blob: d1aaa6c55ee1e04910e70bd75679d2c7b5e147cf [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* Copyright (C) 2006, 2015-2016 Apple Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#pragma once
#include "FrameView.h"
#include "LayoutState.h"
#include "Region.h"
#include "RenderBlockFlow.h"
#include "RenderWidget.h"
#include "SelectionSubtreeRoot.h"
#include <memory>
#include <wtf/HashSet.h>
#if ENABLE(SERVICE_CONTROLS)
#include "SelectionRectGatherer.h"
#endif
namespace WebCore {
class FlowThreadController;
class ImageQualityController;
class RenderLayerCompositor;
class RenderQuote;
class RenderView final : public RenderBlockFlow, public SelectionSubtreeRoot {
public:
RenderView(Document&, RenderStyle&&);
virtual ~RenderView();
WEBCORE_EXPORT bool hitTest(const HitTestRequest&, HitTestResult&);
bool hitTest(const HitTestRequest&, const HitTestLocation&, HitTestResult&);
const char* renderName() const override { return "RenderView"; }
bool requiresLayer() const override { return true; }
bool isChildAllowed(const RenderObject&, const RenderStyle&) const override;
void layout() override;
void updateLogicalWidth() override;
LogicalExtentComputedValues computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop) const override;
LayoutUnit availableLogicalHeight(AvailableLogicalHeightType) const override;
// The same as the FrameView's layoutHeight/layoutWidth but with null check guards.
int viewHeight() const;
int viewWidth() const;
int viewLogicalWidth() const { return style().isHorizontalWritingMode() ? viewWidth() : viewHeight(); }
int viewLogicalHeight() const;
LayoutUnit clientLogicalWidthForFixedPosition() const;
LayoutUnit clientLogicalHeightForFixedPosition() const;
float zoomFactor() const;
FrameView& frameView() const { return m_frameView; }
LayoutRect visualOverflowRect() const override;
LayoutRect computeRectForRepaint(const LayoutRect&, const RenderLayerModelObject* repaintContainer, RepaintContext = { }) const override;
void repaintRootContents();
void repaintViewRectangle(const LayoutRect&) const;
void repaintViewAndCompositedLayers();
void paint(PaintInfo&, const LayoutPoint&) override;
void paintBoxDecorations(PaintInfo&, const LayoutPoint&) override;
// Return the renderer whose background style is used to paint the root background.
RenderElement* rendererForRootBackground() const;
enum SelectionRepaintMode { RepaintNewXOROld, RepaintNewMinusOld, RepaintNothing };
void setSelection(RenderObject* start, std::optional<unsigned> startPos, RenderObject* endObject, std::optional<unsigned> endPos, SelectionRepaintMode = RepaintNewXOROld);
void getSelection(RenderObject*& startRenderer, std::optional<unsigned>& startOffset, RenderObject*& endRenderer, std::optional<unsigned>& endOffset) const;
void clearSelection();
RenderObject* selectionUnsplitStart() const { return m_selectionUnsplitStart; }
RenderObject* selectionUnsplitEnd() const { return m_selectionUnsplitEnd; }
IntRect selectionBounds(bool clipToVisibleContent = true) const;
void repaintSelection() const;
bool printing() const;
void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedOffset) const override;
void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const override;
LayoutRect viewRect() const;
// layoutDelta is used transiently during layout to store how far an object has moved from its
// last layout location, in order to repaint correctly.
// If we're doing a full repaint m_layoutState will be 0, but in that case layoutDelta doesn't matter.
LayoutSize layoutDelta() const
{
return m_layoutState ? m_layoutState->m_layoutDelta : LayoutSize();
}
void addLayoutDelta(const LayoutSize& delta)
{
if (m_layoutState) {
m_layoutState->m_layoutDelta += delta;
#if !ASSERT_DISABLED
m_layoutState->m_layoutDeltaXSaturated |= m_layoutState->m_layoutDelta.width() == LayoutUnit::max() || m_layoutState->m_layoutDelta.width() == LayoutUnit::min();
m_layoutState->m_layoutDeltaYSaturated |= m_layoutState->m_layoutDelta.height() == LayoutUnit::max() || m_layoutState->m_layoutDelta.height() == LayoutUnit::min();
#endif
}
}
#if !ASSERT_DISABLED
bool layoutDeltaMatches(const LayoutSize& delta)
{
if (!m_layoutState)
return false;
return (delta.width() == m_layoutState->m_layoutDelta.width() || m_layoutState->m_layoutDeltaXSaturated) && (delta.height() == m_layoutState->m_layoutDelta.height() || m_layoutState->m_layoutDeltaYSaturated);
}
#endif
bool doingFullRepaint() const { return frameView().needsFullRepaint(); }
// Subtree push/pop
void pushLayoutState(RenderObject&);
void popLayoutState(RenderObject&) { return popLayoutState(); } // Just doing this to keep popLayoutState() private and to make the subtree calls symmetrical.
// Returns true if layoutState should be used for its cached offset and clip.
bool layoutStateEnabled() const { return m_layoutStateDisableCount == 0 && m_layoutState; }
LayoutState* layoutState() const { return m_layoutState.get(); }
void updateHitTestResult(HitTestResult&, const LayoutPoint&) override;
LayoutUnit pageLogicalHeight() const { return m_pageLogicalHeight; }
void setPageLogicalHeight(LayoutUnit height)
{
if (m_pageLogicalHeight != height) {
m_pageLogicalHeight = height;
m_pageLogicalHeightChanged = true;
}
}
LayoutUnit pageOrViewLogicalHeight() const;
// This method is used to assign a page number only when pagination modes have
// a block progression. This happens with vertical-rl books for example, but it
// doesn't happen for normal horizontal-tb books. This is a very specialized
// function and should not be mistaken for a general page number API.
unsigned pageNumberForBlockProgressionOffset(int offset) const;
unsigned pageCount() const;
// FIXME: These functions are deprecated. No code should be added that uses these.
int bestTruncatedAt() const { return m_legacyPrinting.m_bestTruncatedAt; }
void setBestTruncatedAt(int y, RenderBoxModelObject* forRenderer, bool forcedBreak = false);
int truncatedAt() const { return m_legacyPrinting.m_truncatedAt; }
void setTruncatedAt(int y)
{
m_legacyPrinting.m_truncatedAt = y;
m_legacyPrinting.m_bestTruncatedAt = 0;
m_legacyPrinting.m_truncatorWidth = 0;
m_legacyPrinting.m_forcedPageBreak = false;
}
const IntRect& printRect() const { return m_legacyPrinting.m_printRect; }
void setPrintRect(const IntRect& r) { m_legacyPrinting.m_printRect = r; }
// End deprecated functions.
// Notification that this view moved into or out of a native window.
void setIsInWindow(bool);
WEBCORE_EXPORT RenderLayerCompositor& compositor();
WEBCORE_EXPORT bool usesCompositing() const;
bool usesFirstLineRules() const { return m_usesFirstLineRules; }
bool usesFirstLetterRules() const { return m_usesFirstLetterRules; }
void setUsesFirstLineRules(bool value) { m_usesFirstLineRules = value; }
void setUsesFirstLetterRules(bool value) { m_usesFirstLetterRules = value; }
WEBCORE_EXPORT IntRect unscaledDocumentRect() const;
LayoutRect unextendedBackgroundRect() const;
LayoutRect backgroundRect() const;
WEBCORE_EXPORT IntRect documentRect() const;
// Renderer that paints the root background has background-images which all have background-attachment: fixed.
bool rootBackgroundIsEntirelyFixed() const;
bool hasRenderNamedFlowThreads() const;
bool checkTwoPassLayoutForAutoHeightRegions() const;
FlowThreadController& flowThreadController();
void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override;
IntSize viewportSizeForCSSViewportUnits() const;
void setRenderQuoteHead(RenderQuote* head) { m_renderQuoteHead = head; }
RenderQuote* renderQuoteHead() const { return m_renderQuoteHead; }
// FIXME: see class RenderTreeInternalMutation below.
bool renderTreeIsBeingMutatedInternally() const { return !!m_renderTreeInternalMutationCounter; }
// FIXME: This is a work around because the current implementation of counters
// requires walking the entire tree repeatedly and most pages don't actually use either
// feature so we shouldn't take the performance hit when not needed. Long term we should
// rewrite the counter and quotes code.
void addRenderCounter() { m_renderCounterCount++; }
void removeRenderCounter() { ASSERT(m_renderCounterCount > 0); m_renderCounterCount--; }
bool hasRenderCounters() { return m_renderCounterCount; }
ImageQualityController& imageQualityController();
void setHasSoftwareFilters(bool hasSoftwareFilters) { m_hasSoftwareFilters = hasSoftwareFilters; }
bool hasSoftwareFilters() const { return m_hasSoftwareFilters; }
uint64_t rendererCount() const { return m_rendererCount; }
void didCreateRenderer() { ++m_rendererCount; }
void didDestroyRenderer() { --m_rendererCount; }
void updateVisibleViewportRect(const IntRect&);
void registerForVisibleInViewportCallback(RenderElement&);
void unregisterForVisibleInViewportCallback(RenderElement&);
void resumePausedImageAnimationsIfNeeded(IntRect visibleRect);
void addRendererWithPausedImageAnimations(RenderElement&);
void removeRendererWithPausedImageAnimations(RenderElement&);
class RepaintRegionAccumulator {
WTF_MAKE_NONCOPYABLE(RepaintRegionAccumulator);
public:
RepaintRegionAccumulator(RenderView*);
~RepaintRegionAccumulator();
private:
RenderView* m_rootView;
bool m_wasAccumulatingRepaintRegion;
};
void scheduleLazyRepaint(RenderBox&);
void unscheduleLazyRepaint(RenderBox&);
void protectRenderWidgetUntilLayoutIsDone(RenderWidget& widget) { m_protectedRenderWidgets.append(&widget); }
void releaseProtectedRenderWidgets() { m_protectedRenderWidgets.clear(); }
#if ENABLE(CSS_SCROLL_SNAP)
void registerBoxWithScrollSnapPositions(const RenderBox&);
void unregisterBoxWithScrollSnapPositions(const RenderBox&);
const HashSet<const RenderBox*>& boxesWithScrollSnapPositions() { return m_boxesWithScrollSnapPositions; }
#endif
#if !ASSERT_DISABLED
bool inHitTesting() const { return m_inHitTesting; }
#endif
protected:
void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags, bool* wasFixed) const override;
const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const override;
void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) const override;
bool requiresColumns(int desiredColumnCount) const override;
private:
void initializeLayoutState(LayoutState&);
void computeColumnCountAndWidth() override;
bool shouldRepaint(const LayoutRect&) const;
void flushAccumulatedRepaintRegion() const;
// These functions may only be accessed by LayoutStateMaintainer.
bool pushLayoutState(RenderBox& renderer, const LayoutSize& offset, LayoutUnit pageHeight = 0, bool pageHeightChanged = false)
{
// We push LayoutState even if layoutState is disabled because it stores layoutDelta too.
if (!doingFullRepaint() || m_layoutState->isPaginated() || renderer.flowThreadContainingBlock()
|| m_layoutState->lineGrid() || (renderer.style().lineGrid() != RenderStyle::initialLineGrid() && renderer.isRenderBlockFlow())) {
m_layoutState = std::make_unique<LayoutState>(WTFMove(m_layoutState), &renderer, offset, pageHeight, pageHeightChanged);
pushLayoutStateForCurrentFlowThread(renderer);
return true;
}
return false;
}
void popLayoutState()
{
popLayoutStateForCurrentFlowThread();
m_layoutState = WTFMove(m_layoutState->m_next);
}
enum class RenderTreeInternalMutation { On, Off };
void setRenderTreeInternalMutation(RenderTreeInternalMutation state)
{
if (state == RenderTreeInternalMutation::On)
++m_renderTreeInternalMutationCounter;
else {
ASSERT(m_renderTreeInternalMutationCounter);
--m_renderTreeInternalMutationCounter;
}
}
// Suspends the LayoutState optimization. Used under transforms that cannot be represented by
// LayoutState (common in SVG) and when manipulating the render tree during layout in ways
// that can trigger repaint of a non-child (e.g. when a list item moves its list marker around).
// Note that even when disabled, LayoutState is still used to store layoutDelta.
// These functions may only be accessed by LayoutStateMaintainer or LayoutStateDisabler.
void disableLayoutState() { m_layoutStateDisableCount++; }
void enableLayoutState() { ASSERT(m_layoutStateDisableCount > 0); m_layoutStateDisableCount--; }
void layoutContent(const LayoutState&);
void layoutContentInAutoLogicalHeightRegions(const LayoutState&);
void layoutContentToComputeOverflowInRegions(const LayoutState&);
#ifndef NDEBUG
void checkLayoutState(const LayoutState&);
#endif
void pushLayoutStateForCurrentFlowThread(const RenderObject&);
void popLayoutStateForCurrentFlowThread();
friend class LayoutStateMaintainer;
friend class LayoutStateDisabler;
friend class SubtreeLayoutStateMaintainer;
friend class RenderTreeInternalMutationScope;
bool isScrollableOrRubberbandableBox() const override;
void splitSelectionBetweenSubtrees(const RenderObject* startRenderer, std::optional<unsigned> startPos, const RenderObject* endRenderer, std::optional<unsigned> endPos, SelectionRepaintMode blockRepaintMode);
void clearSubtreeSelection(const SelectionSubtreeRoot&, SelectionRepaintMode, OldSelectionData&) const;
void updateSelectionForSubtrees(RenderSubtreesMap&, SelectionRepaintMode);
void applySubtreeSelection(const SelectionSubtreeRoot&, SelectionRepaintMode, const OldSelectionData&);
LayoutRect subtreeSelectionBounds(const SelectionSubtreeRoot&, bool clipToVisibleContent = true) const;
void repaintSubtreeSelection(const SelectionSubtreeRoot&) const;
private:
FrameView& m_frameView;
RenderObject* m_selectionUnsplitStart { nullptr };
RenderObject* m_selectionUnsplitEnd { nullptr };
std::optional<unsigned> m_selectionUnsplitStartPos;
std::optional<unsigned> m_selectionUnsplitEndPos;
// Include this RenderView.
uint64_t m_rendererCount { 1 };
mutable std::unique_ptr<Region> m_accumulatedRepaintRegion;
// FIXME: Only used by embedded WebViews inside AppKit NSViews. Find a way to remove.
struct LegacyPrinting {
int m_bestTruncatedAt { 0 };
int m_truncatedAt { 0 };
int m_truncatorWidth { 0 };
IntRect m_printRect;
bool m_forcedPageBreak { false };
};
LegacyPrinting m_legacyPrinting;
// End deprecated members.
bool shouldUsePrintingLayout() const;
void lazyRepaintTimerFired();
Timer m_lazyRepaintTimer;
HashSet<RenderBox*> m_renderersNeedingLazyRepaint;
std::unique_ptr<ImageQualityController> m_imageQualityController;
LayoutUnit m_pageLogicalHeight;
bool m_pageLogicalHeightChanged { false };
std::unique_ptr<LayoutState> m_layoutState;
unsigned m_layoutStateDisableCount { 0 };
std::unique_ptr<RenderLayerCompositor> m_compositor;
std::unique_ptr<FlowThreadController> m_flowThreadController;
RenderQuote* m_renderQuoteHead { nullptr };
unsigned m_renderCounterCount { 0 };
unsigned m_renderTreeInternalMutationCounter { 0 };
bool m_selectionWasCaret { false };
bool m_hasSoftwareFilters { false };
bool m_usesFirstLineRules { false };
bool m_usesFirstLetterRules { false };
#if !ASSERT_DISABLED
bool m_inHitTesting { false };
#endif
HashSet<RenderElement*> m_renderersWithPausedImageAnimation;
HashSet<RenderElement*> m_visibleInViewportRenderers;
Vector<RefPtr<RenderWidget>> m_protectedRenderWidgets;
#if ENABLE(SERVICE_CONTROLS)
SelectionRectGatherer m_selectionRectGatherer;
#endif
#if ENABLE(CSS_SCROLL_SNAP)
HashSet<const RenderBox*> m_boxesWithScrollSnapPositions;
#endif
};
// Stack-based class to assist with LayoutState push/pop
class LayoutStateMaintainer {
WTF_MAKE_NONCOPYABLE(LayoutStateMaintainer);
public:
// Constructor to push now.
explicit LayoutStateMaintainer(RenderView& view, RenderBox& root, LayoutSize offset, bool disableState = false, LayoutUnit pageHeight = 0, bool pageHeightChanged = false)
: m_view(view)
, m_disabled(disableState)
{
push(root, offset, pageHeight, pageHeightChanged);
}
// Constructor to maybe push later.
explicit LayoutStateMaintainer(RenderView& view)
: m_view(view)
{
}
~LayoutStateMaintainer()
{
ASSERT(!m_didCallPush || m_didCallPush == m_didCallPop);
}
void push(RenderBox& root, LayoutSize offset, LayoutUnit pageHeight = 0, bool pageHeightChanged = false)
{
ASSERT(!m_didCallPush);
m_didCallPush = true;
// We push state even if disabled, because we still need to store layoutDelta
m_didPushLayoutState = m_view.pushLayoutState(root, offset, pageHeight, pageHeightChanged);
if (!m_didPushLayoutState)
return;
if (m_disabled)
m_view.disableLayoutState();
}
void pop()
{
ASSERT(!m_didCallPop);
m_didCallPop = true;
if (!m_didCallPush)
return;
if (!m_didPushLayoutState)
return;
m_view.popLayoutState();
if (m_disabled)
m_view.enableLayoutState();
}
bool didPush() const { return m_didCallPush; }
private:
RenderView& m_view;
bool m_disabled { false };
bool m_didCallPush { false };
bool m_didCallPop { false };
bool m_didPushLayoutState { false };
};
class LayoutStateDisabler {
WTF_MAKE_NONCOPYABLE(LayoutStateDisabler);
public:
LayoutStateDisabler(RenderView& view)
: m_view(view)
{
m_view.disableLayoutState();
}
~LayoutStateDisabler()
{
m_view.enableLayoutState();
}
private:
RenderView& m_view;
};
// FIXME: This is a temporary workaround to mute unintended activities triggered by render tree mutations.
class RenderTreeInternalMutationScope {
WTF_MAKE_NONCOPYABLE(RenderTreeInternalMutationScope);
public:
RenderTreeInternalMutationScope(RenderView& view)
: m_view(view)
{
m_view.setRenderTreeInternalMutation(RenderView::RenderTreeInternalMutation::On);
}
~RenderTreeInternalMutationScope()
{
m_view.setRenderTreeInternalMutation(RenderView::RenderTreeInternalMutation::Off);
}
private:
RenderView& m_view;
};
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderView, isRenderView())