) |
| { |
| if (oldStyle.visibility() == Visibility::Hidden) { |
| // Repaint on hidden renderer is a no-op. |
| return false; |
| } |
| enum class RequiredRepaint { None, RendererOnly, RendererAndDescendantsRenderersWithLayers }; |
| auto shouldRepaintBeforeStyleChange = [&]() -> RequiredRepaint { |
| if (!parent()) { |
| // Can't resolve absolute coordinates. |
| return RequiredRepaint::None; |
| } |
| |
| if (is<RenderLayerModelObject>(this) && hasLayer()) { |
| if (diff == StyleDifference::RepaintLayer) |
| return RequiredRepaint::RendererAndDescendantsRenderersWithLayers; |
| |
| if (diff == StyleDifference::Layout || diff == StyleDifference::SimplifiedLayout) { |
| // Certain style changes require layer repaint, since the layer could end up being destroyed. |
| auto layerMayGetDestroyed = oldStyle.position() != newStyle.position() |
| || oldStyle.usedZIndex() != newStyle.usedZIndex() |
| || oldStyle.hasAutoUsedZIndex() != newStyle.hasAutoUsedZIndex() |
| || oldStyle.clip() != newStyle.clip() |
| || oldStyle.hasClip() != newStyle.hasClip() |
| || oldStyle.hasOpacity() != newStyle.hasOpacity() |
| || oldStyle.hasTransform() != newStyle.hasTransform() |
| || oldStyle.hasFilter() != newStyle.hasFilter(); |
| if (layerMayGetDestroyed) |
| return RequiredRepaint::RendererAndDescendantsRenderersWithLayers; |
| } |
| } |
| |
| if (shouldRepaintForStyleDifference(diff)) |
| return RequiredRepaint::RendererOnly; |
| |
| if (newStyle.outlineSize() < oldStyle.outlineSize()) |
| return RequiredRepaint::RendererOnly; |
| |
| if (is<RenderLayerModelObject>(*this)) { |
| // If we don't have a layer yet, but we are going to get one because of transform or opacity, then we need to repaint the old position of the object. |
| bool hasLayer = downcast<RenderLayerModelObject>(*this).hasLayer(); |
| bool willHaveLayer = newStyle.hasTransform() || newStyle.hasOpacity() || newStyle.hasFilter() || newStyle.hasBackdropFilter(); |
| if (!hasLayer && willHaveLayer) |
| return RequiredRepaint::RendererOnly; |
| } |
| |
| if (is<RenderBox>(*this)) { |
| if (diff == StyleDifference::Layout && oldStyle.position() != newStyle.position() && oldStyle.position() == PositionType::Static) |
| return RequiredRepaint::RendererOnly; |
| } |
| |
| if (diff > StyleDifference::RepaintLayer && oldStyle.visibility() != newStyle.visibility()) { |
| if (auto* enclosingLayer = this->enclosingLayer()) { |
| auto rendererWillBeHidden = newStyle.visibility() != Visibility::Visible; |
| if (rendererWillBeHidden && enclosingLayer->hasVisibleContent() && (this == &enclosingLayer->renderer() || enclosingLayer->renderer().style().visibility() != Visibility::Visible)) |
| return RequiredRepaint::RendererOnly; |
| } |
| } |
| |
| return RequiredRepaint::None; |
| }(); |
| |
| if (shouldRepaintBeforeStyleChange == RequiredRepaint::RendererAndDescendantsRenderersWithLayers) { |
| ASSERT(hasLayer()); |
| downcast<RenderLayerModelObject>(*this).layer()->repaintIncludingDescendants(); |
| return true; |
| } |
| |
| if (shouldRepaintBeforeStyleChange == RequiredRepaint::RendererOnly) { |
| repaint(); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| void RenderElement::initializeStyle() |
| { |
| Style::loadPendingResources(m_style, document(), element()); |
| |
| styleWillChange(StyleDifference::NewStyle, style()); |
| m_hasInitializedStyle = true; |
| styleDidChange(StyleDifference::NewStyle, nullptr); |
| |
| // We shouldn't have any text children that would need styleDidChange at this point. |
| ASSERT(!childrenOfType<RenderText>(*this).first()); |
| |
| // It would be nice to assert that !parent() here, but some RenderLayer subrenderers |
| // have their parent set before getting a call to initializeStyle() :| |
| } |
| |
| void RenderElement::setStyle(RenderStyle&& style, StyleDifference minimalStyleDifference) |
| { |
| // FIXME: Should change RenderView so it can use initializeStyle too. |
| // If we do that, we can assert m_hasInitializedStyle unconditionally, |
| // and remove the check of m_hasInitializedStyle below too. |
| ASSERT(m_hasInitializedStyle || isRenderView()); |
| |
| StyleDifference diff = StyleDifference::Equal; |
| OptionSet<StyleDifferenceContextSensitiveProperty> contextSensitiveProperties; |
| if (m_hasInitializedStyle) |
| diff = m_style.diff(style, contextSensitiveProperties); |
| |
| diff = std::max(diff, minimalStyleDifference); |
| |
| diff = adjustStyleDifference(diff, contextSensitiveProperties); |
| |
| Style::loadPendingResources(style, document(), element()); |
| |
| auto didRepaint = repaintBeforeStyleChange(diff, m_style, style); |
| styleWillChange(diff, style); |
| auto oldStyle = m_style.replace(WTFMove(style)); |
| bool detachedFromParent = !parent(); |
| |
| // Make sure we invalidate the containing block cache for flows when the contianing block context changes |
| // so that styleDidChange can safely use RenderBlock::locateEnclosingFragmentedFlow() |
| if (oldStyle.position() != m_style.position()) |
| adjustFragmentedFlowStateOnContainingBlockChangeIfNeeded(); |
| |
| styleDidChange(diff, &oldStyle); |
| |
| // Text renderers use their parent style. Notify them about the change. |
| for (auto& child : childrenOfType<RenderText>(*this)) |
| child.styleDidChange(diff, &oldStyle); |
| |
| // FIXME: |this| might be destroyed here. This can currently happen for a RenderTextFragment when |
| // its first-letter block gets an update in RenderTextFragment::styleDidChange. For RenderTextFragment(s), |
| // we will safely bail out with the detachedFromParent flag. We might want to broaden this condition |
| // in the future as we move renderer changes out of layout and into style changes. |
| if (detachedFromParent) |
| return; |
| |
| // Now that the layer (if any) has been updated, we need to adjust the diff again, |
| // check whether we should layout now, and decide if we need to repaint. |
| StyleDifference updatedDiff = adjustStyleDifference(diff, contextSensitiveProperties); |
| |
| if (diff <= StyleDifference::LayoutPositionedMovementOnly) { |
| if (updatedDiff == StyleDifference::Layout) |
| setNeedsLayoutAndPrefWidthsRecalc(); |
| else if (updatedDiff == StyleDifference::LayoutPositionedMovementOnly) |
| setNeedsPositionedMovementLayout(&oldStyle); |
| else if (updatedDiff == StyleDifference::SimplifiedLayoutAndPositionedMovement) { |
| setNeedsPositionedMovementLayout(&oldStyle); |
| setNeedsSimplifiedNormalFlowLayout(); |
| } else if (updatedDiff == StyleDifference::SimplifiedLayout) |
| setNeedsSimplifiedNormalFlowLayout(); |
| } |
| |
| if (!didRepaint && (updatedDiff == StyleDifference::RepaintLayer || shouldRepaintForStyleDifference(updatedDiff))) { |
| // Do a repaint with the new style now, e.g., for example if we go from |
| // not having an outline to having an outline. |
| repaint(); |
| } |
| } |
| |
| void RenderElement::didAttachChild(RenderObject& child, RenderObject*) |
| { |
| if (is<RenderText>(child)) |
| downcast<RenderText>(child).styleDidChange(StyleDifference::Equal, nullptr); |
| // SVG creates renderers for <g display="none">, as SVG requires children of hidden |
| // <g>s to have renderers - at least that's how our implementation works. Consider: |
| // <g display="none"><foreignObject><body style="position: relative">FOO... |
| // - requiresLayer() would return true for the <body>, creating a new RenderLayer |
| // - when the document is painted, both layers are painted. The <body> layer doesn't |
| // know that it's inside a "hidden SVG subtree", and thus paints, even if it shouldn't. |
| // To avoid the problem alltogether, detect early if we're inside a hidden SVG subtree |
| // and stop creating layers at all for these cases - they're not used anyways. |
| if (child.hasLayer() && !layerCreationAllowedForSubtree()) |
| downcast<RenderLayerModelObject>(child).layer()->removeOnlyThisLayer(RenderLayer::LayerChangeTiming::RenderTreeConstruction); |
| } |
| |
| RenderObject* RenderElement::attachRendererInternal(RenderPtr<RenderObject> child, RenderObject* beforeChild) |
| { |
| child->setParent(this); |
| |
| if (m_firstChild == beforeChild) |
| m_firstChild = child.get(); |
| |
| if (beforeChild) { |
| auto* previousSibling = beforeChild->previousSibling(); |
| if (previousSibling) |
| previousSibling->setNextSibling(child.get()); |
| child->setPreviousSibling(previousSibling); |
| child->setNextSibling(beforeChild); |
| beforeChild->setPreviousSibling(child.get()); |
| return child.release(); |
| } |
| if (m_lastChild) |
| m_lastChild->setNextSibling(child.get()); |
| child->setPreviousSibling(m_lastChild); |
| m_lastChild = child.get(); |
| return child.release(); |
| } |
| |
| RenderPtr<RenderObject> RenderElement::detachRendererInternal(RenderObject& renderer) |
| { |
| auto* parent = renderer.parent(); |
| ASSERT(parent); |
| auto* nextSibling = renderer.nextSibling(); |
| |
| if (renderer.previousSibling()) |
| renderer.previousSibling()->setNextSibling(nextSibling); |
| if (nextSibling) |
| nextSibling->setPreviousSibling(renderer.previousSibling()); |
| |
| if (parent->firstChild() == &renderer) |
| parent->m_firstChild = nextSibling; |
| if (parent->lastChild() == &renderer) |
| parent->m_lastChild = renderer.previousSibling(); |
| |
| renderer.setPreviousSibling(nullptr); |
| renderer.setNextSibling(nullptr); |
| renderer.setParent(nullptr); |
| return RenderPtr<RenderObject>(&renderer); |
| } |
| |
| static inline RenderBlock* nearestNonAnonymousContainingBlockIncludingSelf(RenderElement* renderer) |
| { |
| while (renderer && (!is<RenderBlock>(*renderer) || renderer->isAnonymousBlock())) |
| renderer = renderer->containingBlock(); |
| return downcast<RenderBlock>(renderer); |
| } |
| |
| RenderBlock* RenderElement::containingBlockForFixedPosition() const |
| { |
| auto* ancestor = parent(); |
| while (ancestor && !ancestor->canContainFixedPositionObjects()) |
| ancestor = ancestor->parent(); |
| return nearestNonAnonymousContainingBlockIncludingSelf(ancestor); |
| } |
| |
| RenderBlock* RenderElement::containingBlockForAbsolutePosition() const |
| { |
| if (is<RenderInline>(*this) && style().position() == PositionType::Relative) { |
| // A relatively positioned RenderInline forwards its absolute positioned descendants to |
| // its nearest non-anonymous containing block (to avoid having positioned objects list in RenderInlines). |
| return nearestNonAnonymousContainingBlockIncludingSelf(parent()); |
| } |
| auto* ancestor = parent(); |
| while (ancestor && !ancestor->canContainAbsolutelyPositionedObjects()) |
| ancestor = ancestor->parent(); |
| // Make sure we only return non-anonymous RenderBlock as containing block. |
| return nearestNonAnonymousContainingBlockIncludingSelf(ancestor); |
| } |
| |
| static void addLayers(RenderElement& renderer, RenderLayer* parentLayer, RenderElement*& newObject, RenderLayer*& beforeChild) |
| { |
| if (renderer.hasLayer()) { |
| if (!beforeChild && newObject) { |
| // We need to figure out the layer that follows newObject. We only do |
| // this the first time we find a child layer, and then we update the |
| // pointer values for newObject and beforeChild used by everyone else. |
| beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject); |
| newObject = nullptr; |
| } |
| parentLayer->addChild(*downcast<RenderLayerModelObject>(renderer).layer(), beforeChild); |
| return; |
| } |
| |
| for (auto& child : childrenOfType<RenderElement>(renderer)) |
| addLayers(child, parentLayer, newObject, beforeChild); |
| } |
| |
| void RenderElement::addLayers(RenderLayer* parentLayer) |
| { |
| if (!parentLayer) |
| return; |
| |
| RenderElement* renderer = this; |
| RenderLayer* beforeChild = nullptr; |
| WebCore::addLayers(*this, parentLayer, renderer, beforeChild); |
| } |
| |
| void RenderElement::removeLayers(RenderLayer* parentLayer) |
| { |
| if (!parentLayer) |
| return; |
| |
| if (hasLayer()) { |
| parentLayer->removeChild(*downcast<RenderLayerModelObject>(*this).layer()); |
| return; |
| } |
| |
| for (auto& child : childrenOfType<RenderElement>(*this)) |
| child.removeLayers(parentLayer); |
| } |
| |
| void RenderElement::moveLayers(RenderLayer* oldParent, RenderLayer& newParent) |
| { |
| if (hasLayer()) { |
| RenderLayer* layer = downcast<RenderLayerModelObject>(*this).layer(); |
| ASSERT(oldParent == layer->parent()); |
| if (oldParent) |
| oldParent->removeChild(*layer); |
| newParent.addChild(*layer); |
| return; |
| } |
| |
| for (auto& child : childrenOfType<RenderElement>(*this)) |
| child.moveLayers(oldParent, newParent); |
| } |
| |
| RenderLayer* RenderElement::findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent) |
| { |
| // Error check the parent layer passed in. If it's null, we can't find anything. |
| if (!parentLayer) |
| return nullptr; |
| |
| // Step 1: If our layer is a child of the desired parent, then return our layer. |
| RenderLayer* ourLayer = hasLayer() ? downcast<RenderLayerModelObject>(*this).layer() : nullptr; |
| if (ourLayer && ourLayer->parent() == parentLayer) |
| return ourLayer; |
| |
| // Step 2: If we don't have a layer, or our layer is the desired parent, then descend |
| // into our siblings trying to find the next layer whose parent is the desired parent. |
| if (!ourLayer || ourLayer == parentLayer) { |
| for (RenderObject* child = startPoint ? startPoint->nextSibling() : firstChild(); child; child = child->nextSibling()) { |
| if (!is<RenderElement>(*child)) |
| continue; |
| RenderLayer* nextLayer = downcast<RenderElement>(*child).findNextLayer(parentLayer, nullptr, false); |
| if (nextLayer) |
| return nextLayer; |
| } |
| } |
| |
| // Step 3: If our layer is the desired parent layer, then we're finished. We didn't |
| // find anything. |
| if (parentLayer == ourLayer) |
| return nullptr; |
| |
| // Step 4: If |checkParent| is set, climb up to our parent and check its siblings that |
| // follow us to see if we can locate a layer. |
| if (checkParent && parent()) |
| return parent()->findNextLayer(parentLayer, this, true); |
| |
| return nullptr; |
| } |
| |
| bool RenderElement::layerCreationAllowedForSubtree() const |
| { |
| RenderElement* parentRenderer = parent(); |
| while (parentRenderer) { |
| if (parentRenderer->isSVGHiddenContainer()) |
| return false; |
| parentRenderer = parentRenderer->parent(); |
| } |
| |
| return true; |
| } |
| |
| void RenderElement::propagateStyleToAnonymousChildren(StylePropagationType propagationType) |
| { |
| // FIXME: We could save this call when the change only affected non-inherited properties. |
| for (auto& elementChild : childrenOfType<RenderElement>(*this)) { |
| if (!elementChild.isAnonymous() || elementChild.style().styleType() != PseudoId::None) |
| continue; |
| |
| if (propagationType == PropagateToBlockChildrenOnly && !is<RenderBlock>(elementChild)) |
| continue; |
| |
| #if ENABLE(FULLSCREEN_API) |
| if (elementChild.isRenderFullScreen() || elementChild.isRenderFullScreenPlaceholder()) |
| continue; |
| #endif |
| |
| // RenderFragmentedFlows are updated through the RenderView::styleDidChange function. |
| if (is<RenderFragmentedFlow>(elementChild)) |
| continue; |
| |
| auto newStyle = RenderStyle::createAnonymousStyleWithDisplay(style(), elementChild.style().display()); |
| if (style().specifiesColumns()) { |
| if (elementChild.style().specifiesColumns()) |
| newStyle.inheritColumnPropertiesFrom(style()); |
| if (elementChild.style().columnSpan() == ColumnSpan::All) |
| newStyle.setColumnSpan(ColumnSpan::All); |
| } |
| |
| // Preserve the position style of anonymous block continuations as they can have relative or sticky position when |
| // they contain block descendants of relative or sticky positioned inlines. |
| if (elementChild.isInFlowPositioned() && elementChild.isContinuation()) |
| newStyle.setPosition(elementChild.style().position()); |
| |
| updateAnonymousChildStyle(newStyle); |
| |
| elementChild.setStyle(WTFMove(newStyle)); |
| } |
| } |
| |
| static inline bool rendererHasBackground(const RenderElement* renderer) |
| { |
| return renderer && renderer->hasBackground(); |
| } |
| |
| void RenderElement::invalidateCachedFirstLineStyle() |
| { |
| if (!m_hasValidCachedFirstLineStyle) |
| return; |
| m_hasValidCachedFirstLineStyle = false; |
| // Invalidate the subtree as descendant's first line style may depend on ancestor's. |
| for (auto& descendant : descendantsOfType<RenderElement>(*this)) |
| descendant.m_hasValidCachedFirstLineStyle = false; |
| } |
| |
| void RenderElement::styleWillChange(StyleDifference diff, const RenderStyle& newStyle) |
| { |
| ASSERT(settings().shouldAllowUserInstalledFonts() || newStyle.fontDescription().shouldAllowUserInstalledFonts() == AllowUserInstalledFonts::No); |
| |
| auto* oldStyle = hasInitializedStyle() ? &style() : nullptr; |
| if (oldStyle) { |
| // If our z-index changes value or our visibility changes, |
| // we need to dirty our stacking context's z-order list. |
| bool visibilityChanged = m_style.visibility() != newStyle.visibility() |
| || m_style.usedZIndex() != newStyle.usedZIndex() |
| || m_style.hasAutoUsedZIndex() != newStyle.hasAutoUsedZIndex(); |
| |
| if (visibilityChanged) |
| document().invalidateRenderingDependentRegions(); |
| |
| if (visibilityChanged) { |
| if (AXObjectCache* cache = document().existingAXObjectCache()) |
| cache->childrenChanged(parent(), this); |
| } |
| |
| // Keep layer hierarchy visibility bits up to date if visibility changes. |
| if (m_style.visibility() != newStyle.visibility()) { |
| if (RenderLayer* layer = enclosingLayer()) { |
| if (newStyle.visibility() == Visibility::Visible) |
| layer->setHasVisibleContent(); |
| else if (layer->hasVisibleContent() && (this == &layer->renderer() || layer->renderer().style().visibility() != Visibility::Visible)) |
| layer->dirtyVisibleContentStatus(); |
| } |
| } |
| |
| auto needsInvalidateEventRegion = [&] { |
| if (m_style.effectiveInert() != newStyle.effectiveInert()) |
| return true; |
| if (m_style.pointerEvents() != newStyle.pointerEvents()) |
| return true; |
| #if ENABLE(TOUCH_ACTION_REGIONS) |
| if (m_style.effectiveTouchActions() != newStyle.effectiveTouchActions()) |
| return true; |
| #endif |
| if (m_style.eventListenerRegionTypes() != newStyle.eventListenerRegionTypes()) |
| return true; |
| #if ENABLE(EDITABLE_REGION) |
| bool wasEditable = m_style.userModify() != UserModify::ReadOnly; |
| bool isEditable = newStyle.userModify() != UserModify::ReadOnly; |
| if (wasEditable != isEditable) |
| return page().shouldBuildEditableRegion(); |
| #endif |
| return false; |
| }; |
| |
| if (needsInvalidateEventRegion()) { |
| // Usually the event region gets updated as a result of paint invalidation. Here we need to request an update explicitly. |
| if (auto* layer = enclosingLayer()) |
| layer->invalidateEventRegion(RenderLayer::EventRegionInvalidationReason::Style); |
| } |
| |
| if (isFloating() && m_style.floating() != newStyle.floating()) { |
| // For changes in float styles, we need to conceivably remove ourselves |
| // from the floating objects list. |
| downcast<RenderBox>(*this).removeFloatingOrPositionedChildFromBlockLists(); |
| } else if (isOutOfFlowPositioned() && m_style.position() != newStyle.position()) { |
| // For changes in positioning styles, we need to conceivably remove ourselves |
| // from the positioned objects list. |
| downcast<RenderBox>(*this).removeFloatingOrPositionedChildFromBlockLists(); |
| } |
| |
| // reset style flags |
| if (diff == StyleDifference::Layout || diff == StyleDifference::LayoutPositionedMovementOnly) { |
| setFloating(false); |
| clearPositionedState(); |
| } |
| |
| if (newStyle.hasPseudoStyle(PseudoId::FirstLine) || oldStyle->hasPseudoStyle(PseudoId::FirstLine)) |
| invalidateCachedFirstLineStyle(); |
| |
| setHorizontalWritingMode(true); |
| setHasVisibleBoxDecorations(false); |
| setHasNonVisibleOverflow(false); |
| setHasTransformRelatedProperty(false); |
| setHasReflection(false); |
| } |
| |
| bool hadOutline = oldStyle && oldStyle->hasOutline(); |
| bool hasOutline = newStyle.hasOutline(); |
| if (hadOutline != hasOutline) { |
| if (hasOutline) |
| view().incrementRendersWithOutline(); |
| else |
| view().decrementRendersWithOutline(); |
| } |
| |
| bool newStyleSlowScroll = false; |
| if (newStyle.hasFixedBackgroundImage() && !settings().fixedBackgroundsPaintRelativeToDocument()) { |
| newStyleSlowScroll = true; |
| bool drawsRootBackground = isDocumentElementRenderer() || (isBody() && !rendererHasBackground(document().documentElement()->renderer())); |
| if (drawsRootBackground && newStyle.hasEntirelyFixedBackground() && view().compositor().supportsFixedRootBackgroundCompositing()) |
| newStyleSlowScroll = false; |
| } |
| |
| if (view().frameView().hasSlowRepaintObject(*this)) { |
| if (!newStyleSlowScroll) |
| view().frameView().removeSlowRepaintObject(*this); |
| } else if (newStyleSlowScroll) |
| view().frameView().addSlowRepaintObject(*this); |
| |
| if (isDocumentElementRenderer() || isBody()) |
| view().frameView().updateExtendBackgroundIfNecessary(); |
| } |
| |
| #if !PLATFORM(IOS_FAMILY) |
| static bool areNonIdenticalCursorListsEqual(const RenderStyle* a, const RenderStyle* b) |
| { |
| ASSERT(a->cursors() != b->cursors()); |
| return a->cursors() && b->cursors() && *a->cursors() == *b->cursors(); |
| } |
| |
| static inline bool areCursorsEqual(const RenderStyle* a, const RenderStyle* b) |
| { |
| return a->cursor() == b->cursor() && (a->cursors() == b->cursors() || areNonIdenticalCursorListsEqual(a, b)); |
| } |
| #endif |
| |
| void RenderElement::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
| { |
| updateFillImages(oldStyle ? &oldStyle->backgroundLayers() : nullptr, m_style.backgroundLayers()); |
| updateFillImages(oldStyle ? &oldStyle->maskLayers() : nullptr, m_style.maskLayers()); |
| updateImage(oldStyle ? oldStyle->borderImage().image() : nullptr, m_style.borderImage().image()); |
| updateImage(oldStyle ? oldStyle->maskBoxImage().image() : nullptr, m_style.maskBoxImage().image()); |
| updateShapeImage(oldStyle ? oldStyle->shapeOutside() : nullptr, m_style.shapeOutside()); |
| |
| SVGRenderSupport::styleChanged(*this, oldStyle); |
| |
| if (diff >= StyleDifference::Repaint) |
| updateReferencedSVGResources(); |
| |
| if (!m_parent) |
| return; |
| |
| if (diff == StyleDifference::Layout || diff == StyleDifference::SimplifiedLayout) { |
| RenderCounter::rendererStyleChanged(*this, oldStyle, m_style); |
| |
| // If the object already needs layout, then setNeedsLayout won't do |
| // any work. But if the containing block has changed, then we may need |
| // to mark the new containing blocks for layout. The change that can |
| // directly affect the containing block of this object is a change to |
| // the position style. |
| if (needsLayout() && oldStyle && oldStyle->position() != m_style.position()) |
| markContainingBlocksForLayout(); |
| |
| if (diff == StyleDifference::Layout) |
| setNeedsLayoutAndPrefWidthsRecalc(); |
| else |
| setNeedsSimplifiedNormalFlowLayout(); |
| } else if (diff == StyleDifference::SimplifiedLayoutAndPositionedMovement) { |
| setNeedsPositionedMovementLayout(oldStyle); |
| setNeedsSimplifiedNormalFlowLayout(); |
| } else if (diff == StyleDifference::LayoutPositionedMovementOnly) |
| setNeedsPositionedMovementLayout(oldStyle); |
| |
| // Don't check for repaint here; we need to wait until the layer has been |
| // updated by subclasses before we know if we have to repaint (in setStyle()). |
| |
| #if !PLATFORM(IOS_FAMILY) |
| if (oldStyle && !areCursorsEqual(oldStyle, &style())) |
| frame().eventHandler().scheduleCursorUpdate(); |
| #endif |
| |
| bool hadOutlineAuto = oldStyle && oldStyle->outlineStyleIsAuto() == OutlineIsAuto::On; |
| bool hasOutlineAuto = outlineStyleForRepaint().outlineStyleIsAuto() == OutlineIsAuto::On; |
| if (hasOutlineAuto != hadOutlineAuto) { |
| updateOutlineAutoAncestor(hasOutlineAuto); |
| issueRepaintForOutlineAuto(hasOutlineAuto ? outlineStyleForRepaint().outlineSize() : oldStyle->outlineSize()); |
| } |
| } |
| |
| void RenderElement::insertedIntoTree(IsInternalMove isInternalMove) |
| { |
| // Keep our layer hierarchy updated. Optimize for the common case where we don't have any children |
| // and don't have a layer attached to ourselves. |
| RenderLayer* layer = nullptr; |
| if (firstChild() || hasLayer()) { |
| layer = parent()->enclosingLayer(); |
| addLayers(layer); |
| } |
| |
| // If |this| is visible but this object was not, tell the layer it has some visible content |
| // that needs to be drawn and layer visibility optimization can't be used |
| if (parent()->style().visibility() != Visibility::Visible && style().visibility() == Visibility::Visible && !hasLayer()) { |
| if (!layer) |
| layer = parent()->enclosingLayer(); |
| if (layer) |
| layer->dirtyVisibleContentStatus(); |
| } |
| |
| RenderObject::insertedIntoTree(isInternalMove); |
| } |
| |
| void RenderElement::willBeRemovedFromTree(IsInternalMove isInternalMove) |
| { |
| // If we remove a visible child from an invisible parent, we don't know the layer visibility any more. |
| RenderLayer* layer = nullptr; |
| if (parent()->style().visibility() != Visibility::Visible && style().visibility() == Visibility::Visible && !hasLayer()) { |
| if ((layer = parent()->enclosingLayer())) |
| layer->dirtyVisibleContentStatus(); |
| } |
| // Keep our layer hierarchy updated. |
| if (firstChild() || hasLayer()) { |
| if (!layer) |
| layer = parent()->enclosingLayer(); |
| removeLayers(layer); |
| } |
| |
| if (isOutOfFlowPositioned() && parent()->childrenInline()) |
| parent()->dirtyLinesFromChangedChild(*this); |
| |
| RenderObject::willBeRemovedFromTree(isInternalMove); |
| } |
| |
| inline void RenderElement::clearSubtreeLayoutRootIfNeeded() const |
| { |
| if (renderTreeBeingDestroyed()) |
| return; |
| |
| if (view().frameView().layoutContext().subtreeLayoutRoot() != this) |
| return; |
| |
| // Normally when a renderer is detached from the tree, the appropriate dirty bits get set |
| // which ensures that this renderer is no longer the layout root. |
| ASSERT_NOT_REACHED(); |
| |
| // This indicates a failure to layout the child, which is why |
| // the layout root is still set to |this|. Make sure to clear it |
| // since we are getting destroyed. |
| view().frameView().layoutContext().clearSubtreeLayoutRoot(); |
| } |
| |
| void RenderElement::willBeDestroyed() |
| { |
| #if ENABLE(CONTENT_CHANGE_OBSERVER) |
| if (!renderTreeBeingDestroyed() && element()) |
| document().contentChangeObserver().rendererWillBeDestroyed(*element()); |
| #endif |
| if (m_style.hasFixedBackgroundImage() && !settings().fixedBackgroundsPaintRelativeToDocument()) |
| view().frameView().removeSlowRepaintObject(*this); |
| |
| unregisterForVisibleInViewportCallback(); |
| |
| if (hasCounterNodeMap()) |
| RenderCounter::destroyCounterNodes(*this); |
| |
| if (style().hasOutline()) |
| view().decrementRendersWithOutline(); |
| |
| RenderObject::willBeDestroyed(); |
| |
| clearSubtreeLayoutRootIfNeeded(); |
| |
| if (hasInitializedStyle()) { |
| for (auto* bgLayer = &m_style.backgroundLayers(); bgLayer; bgLayer = bgLayer->next()) { |
| if (auto* backgroundImage = bgLayer->image()) |
| backgroundImage->removeClient(*this); |
| } |
| for (auto* maskLayer = &m_style.maskLayers(); maskLayer; maskLayer = maskLayer->next()) { |
| if (auto* maskImage = maskLayer->image()) |
| maskImage->removeClient(*this); |
| } |
| if (auto* borderImage = m_style.borderImage().image()) |
| borderImage->removeClient(*this); |
| if (auto* maskBoxImage = m_style.maskBoxImage().image()) |
| maskBoxImage->removeClient(*this); |
| if (auto shapeValue = m_style.shapeOutside()) { |
| if (auto shapeImage = shapeValue->image()) |
| shapeImage->removeClient(*this); |
| } |
| } |
| if (m_hasPausedImageAnimations) |
| view().removeRendererWithPausedImageAnimations(*this); |
| } |
| |
| void RenderElement::setNeedsPositionedMovementLayout(const RenderStyle* oldStyle) |
| { |
| ASSERT(!isSetNeedsLayoutForbidden()); |
| if (needsPositionedMovementLayout()) |
| return; |
| setNeedsPositionedMovementLayoutBit(true); |
| markContainingBlocksForLayout(); |
| if (hasLayer()) { |
| if (oldStyle && style().diffRequiresLayerRepaint(*oldStyle, downcast<RenderLayerModelObject>(*this).layer()->isComposited())) |
| setLayerNeedsFullRepaint(); |
| else |
| setLayerNeedsFullRepaintForPositionedMovementLayout(); |
| } |
| } |
| |
| void RenderElement::clearChildNeedsLayout() |
| { |
| setNormalChildNeedsLayoutBit(false); |
| setPosChildNeedsLayoutBit(false); |
| setNeedsSimplifiedNormalFlowLayoutBit(false); |
| setNormalChildNeedsLayoutBit(false); |
| setNeedsPositionedMovementLayoutBit(false); |
| } |
| |
| void RenderElement::setNeedsSimplifiedNormalFlowLayout() |
| { |
| ASSERT(!isSetNeedsLayoutForbidden()); |
| if (needsSimplifiedNormalFlowLayout()) |
| return; |
| setNeedsSimplifiedNormalFlowLayoutBit(true); |
| markContainingBlocksForLayout(); |
| if (hasLayer()) |
| setLayerNeedsFullRepaint(); |
| } |
| |
| static inline void paintPhase(RenderElement& element, PaintPhase phase, PaintInfo& paintInfo, const LayoutPoint& childPoint) |
| { |
| paintInfo.phase = phase; |
| element.paint(paintInfo, childPoint); |
| } |
| |
| void RenderElement::paintAsInlineBlock(PaintInfo& paintInfo, const LayoutPoint& childPoint) |
| { |
| // Paint all phases atomically, as though the element established its own stacking context. |
| // (See Appendix E.2, section 6.4 on inline block/table/replaced elements in the CSS2.1 specification.) |
| // This is also used by other elements (e.g. flex items and grid items). |
| PaintPhase paintPhaseToUse = isExcludedAndPlacedInBorder() ? paintInfo.phase : PaintPhase::Foreground; |
| if (paintInfo.phase == PaintPhase::Selection || paintInfo.phase == PaintPhase::EventRegion) |
| paint(paintInfo, childPoint); |
| else if (paintInfo.phase == paintPhaseToUse) { |
| paintPhase(*this, PaintPhase::BlockBackground, paintInfo, childPoint); |
| paintPhase(*this, PaintPhase::ChildBlockBackgrounds, paintInfo, childPoint); |
| paintPhase(*this, PaintPhase::Float, paintInfo, childPoint); |
| paintPhase(*this, PaintPhase::Foreground, paintInfo, childPoint); |
| paintPhase(*this, PaintPhase::Outline, paintInfo, childPoint); |
| |
| // Reset |paintInfo| to the original phase. |
| paintInfo.phase = paintPhaseToUse; |
| } |
| } |
| |
| void RenderElement::layout() |
| { |
| StackStats::LayoutCheckPoint layoutCheckPoint; |
| ASSERT(needsLayout()); |
| for (auto* child = firstChild(); child; child = child->nextSibling()) { |
| if (child->needsLayout()) |
| downcast<RenderElement>(*child).layout(); |
| ASSERT(!child->needsLayout()); |
| } |
| clearNeedsLayout(); |
| } |
| |
| static bool mustRepaintFillLayers(const RenderElement& renderer, const FillLayer& layer) |
| { |
| // Nobody will use multiple layers without wanting fancy positioning. |
| if (layer.next()) |
| return true; |
| |
| // Make sure we have a valid image. |
| auto* image = layer.image(); |
| if (!image || !image->canRender(&renderer, renderer.style().effectiveZoom())) |
| return false; |
| |
| if (!layer.xPosition().isZero() || !layer.yPosition().isZero()) |
| return true; |
| |
| auto sizeType = layer.sizeType(); |
| |
| if (sizeType == FillSizeType::Contain || sizeType == FillSizeType::Cover) |
| return true; |
| |
| if (sizeType == FillSizeType::Size) { |
| auto size = layer.sizeLength(); |
| if (size.width.isPercentOrCalculated() || size.height.isPercentOrCalculated()) |
| return true; |
| // If the image has neither an intrinsic width nor an intrinsic height, its size is determined as for 'contain'. |
| if ((size.width.isAuto() || size.height.isAuto()) && image->isGeneratedImage()) |
| return true; |
| } else if (image->usesImageContainerSize()) |
| return true; |
| |
| return false; |
| } |
| |
| static bool mustRepaintBackgroundOrBorder(const RenderElement& renderer) |
| { |
| if (renderer.hasMask() && mustRepaintFillLayers(renderer, renderer.style().maskLayers())) |
| return true; |
| |
| // If we don't have a background/border/mask, then nothing to do. |
| if (!renderer.hasVisibleBoxDecorations()) |
| return false; |
| |
| if (mustRepaintFillLayers(renderer, renderer.style().backgroundLayers())) |
| return true; |
| |
| // Our fill layers are ok. Let's check border. |
| if (renderer.style().hasBorder() && renderer.borderImageIsLoadedAndCanBeRendered()) |
| return true; |
| |
| return false; |
| } |
| |
| bool RenderElement::repaintAfterLayoutIfNeeded(const RenderLayerModelObject* repaintContainer, const LayoutRect& oldBounds, const LayoutRect& oldOutlineBox, const LayoutRect* newBoundsPtr, const LayoutRect* newOutlineBoxRectPtr) |
| { |
| if (view().printing()) |
| return false; // Don't repaint if we're printing. |
| |
| // This ASSERT fails due to animations. See https://bugs.webkit.org/show_bug.cgi?id=37048 |
| // ASSERT(!newBoundsPtr || *newBoundsPtr == clippedOverflowRectForRepaint(repaintContainer)); |
| LayoutRect newBounds = newBoundsPtr ? *newBoundsPtr : clippedOverflowRectForRepaint(repaintContainer); |
| LayoutRect newOutlineBox; |
| |
| bool fullRepaint = selfNeedsLayout(); |
| if (!fullRepaint) { |
| // This ASSERT fails due to animations. See https://bugs.webkit.org/show_bug.cgi?id=37048 |
| // ASSERT(!newOutlineBoxRectPtr || *newOutlineBoxRectPtr == outlineBoundsForRepaint(repaintContainer)); |
| newOutlineBox = newOutlineBoxRectPtr ? *newOutlineBoxRectPtr : outlineBoundsForRepaint(repaintContainer); |
| fullRepaint = (newOutlineBox.location() != oldOutlineBox.location() || (mustRepaintBackgroundOrBorder(*this) && (newBounds != oldBounds || newOutlineBox != oldOutlineBox))); |
| } |
| |
| if (!repaintContainer) |
| repaintContainer = &view(); |
| |
| if (fullRepaint) { |
| repaintUsingContainer(repaintContainer, oldBounds); |
| if (newBounds != oldBounds) |
| repaintUsingContainer(repaintContainer, newBounds); |
| return true; |
| } |
| |
| if (newBounds == oldBounds && newOutlineBox == oldOutlineBox) |
| return false; |
| |
| LayoutUnit deltaLeft = newBounds.x() - oldBounds.x(); |
| if (deltaLeft > 0) |
| repaintUsingContainer(repaintContainer, LayoutRect(oldBounds.x(), oldBounds.y(), deltaLeft, oldBounds.height())); |
| else if (deltaLeft < 0) |
| repaintUsingContainer(repaintContainer, LayoutRect(newBounds.x(), newBounds.y(), -deltaLeft, newBounds.height())); |
| |
| LayoutUnit deltaRight = newBounds.maxX() - oldBounds.maxX(); |
| if (deltaRight > 0) |
| repaintUsingContainer(repaintContainer, LayoutRect(oldBounds.maxX(), newBounds.y(), deltaRight, newBounds.height())); |
| else if (deltaRight < 0) |
| repaintUsingContainer(repaintContainer, LayoutRect(newBounds.maxX(), oldBounds.y(), -deltaRight, oldBounds.height())); |
| |
| LayoutUnit deltaTop = newBounds.y() - oldBounds.y(); |
| if (deltaTop > 0) |
| repaintUsingContainer(repaintContainer, LayoutRect(oldBounds.x(), oldBounds.y(), oldBounds.width(), deltaTop)); |
| else if (deltaTop < 0) |
| repaintUsingContainer(repaintContainer, LayoutRect(newBounds.x(), newBounds.y(), newBounds.width(), -deltaTop)); |
| |
| LayoutUnit deltaBottom = newBounds.maxY() - oldBounds.maxY(); |
| if (deltaBottom > 0) |
| repaintUsingContainer(repaintContainer, LayoutRect(newBounds.x(), oldBounds.maxY(), newBounds.width(), deltaBottom)); |
| else if (deltaBottom < 0) |
| repaintUsingContainer(repaintContainer, LayoutRect(oldBounds.x(), newBounds.maxY(), oldBounds.width(), -deltaBottom)); |
| |
| if (newOutlineBox == oldOutlineBox) |
| return false; |
| |
| // We didn't move, but we did change size. Invalidate the delta, which will consist of possibly |
| // two rectangles (but typically only one). |
| const RenderStyle& outlineStyle = outlineStyleForRepaint(); |
| LayoutUnit outlineWidth { outlineStyle.outlineSize() }; |
| auto insetShadowExtent = style().boxShadowInsetExtent(); |
| LayoutUnit width = absoluteValue(newOutlineBox.width() - oldOutlineBox.width()); |
| if (width) { |
| LayoutUnit shadowLeft; |
| LayoutUnit shadowRight; |
| style().getBoxShadowHorizontalExtent(shadowLeft, shadowRight); |
| LayoutUnit borderRight = is<RenderBox>(*this) ? downcast<RenderBox>(*this).borderRight() : 0_lu; |
| LayoutUnit boxWidth = is<RenderBox>(*this) ? downcast<RenderBox>(*this).width() : 0_lu; |
| LayoutUnit minInsetRightShadowExtent = std::min<LayoutUnit>(-insetShadowExtent.right(), std::min(newBounds.width(), oldBounds.width())); |
| LayoutUnit borderWidth = std::max(borderRight, std::max(valueForLength(style().borderTopRightRadius().width, boxWidth), valueForLength(style().borderBottomRightRadius().width, boxWidth))); |
| LayoutUnit decorationsWidth = std::max(LayoutUnit(-outlineStyle.outlineOffset()), borderWidth + minInsetRightShadowExtent) + std::max(outlineWidth, shadowRight); |
| LayoutRect rightRect(newOutlineBox.x() + std::min(newOutlineBox.width(), oldOutlineBox.width()) - decorationsWidth, |
| newOutlineBox.y(), |
| width + decorationsWidth, |
| std::max(newOutlineBox.height(), oldOutlineBox.height())); |
| LayoutUnit right = std::min(newBounds.maxX(), oldBounds.maxX()); |
| if (rightRect.x() < right) { |
| rightRect.setWidth(std::min(rightRect.width(), right - rightRect.x())); |
| repaintUsingContainer(repaintContainer, rightRect); |
| } |
| } |
| LayoutUnit height = absoluteValue(newOutlineBox.height() - oldOutlineBox.height()); |
| if (height) { |
| LayoutUnit shadowTop; |
| LayoutUnit shadowBottom; |
| style().getBoxShadowVerticalExtent(shadowTop, shadowBottom); |
| LayoutUnit borderBottom = is<RenderBox>(*this) ? downcast<RenderBox>(*this).borderBottom() : 0_lu; |
| LayoutUnit boxHeight = is<RenderBox>(*this) ? downcast<RenderBox>(*this).height() : 0_lu; |
| LayoutUnit minInsetBottomShadowExtent = std::min<LayoutUnit>(-insetShadowExtent.bottom(), std::min(newBounds.height(), oldBounds.height())); |
| LayoutUnit borderHeight = std::max(borderBottom, std::max(valueForLength(style().borderBottomLeftRadius().height, boxHeight), |
| valueForLength(style().borderBottomRightRadius().height, boxHeight))); |
| LayoutUnit decorationsHeight = std::max(LayoutUnit(-outlineStyle.outlineOffset()), borderHeight + minInsetBottomShadowExtent) + std::max(outlineWidth, shadowBottom); |
| LayoutRect bottomRect(newOutlineBox.x(), |
| std::min(newOutlineBox.maxY(), oldOutlineBox.maxY()) - decorationsHeight, |
| std::max(newOutlineBox.width(), oldOutlineBox.width()), |
| height + decorationsHeight); |
| LayoutUnit bottom = std::min(newBounds.maxY(), oldBounds.maxY()); |
| if (bottomRect.y() < bottom) { |
| bottomRect.setHeight(std::min(bottomRect.height(), bottom - bottomRect.y())); |
| repaintUsingContainer(repaintContainer, bottomRect); |
| } |
| } |
| return false; |
| } |
| |
| bool RenderElement::borderImageIsLoadedAndCanBeRendered() const |
| { |
| ASSERT(style().hasBorder()); |
| |
| StyleImage* borderImage = style().borderImage().image(); |
| return borderImage && borderImage->canRender(this, style().effectiveZoom()) && borderImage->isLoaded(); |
| } |
| |
| bool RenderElement::mayCauseRepaintInsideViewport(const IntRect* optionalViewportRect) const |
| { |
| auto& frameView = view().frameView(); |
| if (frameView.isOffscreen()) |
| return false; |
| |
| if (!hasNonVisibleOverflow()) { |
| // FIXME: Computing the overflow rect is expensive if any descendant has |
| // its own self-painting layer. As a result, we prefer to abort early in |
| // this case and assume it may cause us to repaint inside the viewport. |
| if (!hasLayer() || downcast<RenderLayerModelObject>(*this).layer()->firstChild()) |
| return true; |
| } |
| |
| // Compute viewport rect if it was not provided. |
| const IntRect& visibleRect = optionalViewportRect ? *optionalViewportRect : frameView.windowToContents(frameView.windowClipRect()); |
| return visibleRect.intersects(enclosingIntRect(absoluteClippedOverflowRectForRepaint())); |
| } |
| |
| bool RenderElement::isVisibleIgnoringGeometry() const |
| { |
| if (document().activeDOMObjectsAreSuspended()) |
| return false; |
| if (style().visibility() != Visibility::Visible) |
| return false; |
| if (view().frameView().isOffscreen()) |
| return false; |
| |
| return true; |
| } |
| |
| bool RenderElement::isVisibleInDocumentRect(const IntRect& documentRect) const |
| { |
| if (!isVisibleIgnoringGeometry()) |
| return false; |
| |
| // Use background rect if we are the root or if we are the body and the background is propagated to the root. |
| // FIXME: This is overly conservative as the image may not be a background-image, in which case it will not |
| // be propagated to the root. At this point, we unfortunately don't have access to the image anymore so we |
| // can no longer check if it is a background image. |
| bool backgroundIsPaintedByRoot = isDocumentElementRenderer(); |
| if (isBody()) { |
| auto& rootRenderer = *parent(); // If <body> has a renderer then <html> does too. |
| ASSERT(rootRenderer.isDocumentElementRenderer()); |
| ASSERT(is<HTMLHtmlElement>(rootRenderer.element())); |
| // FIXME: Should share body background propagation code. |
| backgroundIsPaintedByRoot = !rootRenderer.hasBackground(); |
| } |
| |
| LayoutRect backgroundPaintingRect = backgroundIsPaintedByRoot ? view().backgroundRect() : absoluteClippedOverflowRectForRepaint(); |
| if (!documentRect.intersects(enclosingIntRect(backgroundPaintingRect))) |
| return false; |
| |
| return true; |
| } |
| |
| void RenderElement::registerForVisibleInViewportCallback() |
| { |
| if (m_isRegisteredForVisibleInViewportCallback) |
| return; |
| m_isRegisteredForVisibleInViewportCallback = true; |
| |
| view().registerForVisibleInViewportCallback(*this); |
| } |
| |
| void RenderElement::unregisterForVisibleInViewportCallback() |
| { |
| if (!m_isRegisteredForVisibleInViewportCallback) |
| return; |
| m_isRegisteredForVisibleInViewportCallback = false; |
| |
| view().unregisterForVisibleInViewportCallback(*this); |
| } |
| |
| void RenderElement::setVisibleInViewportState(VisibleInViewportState state) |
| { |
| if (state == visibleInViewportState()) |
| return; |
| m_visibleInViewportState = static_cast<unsigned>(state); |
| visibleInViewportStateChanged(); |
| } |
| |
| void RenderElement::visibleInViewportStateChanged() |
| { |
| ASSERT_NOT_REACHED(); |
| } |
| |
| bool RenderElement::isVisibleInViewport() const |
| { |
| auto& frameView = view().frameView(); |
| auto visibleRect = frameView.windowToContents(frameView.windowClipRect()); |
| return isVisibleInDocumentRect(visibleRect); |
| } |
| |
| VisibleInViewportState RenderElement::imageFrameAvailable(CachedImage& image, ImageAnimatingState animatingState, const IntRect* changeRect) |
| { |
| bool isVisible = isVisibleInViewport(); |
| |
| if (!isVisible && animatingState == ImageAnimatingState::Yes) |
| view().addRendererWithPausedImageAnimations(*this, image); |
| |
| // Static images should repaint even if they are outside the viewport rectangle |
| // because they should be inside the TileCoverageRect. |
| if (isVisible || animatingState == ImageAnimatingState::No) |
| imageChanged(&image, changeRect); |
| |
| if (element() && image.image()->isBitmapImage()) |
| element()->dispatchWebKitImageReadyEventForTesting(); |
| |
| return isVisible ? VisibleInViewportState::Yes : VisibleInViewportState::No; |
| } |
| |
| VisibleInViewportState RenderElement::imageVisibleInViewport(const Document& document) const |
| { |
| if (&this->document() != &document) |
| return VisibleInViewportState::No; |
| |
| return isVisibleInViewport() ? VisibleInViewportState::Yes : VisibleInViewportState::No; |
| } |
| |
| void RenderElement::notifyFinished(CachedResource& resource, const NetworkLoadMetrics&) |
| { |
| document().cachedResourceLoader().notifyFinished(resource); |
| } |
| |
| void RenderElement::didRemoveCachedImageClient(CachedImage& cachedImage) |
| { |
| if (hasPausedImageAnimations()) |
| view().removeRendererWithPausedImageAnimations(*this, cachedImage); |
| } |
| |
| void RenderElement::scheduleRenderingUpdateForImage(CachedImage&) |
| { |
| if (auto* page = document().page()) |
| page->scheduleRenderingUpdate(RenderingUpdateStep::Images); |
| } |
| |
| bool RenderElement::repaintForPausedImageAnimationsIfNeeded(const IntRect& visibleRect, CachedImage& cachedImage) |
| { |
| ASSERT(m_hasPausedImageAnimations); |
| if (!isVisibleInDocumentRect(visibleRect)) |
| return false; |
| |
| repaint(); |
| |
| if (auto* image = cachedImage.image()) { |
| if (is<SVGImage>(image)) |
| downcast<SVGImage>(image)->scheduleStartAnimation(); |
| else |
| image->startAnimation(); |
| } |
| |
| // For directly-composited animated GIFs it does not suffice to call repaint() to resume animation. We need to mark the image as changed. |
| if (is<RenderBoxModelObject>(*this)) |
| downcast<RenderBoxModelObject>(*this).contentChanged(ImageChanged); |
| |
| return true; |
| } |
| |
| const RenderStyle* RenderElement::getCachedPseudoStyle(PseudoId pseudo, const RenderStyle* parentStyle) const |
| { |
| if (pseudo < PseudoId::FirstInternalPseudoId && !style().hasPseudoStyle(pseudo)) |
| return nullptr; |
| |
| RenderStyle* cachedStyle = style().getCachedPseudoStyle(pseudo); |
| if (cachedStyle) |
| return cachedStyle; |
| |
| std::unique_ptr<RenderStyle> result = getUncachedPseudoStyle({ pseudo }, parentStyle); |
| if (result) |
| return const_cast<RenderStyle&>(m_style).addCachedPseudoStyle(WTFMove(result)); |
| return nullptr; |
| } |
| |
| std::unique_ptr<RenderStyle> RenderElement::getUncachedPseudoStyle(const Style::PseudoElementRequest& pseudoElementRequest, const RenderStyle* parentStyle, const RenderStyle* ownStyle) const |
| { |
| if (pseudoElementRequest.pseudoId < PseudoId::FirstInternalPseudoId && !ownStyle && !style().hasPseudoStyle(pseudoElementRequest.pseudoId)) |
| return nullptr; |
| |
| if (!parentStyle) { |
| ASSERT(!ownStyle); |
| parentStyle = &style(); |
| } |
| |
| if (isAnonymous()) |
| return nullptr; |
| |
| auto& styleResolver = element()->styleResolver(); |
| |
| std::unique_ptr<RenderStyle> style = styleResolver.pseudoStyleForElement(*element(), pseudoElementRequest, { parentStyle }); |
| |
| if (style) |
| Style::loadPendingResources(*style, document(), element()); |
| |
| return style; |
| } |
| |
| Color RenderElement::selectionColor(CSSPropertyID colorProperty) const |
| { |
| // If the element is unselectable, or we are only painting the selection, |
| // don't override the foreground color with the selection foreground color. |
| if (style().userSelectIncludingInert() == UserSelect::None |
| || (view().frameView().paintBehavior().containsAny({ PaintBehavior::SelectionOnly, PaintBehavior::SelectionAndBackgroundsOnly }))) |
| return Color(); |
| |
| if (std::unique_ptr<RenderStyle> pseudoStyle = selectionPseudoStyle()) { |
| Color color = pseudoStyle->visitedDependentColorWithColorFilter(colorProperty); |
| if (!color.isValid()) |
| color = pseudoStyle->visitedDependentColorWithColorFilter(CSSPropertyColor); |
| return color; |
| } |
| |
| if (frame().selection().isFocusedAndActive()) |
| return theme().activeSelectionForegroundColor(styleColorOptions()); |
| return theme().inactiveSelectionForegroundColor(styleColorOptions()); |
| } |
| |
| std::unique_ptr<RenderStyle> RenderElement::selectionPseudoStyle() const |
| { |
| if (isAnonymous()) |
| return nullptr; |
| |
| if (auto selectionStyle = getUncachedPseudoStyle({ PseudoId::Selection })) { |
| // We intentionally return the pseudo selection style here if it exists before ascending to |
| // the shadow host element. This allows us to apply selection pseudo styles in user agent |
| // shadow roots, instead of always deferring to the shadow host's selection pseudo style. |
| return selectionStyle; |
| } |
| |
| if (RefPtr root = element()->containingShadowRoot()) { |
| if (root->mode() == ShadowRootMode::UserAgent) { |
| RefPtr currentElement = element()->shadowHost(); |
| // When an element has display: contents, this element doesn't have a renderer |
| // and its children will render as children of the parent element. |
| while (currentElement && currentElement->hasDisplayContents()) |
| currentElement = currentElement->parentElement(); |
| if (currentElement && currentElement->renderer()) |
| return currentElement->renderer()->getUncachedPseudoStyle({ PseudoId::Selection }); |
| } |
| } |
| |
| return nullptr; |
| } |
| |
| Color RenderElement::selectionForegroundColor() const |
| { |
| return selectionColor(CSSPropertyWebkitTextFillColor); |
| } |
| |
| Color RenderElement::selectionEmphasisMarkColor() const |
| { |
| return selectionColor(CSSPropertyWebkitTextEmphasisColor); |
| } |
| |
| Color RenderElement::selectionBackgroundColor() const |
| { |
| if (style().userSelectIncludingInert() == UserSelect::None) |
| return Color(); |
| |
| if (frame().selection().shouldShowBlockCursor() && frame().selection().isCaret()) |
| return theme().transformSelectionBackgroundColor(style().visitedDependentColorWithColorFilter(CSSPropertyColor), styleColorOptions()); |
| |
| std::unique_ptr<RenderStyle> pseudoStyle = selectionPseudoStyle(); |
| if (pseudoStyle && pseudoStyle->visitedDependentColorWithColorFilter(CSSPropertyBackgroundColor).isValid()) |
| return theme().transformSelectionBackgroundColor(pseudoStyle->visitedDependentColorWithColorFilter(CSSPropertyBackgroundColor), styleColorOptions()); |
| |
| if (frame().selection().isFocusedAndActive()) |
| return theme().activeSelectionBackgroundColor(styleColorOptions()); |
| return theme().inactiveSelectionBackgroundColor(styleColorOptions()); |
| } |
| |
| bool RenderElement::getLeadingCorner(FloatPoint& point, bool& insideFixed) const |
| { |
| // When scrolling elements into view, ignore sticky offsets and scroll to the static |
| // position of the element. See: https://drafts.csswg.org/css-position/#stickypos-scroll. |
| OptionSet<MapCoordinatesMode> localToAbsoluteMode { UseTransforms, IgnoreStickyOffsets }; |
| |
| if (!isInline() || isReplaced()) { |
| point = localToAbsolute(FloatPoint(), localToAbsoluteMode, &insideFixed); |
| return true; |
| } |
| |
| // find the next text/image child, to get a position |
| const RenderObject* o = this; |
| while (o) { |
| const RenderObject* p = o; |
| if (RenderObject* child = o->firstChildSlow()) |
| o = child; |
| else if (o->nextSibling()) |
| o = o->nextSibling(); |
| else { |
| RenderObject* next = 0; |
| while (!next && o->parent()) { |
| o = o->parent(); |
| next = o->nextSibling(); |
| } |
| o = next; |
| |
| if (!o) |
| break; |
| } |
| ASSERT(o); |
| |
| if (!o->isInline() || o->isReplaced()) { |
| point = o->localToAbsolute(FloatPoint(), localToAbsoluteMode, &insideFixed); |
| return true; |
| } |
| |
| if (p->node() && p->node() == element() && is<RenderText>(*o) && !InlineIterator::firstTextBoxFor(downcast<RenderText>(*o))) { |
| // do nothing - skip unrendered whitespace that is a child or next sibling of the anchor |
| } else if (is<RenderText>(*o) || o->isReplaced()) { |
| point = FloatPoint(); |
| if (is<RenderText>(*o)) { |
| auto& textRenderer = downcast<RenderText>(*o); |
| if (auto run = InlineIterator::firstTextBoxFor(textRenderer)) |
| point.move(textRenderer.linesBoundingBox().x(), run->line()->top()); |
| } else if (is<RenderBox>(*o)) |
| point.moveBy(downcast<RenderBox>(*o).location()); |
| point = o->container()->localToAbsolute(point, localToAbsoluteMode, &insideFixed); |
| return true; |
| } |
| } |
| |
| // If the target doesn't have any children or siblings that could be used to calculate the scroll position, we must be |
| // at the end of the document. Scroll to the bottom. FIXME: who said anything about scrolling? |
| if (!o && document().view()) { |
| point = FloatPoint(0, document().view()->contentsHeight()); |
| return true; |
| } |
| return false; |
| } |
| |
| bool RenderElement::getTrailingCorner(FloatPoint& point, bool& insideFixed) const |
| { |
| // When scrolling elements into view, ignore sticky offsets and scroll to the static |
| // position of the element. See: https://drafts.csswg.org/css-position/#stickypos-scroll. |
| OptionSet<MapCoordinatesMode> localToAbsoluteMode { UseTransforms, IgnoreStickyOffsets }; |
| |
| if (!isInline() || isReplaced()) { |
| point = localToAbsolute(LayoutPoint(downcast<RenderBox>(*this).size()), localToAbsoluteMode, &insideFixed); |
| return true; |
| } |
| |
| // find the last text/image child, to get a position |
| const RenderObject* o = this; |
| while (o) { |
| if (RenderObject* child = o->lastChildSlow()) |
| o = child; |
| else if (o->previousSibling()) |
| o = o->previousSibling(); |
| else { |
| RenderObject* prev = 0; |
| while (!prev) { |
| o = o->parent(); |
| if (!o) |
| return false; |
| prev = o->previousSibling(); |
| } |
| o = prev; |
| } |
| ASSERT(o); |
| if (is<RenderText>(*o) || o->isReplaced()) { |
| point = FloatPoint(); |
| if (is<RenderText>(*o)) { |
| LayoutRect linesBox = downcast<RenderText>(*o).linesBoundingBox(); |
| if (!linesBox.maxX() && !linesBox.maxY()) |
| continue; |
| point.moveBy(linesBox.maxXMaxYCorner()); |
| } else |
| point.moveBy(downcast<RenderBox>(*o).frameRect().maxXMaxYCorner()); |
| point = o->container()->localToAbsolute(point, localToAbsoluteMode, &insideFixed); |
| return true; |
| } |
| } |
| return true; |
| } |
| |
| LayoutRect RenderElement::absoluteAnchorRect(bool* insideFixed) const |
| { |
| FloatPoint leading, trailing; |
| bool leadingInFixed = false; |
| bool trailingInFixed = false; |
| getLeadingCorner(leading, leadingInFixed); |
| getTrailingCorner(trailing, trailingInFixed); |
| |
| FloatPoint upperLeft = leading; |
| FloatPoint lowerRight = trailing; |
| |
| // Vertical writing modes might mean the leading point is not in the top left |
| if (!isInline() || isReplaced()) { |
| upperLeft = FloatPoint(std::min(leading.x(), trailing.x()), std::min(leading.y(), trailing.y())); |
| lowerRight = FloatPoint(std::max(leading.x(), trailing.x()), std::max(leading.y(), trailing.y())); |
| } // Otherwise, it's not obvious what to do. |
| |
| if (insideFixed) { |
| // For now, just look at the leading corner. Handling one inside fixed and one not would be tricky. |
| *insideFixed = leadingInFixed; |
| } |
| |
| return enclosingLayoutRect(FloatRect(upperLeft, lowerRight.expandedTo(upperLeft) - upperLeft)); |
| } |
| |
| LayoutRect RenderElement::absoluteAnchorRectWithScrollMargin(bool* insideFixed) const |
| { |
| return absoluteAnchorRect(insideFixed); |
| } |
| |
| void RenderElement::drawLineForBoxSide(GraphicsContext& graphicsContext, const FloatRect& rect, BoxSide side, Color color, BorderStyle borderStyle, float adjacentWidth1, float adjacentWidth2, bool antialias) const |
| { |
| auto drawBorderRect = [&graphicsContext] (const FloatRect& rect) |
| { |
| if (rect.isEmpty()) |
| return; |
| graphicsContext.drawRect(rect); |
| }; |
| |
| auto drawLineFor = [this, &graphicsContext, color, antialias] (const FloatRect& rect, BoxSide side, BorderStyle borderStyle, const FloatSize& adjacent) |
| { |
| if (rect.isEmpty()) |
| return; |
| drawLineForBoxSide(graphicsContext, rect, side, color, borderStyle, adjacent.width(), adjacent.height(), antialias); |
| }; |
| |
| float x1 = rect.x(); |
| float x2 = rect.maxX(); |
| float y1 = rect.y(); |
| float y2 = rect.maxY(); |
| float thickness; |
| float length; |
| if (side == BoxSide::Top || side == BoxSide::Bottom) { |
| thickness = y2 - y1; |
| length = x2 - x1; |
| } else { |
| thickness = x2 - x1; |
| length = y2 - y1; |
| } |
| // FIXME: We really would like this check to be an ASSERT as we don't want to draw empty borders. However |
| // nothing guarantees that the following recursive calls to drawLineForBoxSide will have non-null dimensions. |
| if (!thickness || !length) |
| return; |
| |
| float deviceScaleFactor = document().deviceScaleFactor(); |
| if (borderStyle == BorderStyle::Double && (thickness * deviceScaleFactor) < 3) |
| borderStyle = BorderStyle::Solid; |
| |
| switch (borderStyle) { |
| case BorderStyle::None: |
| case BorderStyle::Hidden: |
| return; |
| case BorderStyle::Dotted: |
| case BorderStyle::Dashed: { |
| bool wasAntialiased = graphicsContext.shouldAntialias(); |
| StrokeStyle oldStrokeStyle = graphicsContext.strokeStyle(); |
| graphicsContext.setShouldAntialias(antialias); |
| graphicsContext.setStrokeColor(color); |
| graphicsContext.setStrokeThickness(thickness); |
| graphicsContext.setStrokeStyle(borderStyle == BorderStyle::Dashed ? DashedStroke : DottedStroke); |
| graphicsContext.drawLine(roundPointToDevicePixels(LayoutPoint(x1, y1), deviceScaleFactor), roundPointToDevicePixels(LayoutPoint(x2, y2), deviceScaleFactor)); |
| graphicsContext.setShouldAntialias(wasAntialiased); |
| graphicsContext.setStrokeStyle(oldStrokeStyle); |
| break; |
| } |
| case BorderStyle::Double: { |
| float thirdOfThickness = ceilToDevicePixel(thickness / 3, deviceScaleFactor); |
| ASSERT(thirdOfThickness); |
| |
| if (!adjacentWidth1 && !adjacentWidth2) { |
| StrokeStyle oldStrokeStyle = graphicsContext.strokeStyle(); |
| graphicsContext.setStrokeStyle(NoStroke); |
| graphicsContext.setFillColor(color); |
| |
| bool wasAntialiased = graphicsContext.shouldAntialias(); |
| graphicsContext.setShouldAntialias(antialias); |
| |
| switch (side) { |
| case BoxSide::Top: |
| case BoxSide::Bottom: |
| drawBorderRect(snapRectToDevicePixels(LayoutRect(x1, y1, length, thirdOfThickness), deviceScaleFactor)); |
| drawBorderRect(snapRectToDevicePixels(LayoutRect(x1, y2 - thirdOfThickness, length, thirdOfThickness), deviceScaleFactor)); |
| break; |
| case BoxSide::Left: |
| case BoxSide::Right: |
| drawBorderRect(snapRectToDevicePixels(LayoutRect(x1, y1, thirdOfThickness, length), deviceScaleFactor)); |
| drawBorderRect(snapRectToDevicePixels(LayoutRect(x2 - thirdOfThickness, y1, thirdOfThickness, length), deviceScaleFactor)); |
| break; |
| } |
| |
| graphicsContext.setShouldAntialias(wasAntialiased); |
| graphicsContext.setStrokeStyle(oldStrokeStyle); |
| } else { |
| float adjacent1BigThird = ceilToDevicePixel(adjacentWidth1 / 3, deviceScaleFactor); |
| float adjacent2BigThird = ceilToDevicePixel(adjacentWidth2 / 3, deviceScaleFactor); |
| |
| float offset1 = floorToDevicePixel(fabs(adjacentWidth1) * 2 / 3, deviceScaleFactor); |
| float offset2 = floorToDevicePixel(fabs(adjacentWidth2) * 2 / 3, deviceScaleFactor); |
| |
| float mitreOffset1 = adjacentWidth1 < 0 ? offset1 : 0; |
| float mitreOffset2 = adjacentWidth1 > 0 ? offset1 : 0; |
| float mitreOffset3 = adjacentWidth2 < 0 ? offset2 : 0; |
| float mitreOffset4 = adjacentWidth2 > 0 ? offset2 : 0; |
| |
| FloatRect paintBorderRect; |
| switch (side) { |
| case BoxSide::Top: |
| paintBorderRect = snapRectToDevicePixels(LayoutRect(x1 + mitreOffset1, y1, (x2 - mitreOffset3) - (x1 + mitreOffset1), thirdOfThickness), deviceScaleFactor); |
| drawLineFor(paintBorderRect, side, BorderStyle::Solid, FloatSize(adjacent1BigThird, adjacent2BigThird)); |
| |
| paintBorderRect = snapRectToDevicePixels(LayoutRect(x1 + mitreOffset2, y2 - thirdOfThickness, (x2 - mitreOffset4) - (x1 + mitreOffset2), thirdOfThickness), deviceScaleFactor); |
| drawLineFor(paintBorderRect, side, BorderStyle::Solid, FloatSize(adjacent1BigThird, adjacent2BigThird)); |
| break; |
| case BoxSide::Left: |
| paintBorderRect = snapRectToDevicePixels(LayoutRect(x1, y1 + mitreOffset1, thirdOfThickness, (y2 - mitreOffset3) - (y1 + mitreOffset1)), deviceScaleFactor); |
| drawLineFor(paintBorderRect, side, BorderStyle::Solid, FloatSize(adjacent1BigThird, adjacent2BigThird)); |
| |
| paintBorderRect = snapRectToDevicePixels(LayoutRect(x2 - thirdOfThickness, y1 + mitreOffset2, thirdOfThickness, (y2 - mitreOffset4) - (y1 + mitreOffset2)), deviceScaleFactor); |
| drawLineFor(paintBorderRect, side, BorderStyle::Solid, FloatSize(adjacent1BigThird, adjacent2BigThird)); |
| break; |
| case BoxSide::Bottom: |
| paintBorderRect = snapRectToDevicePixels(LayoutRect(x1 + mitreOffset2, y1, (x2 - mitreOffset4) - (x1 + mitreOffset2), thirdOfThickness), deviceScaleFactor); |
| drawLineFor(paintBorderRect, side, BorderStyle::Solid, FloatSize(adjacent1BigThird, adjacent2BigThird)); |
| |
| paintBorderRect = snapRectToDevicePixels(LayoutRect(x1 + mitreOffset1, y2 - thirdOfThickness, (x2 - mitreOffset3) - (x1 + mitreOffset1), thirdOfThickness), deviceScaleFactor); |
| drawLineFor(paintBorderRect, side, BorderStyle::Solid, FloatSize(adjacent1BigThird, adjacent2BigThird)); |
| break; |
| case BoxSide::Right: |
| paintBorderRect = snapRectToDevicePixels(LayoutRect(x1, y1 + mitreOffset2, thirdOfThickness, (y2 - mitreOffset4) - (y1 + mitreOffset2)), deviceScaleFactor); |
| drawLineFor(paintBorderRect, side, BorderStyle::Solid, FloatSize(adjacent1BigThird, adjacent2BigThird)); |
| |
| paintBorderRect = snapRectToDevicePixels(LayoutRect(x2 - thirdOfThickness, y1 + mitreOffset1, thirdOfThickness, (y2 - mitreOffset3) - (y1 + mitreOffset1)), deviceScaleFactor); |
| drawLineFor(paintBorderRect, side, BorderStyle::Solid, FloatSize(adjacent1BigThird, adjacent2BigThird)); |
| break; |
| default: |
| break; |
| } |
| } |
| break; |
| } |
| case BorderStyle::Ridge: |
| case BorderStyle::Groove: { |
| BorderStyle s1; |
| BorderStyle s2; |
| if (borderStyle == BorderStyle::Groove) { |
| s1 = BorderStyle::Inset; |
| s2 = BorderStyle::Outset; |
| } else { |
| s1 = BorderStyle::Outset; |
| s2 = BorderStyle::Inset; |
| } |
| |
| float adjacent1BigHalf = ceilToDevicePixel(adjacentWidth1 / 2, deviceScaleFactor); |
| float adjacent2BigHalf = ceilToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor); |
| |
| float adjacent1SmallHalf = floorToDevicePixel(adjacentWidth1 / 2, deviceScaleFactor); |
| float adjacent2SmallHalf = floorToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor); |
| |
| float offset1 = 0; |
| float offset2 = 0; |
| float offset3 = 0; |
| float offset4 = 0; |
| |
| if (((side == BoxSide::Top || side == BoxSide::Left) && adjacentWidth1 < 0) || ((side == BoxSide::Bottom || side == BoxSide::Right) && adjacentWidth1 > 0)) |
| offset1 = floorToDevicePixel(adjacentWidth1 / 2, deviceScaleFactor); |
| |
| if (((side == BoxSide::Top || side == BoxSide::Left) && adjacentWidth2 < 0) || ((side == BoxSide::Bottom || side == BoxSide::Right) && adjacentWidth2 > 0)) |
| offset2 = ceilToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor); |
| |
| if (((side == BoxSide::Top || side == BoxSide::Left) && adjacentWidth1 > 0) || ((side == BoxSide::Bottom || side == BoxSide::Right) && adjacentWidth1 < 0)) |
| offset3 = floorToDevicePixel(fabs(adjacentWidth1) / 2, deviceScaleFactor); |
| |
| if (((side == BoxSide::Top || side == BoxSide::Left) && adjacentWidth2 > 0) || ((side == BoxSide::Bottom || side == BoxSide::Right) && adjacentWidth2 < 0)) |
| offset4 = ceilToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor); |
| |
| float adjustedX = ceilToDevicePixel((x1 + x2) / 2, deviceScaleFactor); |
| float adjustedY = ceilToDevicePixel((y1 + y2) / 2, deviceScaleFactor); |
| // Quads can't use the default snapping rect functions. |
| x1 = roundToDevicePixel(x1, deviceScaleFactor); |
| x2 = roundToDevicePixel(x2, deviceScaleFactor); |
| y1 = roundToDevicePixel(y1, deviceScaleFactor); |
| y2 = roundToDevicePixel(y2, deviceScaleFactor); |
| |
| switch (side) { |
| case BoxSide::Top: |
| drawLineFor(FloatRect(FloatPoint(x1 + offset1, y1), FloatPoint(x2 - offset2, adjustedY)), side, s1, FloatSize(adjacent1BigHalf, adjacent2BigHalf)); |
| drawLineFor(FloatRect(FloatPoint(x1 + offset3, adjustedY), FloatPoint(x2 - offset4, y2)), side, s2, FloatSize(adjacent1SmallHalf, adjacent2SmallHalf)); |
| break; |
| case BoxSide::Left: |
| drawLineFor(FloatRect(FloatPoint(x1, y1 + offset1), FloatPoint(adjustedX, y2 - offset2)), side, s1, FloatSize(adjacent1BigHalf, adjacent2BigHalf)); |
| drawLineFor(FloatRect(FloatPoint(adjustedX, y1 + offset3), FloatPoint(x2, y2 - offset4)), side, s2, FloatSize(adjacent1SmallHalf, adjacent2SmallHalf)); |
| break; |
| case BoxSide::Bottom: |
| drawLineFor(FloatRect(FloatPoint(x1 + offset1, y1), FloatPoint(x2 - offset2, adjustedY)), side, s2, FloatSize(adjacent1BigHalf, adjacent2BigHalf)); |
| drawLineFor(FloatRect(FloatPoint(x1 + offset3, adjustedY), FloatPoint(x2 - offset4, y2)), side, s1, FloatSize(adjacent1SmallHalf, adjacent2SmallHalf)); |
| break; |
| case BoxSide::Right: |
| drawLineFor(FloatRect(FloatPoint(x1, y1 + offset1), FloatPoint(adjustedX, y2 - offset2)), side, s2, FloatSize(adjacent1BigHalf, adjacent2BigHalf)); |
| drawLineFor(FloatRect(FloatPoint(adjustedX, y1 + offset3), FloatPoint(x2, y2 - offset4)), side, s1, FloatSize(adjacent1SmallHalf, adjacent2SmallHalf)); |
| break; |
| } |
| break; |
| } |
| case BorderStyle::Inset: |
| case BorderStyle::Outset: |
| calculateBorderStyleColor(borderStyle, side, color); |
| FALLTHROUGH; |
| case BorderStyle::Solid: { |
| StrokeStyle oldStrokeStyle = graphicsContext.strokeStyle(); |
| ASSERT(x2 >= x1); |
| ASSERT(y2 >= y1); |
| if (!adjacentWidth1 && !adjacentWidth2) { |
| graphicsContext.setStrokeStyle(NoStroke); |
| graphicsContext.setFillColor(color); |
| bool wasAntialiased = graphicsContext.shouldAntialias(); |
| graphicsContext.setShouldAntialias(antialias); |
| drawBorderRect(snapRectToDevicePixels(LayoutRect(x1, y1, x2 - x1, y2 - y1), deviceScaleFactor)); |
| graphicsContext.setShouldAntialias(wasAntialiased); |
| graphicsContext.setStrokeStyle(oldStrokeStyle); |
| return; |
| } |
| |
| // FIXME: These roundings should be replaced by ASSERT(device pixel positioned) when all the callers have transitioned to device pixels. |
| x1 = roundToDevicePixel(x1, deviceScaleFactor); |
| y1 = roundToDevicePixel(y1, deviceScaleFactor); |
| x2 = roundToDevicePixel(x2, deviceScaleFactor); |
| y2 = roundToDevicePixel(y2, deviceScaleFactor); |
| |
| Vector<FloatPoint> quad; |
| quad.reserveInitialCapacity(4); |
| switch (side) { |
| case BoxSide::Top: |
| quad.uncheckedAppend({ x1 + std::max<float>(-adjacentWidth1, 0), y1 }); |
| quad.uncheckedAppend({ x1 + std::max<float>( adjacentWidth1, 0), y2 }); |
| quad.uncheckedAppend({ x2 - std::max<float>( adjacentWidth2, 0), y2 }); |
| quad.uncheckedAppend({ x2 - std::max<float>(-adjacentWidth2, 0), y1 }); |
| break; |
| case BoxSide::Bottom: |
| quad.uncheckedAppend({ x1 + std::max<float>( adjacentWidth1, 0), y1 }); |
| quad.uncheckedAppend({ x1 + std::max<float>(-adjacentWidth1, 0), y2 }); |
| quad.uncheckedAppend({ x2 - std::max<float>(-adjacentWidth2, 0), y2 }); |
| quad.uncheckedAppend({ x2 - std::max<float>( adjacentWidth2, 0), y1 }); |
| break; |
| case BoxSide::Left: |
| quad.uncheckedAppend({ x1, y1 + std::max<float>(-adjacentWidth1, 0) }); |
| quad.uncheckedAppend({ x1, y2 - std::max<float>(-adjacentWidth2, 0) }); |
| quad.uncheckedAppend({ x2, y2 - std::max<float>( adjacentWidth2, 0) }); |
| quad.uncheckedAppend({ x2, y1 + std::max<float>( adjacentWidth1, 0) }); |
| break; |
| case BoxSide::Right: |
| quad.uncheckedAppend({ x1, y1 + std::max<float>( adjacentWidth1, 0) }); |
| quad.uncheckedAppend({ x1, y2 - std::max<float>( adjacentWidth2, 0) }); |
| quad.uncheckedAppend({ x2, y2 - std::max<float>(-adjacentWidth2, 0) }); |
| quad.uncheckedAppend({ x2, y1 + std::max<float>(-adjacentWidth1, 0) }); |
| break; |
| } |
| |
| graphicsContext.setStrokeStyle(NoStroke); |
| graphicsContext.setFillColor(color); |
| bool wasAntialiased = graphicsContext.shouldAntialias(); |
| graphicsContext.setShouldAntialias(antialias); |
| graphicsContext.fillPath(Path::polygonPathFromPoints(quad)); |
| graphicsContext.setShouldAntialias(wasAntialiased); |
| |
| graphicsContext.setStrokeStyle(oldStrokeStyle); |
| break; |
| } |
| } |
| } |
| |
| static bool usePlatformFocusRingColorForOutlineStyleAuto() |
| { |
| #if PLATFORM(COCOA) |
| return true; |
| #else |
| return false; |
| #endif |
| } |
| |
| static bool useShrinkWrappedFocusRingForOutlineStyleAuto() |
| { |
| #if PLATFORM(COCOA) |
| return true; |
| #else |
| return false; |
| #endif |
| } |
| |
| static bool drawFocusRing(GraphicsContext& context, Page& page, const Path& path, const RenderStyle& style, Color focusRingColor) |
| { |
| bool needsRepaint = false; |
| #if PLATFORM(MAC) |
| context.drawFocusRing(path, page.focusController().timeSinceFocusWasSet().seconds(), needsRepaint, focusRingColor); |
| UNUSED_PARAM(style); |
| #else |
| context.drawFocusRing(path, style.outlineWidth(), style.outlineOffset(), focusRingColor); |
| UNUSED_PARAM(page); |
| #endif |
| return needsRepaint; |
| } |
| |
| static bool drawFocusRing(GraphicsContext& context, Page& page, Vector<FloatRect> rects, const RenderStyle& style, Color focusRingColor) |
| { |
| bool needsRepaint = false; |
| #if PLATFORM(MAC) |
| context.drawFocusRing(rects, page.focusController().timeSinceFocusWasSet().seconds(), needsRepaint, focusRingColor); |
| UNUSED_PARAM(style); |
| #else |
| context.drawFocusRing(rects, style.outlineWidth(), style.outlineOffset(), focusRingColor); |
| UNUSED_PARAM(page); |
| #endif |
| return needsRepaint; |
| } |
| |
| |
| void RenderElement::paintFocusRing(PaintInfo& paintInfo, const RenderStyle& style, const Vector<LayoutRect>& focusRingRects) |
| { |
| ASSERT(style.outlineStyleIsAuto() == OutlineIsAuto::On); |
| float outlineOffset = style.outlineOffset(); |
| Vector<FloatRect> pixelSnappedFocusRingRects; |
| float deviceScaleFactor = document().deviceScaleFactor(); |
| for (auto rect : focusRingRects) { |
| rect.inflate(outlineOffset); |
| pixelSnappedFocusRingRects.append(snapRectToDevicePixels(rect, deviceScaleFactor)); |
| } |
| Color focusRingColor = usePlatformFocusRingColorForOutlineStyleAuto() ? RenderTheme::singleton().focusRingColor(styleColorOptions()) : style.visitedDependentColorWithColorFilter(CSSPropertyOutlineColor); |
| bool needsRepaint; |
| if (useShrinkWrappedFocusRingForOutlineStyleAuto() && style.hasBorderRadius()) { |
| Path path = PathUtilities::pathWithShrinkWrappedRectsForOutline(pixelSnappedFocusRingRects, style.border(), outlineOffset, style.direction(), style.writingMode(), |
| document().deviceScaleFactor()); |
| if (path.isEmpty()) { |
| for (auto rect : pixelSnappedFocusRingRects) |
| path.addRect(rect); |
| } |
| needsRepaint = drawFocusRing(paintInfo.context(), page(), path, style, focusRingColor); |
| } else |
| needsRepaint = drawFocusRing(paintInfo.context(), page(), pixelSnappedFocusRingRects, style, focusRingColor); |
| if (needsRepaint) |
| page().focusController().setFocusedElementNeedsRepaint(); |
| } |
| |
| void RenderElement::paintOutline(PaintInfo& paintInfo, const LayoutRect& paintRect) |
| { |
| GraphicsContext& graphicsContext = paintInfo.context(); |
| if (graphicsContext.paintingDisabled()) |
| return; |
| |
| if (!hasOutline()) |
| return; |
| |
| auto& styleToUse = style(); |
| float outlineWidth = floorToDevicePixel(styleToUse.outlineWidth(), document().deviceScaleFactor()); |
| float outlineOffset = floorToDevicePixel(styleToUse.outlineOffset(), document().deviceScaleFactor()); |
| |
| // Only paint the focus ring by hand if the theme isn't able to draw it. |
| if (styleToUse.outlineStyleIsAuto() == OutlineIsAuto::On && !theme().supportsFocusRing(styleToUse)) { |
| Vector<LayoutRect> focusRingRects; |
| LayoutRect paintRectToUse { paintRect }; |
| if (is<RenderBox>(*this)) |
| paintRectToUse = theme().adjustedPaintRect(downcast<RenderBox>(*this), paintRectToUse); |
| addFocusRingRects(focusRingRects, paintRectToUse.location(), paintInfo.paintContainer); |
| paintFocusRing(paintInfo, styleToUse, focusRingRects); |
| } |
| |
| if (hasOutlineAnnotation() && styleToUse.outlineStyleIsAuto() == OutlineIsAuto::Off && !theme().supportsFocusRing(styleToUse)) |
| addPDFURLRect(paintInfo, paintRect.location()); |
| |
| if (styleToUse.outlineStyleIsAuto() == OutlineIsAuto::On || styleToUse.outlineStyle() == BorderStyle::None) |
| return; |
| |
| FloatRect outer = paintRect; |
| outer.inflate(outlineOffset + outlineWidth); |
| FloatRect inner = outer; |
| inner.inflate(-outlineWidth); |
| |
| // FIXME: This prevents outlines from painting inside the object. See bug 12042 |
| if (outer.isEmpty()) |
| return; |
| |
| BorderStyle outlineStyle = styleToUse.outlineStyle(); |
| Color outlineColor = styleToUse.visitedDependentColorWithColorFilter(CSSPropertyOutlineColor); |
| |
| bool useTransparencyLayer = !outlineColor.isOpaque(); |
| if (useTransparencyLayer) { |
| if (outlineStyle == BorderStyle::Solid) { |
| Path path; |
| path.addRect(outer); |
| path.addRect(inner); |
| graphicsContext.setFillRule(WindRule::EvenOdd); |
| graphicsContext.setFillColor(outlineColor); |
| graphicsContext.fillPath(path); |
| return; |
| } |
| graphicsContext.beginTransparencyLayer(outlineColor.alphaAsFloat()); |
| outlineColor = outlineColor.opaqueColor(); |
| } |
| |
| float leftOuter = outer.x(); |
| float leftInner = inner.x(); |
| float rightOuter = outer.maxX(); |
| float rightInner = std::min(inner.maxX(), rightOuter); |
| float topOuter = outer.y(); |
| float topInner = inner.y(); |
| float bottomOuter = outer.maxY(); |
| float bottomInner = std::min(inner.maxY(), bottomOuter); |
| |
| drawLineForBoxSide(graphicsContext, FloatRect(FloatPoint(leftOuter, topOuter), FloatPoint(leftInner, bottomOuter)), BoxSide::Left, outlineColor, outlineStyle, outlineWidth, outlineWidth); |
| drawLineForBoxSide(graphicsContext, FloatRect(FloatPoint(leftOuter, topOuter), FloatPoint(rightOuter, topInner)), BoxSide::Top, outlineColor, outlineStyle, outlineWidth, outlineWidth); |
| drawLineForBoxSide(graphicsContext, FloatRect(FloatPoint(rightInner, topOuter), FloatPoint(rightOuter, bottomOuter)), BoxSide::Right, outlineColor, outlineStyle, outlineWidth, outlineWidth); |
| drawLineForBoxSide(graphicsContext, FloatRect(FloatPoint(leftOuter, bottomInner), FloatPoint(rightOuter, bottomOuter)), BoxSide::Bottom, outlineColor, outlineStyle, outlineWidth, outlineWidth); |
| |
| if (useTransparencyLayer) |
| graphicsContext.endTransparencyLayer(); |
| } |
| |
| void RenderElement::issueRepaintForOutlineAuto(float outlineSize) |
| { |
| LayoutRect repaintRect; |
| Vector<LayoutRect> focusRingRects; |
| addFocusRingRects(focusRingRects, LayoutPoint(), containerForRepaint()); |
| for (auto rect : focusRingRects) { |
| rect.inflate(outlineSize); |
| repaintRect.unite(rect); |
| } |
| repaintRectangle(repaintRect); |
| } |
| |
| void RenderElement::updateOutlineAutoAncestor(bool hasOutlineAuto) |
| { |
| for (auto& child : childrenOfType<RenderObject>(*this)) { |
| if (hasOutlineAuto == child.hasOutlineAutoAncestor()) |
| continue; |
| child.setHasOutlineAutoAncestor(hasOutlineAuto); |
| bool childHasOutlineAuto = child.outlineStyleForRepaint().outlineStyleIsAuto() == OutlineIsAuto::On; |
| if (childHasOutlineAuto) |
| continue; |
| if (!is<RenderElement>(child)) |
| continue; |
| downcast<RenderElement>(child).updateOutlineAutoAncestor(hasOutlineAuto); |
| } |
| if (is<RenderBoxModelObject>(*this)) { |
| if (auto* continuation = downcast<RenderBoxModelObject>(*this).continuation()) |
| continuation->updateOutlineAutoAncestor(hasOutlineAuto); |
| } |
| } |
| |
| bool RenderElement::hasOutlineAnnotation() const |
| { |
| return element() && element()->isLink() && (document().printing() || (view().frameView().paintBehavior() & PaintBehavior::AnnotateLinks)); |
| } |
| |
| bool RenderElement::hasSelfPaintingLayer() const |
| { |
| if (!hasLayer()) |
| return false; |
| auto& layerModelObject = downcast<RenderLayerModelObject>(*this); |
| return layerModelObject.hasSelfPaintingLayer(); |
| } |
| |
| bool RenderElement::checkForRepaintDuringLayout() const |
| { |
| if (document().view()->layoutContext().needsFullRepaint() || !everHadLayout() || hasSelfPaintingLayer()) |
| return false; |
| return !settings().repaintOutsideLayoutEnabled(); |
| } |
| |
| ImageOrientation RenderElement::imageOrientation() const |
| { |
| auto* imageElement = is<HTMLImageElement>(element()) ? downcast<HTMLImageElement>(element()) : nullptr; |
| return (imageElement && !imageElement->allowsOrientationOverride()) ? ImageOrientation(ImageOrientation::FromImage) : style().imageOrientation(); |
| } |
| |
| void RenderElement::adjustFragmentedFlowStateOnContainingBlockChangeIfNeeded() |
| { |
| if (fragmentedFlowState() == NotInsideFragmentedFlow) |
| return; |
| |
| // Invalidate the containing block caches. |
| if (is<RenderBlock>(*this)) |
| downcast<RenderBlock>(*this).resetEnclosingFragmentedFlowAndChildInfoIncludingDescendants(); |
| else { |
| // Relatively positioned inline boxes can have absolutely positioned block descendants. We need to reset them as well. |
| for (auto& descendant : descendantsOfType<RenderBlock>(*this)) |
| descendant.resetEnclosingFragmentedFlowAndChildInfoIncludingDescendants(); |
| } |
| |
| // Adjust the flow tread state on the subtree. |
| setFragmentedFlowState(RenderObject::computedFragmentedFlowState(*this)); |
| for (auto& descendant : descendantsOfType<RenderObject>(*this)) |
| descendant.setFragmentedFlowState(RenderObject::computedFragmentedFlowState(descendant)); |
| } |
| |
| void RenderElement::removeFromRenderFragmentedFlow() |
| { |
| ASSERT(fragmentedFlowState() != NotInsideFragmentedFlow); |
| // Sometimes we remove the element from the flow, but it's not destroyed at that time. |
| // It's only until later when we actually destroy it and remove all the children from it. |
| // Currently, that happens for firstLetter elements and list markers. |
| // Pass in the flow thread so that we don't have to look it up for all the children. |
| removeFromRenderFragmentedFlowIncludingDescendants(true); |
| } |
| |
| void RenderElement::removeFromRenderFragmentedFlowIncludingDescendants(bool shouldUpdateState) |
| { |
| // Once we reach another flow thread we don't need to update the flow thread state |
| // but we have to continue cleanup the flow thread info. |
| if (isRenderFragmentedFlow()) |
| shouldUpdateState = false; |
| |
| for (auto& child : childrenOfType<RenderObject>(*this)) { |
| if (is<RenderElement>(child)) { |
| downcast<RenderElement>(child).removeFromRenderFragmentedFlowIncludingDescendants(shouldUpdateState); |
| continue; |
| } |
| if (shouldUpdateState) |
| child.setFragmentedFlowState(NotInsideFragmentedFlow); |
| } |
| |
| // We have to ask for our containing flow thread as it may be above the removed sub-tree. |
| RenderFragmentedFlow* enclosingFragmentedFlow = this->enclosingFragmentedFlow(); |
| while (enclosingFragmentedFlow) { |
| enclosingFragmentedFlow->removeFlowChildInfo(*this); |
| |
| if (enclosingFragmentedFlow->fragmentedFlowState() == NotInsideFragmentedFlow) |
| break; |
| auto* parent = enclosingFragmentedFlow->parent(); |
| if (!parent) |
| break; |
| enclosingFragmentedFlow = parent->enclosingFragmentedFlow(); |
| } |
| if (is<RenderBlock>(*this)) |
| downcast<RenderBlock>(*this).setCachedEnclosingFragmentedFlowNeedsUpdate(); |
| |
| if (shouldUpdateState) |
| setFragmentedFlowState(NotInsideFragmentedFlow); |
| } |
| |
| void RenderElement::resetEnclosingFragmentedFlowAndChildInfoIncludingDescendants(RenderFragmentedFlow* fragmentedFlow) |
| { |
| if (fragmentedFlow) |
| fragmentedFlow->removeFlowChildInfo(*this); |
| |
| for (auto& child : childrenOfType<RenderElement>(*this)) |
| child.resetEnclosingFragmentedFlowAndChildInfoIncludingDescendants(fragmentedFlow); |
| } |
| |
| ReferencedSVGResources& RenderElement::ensureReferencedSVGResources() |
| { |
| auto& rareData = ensureRareData(); |
| if (!rareData.referencedSVGResources) |
| rareData.referencedSVGResources = makeUnique<ReferencedSVGResources>(*this); |
| |
| return *rareData.referencedSVGResources; |
| } |
| |
| void RenderElement::clearReferencedSVGResources() |
| { |
| if (!hasRareData()) |
| return; |
| |
| ensureRareData().referencedSVGResources = nullptr; |
| } |
| |
| // This needs to run when the entire render tree has been constructed, so can't be called from styleDidChange. |
| void RenderElement::updateReferencedSVGResources() |
| { |
| auto referencedElementIDs = ReferencedSVGResources::referencedSVGResourceIDs(style()); |
| if (!referencedElementIDs.isEmpty()) |
| ensureReferencedSVGResources().updateReferencedResources(document(), referencedElementIDs); |
| else |
| clearReferencedSVGResources(); |
| } |
| |
| #if ENABLE(TEXT_AUTOSIZING) |
| static RenderObject::BlockContentHeightType includeNonFixedHeight(const RenderObject& renderer) |
| { |
| const RenderStyle& style = renderer.style(); |
| if (style.height().isFixed()) { |
| if (is<RenderBlock>(renderer)) { |
| // For fixed height styles, if the overflow size of the element spills out of the specified |
| // height, assume we can apply text auto-sizing. |
| if (downcast<RenderBlock>(renderer).effectiveOverflowY() == Overflow::Visible |
| && style.height().value() < downcast<RenderBlock>(renderer).layoutOverflowRect().maxY()) |
| return RenderObject::OverflowHeight; |
| } |
| return RenderObject::FixedHeight; |
| } |
| return RenderObject::FlexibleHeight; |
| } |
| |
| void RenderElement::adjustComputedFontSizesOnBlocks(float size, float visibleWidth) |
| { |
| Document* document = view().frameView().frame().document(); |
| if (!document) |
| return; |
| |
| Vector<int> depthStack; |
| int currentDepth = 0; |
| int newFixedDepth = 0; |
| |
| // We don't apply autosizing to nodes with fixed height normally. |
| // But we apply it to nodes which are located deep enough |
| // (nesting depth is greater than some const) inside of a parent block |
| // which has fixed height but its content overflows intentionally. |
| for (RenderObject* descendent = traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth); descendent; descendent = descendent->traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth)) { |
| while (depthStack.size() > 0 && currentDepth <= depthStack[depthStack.size() - 1]) |
| depthStack.remove(depthStack.size() - 1); |
| if (newFixedDepth) |
| depthStack.append(newFixedDepth); |
| |
| int stackSize = depthStack.size(); |
| if (is<RenderBlockFlow>(*descendent) && !descendent->isListItem() && (!stackSize || currentDepth - depthStack[stackSize - 1] > TextAutoSizingFixedHeightDepth)) |
| downcast<RenderBlockFlow>(*descendent).adjustComputedFontSizes(size, visibleWidth); |
| newFixedDepth = 0; |
| } |
| |
| // Remove style from auto-sizing table that are no longer valid. |
| document->textAutoSizing().updateRenderTree(); |
| } |
| |
| void RenderElement::resetTextAutosizing() |
| { |
| Document* document = view().frameView().frame().document(); |
| if (!document) |
| return; |
| |
| LOG(TextAutosizing, "RenderElement::resetTextAutosizing()"); |
| |
| document->textAutoSizing().reset(); |
| |
| Vector<int> depthStack; |
| int currentDepth = 0; |
| int newFixedDepth = 0; |
| |
| for (RenderObject* descendent = traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth); descendent; descendent = descendent->traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth)) { |
| while (depthStack.size() > 0 && currentDepth <= depthStack[depthStack.size() - 1]) |
| depthStack.remove(depthStack.size() - 1); |
| if (newFixedDepth) |
| depthStack.append(newFixedDepth); |
| |
| int stackSize = depthStack.size(); |
| if (is<RenderBlockFlow>(*descendent) && !descendent->isListItem() && (!stackSize || currentDepth - depthStack[stackSize - 1] > TextAutoSizingFixedHeightDepth)) |
| downcast<RenderBlockFlow>(*descendent).resetComputedFontSize(); |
| newFixedDepth = 0; |
| } |
| } |
| #endif // ENABLE(TEXT_AUTOSIZING) |
| |
| std::unique_ptr<RenderStyle> RenderElement::animatedStyle() |
| { |
| std::unique_ptr<RenderStyle> result; |
| |
| if (auto* timeline = documentTimeline()) |
| result = timeline->animatedStyleForRenderer(*this); |
| |
| if (!result) |
| result = RenderStyle::clonePtr(style()); |
| |
| return result; |
| } |
| |
| WeakPtr<RenderBlockFlow> RenderElement::backdropRenderer() const |
| { |
| return hasRareData() ? rareData().backdropRenderer : nullptr; |
| } |
| |
| void RenderElement::setBackdropRenderer(RenderBlockFlow& renderer) |
| { |
| ensureRareData().backdropRenderer = renderer; |
| } |
| |
| Overflow RenderElement::effectiveOverflowX() const |
| { |
| auto overflowX = style().overflowX(); |
| if (paintContainmentApplies() && overflowX == Overflow::Visible) |
| return Overflow::Clip; |
| return overflowX; |
| } |
| |
| Overflow RenderElement::effectiveOverflowY() const |
| { |
| auto overflowY = style().overflowY(); |
| if (paintContainmentApplies() && overflowY == Overflow::Visible) |
| return Overflow::Clip; |
| return overflowY; |
| } |
| |
| } |