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/*
Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef CoordinatedLayerTreeHost_h
#define CoordinatedLayerTreeHost_h
#if USE(COORDINATED_GRAPHICS)
#include "LayerTreeContext.h"
#include "LayerTreeHost.h"
#include "Timer.h"
#include <WebCore/CoordinatedGraphicsLayer.h>
#include <WebCore/CoordinatedImageBacking.h>
#include <WebCore/GraphicsLayerClient.h>
#include <WebCore/GraphicsLayerFactory.h>
#include <WebCore/UpdateAtlas.h>
#include <wtf/OwnPtr.h>
#if ENABLE(CSS_SHADERS)
#include "WebCustomFilterProgramProxy.h"
#endif
namespace WebCore {
class CoordinatedSurface;
}
namespace WebKit {
class WebPage;
class CoordinatedLayerTreeHost : public LayerTreeHost, WebCore::GraphicsLayerClient
, public WebCore::CoordinatedGraphicsLayerClient
, public WebCore::CoordinatedImageBacking::Coordinator
, public WebCore::UpdateAtlasClient
, public WebCore::GraphicsLayerFactory
#if ENABLE(CSS_SHADERS)
, WebCustomFilterProgramProxyClient
#endif
{
public:
static PassRefPtr<CoordinatedLayerTreeHost> create(WebPage*);
virtual ~CoordinatedLayerTreeHost();
virtual const LayerTreeContext& layerTreeContext() { return m_layerTreeContext; }
virtual void setLayerFlushSchedulingEnabled(bool);
virtual void scheduleLayerFlush();
virtual void setShouldNotifyAfterNextScheduledLayerFlush(bool);
virtual void setRootCompositingLayer(WebCore::GraphicsLayer*);
virtual void invalidate();
virtual void setNonCompositedContentsNeedDisplay(const WebCore::IntRect&);
virtual void scrollNonCompositedContents(const WebCore::IntRect& scrollRect, const WebCore::IntSize& scrollOffset);
virtual void forceRepaint();
virtual bool forceRepaintAsync(uint64_t callbackID);
virtual void sizeDidChange(const WebCore::IntSize& newSize);
virtual void didInstallPageOverlay();
virtual void didUninstallPageOverlay();
virtual void setPageOverlayNeedsDisplay(const WebCore::IntRect&);
virtual void setPageOverlayOpacity(float);
virtual bool pageOverlayShouldApplyFadeWhenPainting() const { return false; }
virtual void pauseRendering() { m_isSuspended = true; }
virtual void resumeRendering() { m_isSuspended = false; scheduleLayerFlush(); }
virtual void deviceOrPageScaleFactorChanged() OVERRIDE;
virtual PassRefPtr<WebCore::CoordinatedImageBacking> createImageBackingIfNeeded(WebCore::Image*) OVERRIDE;
virtual bool isFlushingLayerChanges() const OVERRIDE { return m_isFlushingLayerChanges; }
virtual void createTile(WebCore::CoordinatedLayerID, uint32_t tileID, const WebCore::SurfaceUpdateInfo&, const WebCore::IntRect&);
virtual void updateTile(WebCore::CoordinatedLayerID, uint32_t tileID, const WebCore::SurfaceUpdateInfo&, const WebCore::IntRect&);
virtual void removeTile(WebCore::CoordinatedLayerID, uint32_t tileID);
virtual WebCore::FloatRect visibleContentsRect() const;
virtual void renderNextFrame();
virtual void purgeBackingStores();
virtual void setVisibleContentsRect(const WebCore::FloatRect&, const WebCore::FloatPoint&);
virtual void didReceiveCoordinatedLayerTreeHostMessage(CoreIPC::Connection*, CoreIPC::MessageDecoder&);
virtual WebCore::GraphicsLayerFactory* graphicsLayerFactory() OVERRIDE;
virtual void syncLayerState(WebCore::CoordinatedLayerID, const WebCore::CoordinatedLayerInfo&);
virtual void syncLayerChildren(WebCore::CoordinatedLayerID, const Vector<WebCore::CoordinatedLayerID>&);
virtual void setLayerAnimations(WebCore::CoordinatedLayerID, const WebCore::GraphicsLayerAnimations&);
#if ENABLE(CSS_FILTERS)
virtual void syncLayerFilters(WebCore::CoordinatedLayerID, const WebCore::FilterOperations&);
#endif
#if USE(GRAPHICS_SURFACE)
virtual void createCanvas(WebCore::CoordinatedLayerID, WebCore::PlatformLayer*) OVERRIDE;
virtual void syncCanvas(WebCore::CoordinatedLayerID, WebCore::PlatformLayer*) OVERRIDE;
virtual void destroyCanvas(WebCore::CoordinatedLayerID) OVERRIDE;
#endif
virtual void setLayerRepaintCount(WebCore::CoordinatedLayerID, int) OVERRIDE;
virtual void detachLayer(WebCore::CoordinatedGraphicsLayer*);
virtual PassOwnPtr<WebCore::GraphicsContext> beginContentUpdate(const WebCore::IntSize&, WebCore::CoordinatedSurface::Flags, uint32_t& atlasID, WebCore::IntPoint&);
// UpdateAtlasClient
virtual bool createUpdateAtlas(uint32_t atlasID, PassRefPtr<WebCore::CoordinatedSurface>) OVERRIDE;
virtual void removeUpdateAtlas(uint32_t atlasID);
#if ENABLE(REQUEST_ANIMATION_FRAME)
virtual void scheduleAnimation() OVERRIDE;
#endif
virtual void setBackgroundColor(const WebCore::Color&) OVERRIDE;
static PassRefPtr<WebCore::CoordinatedSurface> createCoordinatedSurface(const WebCore::IntSize&, WebCore::CoordinatedSurface::Flags);
protected:
explicit CoordinatedLayerTreeHost(WebPage*);
private:
// GraphicsLayerClient
virtual void notifyAnimationStarted(const WebCore::GraphicsLayer*, double time);
virtual void notifyFlushRequired(const WebCore::GraphicsLayer*);
virtual void paintContents(const WebCore::GraphicsLayer*, WebCore::GraphicsContext&, WebCore::GraphicsLayerPaintingPhase, const WebCore::IntRect& clipRect);
virtual float deviceScaleFactor() const OVERRIDE;
virtual float pageScaleFactor() const OVERRIDE;
// CoordinatedImageBacking::Coordinator
virtual void createImageBacking(WebCore::CoordinatedImageBackingID) OVERRIDE;
virtual bool updateImageBacking(WebCore::CoordinatedImageBackingID, PassRefPtr<WebCore::CoordinatedSurface>) OVERRIDE;
virtual void clearImageBackingContents(WebCore::CoordinatedImageBackingID) OVERRIDE;
virtual void removeImageBacking(WebCore::CoordinatedImageBackingID) OVERRIDE;
void flushPendingImageBackingChanges();
// GraphicsLayerFactory
virtual PassOwnPtr<WebCore::GraphicsLayer> createGraphicsLayer(WebCore::GraphicsLayerClient*) OVERRIDE;
// CoordinatedLayerTreeHost
void initializeRootCompositingLayerIfNeeded();
void createPageOverlayLayer();
void destroyPageOverlayLayer();
bool flushPendingLayerChanges();
void createCompositingLayers();
void deleteCompositingLayers();
void cancelPendingLayerFlush();
void performScheduledLayerFlush();
void didPerformScheduledLayerFlush();
void syncDisplayState();
void lockAnimations();
void unlockAnimations();
void layerFlushTimerFired(WebCore::Timer<CoordinatedLayerTreeHost>*);
void scheduleReleaseInactiveAtlases();
#if ENABLE(REQUEST_ANIMATION_FRAME)
void animationFrameReady();
#endif
void releaseInactiveAtlasesTimerFired(WebCore::Timer<CoordinatedLayerTreeHost>*);
#if ENABLE(CSS_SHADERS)
// WebCustomFilterProgramProxyClient
void removeCustomFilterProgramProxy(WebCustomFilterProgramProxy*);
void checkCustomFilterProgramProxies(const WebCore::FilterOperations&);
void disconnectCustomFilterPrograms();
#endif
OwnPtr<WebCore::GraphicsLayer> m_rootLayer;
// The layer which contains all non-composited content.
OwnPtr<WebCore::GraphicsLayer> m_nonCompositedContentLayer;
// The page overlay layer. Will be null if there's no page overlay.
OwnPtr<WebCore::GraphicsLayer> m_pageOverlayLayer;
HashSet<WebCore::CoordinatedGraphicsLayer*> m_registeredLayers;
Vector<WebCore::CoordinatedLayerID> m_layersToCreate;
Vector<WebCore::CoordinatedLayerID> m_layersToDelete;
typedef HashMap<WebCore::CoordinatedImageBackingID, RefPtr<WebCore::CoordinatedImageBacking> > ImageBackingMap;
ImageBackingMap m_imageBackings;
Vector<OwnPtr<WebCore::UpdateAtlas> > m_updateAtlases;
#if ENABLE(CSS_SHADERS)
HashSet<WebCustomFilterProgramProxy*> m_customFilterPrograms;
#endif
bool m_notifyAfterScheduledLayerFlush;
bool m_isValid;
// We don't send the messages related to releasing resources to UI Process during purging, because UI Process already had removed all resources.
bool m_isPurging;
bool m_isFlushingLayerChanges;
bool m_waitingForUIProcess;
bool m_isSuspended;
WebCore::FloatRect m_visibleContentsRect;
bool m_shouldSendScrollPositionUpdate;
LayerTreeContext m_layerTreeContext;
bool m_shouldSyncFrame;
bool m_didInitializeRootCompositingLayer;
WebCore::Timer<CoordinatedLayerTreeHost> m_layerFlushTimer;
WebCore::Timer<CoordinatedLayerTreeHost> m_releaseInactiveAtlasesTimer;
bool m_layerFlushSchedulingEnabled;
uint64_t m_forceRepaintAsyncCallbackID;
bool m_animationsLocked;
};
} // namespace WebKit
#endif // USE(COORDINATED_GRAPHICS)
#endif // CoordinatedLayerTreeHost_h