| /* |
| * Copyright (C) 2009 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(3D_CANVAS) |
| |
| #include "WebGLRenderingContext.h" |
| |
| #include "CanvasPixelArray.h" |
| #include "HTMLCanvasElement.h" |
| #include "HTMLImageElement.h" |
| #include "ImageBuffer.h" |
| #include "ImageData.h" |
| #include "NotImplemented.h" |
| #include "RenderBox.h" |
| #include "RenderLayer.h" |
| #include "WebGLActiveInfo.h" |
| #include "WebGLBuffer.h" |
| #include "WebGLContextAttributes.h" |
| #include "WebGLFramebuffer.h" |
| #include "WebGLProgram.h" |
| #include "WebGLRenderbuffer.h" |
| #include "WebGLTexture.h" |
| #include "WebGLShader.h" |
| #include "WebGLUniformLocation.h" |
| #include "HTMLCanvasElement.h" |
| #include "HTMLImageElement.h" |
| #include "ImageBuffer.h" |
| #include "NotImplemented.h" |
| #include "RenderBox.h" |
| #include "RenderLayer.h" |
| |
| #include <wtf/ByteArray.h> |
| |
| namespace WebCore { |
| |
| class WebGLStateRestorer { |
| public: |
| WebGLStateRestorer(WebGLRenderingContext* context, |
| bool changed) |
| : m_context(context) |
| , m_changed(changed) |
| { |
| } |
| |
| ~WebGLStateRestorer() |
| { |
| m_context->cleanupAfterGraphicsCall(m_changed); |
| } |
| |
| private: |
| WebGLRenderingContext* m_context; |
| bool m_changed; |
| }; |
| |
| PassOwnPtr<WebGLRenderingContext> WebGLRenderingContext::create(HTMLCanvasElement* canvas, WebGLContextAttributes* attrs) |
| { |
| OwnPtr<GraphicsContext3D> context(GraphicsContext3D::create(attrs->attributes())); |
| if (!context) |
| return 0; |
| |
| return new WebGLRenderingContext(canvas, context.release()); |
| } |
| |
| WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<GraphicsContext3D> context) |
| : CanvasRenderingContext(passedCanvas) |
| , m_context(context) |
| , m_needsUpdate(true) |
| , m_markedCanvasDirty(false) |
| , m_activeTextureUnit(0) |
| { |
| ASSERT(m_context); |
| int numVertexAttribs = 0; |
| m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &numVertexAttribs); |
| m_maxVertexAttribs = numVertexAttribs; |
| m_context->reshape(canvas()->width(), canvas()->height()); |
| } |
| |
| WebGLRenderingContext::~WebGLRenderingContext() |
| { |
| detachAndRemoveAllObjects(); |
| } |
| |
| void WebGLRenderingContext::markContextChanged() |
| { |
| #if USE(ACCELERATED_COMPOSITING) |
| if (canvas()->renderBox() && canvas()->renderBox()->hasLayer()) { |
| canvas()->renderBox()->layer()->rendererContentChanged(); |
| } else { |
| #endif |
| if (!m_markedCanvasDirty) { |
| // Make sure the canvas's image buffer is allocated. |
| canvas()->buffer(); |
| canvas()->willDraw(FloatRect(0, 0, canvas()->width(), canvas()->height())); |
| m_markedCanvasDirty = true; |
| } |
| #if USE(ACCELERATED_COMPOSITING) |
| } |
| #endif |
| } |
| |
| void WebGLRenderingContext::beginPaint() |
| { |
| if (m_markedCanvasDirty) { |
| m_context->beginPaint(this); |
| } |
| } |
| |
| void WebGLRenderingContext::endPaint() |
| { |
| if (m_markedCanvasDirty) { |
| m_markedCanvasDirty = false; |
| m_context->endPaint(); |
| } |
| } |
| |
| void WebGLRenderingContext::reshape(int width, int height) |
| { |
| if (m_needsUpdate) { |
| #if USE(ACCELERATED_COMPOSITING) |
| if (canvas()->renderBox() && canvas()->renderBox()->hasLayer()) |
| canvas()->renderBox()->layer()->rendererContentChanged(); |
| #endif |
| m_needsUpdate = false; |
| } |
| |
| m_context->reshape(width, height); |
| } |
| |
| int WebGLRenderingContext::sizeInBytes(int type, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| int result = m_context->sizeInBytes(type); |
| if (result <= 0) |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); |
| |
| return result; |
| } |
| |
| void WebGLRenderingContext::activeTexture(unsigned long texture, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if ((texture - GraphicsContext3D::TEXTURE0) > sizeof(m_textureUnits) / sizeof(TextureUnitState)) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); |
| return; |
| } |
| m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0; |
| m_context->activeTexture(texture); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!program || program->context() != this || !shader || shader->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| m_context->attachShader(program, shader); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::bindAttribLocation(WebGLProgram* program, unsigned long index, const String& name, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!program || program->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| m_context->bindAttribLocation(program, index, name); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::bindBuffer(unsigned long target, WebGLBuffer* buffer, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (buffer && buffer->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (target == GraphicsContext3D::ARRAY_BUFFER) |
| m_boundArrayBuffer = buffer; |
| else if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) |
| m_boundElementArrayBuffer = buffer; |
| else { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); |
| return; |
| } |
| |
| m_context->bindBuffer(target, buffer); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| |
| void WebGLRenderingContext::bindFramebuffer(unsigned long target, WebGLFramebuffer* buffer, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (buffer && buffer->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| if (target != GraphicsContext3D::FRAMEBUFFER) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); |
| return; |
| } |
| m_framebufferBinding = buffer; |
| m_context->bindFramebuffer(target, buffer); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::bindRenderbuffer(unsigned long target, WebGLRenderbuffer* renderBuffer, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (renderBuffer && renderBuffer->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| if (target != GraphicsContext3D::RENDERBUFFER) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); |
| return; |
| } |
| m_renderbufferBinding = renderBuffer; |
| m_context->bindRenderbuffer(target, renderBuffer); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| |
| void WebGLRenderingContext::bindTexture(unsigned long target, WebGLTexture* texture, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (texture && texture->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| if (target == GraphicsContext3D::TEXTURE_2D) |
| m_textureUnits[m_activeTextureUnit].m_texture2DBinding = texture; |
| else if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) |
| m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding = texture; |
| else { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); |
| return; |
| } |
| m_context->bindTexture(target, texture); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::blendColor(double red, double green, double blue, double alpha) |
| { |
| m_context->blendColor(red, green, blue, alpha); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::blendEquation( unsigned long mode ) |
| { |
| m_context->blendEquation(mode); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::blendEquationSeparate(unsigned long modeRGB, unsigned long modeAlpha) |
| { |
| m_context->blendEquationSeparate(modeRGB, modeAlpha); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| |
| void WebGLRenderingContext::blendFunc(unsigned long sfactor, unsigned long dfactor) |
| { |
| m_context->blendFunc(sfactor, dfactor); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::blendFuncSeparate(unsigned long srcRGB, unsigned long dstRGB, unsigned long srcAlpha, unsigned long dstAlpha) |
| { |
| m_context->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::bufferData(unsigned long target, int size, unsigned long usage, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER && m_boundElementArrayBuffer) { |
| if (!m_boundElementArrayBuffer->associateBufferData(target, size)) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| } else if (target == GraphicsContext3D::ARRAY_BUFFER && m_boundArrayBuffer) { |
| if (!m_boundArrayBuffer->associateBufferData(target, size)) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| } else { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); |
| return; |
| } |
| |
| m_context->bufferData(target, size, usage); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::bufferData(unsigned long target, WebGLArray* data, unsigned long usage, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER && m_boundElementArrayBuffer) { |
| if (!m_boundElementArrayBuffer->associateBufferData(target, data)) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| } else if (target == GraphicsContext3D::ARRAY_BUFFER && m_boundArrayBuffer) { |
| if (!m_boundArrayBuffer->associateBufferData(target, data)) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| } else { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); |
| return; |
| } |
| |
| m_context->bufferData(target, data, usage); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::bufferSubData(unsigned long target, long offset, WebGLArray* data, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER && m_boundElementArrayBuffer) { |
| if (!m_boundElementArrayBuffer->associateBufferSubData(target, offset, data)) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| } else if (target == GraphicsContext3D::ARRAY_BUFFER && m_boundArrayBuffer) { |
| if (!m_boundArrayBuffer->associateBufferSubData(target, offset, data)) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| } else { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); |
| return; |
| } |
| |
| m_context->bufferSubData(target, offset, data); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| unsigned long WebGLRenderingContext::checkFramebufferStatus(unsigned long target) |
| { |
| return m_context->checkFramebufferStatus(target); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::clear(unsigned long mask) |
| { |
| m_context->clear(mask); |
| cleanupAfterGraphicsCall(true); |
| } |
| |
| void WebGLRenderingContext::clearColor(double r, double g, double b, double a) |
| { |
| if (isnan(r)) |
| r = 0; |
| if (isnan(g)) |
| g = 0; |
| if (isnan(b)) |
| b = 0; |
| if (isnan(a)) |
| a = 1; |
| m_context->clearColor(r, g, b, a); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::clearDepth(double depth) |
| { |
| m_context->clearDepth(depth); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::clearStencil(long s) |
| { |
| m_context->clearStencil(s); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::colorMask(bool red, bool green, bool blue, bool alpha) |
| { |
| m_context->colorMask(red, green, blue, alpha); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::compileShader(WebGLShader* shader, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!shader || shader->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| m_context->compileShader(shader); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::copyTexImage2D(unsigned long target, long level, unsigned long internalformat, long x, long y, unsigned long width, unsigned long height, long border) |
| { |
| m_context->copyTexImage2D(target, level, internalformat, x, y, width, height, border); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::copyTexSubImage2D(unsigned long target, long level, long xoffset, long yoffset, long x, long y, unsigned long width, unsigned long height) |
| { |
| m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| PassRefPtr<WebGLBuffer> WebGLRenderingContext::createBuffer() |
| { |
| RefPtr<WebGLBuffer> o = WebGLBuffer::create(this); |
| addObject(o.get()); |
| return o; |
| } |
| |
| PassRefPtr<WebGLFramebuffer> WebGLRenderingContext::createFramebuffer() |
| { |
| RefPtr<WebGLFramebuffer> o = WebGLFramebuffer::create(this); |
| addObject(o.get()); |
| return o; |
| } |
| |
| PassRefPtr<WebGLTexture> WebGLRenderingContext::createTexture() |
| { |
| RefPtr<WebGLTexture> o = WebGLTexture::create(this); |
| addObject(o.get()); |
| return o; |
| } |
| |
| PassRefPtr<WebGLProgram> WebGLRenderingContext::createProgram() |
| { |
| RefPtr<WebGLProgram> o = WebGLProgram::create(this); |
| addObject(o.get()); |
| return o; |
| } |
| |
| PassRefPtr<WebGLRenderbuffer> WebGLRenderingContext::createRenderbuffer() |
| { |
| RefPtr<WebGLRenderbuffer> o = WebGLRenderbuffer::create(this); |
| addObject(o.get()); |
| return o; |
| } |
| |
| PassRefPtr<WebGLShader> WebGLRenderingContext::createShader(unsigned long type, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (type != GraphicsContext3D::VERTEX_SHADER && type != GraphicsContext3D::FRAGMENT_SHADER) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); |
| return 0; |
| } |
| |
| RefPtr<WebGLShader> o = WebGLShader::create(this, static_cast<GraphicsContext3D::WebGLEnumType>(type)); |
| addObject(o.get()); |
| return o; |
| } |
| |
| void WebGLRenderingContext::cullFace(unsigned long mode) |
| { |
| m_context->cullFace(mode); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::deleteBuffer(WebGLBuffer* buffer) |
| { |
| if (!buffer) |
| return; |
| |
| buffer->deleteObject(); |
| } |
| |
| void WebGLRenderingContext::deleteFramebuffer(WebGLFramebuffer* framebuffer) |
| { |
| if (!framebuffer) |
| return; |
| |
| framebuffer->deleteObject(); |
| } |
| |
| void WebGLRenderingContext::deleteProgram(WebGLProgram* program) |
| { |
| if (!program) |
| return; |
| |
| program->deleteObject(); |
| } |
| |
| void WebGLRenderingContext::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer) |
| { |
| if (!renderbuffer) |
| return; |
| |
| renderbuffer->deleteObject(); |
| } |
| |
| void WebGLRenderingContext::deleteShader(WebGLShader* shader) |
| { |
| if (!shader) |
| return; |
| |
| shader->deleteObject(); |
| } |
| |
| void WebGLRenderingContext::deleteTexture(WebGLTexture* texture) |
| { |
| if (!texture) |
| return; |
| |
| texture->deleteObject(); |
| } |
| |
| void WebGLRenderingContext::depthFunc(unsigned long func) |
| { |
| m_context->depthFunc(func); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::depthMask(bool flag) |
| { |
| m_context->depthMask(flag); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::depthRange(double zNear, double zFar) |
| { |
| m_context->depthRange(zNear, zFar); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::detachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!program || program->context() != this || !shader || shader->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| m_context->detachShader(program, shader); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| |
| void WebGLRenderingContext::disable(unsigned long cap) |
| { |
| m_context->disable(cap); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::disableVertexAttribArray(unsigned long index, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (index >= m_maxVertexAttribs) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| |
| if (index < m_vertexAttribState.size()) |
| m_vertexAttribState[index].enabled = false; |
| |
| m_context->disableVertexAttribArray(index); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| bool WebGLRenderingContext::validateElementArraySize(unsigned long count, unsigned long type, long offset) |
| { |
| if (!m_boundElementArrayBuffer) |
| return false; |
| |
| if (offset < 0) |
| return false; |
| |
| unsigned long uoffset = static_cast<unsigned long>(offset); |
| |
| if (type == GraphicsContext3D::UNSIGNED_SHORT) { |
| // For an unsigned short array, offset must be divisible by 2 for alignment reasons. |
| if (uoffset & 1) |
| return false; |
| |
| // Make uoffset an element offset. |
| uoffset /= 2; |
| |
| unsigned long n = m_boundElementArrayBuffer->byteLength(GraphicsContext3D::ELEMENT_ARRAY_BUFFER) / 2; |
| if (uoffset > n || count > n - uoffset) |
| return false; |
| } else if (type == GraphicsContext3D::UNSIGNED_BYTE) { |
| unsigned long n = m_boundElementArrayBuffer->byteLength(GraphicsContext3D::ELEMENT_ARRAY_BUFFER); |
| if (uoffset > n || count > n - uoffset) |
| return false; |
| } |
| return true; |
| } |
| |
| bool WebGLRenderingContext::validateIndexArrayConservative(unsigned long type, long& numElementsRequired) |
| { |
| // Performs conservative validation by caching a maximum index of |
| // the given type per element array buffer. If all of the bound |
| // array buffers have enough elements to satisfy that maximum |
| // index, skips the expensive per-draw-call iteration in |
| // validateIndexArrayPrecise. |
| |
| long maxIndex = m_boundElementArrayBuffer->getCachedMaxIndex(type); |
| if (maxIndex < 0) { |
| // Compute the maximum index in the entire buffer for the given type of index. |
| switch (type) { |
| case GraphicsContext3D::UNSIGNED_BYTE: { |
| unsigned numElements = m_boundElementArrayBuffer->byteLength(GraphicsContext3D::ELEMENT_ARRAY_BUFFER); |
| const unsigned char* p = static_cast<const unsigned char*>(m_boundElementArrayBuffer->elementArrayBuffer()->data()); |
| for (unsigned i = 0; i < numElements; i++) |
| maxIndex = max(maxIndex, static_cast<long>(p[i])); |
| break; |
| } |
| case GraphicsContext3D::UNSIGNED_SHORT: { |
| unsigned numElements = m_boundElementArrayBuffer->byteLength(GraphicsContext3D::ELEMENT_ARRAY_BUFFER) / sizeof(unsigned short); |
| const unsigned short* p = static_cast<const unsigned short*>(m_boundElementArrayBuffer->elementArrayBuffer()->data()); |
| for (unsigned i = 0; i < numElements; i++) |
| maxIndex = max(maxIndex, static_cast<long>(p[i])); |
| break; |
| } |
| default: |
| return false; |
| } |
| m_boundElementArrayBuffer->setCachedMaxIndex(type, maxIndex); |
| } |
| |
| if (maxIndex >= 0) { |
| // The number of required elements is one more than the maximum |
| // index that will be accessed. |
| numElementsRequired = maxIndex + 1; |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool WebGLRenderingContext::validateIndexArrayPrecise(unsigned long count, unsigned long type, long offset, long& numElementsRequired) |
| { |
| long lastIndex = -1; |
| |
| if (!m_boundElementArrayBuffer) |
| return false; |
| |
| unsigned long uoffset = static_cast<unsigned long>(offset); |
| unsigned long n = count; |
| |
| if (type == GraphicsContext3D::UNSIGNED_SHORT) { |
| // Make uoffset an element offset. |
| uoffset /= 2; |
| const unsigned short* p = static_cast<const unsigned short*>(m_boundElementArrayBuffer->elementArrayBuffer()->data()) + uoffset; |
| while (n-- > 0) { |
| if (*p > lastIndex) |
| lastIndex = *p; |
| ++p; |
| } |
| } else if (type == GraphicsContext3D::UNSIGNED_BYTE) { |
| const unsigned char* p = static_cast<const unsigned char*>(m_boundElementArrayBuffer->elementArrayBuffer()->data()) + uoffset; |
| while (n-- > 0) { |
| if (*p > lastIndex) |
| lastIndex = *p; |
| ++p; |
| } |
| } |
| |
| // Then set the last index in the index array and make sure it is valid. |
| numElementsRequired = lastIndex + 1; |
| return numElementsRequired > 0; |
| } |
| |
| bool WebGLRenderingContext::validateRenderingState(long numElementsRequired) |
| { |
| // Look in each enabled vertex attrib and find the smallest buffer size |
| long smallestNumElements = LONG_MAX; |
| for (unsigned i = 0; i < m_vertexAttribState.size(); ++i) { |
| const VertexAttribState& state = m_vertexAttribState[i]; |
| if (state.enabled && state.numElements < smallestNumElements) |
| smallestNumElements = state.numElements; |
| } |
| |
| if (smallestNumElements == LONG_MAX) |
| smallestNumElements = 0; |
| |
| return numElementsRequired <= smallestNumElements; |
| } |
| |
| void WebGLRenderingContext::drawArrays(unsigned long mode, long first, long count, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| // Ensure we have a valid rendering state |
| if (first < 0 || count < 0 || !validateRenderingState(first + count)) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| m_context->drawArrays(mode, first, count); |
| cleanupAfterGraphicsCall(true); |
| } |
| |
| void WebGLRenderingContext::drawElements(unsigned long mode, unsigned long count, unsigned long type, long offset, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| // Ensure we have a valid rendering state |
| long numElements; |
| |
| if (offset < 0 || !validateElementArraySize(count, type, offset)) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!validateIndexArrayConservative(type, numElements) || !validateRenderingState(numElements)) |
| if (!validateIndexArrayPrecise(count, type, offset, numElements) || !validateRenderingState(numElements)) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| m_context->drawElements(mode, count, type, offset); |
| cleanupAfterGraphicsCall(true); |
| } |
| |
| void WebGLRenderingContext::enable(unsigned long cap) |
| { |
| m_context->enable(cap); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::enableVertexAttribArray(unsigned long index, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (index >= m_maxVertexAttribs) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| |
| if (index >= m_vertexAttribState.size()) |
| m_vertexAttribState.resize(index + 1); |
| |
| m_vertexAttribState[index].enabled = true; |
| |
| m_context->enableVertexAttribArray(index); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::finish() |
| { |
| m_context->finish(); |
| cleanupAfterGraphicsCall(true); |
| } |
| |
| |
| void WebGLRenderingContext::flush() |
| { |
| m_context->flush(); |
| cleanupAfterGraphicsCall(true); |
| } |
| |
| void WebGLRenderingContext::framebufferRenderbuffer(unsigned long target, unsigned long attachment, unsigned long renderbuffertarget, WebGLRenderbuffer* buffer, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (buffer && buffer->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| // Don't allow the default framebuffer to be mutated; all current |
| // implementations use an FBO internally in place of the default |
| // FBO. |
| if (!m_framebufferBinding || !m_framebufferBinding->object()) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, buffer); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::framebufferTexture2D(unsigned long target, unsigned long attachment, unsigned long textarget, WebGLTexture* texture, long level, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (texture && texture->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| // Don't allow the default framebuffer to be mutated; all current |
| // implementations use an FBO internally in place of the default |
| // FBO. |
| if (!m_framebufferBinding || !m_framebufferBinding->object()) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| m_context->framebufferTexture2D(target, attachment, textarget, texture, level); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::frontFace(unsigned long mode) |
| { |
| m_context->frontFace(mode); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::generateMipmap(unsigned long target) |
| { |
| m_context->generateMipmap(target); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveAttrib(WebGLProgram* program, unsigned long index, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| ActiveInfo info; |
| if (!program || program->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return 0; |
| } |
| if (!m_context->getActiveAttrib(program, index, info)) { |
| return 0; |
| } |
| return WebGLActiveInfo::create(info.name, info.type, info.size); |
| } |
| |
| PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveUniform(WebGLProgram* program, unsigned long index, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| ActiveInfo info; |
| if (!program || program->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return 0; |
| } |
| if (!m_context->getActiveUniform(program, index, info)) { |
| return 0; |
| } |
| return WebGLActiveInfo::create(info.name, info.type, info.size); |
| } |
| |
| int WebGLRenderingContext::getAttribLocation(WebGLProgram* program, const String& name) |
| { |
| return m_context->getAttribLocation(program, name); |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getBufferParameter(unsigned long target, unsigned long pname, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (target != GraphicsContext3D::ARRAY_BUFFER && target != GraphicsContext3D::ELEMENT_ARRAY_BUFFER) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); |
| return WebGLGetInfo(); |
| } |
| |
| if (pname != GraphicsContext3D::BUFFER_SIZE && pname != GraphicsContext3D::BUFFER_USAGE) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); |
| return WebGLGetInfo(); |
| } |
| |
| WebGLStateRestorer(this, false); |
| int value; |
| m_context->getBufferParameteriv(target, pname, &value); |
| if (pname == GraphicsContext3D::BUFFER_SIZE) |
| return WebGLGetInfo(static_cast<long>(value)); |
| else |
| return WebGLGetInfo(static_cast<unsigned long>(value)); |
| } |
| |
| PassRefPtr<WebGLContextAttributes> WebGLRenderingContext::getContextAttributes() |
| { |
| // We always need to return a new WebGLContextAttributes object to |
| // prevent the user from mutating any cached version. |
| return WebGLContextAttributes::create(m_context->getContextAttributes()); |
| } |
| |
| unsigned long WebGLRenderingContext::getError() |
| { |
| return m_context->getError(); |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getFramebufferAttachmentParameter(unsigned long target, unsigned long attachment, unsigned long pname, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (target != GraphicsContext3D::FRAMEBUFFER |
| || (attachment != GraphicsContext3D::COLOR_ATTACHMENT0 |
| && attachment != GraphicsContext3D::DEPTH_ATTACHMENT |
| && attachment != GraphicsContext3D::STENCIL_ATTACHMENT) |
| || (pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
| && pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME |
| && pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL |
| && pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE)) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); |
| return WebGLGetInfo(); |
| } |
| |
| if (pname != GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) { |
| WebGLStateRestorer(this, false); |
| int value; |
| m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value); |
| if (pname == GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) |
| return WebGLGetInfo(static_cast<unsigned long>(value)); |
| else |
| return WebGLGetInfo(static_cast<long>(value)); |
| } else { |
| WebGLStateRestorer(this, false); |
| int type = 0; |
| m_context->getFramebufferAttachmentParameteriv(target, attachment, GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type); |
| int value = 0; |
| m_context->getFramebufferAttachmentParameteriv(target, attachment, GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &value); |
| // FIXME: should consider canonicalizing these objects |
| switch (type) { |
| case GraphicsContext3D::RENDERBUFFER: { |
| RefPtr<WebGLRenderbuffer> tmp = WebGLRenderbuffer::create(this, value); |
| addObject(tmp.get()); |
| return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(tmp)); |
| } |
| case GraphicsContext3D::TEXTURE: { |
| RefPtr<WebGLTexture> tmp = WebGLTexture::create(this, value); |
| addObject(tmp.get()); |
| return WebGLGetInfo(PassRefPtr<WebGLTexture>(tmp)); |
| } |
| default: |
| // FIXME: raise exception? |
| return WebGLGetInfo(); |
| } |
| } |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getParameter(unsigned long pname, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| WebGLStateRestorer(this, false); |
| switch (pname) { |
| case GraphicsContext3D::ACTIVE_TEXTURE: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE: |
| return getWebGLFloatArrayParameter(pname); |
| case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE: |
| return getWebGLFloatArrayParameter(pname); |
| case GraphicsContext3D::ALPHA_BITS: |
| return getLongParameter(pname); |
| case GraphicsContext3D::ARRAY_BUFFER_BINDING: |
| return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundArrayBuffer)); |
| case GraphicsContext3D::BLEND: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::BLEND_COLOR: |
| return getWebGLFloatArrayParameter(pname); |
| case GraphicsContext3D::BLEND_DST_ALPHA: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::BLEND_DST_RGB: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::BLEND_EQUATION_ALPHA: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::BLEND_EQUATION_RGB: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::BLEND_SRC_ALPHA: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::BLEND_SRC_RGB: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::BLUE_BITS: |
| return getLongParameter(pname); |
| case GraphicsContext3D::COLOR_CLEAR_VALUE: |
| return getWebGLFloatArrayParameter(pname); |
| case GraphicsContext3D::COLOR_WRITEMASK: |
| return getWebGLUnsignedByteArrayParameter(pname); |
| case GraphicsContext3D::COMPRESSED_TEXTURE_FORMATS: |
| // Defined as null in the spec |
| return WebGLGetInfo(); |
| case GraphicsContext3D::CULL_FACE: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::CULL_FACE_MODE: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::CURRENT_PROGRAM: |
| return WebGLGetInfo(PassRefPtr<WebGLProgram>(m_currentProgram)); |
| case GraphicsContext3D::DEPTH_BITS: |
| return getLongParameter(pname); |
| case GraphicsContext3D::DEPTH_CLEAR_VALUE: |
| return getFloatParameter(pname); |
| case GraphicsContext3D::DEPTH_FUNC: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::DEPTH_RANGE: |
| return getWebGLFloatArrayParameter(pname); |
| case GraphicsContext3D::DEPTH_TEST: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::DEPTH_WRITEMASK: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::DITHER: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::ELEMENT_ARRAY_BUFFER_BINDING: |
| return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundElementArrayBuffer)); |
| case GraphicsContext3D::FRAMEBUFFER_BINDING: |
| return WebGLGetInfo(PassRefPtr<WebGLFramebuffer>(m_framebufferBinding)); |
| case GraphicsContext3D::FRONT_FACE: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::GENERATE_MIPMAP_HINT: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::GREEN_BITS: |
| return getLongParameter(pname); |
| case GraphicsContext3D::LINE_WIDTH: |
| return getFloatParameter(pname); |
| case GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
| return getLongParameter(pname); |
| case GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE: |
| return getLongParameter(pname); |
| case GraphicsContext3D::MAX_FRAGMENT_UNIFORM_VECTORS: |
| return getLongParameter(pname); |
| case GraphicsContext3D::MAX_RENDERBUFFER_SIZE: |
| return getLongParameter(pname); |
| case GraphicsContext3D::MAX_TEXTURE_IMAGE_UNITS: |
| return getLongParameter(pname); |
| case GraphicsContext3D::MAX_TEXTURE_SIZE: |
| return getLongParameter(pname); |
| case GraphicsContext3D::MAX_VARYING_VECTORS: |
| return getLongParameter(pname); |
| case GraphicsContext3D::MAX_VERTEX_ATTRIBS: |
| return getLongParameter(pname); |
| case GraphicsContext3D::MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
| return getLongParameter(pname); |
| case GraphicsContext3D::MAX_VERTEX_UNIFORM_VECTORS: |
| return getLongParameter(pname); |
| case GraphicsContext3D::MAX_VIEWPORT_DIMS: |
| return getWebGLIntArrayParameter(pname); |
| case GraphicsContext3D::NUM_COMPRESSED_TEXTURE_FORMATS: |
| return getLongParameter(pname); |
| case GraphicsContext3D::NUM_SHADER_BINARY_FORMATS: |
| // FIXME: should we always return 0 for this? |
| return getLongParameter(pname); |
| case GraphicsContext3D::PACK_ALIGNMENT: |
| return getLongParameter(pname); |
| case GraphicsContext3D::POLYGON_OFFSET_FACTOR: |
| return getFloatParameter(pname); |
| case GraphicsContext3D::POLYGON_OFFSET_FILL: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::POLYGON_OFFSET_UNITS: |
| return getFloatParameter(pname); |
| case GraphicsContext3D::RED_BITS: |
| return getLongParameter(pname); |
| case GraphicsContext3D::RENDERBUFFER_BINDING: |
| return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(m_renderbufferBinding)); |
| case GraphicsContext3D::SAMPLE_BUFFERS: |
| return getLongParameter(pname); |
| case GraphicsContext3D::SAMPLE_COVERAGE_INVERT: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::SAMPLE_COVERAGE_VALUE: |
| return getFloatParameter(pname); |
| case GraphicsContext3D::SAMPLES: |
| return getLongParameter(pname); |
| case GraphicsContext3D::SCISSOR_BOX: |
| return getWebGLIntArrayParameter(pname); |
| case GraphicsContext3D::SCISSOR_TEST: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::STENCIL_BACK_FAIL: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::STENCIL_BACK_FUNC: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_FAIL: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::STENCIL_BACK_PASS_DEPTH_PASS: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::STENCIL_BACK_REF: |
| return getLongParameter(pname); |
| case GraphicsContext3D::STENCIL_BACK_VALUE_MASK: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::STENCIL_BACK_WRITEMASK: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::STENCIL_BITS: |
| return getLongParameter(pname); |
| case GraphicsContext3D::STENCIL_CLEAR_VALUE: |
| return getLongParameter(pname); |
| case GraphicsContext3D::STENCIL_FAIL: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::STENCIL_FUNC: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::STENCIL_PASS_DEPTH_FAIL: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::STENCIL_PASS_DEPTH_PASS: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::STENCIL_REF: |
| return getLongParameter(pname); |
| case GraphicsContext3D::STENCIL_TEST: |
| return getBooleanParameter(pname); |
| case GraphicsContext3D::STENCIL_VALUE_MASK: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::STENCIL_WRITEMASK: |
| return getUnsignedLongParameter(pname); |
| case GraphicsContext3D::SUBPIXEL_BITS: |
| return getLongParameter(pname); |
| case GraphicsContext3D::TEXTURE_BINDING_2D: |
| return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_texture2DBinding)); |
| case GraphicsContext3D::TEXTURE_BINDING_CUBE_MAP: |
| return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].m_textureCubeMapBinding)); |
| case GraphicsContext3D::UNPACK_ALIGNMENT: |
| // FIXME: should this be "long" in the spec? |
| return getIntParameter(pname); |
| case GraphicsContext3D::VIEWPORT: |
| return getWebGLIntArrayParameter(pname); |
| default: |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); |
| return WebGLGetInfo(); |
| } |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getProgramParameter(WebGLProgram* program, unsigned long pname, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!program || program->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return WebGLGetInfo(); |
| } |
| |
| WebGLStateRestorer(this, false); |
| int value = 0; |
| switch (pname) { |
| case GraphicsContext3D::DELETE_STATUS: |
| case GraphicsContext3D::LINK_STATUS: |
| case GraphicsContext3D::VALIDATE_STATUS: |
| m_context->getProgramiv(program, pname, &value); |
| return WebGLGetInfo(static_cast<bool>(value)); |
| case GraphicsContext3D::INFO_LOG_LENGTH: |
| case GraphicsContext3D::ATTACHED_SHADERS: |
| case GraphicsContext3D::ACTIVE_ATTRIBUTES: |
| case GraphicsContext3D::ACTIVE_ATTRIBUTE_MAX_LENGTH: |
| case GraphicsContext3D::ACTIVE_UNIFORMS: |
| case GraphicsContext3D::ACTIVE_UNIFORM_MAX_LENGTH: |
| m_context->getProgramiv(program, pname, &value); |
| return WebGLGetInfo(static_cast<long>(value)); |
| default: |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); |
| return WebGLGetInfo(); |
| } |
| } |
| |
| String WebGLRenderingContext::getProgramInfoLog(WebGLProgram* program, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!program || program->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return ""; |
| } |
| WebGLStateRestorer(this, false); |
| return m_context->getProgramInfoLog(program); |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getRenderbufferParameter(unsigned long target, unsigned long pname, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (target != GraphicsContext3D::RENDERBUFFER) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); |
| return WebGLGetInfo(); |
| } |
| |
| WebGLStateRestorer(this, false); |
| int value = 0; |
| switch (pname) { |
| case GraphicsContext3D::RENDERBUFFER_WIDTH: |
| case GraphicsContext3D::RENDERBUFFER_HEIGHT: |
| case GraphicsContext3D::RENDERBUFFER_RED_SIZE: |
| case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE: |
| case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE: |
| case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE: |
| case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE: |
| case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE: |
| m_context->getRenderbufferParameteriv(target, pname, &value); |
| return WebGLGetInfo(static_cast<long>(value)); |
| case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT: |
| m_context->getRenderbufferParameteriv(target, pname, &value); |
| return WebGLGetInfo(static_cast<unsigned long>(value)); |
| default: |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); |
| return WebGLGetInfo(); |
| } |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getShaderParameter(WebGLShader* shader, unsigned long pname, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!shader || shader->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return WebGLGetInfo(); |
| } |
| WebGLStateRestorer(this, false); |
| int value = 0; |
| switch (pname) { |
| case GraphicsContext3D::DELETE_STATUS: |
| case GraphicsContext3D::COMPILE_STATUS: |
| m_context->getShaderiv(shader, pname, &value); |
| return WebGLGetInfo(static_cast<bool>(value)); |
| case GraphicsContext3D::SHADER_TYPE: |
| m_context->getShaderiv(shader, pname, &value); |
| return WebGLGetInfo(static_cast<unsigned long>(value)); |
| case GraphicsContext3D::INFO_LOG_LENGTH: |
| case GraphicsContext3D::SHADER_SOURCE_LENGTH: |
| m_context->getShaderiv(shader, pname, &value); |
| return WebGLGetInfo(static_cast<long>(value)); |
| default: |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); |
| return WebGLGetInfo(); |
| } |
| } |
| |
| String WebGLRenderingContext::getShaderInfoLog(WebGLShader* shader, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!shader || shader->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return ""; |
| } |
| WebGLStateRestorer(this, false); |
| return m_context->getShaderInfoLog(shader); |
| } |
| |
| String WebGLRenderingContext::getShaderSource(WebGLShader* shader, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!shader || shader->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return ""; |
| } |
| WebGLStateRestorer(this, false); |
| return m_context->getShaderSource(shader); |
| } |
| |
| String WebGLRenderingContext::getString(unsigned long name) |
| { |
| WebGLStateRestorer(this, false); |
| return m_context->getString(name); |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getTexParameter(unsigned long target, unsigned long pname, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (target != GraphicsContext3D::TEXTURE_2D |
| && target != GraphicsContext3D::TEXTURE_CUBE_MAP) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); |
| return WebGLGetInfo(); |
| } |
| WebGLStateRestorer(this, false); |
| int value = 0; |
| switch (pname) { |
| case GraphicsContext3D::TEXTURE_MAG_FILTER: |
| case GraphicsContext3D::TEXTURE_MIN_FILTER: |
| case GraphicsContext3D::TEXTURE_WRAP_S: |
| case GraphicsContext3D::TEXTURE_WRAP_T: |
| m_context->getTexParameteriv(target, pname, &value); |
| return WebGLGetInfo(static_cast<unsigned long>(value)); |
| default: |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); |
| return WebGLGetInfo(); |
| } |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!program || uniformLocation->program() != program || program->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return WebGLGetInfo(); |
| } |
| long location = uniformLocation->location(); |
| |
| WebGLStateRestorer(this, false); |
| // FIXME: make this more efficient using WebGLUniformLocation and caching types in it |
| int activeUniforms = 0; |
| m_context->getProgramiv(program, GraphicsContext3D::ACTIVE_UNIFORMS, &activeUniforms); |
| for (int i = 0; i < activeUniforms; i++) { |
| ActiveInfo info; |
| if (!m_context->getActiveUniform(program, i, info)) |
| return WebGLGetInfo(); |
| // Now need to look this up by name again to find its location |
| long loc = m_context->getUniformLocation(program, info.name); |
| if (loc == location) { |
| // Found it. Use the type in the ActiveInfo to determine the return type. |
| GraphicsContext3D::WebGLEnumType baseType; |
| unsigned length; |
| switch (info.type) { |
| case GraphicsContext3D::BOOL: |
| baseType = GraphicsContext3D::BOOL; |
| length = 1; |
| break; |
| case GraphicsContext3D::BOOL_VEC2: |
| baseType = GraphicsContext3D::BOOL; |
| length = 2; |
| break; |
| case GraphicsContext3D::BOOL_VEC3: |
| baseType = GraphicsContext3D::BOOL; |
| length = 3; |
| break; |
| case GraphicsContext3D::BOOL_VEC4: |
| baseType = GraphicsContext3D::BOOL; |
| length = 4; |
| break; |
| case GraphicsContext3D::INT: |
| baseType = GraphicsContext3D::INT; |
| length = 1; |
| break; |
| case GraphicsContext3D::INT_VEC2: |
| baseType = GraphicsContext3D::INT; |
| length = 2; |
| break; |
| case GraphicsContext3D::INT_VEC3: |
| baseType = GraphicsContext3D::INT; |
| length = 3; |
| break; |
| case GraphicsContext3D::INT_VEC4: |
| baseType = GraphicsContext3D::INT; |
| length = 4; |
| break; |
| case GraphicsContext3D::FLOAT: |
| baseType = GraphicsContext3D::FLOAT; |
| length = 1; |
| break; |
| case GraphicsContext3D::FLOAT_VEC2: |
| baseType = GraphicsContext3D::FLOAT; |
| length = 2; |
| break; |
| case GraphicsContext3D::FLOAT_VEC3: |
| baseType = GraphicsContext3D::FLOAT; |
| length = 3; |
| break; |
| case GraphicsContext3D::FLOAT_VEC4: |
| baseType = GraphicsContext3D::FLOAT; |
| length = 4; |
| break; |
| case GraphicsContext3D::FLOAT_MAT2: |
| baseType = GraphicsContext3D::FLOAT; |
| length = 4; |
| break; |
| case GraphicsContext3D::FLOAT_MAT3: |
| baseType = GraphicsContext3D::FLOAT; |
| length = 9; |
| break; |
| case GraphicsContext3D::FLOAT_MAT4: |
| baseType = GraphicsContext3D::FLOAT; |
| length = 16; |
| break; |
| default: |
| // Can't handle this type |
| // FIXME: what to do about samplers? |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return WebGLGetInfo(); |
| } |
| switch (baseType) { |
| case GraphicsContext3D::FLOAT: { |
| float value[16] = {0}; |
| m_context->getUniformfv(program, location, value); |
| if (length == 1) |
| return WebGLGetInfo(value[0]); |
| else |
| return WebGLGetInfo(WebGLFloatArray::create(value, length)); |
| } |
| case GraphicsContext3D::INT: { |
| int value[16] = {0}; |
| m_context->getUniformiv(program, location, value); |
| if (length == 1) |
| return WebGLGetInfo(static_cast<long>(value[0])); |
| else |
| return WebGLGetInfo(WebGLIntArray::create(value, length)); |
| } |
| case GraphicsContext3D::BOOL: { |
| int value[16] = {0}; |
| m_context->getUniformiv(program, location, value); |
| if (length == 1) |
| return WebGLGetInfo(static_cast<bool>(value[0])); |
| else { |
| unsigned char boolValue[16] = {0}; |
| for (unsigned j = 0; j < length; j++) |
| boolValue[j] = static_cast<bool>(value[j]); |
| return WebGLGetInfo(WebGLUnsignedByteArray::create(boolValue, length)); |
| } |
| } |
| default: |
| notImplemented(); |
| } |
| } |
| } |
| // If we get here, something went wrong in our unfortunately complex logic above |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return WebGLGetInfo(); |
| } |
| |
| PassRefPtr<WebGLUniformLocation> WebGLRenderingContext::getUniformLocation(WebGLProgram* program, const String& name, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!program || program->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return 0; |
| } |
| WebGLStateRestorer(this, false); |
| return WebGLUniformLocation::create(program, m_context->getUniformLocation(program, name)); |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getVertexAttrib(unsigned long index, unsigned long pname, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| WebGLStateRestorer(this, false); |
| switch (pname) { |
| case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: { |
| int name = 0; |
| m_context->getVertexAttribiv(index, pname, &name); |
| if (name == 0) |
| return WebGLGetInfo(); |
| RefPtr<WebGLBuffer> tmp = WebGLBuffer::create(this, name); |
| addObject(tmp.get()); |
| return WebGLGetInfo(PassRefPtr<WebGLBuffer>(tmp)); |
| } |
| case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_ENABLED: |
| case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_NORMALIZED: { |
| int value = 0; |
| m_context->getVertexAttribiv(index, pname, &value); |
| return WebGLGetInfo(static_cast<bool>(value)); |
| } |
| case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_SIZE: |
| case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_STRIDE: { |
| int value = 0; |
| m_context->getVertexAttribiv(index, pname, &value); |
| return WebGLGetInfo(static_cast<long>(value)); |
| } |
| case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_TYPE: { |
| int value = 0; |
| m_context->getVertexAttribiv(index, pname, &value); |
| return WebGLGetInfo(static_cast<unsigned long>(value)); |
| } |
| case GraphicsContext3D::CURRENT_VERTEX_ATTRIB: { |
| float value[4] = {0}; |
| m_context->getVertexAttribfv(index, pname, value); |
| return WebGLGetInfo(WebGLFloatArray::create(value, 4)); |
| } |
| default: { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_ENUM); |
| return WebGLGetInfo(); |
| } |
| } |
| } |
| |
| long WebGLRenderingContext::getVertexAttribOffset(unsigned long index, unsigned long pname) |
| { |
| long result = m_context->getVertexAttribOffset(index, pname); |
| cleanupAfterGraphicsCall(false); |
| return result; |
| } |
| |
| void WebGLRenderingContext::hint(unsigned long target, unsigned long mode) |
| { |
| m_context->hint(target, mode); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| bool WebGLRenderingContext::isBuffer(WebGLBuffer* buffer) |
| { |
| if (!buffer) |
| return false; |
| |
| return m_context->isBuffer(buffer); |
| } |
| |
| bool WebGLRenderingContext::isEnabled(unsigned long cap) |
| { |
| return m_context->isEnabled(cap); |
| } |
| |
| bool WebGLRenderingContext::isFramebuffer(WebGLFramebuffer* framebuffer) |
| { |
| if (!framebuffer) |
| return false; |
| |
| return m_context->isFramebuffer(framebuffer); |
| } |
| |
| bool WebGLRenderingContext::isProgram(WebGLProgram* program) |
| { |
| if (!program) |
| return false; |
| |
| return m_context->isProgram(program); |
| } |
| |
| bool WebGLRenderingContext::isRenderbuffer(WebGLRenderbuffer* renderbuffer) |
| { |
| if (!renderbuffer) |
| return false; |
| |
| return m_context->isRenderbuffer(renderbuffer); |
| } |
| |
| bool WebGLRenderingContext::isShader(WebGLShader* shader) |
| { |
| if (!shader) |
| return false; |
| |
| return m_context->isShader(shader); |
| } |
| |
| bool WebGLRenderingContext::isTexture(WebGLTexture* texture) |
| { |
| if (!texture) |
| return false; |
| |
| return m_context->isTexture(texture); |
| } |
| |
| void WebGLRenderingContext::lineWidth(double width) |
| { |
| m_context->lineWidth((float) width); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::linkProgram(WebGLProgram* program, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!program || program->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| m_context->linkProgram(program); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::pixelStorei(unsigned long pname, long param) |
| { |
| m_context->pixelStorei(pname, param); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::polygonOffset(double factor, double units) |
| { |
| m_context->polygonOffset((float) factor, (float) units); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| PassRefPtr<WebGLArray> WebGLRenderingContext::readPixels(long x, long y, unsigned long width, unsigned long height, unsigned long format, unsigned long type) |
| { |
| RefPtr<WebGLArray> array = m_context->readPixels(x, y, width, height, format, type); |
| cleanupAfterGraphicsCall(false); |
| return array; |
| } |
| |
| void WebGLRenderingContext::releaseShaderCompiler() |
| { |
| m_context->releaseShaderCompiler(); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::renderbufferStorage(unsigned long target, unsigned long internalformat, unsigned long width, unsigned long height) |
| { |
| m_context->renderbufferStorage(target, internalformat, width, height); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::sampleCoverage(double value, bool invert) |
| { |
| m_context->sampleCoverage((float) value, invert); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::scissor(long x, long y, unsigned long width, unsigned long height) |
| { |
| m_context->scissor(x, y, width, height); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::shaderSource(WebGLShader* shader, const String& string, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!shader || shader->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| m_context->shaderSource(shader, string); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::stencilFunc(unsigned long func, long ref, unsigned long mask) |
| { |
| m_context->stencilFunc(func, ref, mask); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::stencilFuncSeparate(unsigned long face, unsigned long func, long ref, unsigned long mask) |
| { |
| m_context->stencilFuncSeparate(face, func, ref, mask); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::stencilMask(unsigned long mask) |
| { |
| m_context->stencilMask(mask); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::stencilMaskSeparate(unsigned long face, unsigned long mask) |
| { |
| m_context->stencilMaskSeparate(face, mask); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::stencilOp(unsigned long fail, unsigned long zfail, unsigned long zpass) |
| { |
| m_context->stencilOp(fail, zfail, zpass); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::stencilOpSeparate(unsigned long face, unsigned long fail, unsigned long zfail, unsigned long zpass) |
| { |
| m_context->stencilOpSeparate(face, fail, zfail, zpass); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, unsigned internalformat, |
| unsigned width, unsigned height, unsigned border, |
| unsigned format, unsigned type, WebGLArray* pixels, ExceptionCode& ec) |
| { |
| // FIXME: For now we ignore any errors returned |
| // FIXME: Need to make sure passed buffer has enough bytes to define the texture |
| ec = 0; |
| m_context->texImage2D(target, level, internalformat, width, height, |
| border, format, type, pixels ? pixels->baseAddress() : 0); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, ImageData* pixels, |
| bool flipY, bool premultiplyAlpha, ExceptionCode& ec) |
| { |
| // FIXME: For now we ignore any errors returned |
| // FIXME: Need a form of this call that can take both a pixel buffer and flipY and premultiplyAlpha flags |
| UNUSED_PARAM(flipY); |
| UNUSED_PARAM(premultiplyAlpha); |
| ec = 0; |
| m_context->texImage2D(target, level, GraphicsContext3D::RGBA, pixels->width(), pixels->height(), 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, pixels->data()->data()->data()); |
| //RLP: m_context->texImage2D(target, level, pixels, flipY, premultiplyAlpha); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, HTMLImageElement* image, |
| bool flipY, bool premultiplyAlpha, ExceptionCode& ec) |
| { |
| ec = 0; |
| if (!image) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| |
| CachedImage* cachedImage = image->cachedImage(); |
| if (!cachedImage) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| |
| // FIXME: For now we ignore any errors returned |
| m_context->texImage2D(target, level, cachedImage->image(), flipY, premultiplyAlpha); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, HTMLCanvasElement* canvas, |
| bool flipY, bool premultiplyAlpha, ExceptionCode& ec) |
| { |
| ec = 0; |
| if (!canvas) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| |
| ImageBuffer* buffer = canvas->buffer(); |
| if (!buffer) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| |
| // FIXME: For now we ignore any errors returned |
| m_context->texImage2D(target, level, buffer->image(), flipY, premultiplyAlpha); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::texImage2D(unsigned target, unsigned level, HTMLVideoElement* video, |
| bool flipY, bool premultiplyAlpha, ExceptionCode& ec) |
| { |
| // FIXME: Need implement this call |
| UNUSED_PARAM(target); |
| UNUSED_PARAM(level); |
| UNUSED_PARAM(video); |
| UNUSED_PARAM(flipY); |
| UNUSED_PARAM(premultiplyAlpha); |
| |
| ec = 0; |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::texParameterf(unsigned target, unsigned pname, float param) |
| { |
| m_context->texParameterf(target, pname, param); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::texParameteri(unsigned target, unsigned pname, int param) |
| { |
| m_context->texParameteri(target, pname, param); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, |
| unsigned width, unsigned height, |
| unsigned format, unsigned type, WebGLArray* pixels, ExceptionCode& ec) |
| { |
| // FIXME: For now we ignore any errors returned |
| // FIXME: Need to make sure passed buffer has enough bytes to define the texture |
| ec = 0; |
| m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels ? pixels->baseAddress() : 0); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, |
| ImageData* pixels, bool flipY, bool premultiplyAlpha, ExceptionCode& ec) |
| { |
| // FIXME: For now we ignore any errors returned |
| UNUSED_PARAM(flipY); |
| UNUSED_PARAM(premultiplyAlpha); |
| ec = 0; |
| m_context->texSubImage2D(target, level, xoffset, yoffset, pixels->width(), pixels->height(), GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, pixels->data()->data()->data()); |
| //RLP: m_context->texSubImage2D(target, level, xoffset, yoffset, pixels, flipY, premultiplyAlpha); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, |
| HTMLImageElement* image, bool flipY, bool premultiplyAlpha, ExceptionCode& ec) |
| { |
| // FIXME: For now we ignore any errors returned |
| ec = 0; |
| if (!image) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| |
| CachedImage* cachedImage = image->cachedImage(); |
| if (!cachedImage) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| |
| m_context->texSubImage2D(target, level, xoffset, yoffset, cachedImage->image(), flipY, premultiplyAlpha); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, |
| HTMLCanvasElement* canvas, bool flipY, bool premultiplyAlpha, ExceptionCode& ec) |
| { |
| ec = 0; |
| if (!canvas) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| |
| ImageBuffer* buffer = canvas->buffer(); |
| if (!buffer) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| |
| // FIXME: For now we ignore any errors returned |
| m_context->texSubImage2D(target, level, xoffset, yoffset, buffer->image(), flipY, premultiplyAlpha); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::texSubImage2D(unsigned target, unsigned level, unsigned xoffset, unsigned yoffset, |
| HTMLVideoElement* video, bool flipY, bool premultiplyAlpha, ExceptionCode& ec) |
| { |
| // FIXME: Need to implement this call |
| UNUSED_PARAM(target); |
| UNUSED_PARAM(level); |
| UNUSED_PARAM(xoffset); |
| UNUSED_PARAM(yoffset); |
| UNUSED_PARAM(video); |
| UNUSED_PARAM(flipY); |
| UNUSED_PARAM(premultiplyAlpha); |
| ec = 0; |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform1f(const WebGLUniformLocation* location, float x, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| m_context->uniform1f(location->location(), x); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, WebGLFloatArray* v, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!v) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| m_context->uniform1fv(location->location(), v->data(), v->length()); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!v) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| m_context->uniform1fv(location->location(), v, size); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform1i(const WebGLUniformLocation* location, int x, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| m_context->uniform1i(location->location(), x); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, WebGLIntArray* v, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!v) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| m_context->uniform1iv(location->location(), v->data(), v->length()); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!v) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| m_context->uniform1iv(location->location(), v, size); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform2f(const WebGLUniformLocation* location, float x, float y, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| m_context->uniform2f(location->location(), x, y); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, WebGLFloatArray* v, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!v) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| // FIXME: length needs to be a multiple of 2 |
| m_context->uniform2fv(location->location(), v->data(), v->length() / 2); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!v) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| // FIXME: length needs to be a multiple of 2 |
| m_context->uniform2fv(location->location(), v, size / 2); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform2i(const WebGLUniformLocation* location, int x, int y, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| m_context->uniform2i(location->location(), x, y); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, WebGLIntArray* v, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!v) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| // FIXME: length needs to be a multiple of 2 |
| m_context->uniform2iv(location->location(), v->data(), v->length() / 2); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!v) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| // FIXME: length needs to be a multiple of 2 |
| m_context->uniform2iv(location->location(), v, size / 2); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform3f(const WebGLUniformLocation* location, float x, float y, float z, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| m_context->uniform3f(location->location(), x, y, z); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, WebGLFloatArray* v, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!v) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| // FIXME: length needs to be a multiple of 3 |
| m_context->uniform3fv(location->location(), v->data(), v->length() / 3); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!v) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| // FIXME: length needs to be a multiple of 3 |
| m_context->uniform3fv(location->location(), v, size / 3); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform3i(const WebGLUniformLocation* location, int x, int y, int z, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| m_context->uniform3i(location->location(), x, y, z); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, WebGLIntArray* v, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!v) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| // FIXME: length needs to be a multiple of 3 |
| m_context->uniform3iv(location->location(), v->data(), v->length() / 3); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!v) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| // FIXME: length needs to be a multiple of 3 |
| m_context->uniform3iv(location->location(), v, size / 3); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform4f(const WebGLUniformLocation* location, float x, float y, float z, float w, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| m_context->uniform4f(location->location(), x, y, z, w); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, WebGLFloatArray* v, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!v) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| // FIXME: length needs to be a multiple of 4 |
| m_context->uniform4fv(location->location(), v->data(), v->length() / 4); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, float* v, int size, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!v) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| // FIXME: length needs to be a multiple of 4 |
| m_context->uniform4fv(location->location(), v, size / 4); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform4i(const WebGLUniformLocation* location, int x, int y, int z, int w, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| m_context->uniform4i(location->location(), x, y, z, w); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, WebGLIntArray* v, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!v) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| // FIXME: length needs to be a multiple of 4 |
| m_context->uniform4iv(location->location(), v->data(), v->length() / 4); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, int* v, int size, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!v) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| // FIXME: length needs to be a multiple of 4 |
| m_context->uniform4iv(location->location(), v, size / 4); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, bool transpose, WebGLFloatArray* v, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!v) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| // FIXME: length needs to be a multiple of 4 |
| m_context->uniformMatrix2fv(location->location(), transpose, v->data(), v->length() / 4); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, bool transpose, float* v, int size, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!v) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| // FIXME: length needs to be a multiple of 4 |
| m_context->uniformMatrix2fv(location->location(), transpose, v, size / 4); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, bool transpose, WebGLFloatArray* v, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!v) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| // FIXME: length needs to be a multiple of 9 |
| m_context->uniformMatrix3fv(location->location(), transpose, v->data(), v->length() / 9); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, bool transpose, float* v, int size, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!v) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| // FIXME: length needs to be a multiple of 9 |
| m_context->uniformMatrix3fv(location->location(), transpose, v, size / 9); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, bool transpose, WebGLFloatArray* v, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!v) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| // FIXME: length needs to be a multiple of 16 |
| m_context->uniformMatrix4fv(location->location(), transpose, v->data(), v->length() / 16); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, bool transpose, float* v, int size, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!location || location->program() != m_currentProgram) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| if (!v) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| // FIXME: length needs to be a multiple of 16 |
| m_context->uniformMatrix4fv(location->location(), transpose, v, size / 16); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::useProgram(WebGLProgram* program, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!program || program->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| |
| m_currentProgram = program; |
| m_context->useProgram(program); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::validateProgram(WebGLProgram* program, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!program || program->context() != this) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION); |
| return; |
| } |
| |
| m_context->validateProgram(program); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib1f(unsigned long indx, float v0) |
| { |
| m_context->vertexAttrib1f(indx, v0); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib1fv(unsigned long indx, WebGLFloatArray* v) |
| { |
| // FIXME: Need to make sure array is big enough for attribute being set |
| m_context->vertexAttrib1fv(indx, v->data()); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib1fv(unsigned long indx, float* v, int size) |
| { |
| // FIXME: Need to make sure array is big enough for attribute being set |
| UNUSED_PARAM(size); |
| |
| m_context->vertexAttrib1fv(indx, v); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib2f(unsigned long indx, float v0, float v1) |
| { |
| m_context->vertexAttrib2f(indx, v0, v1); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib2fv(unsigned long indx, WebGLFloatArray* v) |
| { |
| // FIXME: Need to make sure array is big enough for attribute being set |
| m_context->vertexAttrib2fv(indx, v->data()); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib2fv(unsigned long indx, float* v, int size) |
| { |
| // FIXME: Need to make sure array is big enough for attribute being set |
| UNUSED_PARAM(size); |
| |
| m_context->vertexAttrib2fv(indx, v); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib3f(unsigned long indx, float v0, float v1, float v2) |
| { |
| m_context->vertexAttrib3f(indx, v0, v1, v2); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib3fv(unsigned long indx, WebGLFloatArray* v) |
| { |
| // FIXME: Need to make sure array is big enough for attribute being set |
| m_context->vertexAttrib3fv(indx, v->data()); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib3fv(unsigned long indx, float* v, int size) |
| { |
| // FIXME: Need to make sure array is big enough for attribute being set |
| UNUSED_PARAM(size); |
| |
| m_context->vertexAttrib3fv(indx, v); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib4f(unsigned long indx, float v0, float v1, float v2, float v3) |
| { |
| m_context->vertexAttrib4f(indx, v0, v1, v2, v3); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib4fv(unsigned long indx, WebGLFloatArray* v) |
| { |
| // FIXME: Need to make sure array is big enough for attribute being set |
| m_context->vertexAttrib4fv(indx, v->data()); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::vertexAttrib4fv(unsigned long indx, float* v, int size) |
| { |
| // FIXME: Need to make sure array is big enough for attribute being set |
| UNUSED_PARAM(size); |
| |
| m_context->vertexAttrib4fv(indx, v); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::vertexAttribPointer(unsigned long indx, long size, unsigned long type, bool normalized, unsigned long stride, unsigned long offset, ExceptionCode& ec) |
| { |
| UNUSED_PARAM(ec); |
| if (!m_boundArrayBuffer || indx >= m_maxVertexAttribs) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| |
| if (indx >= m_vertexAttribState.size()) |
| m_vertexAttribState.resize(indx + 1); |
| |
| // Determine the number of elements the bound buffer can hold, given the offset, size, type and stride |
| long bytesPerElement = size * sizeInBytes(type, ec); |
| if (bytesPerElement <= 0) |
| return; |
| long validatedStride = bytesPerElement; |
| if (stride != 0) { |
| if ((long) stride < bytesPerElement) { |
| m_context->synthesizeGLError(GraphicsContext3D::INVALID_VALUE); |
| return; |
| } |
| |
| validatedStride = stride; |
| } |
| |
| // Avoid off-by-one errors in numElements computation. |
| // For the last element, we will only touch the data for the |
| // element and nothing beyond it. |
| long bytesRemaining = m_boundArrayBuffer->byteLength(GraphicsContext3D::ARRAY_BUFFER) - offset; |
| if (bytesRemaining < bytesPerElement) |
| m_vertexAttribState[indx].numElements = 0; |
| else |
| m_vertexAttribState[indx].numElements = 1 + (bytesRemaining - bytesPerElement) / validatedStride; |
| |
| m_context->vertexAttribPointer(indx, size, type, normalized, stride, offset); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::viewport(long x, long y, unsigned long width, unsigned long height) |
| { |
| if (isnan(x)) |
| x = 0; |
| if (isnan(y)) |
| y = 0; |
| if (isnan(width)) |
| width = 100; |
| if (isnan(height)) |
| height = 100; |
| m_context->viewport(x, y, width, height); |
| cleanupAfterGraphicsCall(false); |
| } |
| |
| void WebGLRenderingContext::removeObject(CanvasObject* object) |
| { |
| m_canvasObjects.remove(object); |
| } |
| |
| void WebGLRenderingContext::addObject(CanvasObject* object) |
| { |
| removeObject(object); |
| m_canvasObjects.add(object); |
| } |
| |
| void WebGLRenderingContext::detachAndRemoveAllObjects() |
| { |
| HashSet<RefPtr<CanvasObject> >::iterator pend = m_canvasObjects.end(); |
| for (HashSet<RefPtr<CanvasObject> >::iterator it = m_canvasObjects.begin(); it != pend; ++it) |
| (*it)->detachContext(); |
| |
| m_canvasObjects.clear(); |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getBooleanParameter(unsigned long pname) |
| { |
| unsigned char value; |
| m_context->getBooleanv(pname, &value); |
| return WebGLGetInfo(static_cast<bool>(value)); |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getFloatParameter(unsigned long pname) |
| { |
| float value; |
| m_context->getFloatv(pname, &value); |
| return WebGLGetInfo(static_cast<float>(value)); |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getIntParameter(unsigned long pname) |
| { |
| return getLongParameter(pname); |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getLongParameter(unsigned long pname) |
| { |
| int value; |
| m_context->getIntegerv(pname, &value); |
| return WebGLGetInfo(static_cast<long>(value)); |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getUnsignedLongParameter(unsigned long pname) |
| { |
| int value; |
| m_context->getIntegerv(pname, &value); |
| return WebGLGetInfo(static_cast<unsigned long>(value)); |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getWebGLFloatArrayParameter(unsigned long pname) |
| { |
| float value[4] = {0}; |
| m_context->getFloatv(pname, value); |
| unsigned length = 0; |
| switch (pname) { |
| case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE: |
| case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE: |
| case GraphicsContext3D::DEPTH_RANGE: |
| length = 2; |
| break; |
| case GraphicsContext3D::BLEND_COLOR: |
| case GraphicsContext3D::COLOR_CLEAR_VALUE: |
| length = 4; |
| break; |
| default: |
| notImplemented(); |
| } |
| return WebGLGetInfo(WebGLFloatArray::create(value, length)); |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getWebGLIntArrayParameter(unsigned long pname) |
| { |
| int value[4] = {0}; |
| m_context->getIntegerv(pname, value); |
| unsigned length = 0; |
| switch (pname) { |
| case GraphicsContext3D::MAX_VIEWPORT_DIMS: |
| length = 2; |
| break; |
| case GraphicsContext3D::SCISSOR_BOX: |
| case GraphicsContext3D::VIEWPORT: |
| length = 4; |
| break; |
| default: |
| notImplemented(); |
| } |
| return WebGLGetInfo(WebGLIntArray::create(value, length)); |
| } |
| |
| WebGLGetInfo WebGLRenderingContext::getWebGLUnsignedByteArrayParameter(unsigned long pname) |
| { |
| unsigned char value[4] = {0}; |
| m_context->getBooleanv(pname, value); |
| unsigned length = 0; |
| switch (pname) { |
| case GraphicsContext3D::COLOR_WRITEMASK: |
| length = 4; |
| break; |
| default: |
| notImplemented(); |
| } |
| return WebGLGetInfo(WebGLUnsignedByteArray::create(value, length)); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(3D_CANVAS) |