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/*
* Copyright (C) 2004, 2006, 2007, 2008 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ScrollView_h
#define ScrollView_h
#include "IntRect.h"
#include "Scrollbar.h"
#include "ScrollTypes.h"
#include "Widget.h"
#include <wtf/HashSet.h>
#if PLATFORM(MAC) && defined __OBJC__
@protocol WebCoreFrameScrollView;
#endif
#if PLATFORM(GTK)
typedef struct _GtkAdjustment GtkAdjustment;
#endif
#if PLATFORM(WIN)
typedef struct HRGN__* HRGN;
#endif
#if PLATFORM(WX)
class wxScrollWinEvent;
#endif
// DANGER WILL ROBINSON! THIS FILE IS UNDERGOING HEAVY REFACTORING.
// Everything is changing!
// Port authors should wait until this refactoring is complete before attempting to implement this interface.
namespace WebCore {
class HostWindow;
class PlatformWheelEvent;
class Scrollbar;
class ScrollView : public Widget {
public:
ScrollView();
~ScrollView();
// The window thats hosts the ScrollView. The ScrollView will communicate scrolls and repaints to the
// host window in the window's coordinate space.
virtual HostWindow* hostWindow() const = 0;
// Methods for child manipulation and inspection.
const HashSet<Widget*>* children() const { return &m_children; }
void addChild(Widget*);
void removeChild(Widget*);
// If the scroll view does not use a native widget, then it will have cross-platform Scrollbars. These methods
// can be used to obtain those scrollbars.
Scrollbar* horizontalScrollbar() const { return m_horizontalScrollbar.get(); }
Scrollbar* verticalScrollbar() const { return m_verticalScrollbar.get(); }
bool isScrollViewScrollbar(const Widget* child) const { return horizontalScrollbar() == child || verticalScrollbar() == child; }
// Methods for setting and retrieving the scrolling mode in each axis (horizontal/vertical). The mode has values of
// AlwaysOff, AlwaysOn, and Auto. AlwaysOff means never show a scrollbar, AlwaysOn means always show a scrollbar.
// Auto means show a scrollbar only when one is needed.
// Note that for platforms with native widgets, these modes are considered advisory. In other words the underlying native
// widget may choose not to honor the requested modes.
void setScrollbarModes(ScrollbarMode horizontalMode, ScrollbarMode verticalMode);
void setHorizontalScrollbarMode(ScrollbarMode mode) { setScrollbarModes(mode, verticalScrollbarMode()); }
void setVerticalScrollbarMode(ScrollbarMode mode) { setScrollbarModes(horizontalScrollbarMode(), mode); }
void scrollbarModes(ScrollbarMode& horizontalMode, ScrollbarMode& verticalMode) const;
ScrollbarMode horizontalScrollbarMode() const { ScrollbarMode horizontal, vertical; scrollbarModes(horizontal, vertical); return horizontal; }
ScrollbarMode verticalScrollbarMode() const { ScrollbarMode horizontal, vertical; scrollbarModes(horizontal, vertical); return vertical; }
virtual void setAllowsScrolling(bool flag);
bool allowsScrolling() const { return horizontalScrollbarMode() != ScrollbarAlwaysOff || verticalScrollbarMode() != ScrollbarAlwaysOff; }
// Whether or not a scroll view will blit visible contents when it is scrolled. Blitting is disabled in situations
// where it would cause rendering glitches (such as with fixed backgrounds or when the view is partially transparent).
void setCanBlitOnScroll(bool);
bool canBlitOnScroll() const { return m_canBlitOnScroll; }
// The visible content rect has a location that is the scrolled offset of the document. The width and height are the viewport width
// and height. By default the scrollbars themselves are excluded from this rectangle, but an optional boolean argument allows them to be
// included.
IntRect visibleContentRect(bool includeScrollbars = false) const;
int visibleWidth() const { return visibleContentRect().width(); }
int visibleHeight() const { return visibleContentRect().height(); }
// Methods for getting/setting the size of the document contained inside the ScrollView (as an IntSize or as individual width and height
// values).
IntSize contentsSize() const;
int contentsWidth() const { return contentsSize().width(); }
int contentsHeight() const { return contentsSize().height(); }
void setContentsSize(const IntSize&);
// Methods for querying the current scrolled position (both as a point, a size, or as individual X and Y values).
IntPoint scrollPosition() const { return visibleContentRect().location(); }
IntSize scrollOffset() const { return visibleContentRect().location() - IntPoint(); } // Gets the scrolled position as an IntSize. Convenient for adding to other sizes.
IntPoint maximumScrollPosition() const; // The maximum position we can be scrolled to.
int scrollX() const { return scrollPosition().x(); }
int scrollY() const { return scrollPosition().y(); }
// Methods for scrolling the view. setScrollPosition is the only method that really scrolls the view. The other two methods are helper functions
// that ultimately end up calling setScrollPosition.
void setScrollPosition(const IntPoint&);
void scrollBy(const IntSize& s) { return setScrollPosition(scrollPosition() + s); }
void scrollRectIntoViewRecursively(const IntRect&);
// This method scrolls by lines, pages or pixels.
bool scroll(ScrollDirection, ScrollGranularity);
// This gives us a means of blocking painting on our scrollbars until the first layout has occurred.
void setScrollbarsSuppressed(bool suppressed, bool repaintOnUnsuppress = false);
bool scrollbarsSuppressed() const { return m_scrollbarsSuppressed; }
// Event coordinates are assumed to be in the coordinate space of a window that contains
// the entire widget hierarchy. It is up to the platform to decide what the precise definition
// of containing window is. (For example on Mac it is the containing NSWindow.)
IntPoint windowToContents(const IntPoint&) const;
IntPoint contentsToWindow(const IntPoint&) const;
IntRect windowToContents(const IntRect&) const;
IntRect contentsToWindow(const IntRect&) const;
// The purpose of this method is to answer whether or not the scroll view is currently visible. Animations and painting updates can be suspended if
// we know that we are either not in a window right now or if that window is not visible.
bool isOffscreen() const;
// These methods are used to enable scrollbars to avoid window resizer controls that overlap the scroll view. This happens on Mac
// for example.
virtual IntRect windowResizerRect() const { return IntRect(); }
bool containsScrollbarsAvoidingResizer() const;
void adjustScrollbarsAvoidingResizerCount(int overlapDelta);
virtual void setParent(ScrollView*); // Overridden to update the overlapping scrollbar count.
// Called when our frame rect changes (or the rect/scroll position of an ancestor changes).
virtual void frameRectsChanged() const;
// For platforms that need to hit test scrollbars from within the engine's event handlers (like Win32).
Scrollbar* scrollbarUnderMouse(const PlatformMouseEvent& mouseEvent);
// This method exists for scrollviews that need to handle wheel events manually.
// On Mac the underlying NSScrollView just does the scrolling, but on other platforms
// (like Windows), we need this method in order to do the scroll ourselves.
void wheelEvent(PlatformWheelEvent&);
IntPoint convertChildToSelf(const Widget* child, const IntPoint& point) const
{
IntPoint newPoint = point;
if (!isScrollViewScrollbar(child))
newPoint = point - scrollOffset();
newPoint.move(child->x(), child->y());
return newPoint;
}
IntPoint convertSelfToChild(const Widget* child, const IntPoint& point) const
{
IntPoint newPoint = point;
if (!isScrollViewScrollbar(child))
newPoint = point + scrollOffset();
newPoint.move(-child->x(), -child->y());
return newPoint;
}
#if HAVE(ACCESSIBILITY)
IntRect contentsToScreen(const IntRect&) const;
IntPoint screenToContents(const IntPoint&) const;
#endif
protected:
virtual void repaintContentRectangle(const IntRect&, bool now = false);
void updateWindowRect(const IntRect&, bool now = false);
public:
void update();
private:
RefPtr<Scrollbar> m_horizontalScrollbar;
RefPtr<Scrollbar> m_verticalScrollbar;
ScrollbarMode m_horizontalScrollbarMode;
ScrollbarMode m_verticalScrollbarMode;
HashSet<Widget*> m_children;
bool m_canBlitOnScroll;
IntSize m_scrollOffset; // FIXME: Would rather store this as a position, but we will wait to make this change until more code is shared.
IntSize m_contentsSize;
int m_scrollbarsAvoidingResizer;
bool m_scrollbarsSuppressed;
void init();
void platformAddChild(Widget*);
void platformRemoveChild(Widget*);
void platformSetScrollbarModes();
void platformScrollbarModes(ScrollbarMode& horizontal, ScrollbarMode& vertical) const;
void platformSetCanBlitOnScroll();
IntRect platformVisibleContentRect(bool includeScrollbars) const;
IntSize platformContentsSize() const;
void platformSetContentsSize();
void platformSetScrollPosition(const IntPoint&);
bool platformScroll(ScrollDirection, ScrollGranularity);
void platformSetScrollbarsSuppressed(bool repaintOnUnsuppress);
void platformRepaintContentRectangle(const IntRect&, bool now);
#if PLATFORM(MAC) && defined __OBJC__
public:
NSView* documentView() const;
private:
NSScrollView<WebCoreFrameScrollView>* scrollView() const;
#endif
// FIXME: ScrollViewPrivate will eventually be completely gone. It's already gone on Mac.
#if !PLATFORM(MAC)
class ScrollViewPrivate;
ScrollViewPrivate* m_data;
friend class ScrollViewPrivate; // FIXME: Temporary.
#endif
#if !PLATFORM(MAC) && !PLATFORM(WX)
public:
virtual void paint(GraphicsContext*, const IntRect&);
virtual void setFrameRect(const IntRect&);
void addToDirtyRegion(const IntRect&);
void scrollBackingStore(int dx, int dy, const IntRect& scrollViewRect, const IntRect& clipRect);
void updateBackingStore();
private:
void updateScrollbars(const IntSize& desiredOffset);
#else
void updateScrollbars(const IntSize& desiredOffset) {} // FIXME: Temporary.
#endif
#if PLATFORM(WIN)
public:
virtual void themeChanged();
void printPanScrollIcon(const IntPoint&);
void removePanScrollIcon();
virtual void show();
virtual void hide();
virtual void setParentVisible(bool);
#endif
#if PLATFORM(QT)
private:
void incrementNativeWidgetCount();
void decrementNativeWidgetCount();
bool hasNativeWidgets() const;
#endif
#if PLATFORM(GTK)
public:
void setGtkAdjustments(GtkAdjustment* hadj, GtkAdjustment* vadj);
#endif
#if PLATFORM(WX)
public:
virtual void setPlatformWidget(wxWindow*);
private:
void adjustScrollbars(int x = -1, int y = -1, bool refresh = true);
#endif
}; // class ScrollView
} // namespace WebCore
#endif // ScrollView_h