| /* |
| * Copyright (C) 2009 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(3D_CANVAS) |
| |
| #include "WebGLBuffer.h" |
| #include "WebGLRenderingContext.h" |
| |
| namespace WebCore { |
| |
| PassRefPtr<WebGLBuffer> WebGLBuffer::create(WebGLRenderingContext* ctx) |
| { |
| return adoptRef(new WebGLBuffer(ctx)); |
| } |
| |
| PassRefPtr<WebGLBuffer> WebGLBuffer::create(WebGLRenderingContext* ctx, Platform3DObject obj) |
| { |
| return adoptRef(new WebGLBuffer(ctx, obj)); |
| } |
| |
| WebGLBuffer::WebGLBuffer(WebGLRenderingContext* ctx) |
| : CanvasObject(ctx) |
| , m_elementArrayBufferByteLength(0) |
| , m_arrayBufferByteLength(0) |
| , m_nextAvailableCacheEntry(0) |
| { |
| setObject(context()->graphicsContext3D()->createBuffer()); |
| clearCachedMaxIndices(); |
| } |
| |
| WebGLBuffer::WebGLBuffer(WebGLRenderingContext* ctx, Platform3DObject obj) |
| : CanvasObject(ctx) |
| , m_nextAvailableCacheEntry(0) |
| { |
| setObject(obj, false); |
| clearCachedMaxIndices(); |
| } |
| |
| void WebGLBuffer::_deleteObject(Platform3DObject object) |
| { |
| context()->graphicsContext3D()->deleteBuffer(object); |
| } |
| |
| bool WebGLBuffer::associateBufferData(unsigned long target, int size) |
| { |
| if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) { |
| m_elementArrayBufferByteLength = size; |
| return true; |
| } |
| |
| if (target == GraphicsContext3D::ARRAY_BUFFER) { |
| m_arrayBufferByteLength = size; |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool WebGLBuffer::associateBufferData(unsigned long target, WebGLArray* array) |
| { |
| if (!array) |
| return false; |
| |
| if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) { |
| clearCachedMaxIndices(); |
| m_elementArrayBufferByteLength = array->byteLength(); |
| // We must always clone the incoming data because client-side |
| // modifications without calling bufferData or bufferSubData |
| // must never be able to change the validation results. |
| m_elementArrayBuffer = WebGLArrayBuffer::create(array->buffer().get()); |
| return true; |
| } |
| |
| if (target == GraphicsContext3D::ARRAY_BUFFER) { |
| m_arrayBufferByteLength = array->byteLength(); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool WebGLBuffer::associateBufferSubData(unsigned long target, long offset, WebGLArray* array) |
| { |
| if (!array) |
| return false; |
| |
| if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER) { |
| clearCachedMaxIndices(); |
| |
| // We need to protect against integer overflow with these tests |
| if (offset < 0) |
| return false; |
| |
| unsigned long uoffset = static_cast<unsigned long>(offset); |
| if (uoffset > m_elementArrayBufferByteLength || array->byteLength() > m_elementArrayBufferByteLength - uoffset) |
| return false; |
| |
| memcpy(static_cast<unsigned char*>(m_elementArrayBuffer->data()) + offset, array->baseAddress(), array->byteLength()); |
| return true; |
| } |
| |
| if (target == GraphicsContext3D::ARRAY_BUFFER) |
| return array->byteLength() + offset <= m_arrayBufferByteLength; |
| |
| return false; |
| } |
| |
| unsigned WebGLBuffer::byteLength(unsigned long target) const |
| { |
| return (target == GraphicsContext3D::ARRAY_BUFFER) ? m_arrayBufferByteLength : m_elementArrayBufferByteLength; |
| } |
| |
| long WebGLBuffer::getCachedMaxIndex(unsigned long type) |
| { |
| size_t numEntries = sizeof(m_maxIndexCache) / sizeof(MaxIndexCacheEntry); |
| for (size_t i = 0; i < numEntries; i++) |
| if (m_maxIndexCache[i].type == type) |
| return m_maxIndexCache[i].maxIndex; |
| return -1; |
| } |
| |
| void WebGLBuffer::setCachedMaxIndex(unsigned long type, long value) |
| { |
| int numEntries = sizeof(m_maxIndexCache) / sizeof(MaxIndexCacheEntry); |
| for (int i = 0; i < numEntries; i++) |
| if (m_maxIndexCache[i].type == type) { |
| m_maxIndexCache[i].maxIndex = value; |
| return; |
| } |
| m_maxIndexCache[m_nextAvailableCacheEntry].type = type; |
| m_maxIndexCache[m_nextAvailableCacheEntry].maxIndex = value; |
| m_nextAvailableCacheEntry = (m_nextAvailableCacheEntry + 1) % numEntries; |
| } |
| |
| void WebGLBuffer::clearCachedMaxIndices() |
| { |
| memset(m_maxIndexCache, 0, sizeof(m_maxIndexCache)); |
| } |
| |
| } |
| |
| #endif // ENABLE(3D_CANVAS) |