| /* |
| * Copyright (c) 2008, Google Inc. All rights reserved. |
| * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> |
| * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "ImageBuffer.h" |
| |
| #include "Base64.h" |
| #include "BitmapImage.h" |
| #include "BitmapImageSingleFrameSkia.h" |
| #include "DrawingBuffer.h" |
| #include "GraphicsContext.h" |
| #include "GraphicsContextGPU.h" |
| #include "ImageData.h" |
| #include "JPEGImageEncoder.h" |
| #include "MIMETypeRegistry.h" |
| #include "PNGImageEncoder.h" |
| #include "PlatformContextSkia.h" |
| #include "SkColorPriv.h" |
| #include "SkiaUtils.h" |
| |
| #include <wtf/text/WTFString.h> |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| // We pass a technically-uninitialized canvas to the platform context here since |
| // the canvas initialization completes in ImageBuffer::ImageBuffer. But |
| // PlatformContext doesn't actually need to use the object, and this makes all |
| // the ownership easier to manage. |
| ImageBufferData::ImageBufferData(const IntSize& size) |
| : m_platformContext(0) // Canvas is set in ImageBuffer constructor. |
| { |
| } |
| |
| ImageBuffer::ImageBuffer(const IntSize& size, ColorSpace, RenderingMode, bool& success) |
| : m_data(size) |
| , m_size(size) |
| { |
| OwnPtr<SkCanvas> canvas = adoptPtr(skia::CreateBitmapCanvas(size.width(), size.height(), false)); |
| if (!canvas) { |
| success = false; |
| return; |
| } |
| |
| m_data.m_canvas = canvas.release(); |
| m_data.m_platformContext.setCanvas(m_data.m_canvas.get()); |
| m_context = adoptPtr(new GraphicsContext(&m_data.m_platformContext)); |
| m_context->platformContext()->setDrawingToImageBuffer(true); |
| |
| // Make the background transparent. It would be nice if this wasn't |
| // required, but the canvas is currently filled with the magic transparency |
| // color. Can we have another way to manage this? |
| m_data.m_canvas->drawARGB(0, 0, 0, 0, SkXfermode::kClear_Mode); |
| success = true; |
| } |
| |
| ImageBuffer::~ImageBuffer() |
| { |
| } |
| |
| GraphicsContext* ImageBuffer::context() const |
| { |
| return m_context.get(); |
| } |
| |
| size_t ImageBuffer::dataSize() const |
| { |
| return m_size.width() * m_size.height() * 4; |
| } |
| |
| bool ImageBuffer::drawsUsingCopy() const |
| { |
| return false; |
| } |
| |
| PassRefPtr<Image> ImageBuffer::copyImage() const |
| { |
| m_context->platformContext()->syncSoftwareCanvas(); |
| return BitmapImageSingleFrameSkia::create(*m_data.m_platformContext.bitmap(), true); |
| } |
| |
| void ImageBuffer::clip(GraphicsContext* context, const FloatRect& rect) const |
| { |
| context->platformContext()->beginLayerClippedToImage(rect, this); |
| } |
| |
| void ImageBuffer::draw(GraphicsContext* context, ColorSpace styleColorSpace, const FloatRect& destRect, const FloatRect& srcRect, |
| CompositeOperator op, bool useLowQualityScale) |
| { |
| if (m_data.m_platformContext.useGPU() && context->platformContext()->useGPU()) { |
| if (context->platformContext()->canAccelerate()) { |
| m_data.m_platformContext.prepareForHardwareDraw(); |
| DrawingBuffer* sourceDrawingBuffer = m_data.m_platformContext.gpuCanvas()->drawingBuffer(); |
| unsigned sourceTexture = static_cast<unsigned>(sourceDrawingBuffer->platformColorBuffer()); |
| FloatRect destRectNormalized(normalizeRect(destRect)); |
| FloatRect srcRectFlipped(normalizeRect(srcRect)); |
| srcRectFlipped.setY(m_size.height() - srcRect.y()); |
| srcRectFlipped.setHeight(-srcRect.height()); |
| context->platformContext()->prepareForHardwareDraw(); |
| context->platformContext()->gpuCanvas()->drawTexturedRect(sourceTexture, m_size, srcRectFlipped, destRectNormalized, styleColorSpace, op); |
| return; |
| } |
| m_data.m_platformContext.syncSoftwareCanvas(); |
| } |
| |
| RefPtr<Image> image = BitmapImageSingleFrameSkia::create(*m_data.m_platformContext.bitmap(), context == m_context); |
| context->drawImage(image.get(), styleColorSpace, destRect, srcRect, op, useLowQualityScale); |
| } |
| |
| void ImageBuffer::drawPattern(GraphicsContext* context, const FloatRect& srcRect, const AffineTransform& patternTransform, |
| const FloatPoint& phase, ColorSpace styleColorSpace, CompositeOperator op, const FloatRect& destRect) |
| { |
| RefPtr<Image> image = BitmapImageSingleFrameSkia::create(*m_data.m_platformContext.bitmap(), context == m_context); |
| image->drawPattern(context, srcRect, patternTransform, phase, styleColorSpace, op, destRect); |
| } |
| |
| void ImageBuffer::platformTransformColorSpace(const Vector<int>& lookUpTable) |
| { |
| const SkBitmap& bitmap = *context()->platformContext()->bitmap(); |
| if (bitmap.isNull()) |
| return; |
| |
| ASSERT(bitmap.config() == SkBitmap::kARGB_8888_Config); |
| SkAutoLockPixels bitmapLock(bitmap); |
| for (int y = 0; y < m_size.height(); ++y) { |
| uint32_t* srcRow = bitmap.getAddr32(0, y); |
| for (int x = 0; x < m_size.width(); ++x) { |
| SkColor color = SkPMColorToColor(srcRow[x]); |
| srcRow[x] = SkPreMultiplyARGB(SkColorGetA(color), |
| lookUpTable[SkColorGetR(color)], |
| lookUpTable[SkColorGetG(color)], |
| lookUpTable[SkColorGetB(color)]); |
| } |
| } |
| } |
| |
| template <Multiply multiplied> |
| PassRefPtr<ByteArray> getImageData(const IntRect& rect, SkDevice& srcDevice, |
| const IntSize& size) |
| { |
| float area = 4.0f * rect.width() * rect.height(); |
| if (area > static_cast<float>(std::numeric_limits<int>::max())) |
| return 0; |
| |
| RefPtr<ByteArray> result = ByteArray::create(rect.width() * rect.height() * 4); |
| |
| SkBitmap::Config srcConfig = srcDevice.accessBitmap(false).config(); |
| |
| if (srcConfig == SkBitmap::kNo_Config) { |
| // This is an empty SkBitmap that could not be configured. |
| ASSERT(!size.width() || !size.height()); |
| return result.release(); |
| } |
| |
| unsigned char* data = result->data(); |
| |
| if (rect.x() < 0 |
| || rect.y() < 0 |
| || rect.maxX() > size.width() |
| || rect.maxY() > size.height()) |
| memset(data, 0, result->length()); |
| |
| int originX = rect.x(); |
| int destX = 0; |
| if (originX < 0) { |
| destX = -originX; |
| originX = 0; |
| } |
| int endX = rect.maxX(); |
| if (endX > size.width()) |
| endX = size.width(); |
| int numColumns = endX - originX; |
| |
| if (numColumns <= 0) |
| return result.release(); |
| |
| int originY = rect.y(); |
| int destY = 0; |
| if (originY < 0) { |
| destY = -originY; |
| originY = 0; |
| } |
| int endY = rect.maxY(); |
| if (endY > size.height()) |
| endY = size.height(); |
| int numRows = endY - originY; |
| |
| if (numRows <= 0) |
| return result.release(); |
| |
| ASSERT(srcConfig == SkBitmap::kARGB_8888_Config); |
| |
| unsigned destBytesPerRow = 4 * rect.width(); |
| |
| SkBitmap srcBitmap; |
| srcDevice.readPixels(SkIRect::MakeXYWH(originX, originY, numColumns, numRows), &srcBitmap); |
| |
| unsigned char* destRow = data + destY * destBytesPerRow + destX * 4; |
| |
| // Do conversion of byte order and alpha divide (if necessary) |
| for (int y = 0; y < numRows; ++y) { |
| SkPMColor* srcBitmapRow = srcBitmap.getAddr32(0, y); |
| for (int x = 0; x < numColumns; ++x) { |
| SkPMColor srcPMColor = srcBitmapRow[x]; |
| unsigned char* destPixel = &destRow[x * 4]; |
| if (multiplied == Unmultiplied) { |
| unsigned char a = SkGetPackedA32(srcPMColor); |
| destPixel[0] = a ? SkGetPackedR32(srcPMColor) * 255 / a : 0; |
| destPixel[1] = a ? SkGetPackedG32(srcPMColor) * 255 / a : 0; |
| destPixel[2] = a ? SkGetPackedB32(srcPMColor) * 255 / a : 0; |
| destPixel[3] = a; |
| } else { |
| // Input and output are both pre-multiplied, we just need to re-arrange the |
| // bytes from the bitmap format to RGBA. |
| destPixel[0] = SkGetPackedR32(srcPMColor); |
| destPixel[1] = SkGetPackedG32(srcPMColor); |
| destPixel[2] = SkGetPackedB32(srcPMColor); |
| destPixel[3] = SkGetPackedA32(srcPMColor); |
| } |
| } |
| destRow += destBytesPerRow; |
| } |
| |
| return result.release(); |
| } |
| |
| PassRefPtr<ByteArray> ImageBuffer::getUnmultipliedImageData(const IntRect& rect) const |
| { |
| context()->platformContext()->syncSoftwareCanvas(); |
| return getImageData<Unmultiplied>(rect, *context()->platformContext()->canvas()->getDevice(), m_size); |
| } |
| |
| PassRefPtr<ByteArray> ImageBuffer::getPremultipliedImageData(const IntRect& rect) const |
| { |
| context()->platformContext()->syncSoftwareCanvas(); |
| return getImageData<Premultiplied>(rect, *context()->platformContext()->canvas()->getDevice(), m_size); |
| } |
| |
| template <Multiply multiplied> |
| void putImageData(ByteArray*& source, const IntSize& sourceSize, const IntRect& sourceRect, const IntPoint& destPoint, |
| SkDevice* dstDevice, const IntSize& size) |
| { |
| ASSERT(sourceRect.width() > 0); |
| ASSERT(sourceRect.height() > 0); |
| |
| int originX = sourceRect.x(); |
| int destX = destPoint.x() + sourceRect.x(); |
| ASSERT(destX >= 0); |
| ASSERT(destX < size.width()); |
| ASSERT(originX >= 0); |
| ASSERT(originX < sourceRect.maxX()); |
| |
| int endX = destPoint.x() + sourceRect.maxX(); |
| ASSERT(endX <= size.width()); |
| |
| int numColumns = endX - destX; |
| |
| int originY = sourceRect.y(); |
| int destY = destPoint.y() + sourceRect.y(); |
| ASSERT(destY >= 0); |
| ASSERT(destY < size.height()); |
| ASSERT(originY >= 0); |
| ASSERT(originY < sourceRect.maxY()); |
| |
| int endY = destPoint.y() + sourceRect.maxY(); |
| ASSERT(endY <= size.height()); |
| int numRows = endY - destY; |
| |
| unsigned srcBytesPerRow = 4 * sourceSize.width(); |
| |
| SkBitmap deviceBitmap = dstDevice->accessBitmap(true); |
| SkAutoLockPixels deviceAutoLock(deviceBitmap); |
| |
| // If the device's bitmap doesn't have pixels we will make a temp and call writePixels on the device. |
| bool temporaryBitmap = !deviceBitmap.getPixels(); |
| SkBitmap destBitmap; |
| |
| if (temporaryBitmap) { |
| destBitmap.setConfig(SkBitmap::kARGB_8888_Config, numColumns, numRows, srcBytesPerRow); |
| if (!destBitmap.allocPixels()) |
| CRASH(); |
| } else |
| deviceBitmap.extractSubset(&destBitmap, SkIRect::MakeXYWH(destX, destY, numColumns, numRows)); |
| |
| // Whether we made a temporary or not destBitmap is always configured to be written at 0,0 |
| SkAutoLockPixels destAutoLock(destBitmap); |
| const unsigned char* srcRow = source->data() + originY * srcBytesPerRow + originX * 4; |
| for (int y = 0; y < numRows; ++y) { |
| SkPMColor* destRow = destBitmap.getAddr32(0, y); |
| for (int x = 0; x < numColumns; ++x) { |
| const unsigned char* srcPixel = &srcRow[x * 4]; |
| if (multiplied == Unmultiplied) { |
| unsigned char alpha = srcPixel[3]; |
| unsigned char r = SkMulDiv255Ceiling(srcPixel[0], alpha); |
| unsigned char g = SkMulDiv255Ceiling(srcPixel[1], alpha); |
| unsigned char b = SkMulDiv255Ceiling(srcPixel[2], alpha); |
| destRow[x] = SkPackARGB32(alpha, r, g, b); |
| } else |
| destRow[x] = SkPackARGB32(srcPixel[3], srcPixel[0], srcPixel[1], srcPixel[2]); |
| } |
| srcRow += srcBytesPerRow; |
| } |
| |
| // If we used a temporary then write it to the device |
| if (temporaryBitmap) |
| dstDevice->writePixels(destBitmap, destX, destY); |
| } |
| |
| void ImageBuffer::putUnmultipliedImageData(ByteArray* source, const IntSize& sourceSize, const IntRect& sourceRect, const IntPoint& destPoint) |
| { |
| context()->platformContext()->syncSoftwareCanvas(); |
| putImageData<Unmultiplied>(source, sourceSize, sourceRect, destPoint, context()->platformContext()->canvas()->getDevice(), m_size); |
| } |
| |
| void ImageBuffer::putPremultipliedImageData(ByteArray* source, const IntSize& sourceSize, const IntRect& sourceRect, const IntPoint& destPoint) |
| { |
| context()->platformContext()->syncSoftwareCanvas(); |
| putImageData<Premultiplied>(source, sourceSize, sourceRect, destPoint, context()->platformContext()->canvas()->getDevice(), m_size); |
| } |
| |
| template <typename T> |
| static String ImageToDataURL(T& source, const String& mimeType, const double* quality) |
| { |
| ASSERT(MIMETypeRegistry::isSupportedImageMIMETypeForEncoding(mimeType)); |
| |
| Vector<unsigned char> encodedImage; |
| if (mimeType == "image/jpeg") { |
| int compressionQuality = JPEGImageEncoder::DefaultCompressionQuality; |
| if (quality && *quality >= 0.0 && *quality <= 1.0) |
| compressionQuality = static_cast<int>(*quality * 100 + 0.5); |
| if (!JPEGImageEncoder::encode(source, compressionQuality, &encodedImage)) |
| return "data:,"; |
| } else { |
| if (!PNGImageEncoder::encode(source, &encodedImage)) |
| return "data:,"; |
| ASSERT(mimeType == "image/png"); |
| } |
| |
| Vector<char> base64Data; |
| base64Encode(*reinterpret_cast<Vector<char>*>(&encodedImage), base64Data); |
| |
| return "data:" + mimeType + ";base64," + base64Data; |
| } |
| |
| String ImageBuffer::toDataURL(const String& mimeType, const double* quality) const |
| { |
| SkDevice* device = context()->platformContext()->canvas()->getDevice(); |
| SkBitmap bitmap = device->accessBitmap(false); |
| |
| // if we can't see the pixels directly, call readPixels() to get a copy. |
| // this could happen if the device is backed by a GPU. |
| bitmap.lockPixels(); // balanced by our destructor, or explicitly if getPixels() fails |
| if (!bitmap.getPixels()) { |
| bitmap.unlockPixels(); |
| SkIRect bounds = SkIRect::MakeWH(device->width(), device->height()); |
| if (!device->readPixels(bounds, &bitmap)) |
| return "data:,"; |
| } |
| |
| return ImageToDataURL(bitmap, mimeType, quality); |
| } |
| |
| String ImageDataToDataURL(const ImageData& source, const String& mimeType, const double* quality) |
| { |
| return ImageToDataURL(source, mimeType, quality); |
| } |
| |
| } // namespace WebCore |