blob: e2dfdd8123f5f235ac60ca5f869446ffa8879bdf [file] [log] [blame]
/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(LAYOUT_FORMATTING_CONTEXT)
#include "LayoutPoint.h"
#include "LineLayoutTraversal.h"
namespace WebCore {
class GraphicsContext;
class RenderBlockFlow;
class RenderLineBreak;
struct PaintInfo;
namespace Display {
struct InlineContent;
}
namespace Layout {
class LayoutTreeContent;
class LayoutState;
}
namespace LayoutIntegration {
class LineLayout {
WTF_MAKE_FAST_ALLOCATED;
public:
LineLayout(const RenderBlockFlow&);
~LineLayout();
static bool canUseFor(const RenderBlockFlow&);
void layout();
LayoutUnit contentLogicalHeight() const { return m_contentLogicalHeight; }
size_t lineCount() const;
const Display::InlineContent* displayInlineContent() const;
void paint(PaintInfo&, const LayoutPoint& paintOffset);
LineLayoutTraversal::TextBoxIterator textBoxesFor(const RenderText&) const;
LineLayoutTraversal::ElementBoxIterator elementBoxFor(const RenderLineBreak&) const;
private:
const Layout::Container& rootLayoutBox() const;
void prepareRootGeometryForLayout();
ShadowData* debugTextShadow();
const RenderBlockFlow& m_flow;
std::unique_ptr<const Layout::LayoutTreeContent> m_treeContent;
std::unique_ptr<Layout::LayoutState> m_layoutState;
LayoutUnit m_contentLogicalHeight;
};
}
}
#endif