| /* |
| * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, |
| * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| * SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "LayerFragment.h" |
| #include "RenderBlockFlow.h" |
| #include "StyleInheritedData.h" |
| #include "VisiblePosition.h" |
| #include <memory> |
| |
| namespace WebCore { |
| |
| class Element; |
| class RenderBox; |
| class RenderBoxRegionInfo; |
| class RenderFlowThread; |
| class RenderNamedFlowThread; |
| |
| class RenderRegion : public RenderBlockFlow { |
| public: |
| void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override; |
| |
| void setFlowThreadPortionRect(const LayoutRect& rect) { m_flowThreadPortionRect = rect; } |
| LayoutRect flowThreadPortionRect() const { return m_flowThreadPortionRect; } |
| LayoutRect flowThreadPortionOverflowRect(); |
| |
| LayoutPoint flowThreadPortionLocation() const; |
| |
| virtual void attachRegion(); |
| virtual void detachRegion(); |
| |
| RenderNamedFlowThread* parentNamedFlowThread() const { return m_parentNamedFlowThread; } |
| RenderFlowThread* flowThread() const { return m_flowThread; } |
| |
| // Valid regions do not create circular dependencies with other flows. |
| bool isValid() const { return m_isValid; } |
| void setIsValid(bool valid) { m_isValid = valid; } |
| |
| RenderBoxRegionInfo* renderBoxRegionInfo(const RenderBox*) const; |
| RenderBoxRegionInfo* setRenderBoxRegionInfo(const RenderBox*, LayoutUnit logicalLeftInset, LayoutUnit logicalRightInset, |
| bool containingBlockChainIsInset); |
| std::unique_ptr<RenderBoxRegionInfo> takeRenderBoxRegionInfo(const RenderBox*); |
| void removeRenderBoxRegionInfo(const RenderBox&); |
| |
| void deleteAllRenderBoxRegionInfo(); |
| |
| bool isFirstRegion() const; |
| bool isLastRegion() const; |
| virtual bool shouldClipFlowThreadContent() const; |
| |
| // These methods represent the width and height of a "page" and for a RenderRegion they are just the |
| // content width and content height of a region. For RenderRegionSets, however, they will be the width and |
| // height of a single column or page in the set. |
| virtual LayoutUnit pageLogicalWidth() const; |
| virtual LayoutUnit pageLogicalHeight() const; |
| |
| LayoutUnit logicalTopOfFlowThreadContentRect(const LayoutRect&) const; |
| LayoutUnit logicalBottomOfFlowThreadContentRect(const LayoutRect&) const; |
| LayoutUnit logicalTopForFlowThreadContent() const { return logicalTopOfFlowThreadContentRect(flowThreadPortionRect()); }; |
| LayoutUnit logicalBottomForFlowThreadContent() const { return logicalBottomOfFlowThreadContentRect(flowThreadPortionRect()); }; |
| |
| // This method represents the logical height of the entire flow thread portion used by the region or set. |
| // For RenderRegions it matches logicalPaginationHeight(), but for sets it is the height of all the pages |
| // or columns added together. |
| virtual LayoutUnit logicalHeightOfAllFlowThreadContent() const; |
| |
| // The top of the nearest page inside the region. For RenderRegions, this is just the logical top of the |
| // flow thread portion we contain. For sets, we have to figure out the top of the nearest column or |
| // page. |
| virtual LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const; |
| |
| // Whether or not this region is a set. |
| virtual bool isRenderRegionSet() const { return false; } |
| |
| virtual void repaintFlowThreadContent(const LayoutRect& repaintRect); |
| |
| virtual void collectLayerFragments(LayerFragments&, const LayoutRect&, const LayoutRect&) { } |
| |
| virtual void adjustRegionBoundsFromFlowThreadPortionRect(LayoutRect& regionBounds) const; |
| |
| void addLayoutOverflowForBox(const RenderBox*, const LayoutRect&); |
| void addVisualOverflowForBox(const RenderBox*, const LayoutRect&); |
| LayoutRect layoutOverflowRectForBox(const RenderBox*); |
| LayoutRect visualOverflowRectForBox(const RenderBoxModelObject&); |
| LayoutRect layoutOverflowRectForBoxForPropagation(const RenderBox*); |
| LayoutRect visualOverflowRectForBoxForPropagation(const RenderBoxModelObject&); |
| |
| LayoutRect rectFlowPortionForBox(const RenderBox*, const LayoutRect&) const; |
| |
| void setRegionObjectsRegionStyle(); |
| void restoreRegionObjectsOriginalStyle(); |
| |
| bool canHaveChildren() const override { return false; } |
| bool canHaveGeneratedChildren() const override { return true; } |
| VisiblePosition positionForPoint(const LayoutPoint&, const RenderRegion*) override; |
| |
| virtual bool hasAutoLogicalHeight() const { return false; } |
| |
| virtual void absoluteQuadsForBoxInRegion(Vector<FloatQuad>&, bool*, const RenderBox*, float, float) { } |
| |
| protected: |
| RenderRegion(Element&, RenderStyle&&, RenderFlowThread*); |
| RenderRegion(Document&, RenderStyle&&, RenderFlowThread*); |
| |
| void ensureOverflowForBox(const RenderBox*, RefPtr<RenderOverflow>&, bool); |
| |
| void computePreferredLogicalWidths() override; |
| void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const override; |
| |
| enum OverflowType { |
| LayoutOverflow = 0, |
| VisualOverflow |
| }; |
| |
| LayoutRect overflowRectForFlowThreadPortion(const LayoutRect& flowThreadPortionRect, bool isFirstPortion, bool isLastPortion, OverflowType); |
| void repaintFlowThreadContentRectangle(const LayoutRect& repaintRect, const LayoutRect& flowThreadPortionRect, const LayoutPoint& regionLocation, const LayoutRect* flowThreadPortionClipRect = 0); |
| |
| void computeOverflowFromFlowThread(); |
| |
| private: |
| bool isRenderRegion() const final { return true; } |
| const char* renderName() const override { return "RenderRegion"; } |
| |
| void insertedIntoTree() override; |
| void willBeRemovedFromTree() override; |
| |
| virtual void installFlowThread(); |
| |
| LayoutPoint mapRegionPointIntoFlowThreadCoordinates(const LayoutPoint&); |
| |
| protected: |
| RenderFlowThread* m_flowThread; |
| |
| private: |
| // If this RenderRegion is displayed as part of another named flow, |
| // we need to create a dependency tree, so that layout of the |
| // regions is always done before the regions themselves. |
| RenderNamedFlowThread* m_parentNamedFlowThread; |
| LayoutRect m_flowThreadPortionRect; |
| |
| // This map holds unique information about a block that is split across regions. |
| // A RenderBoxRegionInfo* tells us about any layout information for a RenderBox that |
| // is unique to the region. For now it just holds logical width information for RenderBlocks, but eventually |
| // it will also hold a custom style for any box (for region styling). |
| typedef HashMap<const RenderBox*, std::unique_ptr<RenderBoxRegionInfo>> RenderBoxRegionInfoMap; |
| RenderBoxRegionInfoMap m_renderBoxRegionInfo; |
| |
| bool m_isValid : 1; |
| }; |
| |
| class CurrentRenderRegionMaintainer { |
| WTF_MAKE_NONCOPYABLE(CurrentRenderRegionMaintainer); |
| public: |
| CurrentRenderRegionMaintainer(RenderRegion&); |
| ~CurrentRenderRegionMaintainer(); |
| |
| RenderRegion& region() const { return m_region; } |
| private: |
| RenderRegion& m_region; |
| }; |
| |
| } // namespace WebCore |
| |
| SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderRegion, isRenderRegion()) |