| /* |
| * Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved. |
| * Copyright (C) 2010 Apple Inc. All rights reserved. |
| * Copyright (C) 2016 Igalia S.L. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(MATHML) |
| |
| #include "MathMLRowElement.h" |
| |
| namespace WebCore { |
| |
| class MathMLMathElement final : public MathMLRowElement { |
| WTF_MAKE_ISO_ALLOCATED(MathMLMathElement); |
| public: |
| static Ref<MathMLMathElement> create(const QualifiedName& tagName, Document&); |
| |
| private: |
| MathMLMathElement(const QualifiedName& tagName, Document&); |
| void parseAttribute(const QualifiedName&, const AtomicString&) final; |
| void didAttachRenderers() final; |
| |
| bool acceptsDisplayStyleAttribute() final { return true; } |
| bool acceptsMathVariantAttribute() final { return true; } |
| Optional<bool> specifiedDisplayStyle() final; |
| |
| RenderPtr<RenderElement> createElementRenderer(RenderStyle&&, const RenderTreePosition&) final; |
| }; |
| |
| } |
| |
| #endif // ENABLE(MATHML) |