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/*
* Copyright (C) 2012 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#ifndef GLContext_h
#define GLContext_h
#include "GraphicsContext3D.h"
#include "Widget.h"
#include <wtf/Noncopyable.h>
#include <wtf/PassOwnPtr.h>
namespace WebCore {
class GLContext {
WTF_MAKE_NONCOPYABLE(GLContext);
public:
static GLContext* getContextForWidget(PlatformWidget);
static GLContext* createOffscreenContext(GLContext* sharing = 0);
static GLContext* getCurrent();
GLContext();
virtual ~GLContext();
virtual GLContext* createOffscreenSharingContext() = 0;
virtual bool makeContextCurrent();
virtual void swapBuffers() = 0;
virtual bool canRenderToDefaultFramebuffer() = 0;
#if ENABLE(WEBGL)
virtual PlatformGraphicsContext3D platformContext() = 0;
#endif
};
} // namespace WebCore
#endif // GLContext_h