| /* |
| * Copyright (C) 2011, 2012, 2013 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
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| */ |
| |
| #ifndef DFGAbstractState_h |
| #define DFGAbstractState_h |
| |
| #include <wtf/Platform.h> |
| |
| #if ENABLE(DFG_JIT) |
| |
| #include "DFGAbstractValue.h" |
| #include "DFGBranchDirection.h" |
| #include "DFGGraph.h" |
| #include "DFGNode.h" |
| #include <wtf/Vector.h> |
| |
| namespace JSC { |
| |
| class CodeBlock; |
| |
| namespace DFG { |
| |
| struct BasicBlock; |
| |
| // This implements the notion of an abstract state for flow-sensitive intraprocedural |
| // control flow analysis (CFA), with a focus on the elimination of redundant type checks. |
| // It also implements most of the mechanisms of abstract interpretation that such an |
| // analysis would use. This class should be used in two idioms: |
| // |
| // 1) Performing the CFA. In this case, AbstractState should be run over all basic |
| // blocks repeatedly until convergence is reached. Convergence is defined by |
| // endBasicBlock(AbstractState::MergeToSuccessors) returning false for all blocks. |
| // |
| // 2) Rematerializing the results of a previously executed CFA. In this case, |
| // AbstractState should be run over whatever basic block you're interested in up |
| // to the point of the node at which you'd like to interrogate the known type |
| // of all other nodes. At this point it's safe to discard the AbstractState entirely, |
| // call reset(), or to run it to the end of the basic block and call |
| // endBasicBlock(AbstractState::DontMerge). The latter option is safest because |
| // it performs some useful integrity checks. |
| // |
| // After the CFA is run, the inter-block state is saved at the heads and tails of all |
| // basic blocks. This allows the intra-block state to be rematerialized by just |
| // executing the CFA for that block. If you need to know inter-block state only, then |
| // you only need to examine the BasicBlock::m_valuesAtHead or m_valuesAtTail fields. |
| // |
| // Running this analysis involves the following, modulo the inter-block state |
| // merging and convergence fixpoint: |
| // |
| // AbstractState state(codeBlock, graph); |
| // state.beginBasicBlock(basicBlock); |
| // bool endReached = true; |
| // for (unsigned i = 0; i < basicBlock->size(); ++i) { |
| // if (!state.execute(i)) |
| // break; |
| // } |
| // bool result = state.endBasicBlock(<either Merge or DontMerge>); |
| |
| class AbstractState { |
| public: |
| enum MergeMode { |
| // Don't merge the state in AbstractState with basic blocks. |
| DontMerge, |
| |
| // Merge the state in AbstractState with the tail of the basic |
| // block being analyzed. |
| MergeToTail, |
| |
| // Merge the state in AbstractState with the tail of the basic |
| // block, and with the heads of successor blocks. |
| MergeToSuccessors |
| }; |
| |
| AbstractState(Graph&); |
| |
| ~AbstractState(); |
| |
| AbstractValue& forNode(Node* node) |
| { |
| return node->value; |
| } |
| |
| AbstractValue& forNode(Edge edge) |
| { |
| return forNode(edge.node()); |
| } |
| |
| Operands<AbstractValue>& variables() |
| { |
| return m_variables; |
| } |
| |
| bool needsTypeCheck(Node* node, SpeculatedType typesPassedThrough) |
| { |
| return forNode(node).m_type & ~typesPassedThrough; |
| } |
| |
| bool needsTypeCheck(Edge edge, SpeculatedType typesPassedThrough) |
| { |
| return needsTypeCheck(edge.node(), typesPassedThrough); |
| } |
| |
| bool needsTypeCheck(Edge edge) |
| { |
| return needsTypeCheck(edge, typeFilterFor(edge.useKind())); |
| } |
| |
| // Call this before beginning CFA to initialize the abstract values of |
| // arguments, and to indicate which blocks should be listed for CFA |
| // execution. |
| static void initialize(Graph&); |
| |
| // Start abstractly executing the given basic block. Initializes the |
| // notion of abstract state to what we believe it to be at the head |
| // of the basic block, according to the basic block's data structures. |
| // This method also sets cfaShouldRevisit to false. |
| void beginBasicBlock(BasicBlock*); |
| |
| // Finish abstractly executing a basic block. If MergeToTail or |
| // MergeToSuccessors is passed, then this merges everything we have |
| // learned about how the state changes during this block's execution into |
| // the block's data structures. There are three return modes, depending |
| // on the value of mergeMode: |
| // |
| // DontMerge: |
| // Always returns false. |
| // |
| // MergeToTail: |
| // Returns true if the state of the block at the tail was changed. |
| // This means that you must call mergeToSuccessors(), and if that |
| // returns true, then you must revisit (at least) the successor |
| // blocks. False will always be returned if the block is terminal |
| // (i.e. ends in Throw or Return, or has a ForceOSRExit inside it). |
| // |
| // MergeToSuccessors: |
| // Returns true if the state of the block at the tail was changed, |
| // and, if the state at the heads of successors was changed. |
| // A true return means that you must revisit (at least) the successor |
| // blocks. This also sets cfaShouldRevisit to true for basic blocks |
| // that must be visited next. |
| bool endBasicBlock(MergeMode); |
| |
| // Reset the AbstractState. This throws away any results, and at this point |
| // you can safely call beginBasicBlock() on any basic block. |
| void reset(); |
| |
| // Abstractly executes the given node. The new abstract state is stored into an |
| // abstract stack stored in *this. Loads of local variables (that span |
| // basic blocks) interrogate the basic block's notion of the state at the head. |
| // Stores to local variables are handled in endBasicBlock(). This returns true |
| // if execution should continue past this node. Notably, it will return true |
| // for block terminals, so long as those terminals are not Return or variants |
| // of Throw. |
| // |
| // This is guaranteed to be equivalent to doing: |
| // |
| // if (state.startExecuting(index)) { |
| // state.executeEdges(index); |
| // result = state.executeEffects(index); |
| // } else |
| // result = true; |
| bool execute(unsigned indexInBlock); |
| |
| // Indicate the start of execution of the node. It resets any state in the node, |
| // that is progressively built up by executeEdges() and executeEffects(). In |
| // particular, this resets canExit(), so if you want to "know" between calls of |
| // startExecuting() and executeEdges()/Effects() whether the last run of the |
| // analysis concluded that the node can exit, you should probably set that |
| // information aside prior to calling startExecuting(). |
| bool startExecuting(Node*); |
| bool startExecuting(unsigned indexInBlock); |
| |
| // Abstractly execute the edges of the given node. This runs filterEdgeByUse() |
| // on all edges of the node. You can skip this step, if you have already used |
| // filterEdgeByUse() (or some equivalent) on each edge. |
| void executeEdges(Node*); |
| void executeEdges(unsigned indexInBlock); |
| |
| ALWAYS_INLINE void filterEdgeByUse(Node* node, Edge& edge) |
| { |
| ASSERT(mayHaveTypeCheck(edge.useKind()) || !needsTypeCheck(edge)); |
| filterByType(node, edge, typeFilterFor(edge.useKind())); |
| } |
| |
| // Abstractly execute the effects of the given node. This changes the abstract |
| // state assuming that edges have already been filtered. |
| bool executeEffects(unsigned indexInBlock); |
| bool executeEffects(unsigned indexInBlock, Node*); |
| |
| // Did the last executed node clobber the world? |
| bool didClobber() const { return m_didClobber; } |
| |
| // Is the execution state still valid? This will be false if execute() has |
| // returned false previously. |
| bool isValid() const { return m_isValid; } |
| |
| // Merge the abstract state stored at the first block's tail into the second |
| // block's head. Returns true if the second block's state changed. If so, |
| // that block must be abstractly interpreted again. This also sets |
| // to->cfaShouldRevisit to true, if it returns true, or if to has not been |
| // visited yet. |
| bool merge(BasicBlock* from, BasicBlock* to); |
| |
| // Merge the abstract state stored at the block's tail into all of its |
| // successors. Returns true if any of the successors' states changed. Note |
| // that this is automatically called in endBasicBlock() if MergeMode is |
| // MergeToSuccessors. |
| bool mergeToSuccessors(Graph&, BasicBlock*); |
| |
| void dump(PrintStream& out); |
| |
| private: |
| void clobberWorld(const CodeOrigin&, unsigned indexInBlock); |
| void clobberCapturedVars(const CodeOrigin&); |
| void clobberStructures(unsigned indexInBlock); |
| |
| bool mergeStateAtTail(AbstractValue& destination, AbstractValue& inVariable, Node*); |
| |
| static bool mergeVariableBetweenBlocks(AbstractValue& destination, AbstractValue& source, Node* destinationNode, Node* sourceNode); |
| |
| enum BooleanResult { |
| UnknownBooleanResult, |
| DefinitelyFalse, |
| DefinitelyTrue |
| }; |
| BooleanResult booleanResult(Node*, AbstractValue&); |
| |
| bool trySetConstant(Node* node, JSValue value) |
| { |
| // Make sure we don't constant fold something that will produce values that contravene |
| // predictions. If that happens then we know that the code will OSR exit, forcing |
| // recompilation. But if we tried to constant fold then we'll have a very degenerate |
| // IR: namely we'll have a JSConstant that contravenes its own prediction. There's a |
| // lot of subtle code that assumes that |
| // speculationFromValue(jsConstant) == jsConstant.prediction(). "Hardening" that code |
| // is probably less sane than just pulling back on constant folding. |
| SpeculatedType oldType = node->prediction(); |
| if (mergeSpeculations(speculationFromValue(value), oldType) != oldType) |
| return false; |
| |
| forNode(node).set(m_graph, value); |
| return true; |
| } |
| |
| ALWAYS_INLINE void filterByType(Node* node, Edge& edge, SpeculatedType type) |
| { |
| AbstractValue& value = forNode(edge); |
| if (value.m_type & ~type) { |
| node->setCanExit(true); |
| edge.setProofStatus(NeedsCheck); |
| } else |
| edge.setProofStatus(IsProved); |
| |
| value.filter(type); |
| } |
| |
| void verifyEdge(Node*, Edge); |
| void verifyEdges(Node*); |
| |
| CodeBlock* m_codeBlock; |
| Graph& m_graph; |
| |
| Operands<AbstractValue> m_variables; |
| BasicBlock* m_block; |
| bool m_haveStructures; |
| bool m_foundConstants; |
| |
| bool m_isValid; |
| bool m_didClobber; |
| |
| BranchDirection m_branchDirection; // This is only set for blocks that end in Branch and that execute to completion (i.e. m_isValid == true). |
| }; |
| |
| } } // namespace JSC::DFG |
| |
| #endif // ENABLE(DFG_JIT) |
| |
| #endif // DFGAbstractState_h |
| |