| /* |
| * Copyright (C) 2010 Apple Inc. All rights reserved. |
| * Copyright (C) 2010 Google Inc. All rights reserved. |
| * Copyright (C) 2011 Igalia S.L. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if USE(CAIRO) |
| |
| #if ENABLE(GRAPHICS_CONTEXT_3D) |
| #include "GraphicsContext3D.h" |
| |
| #include "CairoUtilities.h" |
| #include "GraphicsContext3DPrivate.h" |
| #include "Image.h" |
| #include "ImageSource.h" |
| #include "NotImplemented.h" |
| #include "PlatformContextCairo.h" |
| #include "RefPtrCairo.h" |
| #include <cairo.h> |
| |
| #if PLATFORM(WIN) |
| #include <GLSLANG/ShaderLang.h> |
| #else |
| #include <ANGLE/ShaderLang.h> |
| #endif |
| |
| #if USE(OPENGL_ES_2) |
| #include "Extensions3DOpenGLES.h" |
| #else |
| #include "Extensions3DOpenGL.h" |
| #include "OpenGLShims.h" |
| #endif |
| |
| namespace WebCore { |
| |
| RefPtr<GraphicsContext3D> GraphicsContext3D::create(GraphicsContext3D::Attributes attributes, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle) |
| { |
| // This implementation doesn't currently support rendering directly to the HostWindow. |
| if (renderStyle == RenderDirectlyToHostWindow) |
| return 0; |
| |
| static bool initialized = false; |
| static bool success = true; |
| if (!initialized) { |
| #if !USE(OPENGL_ES_2) |
| success = initializeOpenGLShims(); |
| #endif |
| initialized = true; |
| } |
| if (!success) |
| return 0; |
| |
| return adoptRef(new GraphicsContext3D(attributes, hostWindow, renderStyle)); |
| } |
| |
| GraphicsContext3D::GraphicsContext3D(GraphicsContext3D::Attributes attributes, HostWindow*, GraphicsContext3D::RenderStyle renderStyle) |
| : m_currentWidth(0) |
| , m_currentHeight(0) |
| , m_compiler(isGLES2Compliant() ? SH_ESSL_OUTPUT : SH_GLSL_COMPATIBILITY_OUTPUT) |
| , m_attrs(attributes) |
| , m_texture(0) |
| , m_compositorTexture(0) |
| , m_fbo(0) |
| #if USE(COORDINATED_GRAPHICS_THREADED) |
| , m_compositorFBO(0) |
| #endif |
| , m_depthStencilBuffer(0) |
| , m_layerComposited(false) |
| , m_multisampleFBO(0) |
| , m_multisampleDepthStencilBuffer(0) |
| , m_multisampleColorBuffer(0) |
| , m_private(std::make_unique<GraphicsContext3DPrivate>(this, renderStyle)) |
| { |
| makeContextCurrent(); |
| |
| validateAttributes(); |
| |
| if (renderStyle == RenderOffscreen) { |
| // Create a texture to render into. |
| ::glGenTextures(1, &m_texture); |
| ::glBindTexture(GL_TEXTURE_2D, m_texture); |
| ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| ::glBindTexture(GL_TEXTURE_2D, 0); |
| |
| // Create an FBO. |
| ::glGenFramebuffers(1, &m_fbo); |
| ::glBindFramebuffer(GL_FRAMEBUFFER, m_fbo); |
| |
| #if USE(COORDINATED_GRAPHICS_THREADED) |
| ::glGenFramebuffers(1, &m_compositorFBO); |
| ::glGenTextures(1, &m_compositorTexture); |
| ::glBindTexture(GL_TEXTURE_2D, m_compositorTexture); |
| ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| ::glBindTexture(GL_TEXTURE_2D, 0); |
| #endif |
| |
| m_state.boundFBO = m_fbo; |
| if (!m_attrs.antialias && (m_attrs.stencil || m_attrs.depth)) |
| ::glGenRenderbuffers(1, &m_depthStencilBuffer); |
| |
| // Create a multisample FBO. |
| if (m_attrs.antialias) { |
| ::glGenFramebuffers(1, &m_multisampleFBO); |
| ::glBindFramebuffer(GL_FRAMEBUFFER, m_multisampleFBO); |
| m_state.boundFBO = m_multisampleFBO; |
| ::glGenRenderbuffers(1, &m_multisampleColorBuffer); |
| if (m_attrs.stencil || m_attrs.depth) |
| ::glGenRenderbuffers(1, &m_multisampleDepthStencilBuffer); |
| } |
| } |
| |
| // ANGLE initialization. |
| ShBuiltInResources ANGLEResources; |
| ShInitBuiltInResources(&ANGLEResources); |
| |
| getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &ANGLEResources.MaxVertexAttribs); |
| getIntegerv(GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS, &ANGLEResources.MaxVertexUniformVectors); |
| getIntegerv(GraphicsContext3D::MAX_VARYING_VECTORS, &ANGLEResources.MaxVaryingVectors); |
| getIntegerv(GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxVertexTextureImageUnits); |
| getIntegerv(GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxCombinedTextureImageUnits); |
| getIntegerv(GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS, &ANGLEResources.MaxTextureImageUnits); |
| getIntegerv(GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS, &ANGLEResources.MaxFragmentUniformVectors); |
| |
| // Always set to 1 for OpenGL ES. |
| ANGLEResources.MaxDrawBuffers = 1; |
| |
| GC3Dint range[2], precision; |
| getShaderPrecisionFormat(GraphicsContext3D::FRAGMENT_SHADER, GraphicsContext3D::HIGH_FLOAT, range, &precision); |
| ANGLEResources.FragmentPrecisionHigh = (range[0] || range[1] || precision); |
| |
| m_compiler.setResources(ANGLEResources); |
| |
| #if !USE(OPENGL_ES_2) |
| ::glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); |
| ::glEnable(GL_POINT_SPRITE); |
| #endif |
| |
| ::glClearColor(0, 0, 0, 0); |
| } |
| |
| GraphicsContext3D::~GraphicsContext3D() |
| { |
| if (m_private->renderStyle() == RenderToCurrentGLContext) |
| return; |
| |
| makeContextCurrent(); |
| if (m_texture) |
| ::glDeleteTextures(1, &m_texture); |
| if (m_compositorTexture) |
| ::glDeleteTextures(1, &m_compositorTexture); |
| |
| if (m_attrs.antialias) { |
| ::glDeleteRenderbuffers(1, &m_multisampleColorBuffer); |
| if (m_attrs.stencil || m_attrs.depth) |
| ::glDeleteRenderbuffers(1, &m_multisampleDepthStencilBuffer); |
| ::glDeleteFramebuffers(1, &m_multisampleFBO); |
| } else { |
| if (m_attrs.stencil || m_attrs.depth) |
| ::glDeleteRenderbuffers(1, &m_depthStencilBuffer); |
| } |
| ::glDeleteFramebuffers(1, &m_fbo); |
| #if USE(COORDINATED_GRAPHICS_THREADED) |
| ::glDeleteFramebuffers(1, &m_compositorFBO); |
| #endif |
| } |
| |
| GraphicsContext3D::ImageExtractor::~ImageExtractor() |
| { |
| if (m_decoder) |
| delete m_decoder; |
| } |
| |
| bool GraphicsContext3D::ImageExtractor::extractImage(bool premultiplyAlpha, bool ignoreGammaAndColorProfile) |
| { |
| if (!m_image) |
| return false; |
| // We need this to stay in scope because the native image is just a shallow copy of the data. |
| m_decoder = new ImageSource(premultiplyAlpha ? ImageSource::AlphaPremultiplied : ImageSource::AlphaNotPremultiplied, ignoreGammaAndColorProfile ? ImageSource::GammaAndColorProfileIgnored : ImageSource::GammaAndColorProfileApplied); |
| if (!m_decoder) |
| return false; |
| ImageSource& decoder = *m_decoder; |
| |
| m_alphaOp = AlphaDoNothing; |
| if (m_image->data()) { |
| decoder.setData(m_image->data(), true); |
| if (!decoder.frameCount() || !decoder.frameIsCompleteAtIndex(0)) |
| return false; |
| m_imageSurface = decoder.createFrameImageAtIndex(0); |
| } else { |
| m_imageSurface = m_image->nativeImageForCurrentFrame(); |
| // 1. For texImage2D with HTMLVideoElment input, assume no PremultiplyAlpha had been applied and the alpha value is 0xFF for each pixel, |
| // which is true at present and may be changed in the future and needs adjustment accordingly. |
| // 2. For texImage2D with HTMLCanvasElement input in which Alpha is already Premultiplied in this port, |
| // do AlphaDoUnmultiply if UNPACK_PREMULTIPLY_ALPHA_WEBGL is set to false. |
| if (!premultiplyAlpha && m_imageHtmlDomSource != HtmlDomVideo) |
| m_alphaOp = AlphaDoUnmultiply; |
| |
| // if m_imageSurface is not an image, extract a copy of the surface |
| if (m_imageSurface && cairo_surface_get_type(m_imageSurface.get()) != CAIRO_SURFACE_TYPE_IMAGE) { |
| RefPtr<cairo_surface_t> tmpSurface = adoptRef(cairo_image_surface_create(CAIRO_FORMAT_ARGB32, m_imageWidth, m_imageHeight)); |
| copyRectFromOneSurfaceToAnother(m_imageSurface.get(), tmpSurface.get(), IntSize(), IntRect(0, 0, m_imageWidth, m_imageHeight), IntSize(), CAIRO_OPERATOR_SOURCE); |
| m_imageSurface = tmpSurface.release(); |
| } |
| } |
| |
| if (!m_imageSurface) |
| return false; |
| |
| ASSERT(cairo_surface_get_type(m_imageSurface.get()) == CAIRO_SURFACE_TYPE_IMAGE); |
| |
| IntSize imageSize = cairoSurfaceSize(m_imageSurface.get()); |
| m_imageWidth = imageSize.width(); |
| m_imageHeight = imageSize.height(); |
| if (!m_imageWidth || !m_imageHeight) |
| return false; |
| |
| if (cairo_image_surface_get_format(m_imageSurface.get()) != CAIRO_FORMAT_ARGB32) |
| return false; |
| |
| unsigned int srcUnpackAlignment = 1; |
| size_t bytesPerRow = cairo_image_surface_get_stride(m_imageSurface.get()); |
| size_t bitsPerPixel = 32; |
| unsigned padding = bytesPerRow - bitsPerPixel / 8 * m_imageWidth; |
| if (padding) { |
| srcUnpackAlignment = padding + 1; |
| while (bytesPerRow % srcUnpackAlignment) |
| ++srcUnpackAlignment; |
| } |
| |
| m_imagePixelData = cairo_image_surface_get_data(m_imageSurface.get()); |
| m_imageSourceFormat = DataFormatBGRA8; |
| m_imageSourceUnpackAlignment = srcUnpackAlignment; |
| return true; |
| } |
| |
| void GraphicsContext3D::paintToCanvas(const unsigned char* imagePixels, int imageWidth, int imageHeight, int canvasWidth, int canvasHeight, PlatformContextCairo* context) |
| { |
| if (!imagePixels || imageWidth <= 0 || imageHeight <= 0 || canvasWidth <= 0 || canvasHeight <= 0 || !context) |
| return; |
| |
| cairo_t *cr = context->cr(); |
| context->save(); |
| |
| cairo_rectangle(cr, 0, 0, canvasWidth, canvasHeight); |
| cairo_set_operator(cr, CAIRO_OPERATOR_CLEAR); |
| cairo_paint(cr); |
| |
| RefPtr<cairo_surface_t> imageSurface = adoptRef(cairo_image_surface_create_for_data( |
| const_cast<unsigned char*>(imagePixels), CAIRO_FORMAT_ARGB32, imageWidth, imageHeight, imageWidth * 4)); |
| |
| // OpenGL keeps the pixels stored bottom up, so we need to flip the image here. |
| cairo_translate(cr, 0, imageHeight); |
| cairo_scale(cr, 1, -1); |
| |
| cairo_set_operator(cr, CAIRO_OPERATOR_OVER); |
| cairo_set_source_surface(cr, imageSurface.get(), 0, 0); |
| cairo_rectangle(cr, 0, 0, canvasWidth, -canvasHeight); |
| |
| cairo_fill(cr); |
| context->restore(); |
| } |
| |
| void GraphicsContext3D::setContextLostCallback(std::unique_ptr<ContextLostCallback>) |
| { |
| } |
| |
| void GraphicsContext3D::setErrorMessageCallback(std::unique_ptr<ErrorMessageCallback>) |
| { |
| } |
| |
| bool GraphicsContext3D::makeContextCurrent() |
| { |
| if (!m_private) |
| return false; |
| return m_private->makeContextCurrent(); |
| } |
| |
| void GraphicsContext3D::checkGPUStatusIfNecessary() |
| { |
| } |
| |
| PlatformGraphicsContext3D GraphicsContext3D::platformGraphicsContext3D() |
| { |
| return m_private->platformContext(); |
| } |
| |
| Platform3DObject GraphicsContext3D::platformTexture() const |
| { |
| return m_texture; |
| } |
| |
| bool GraphicsContext3D::isGLES2Compliant() const |
| { |
| #if USE(OPENGL_ES_2) |
| return true; |
| #else |
| return false; |
| #endif |
| } |
| |
| PlatformLayer* GraphicsContext3D::platformLayer() const |
| { |
| return m_private.get(); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(GRAPHICS_CONTEXT_3D) |
| |
| #endif // USE(CAIRO) |