| //------------------------------------------------------------------------------------------------------- |
| // Copyright (C) Microsoft. All rights reserved. |
| // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. |
| //------------------------------------------------------------------------------------------------------- |
| |
| function equal(a, b) { |
| if (a == b) |
| { |
| print("Correct"); |
| } |
| else |
| { |
| print(">> Fail!"); |
| } |
| } |
| |
| function testInt32x4BitConversion() { |
| print("Float32x4 Int32x4 bit conversion"); |
| var m = SIMD.Int32x4(0x3F800000, 0x40000000, 0x40400000, 0x40800000); |
| var n = SIMD.Float32x4.fromInt32x4Bits(m); |
| equal(1.0, SIMD.Float32x4.extractLane(n, 0)); |
| equal(2.0, SIMD.Float32x4.extractLane(n, 1)); |
| equal(3.0, SIMD.Float32x4.extractLane(n, 2)); |
| equal(4.0, SIMD.Float32x4.extractLane(n, 3)); |
| n = SIMD.Float32x4(5.0, 6.0, 7.0, 8.0); |
| m = SIMD.Int32x4.fromFloat32x4Bits(n); |
| equal(0x40A00000, SIMD.Int32x4.extractLane(m, 0)); |
| equal(0x40C00000, SIMD.Int32x4.extractLane(m, 1)); |
| equal(0x40E00000, SIMD.Int32x4.extractLane(m, 2)); |
| equal(0x41000000, SIMD.Int32x4.extractLane(m, 3)); |
| // Flip sign using bit-wise operators. |
| n = SIMD.Float32x4(9.0, 10.0, 11.0, 12.0); |
| m = SIMD.Int32x4(0x80000000, 0x80000000, 0x80000000, 0x80000000); |
| var nMask = SIMD.Int32x4.fromFloat32x4Bits(n); |
| nMask = SIMD.Int32x4.xor(nMask, m); // flip sign. |
| n = SIMD.Float32x4.fromInt32x4Bits(nMask); |
| equal(-9.0, SIMD.Float32x4.extractLane(n, 0)); |
| equal(-10.0, SIMD.Float32x4.extractLane(n, 1)); |
| equal(-11.0, SIMD.Float32x4.extractLane(n, 2)); |
| equal(-12.0, SIMD.Float32x4.extractLane(n, 3)); |
| nMask = SIMD.Int32x4.fromFloat32x4Bits(n); |
| nMask = SIMD.Int32x4.xor(nMask, m); // flip sign. |
| n = SIMD.Float32x4.fromInt32x4Bits(nMask); |
| equal(9.0, SIMD.Float32x4.extractLane(n, 0)); |
| equal(10.0, SIMD.Float32x4.extractLane(n, 1)); |
| equal(11.0, SIMD.Float32x4.extractLane(n, 2)); |
| equal(12.0, SIMD.Float32x4.extractLane(n, 3)); |
| // Should stay unmodified across bit conversions |
| m = SIMD.Int32x4(0xFFFFFFFF, 0xFFFF0000, 0x80000000, 0x0); |
| var m2 = SIMD.Int32x4.fromFloat32x4Bits(SIMD.Float32x4.fromInt32x4Bits(m)); |
| equal(SIMD.Int32x4.extractLane(m, 0), SIMD.Int32x4.extractLane(m2, 0)); |
| equal(SIMD.Int32x4.extractLane(m, 1), SIMD.Int32x4.extractLane(m2, 1)); |
| equal(SIMD.Int32x4.extractLane(m, 2), SIMD.Int32x4.extractLane(m2, 2)); |
| equal(SIMD.Int32x4.extractLane(m, 3), SIMD.Int32x4.extractLane(m2, 3)); |
| } |
| |
| testInt32x4BitConversion(); |
| testInt32x4BitConversion(); |
| testInt32x4BitConversion(); |
| testInt32x4BitConversion(); |
| testInt32x4BitConversion(); |
| testInt32x4BitConversion(); |
| testInt32x4BitConversion(); |